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Command Ship 45+ days training?!

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2013-06-06 18:33:50 UTC
Alex Sinai wrote:
Tippa, pod yourself and if you have not up to date clone, here you go.
No.

Please provide a screenshot of the skill page of the CS in question and of the error message when you try. If you can't prove your claim, then we can safely conclude that it's just nonsense.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#22 - 2013-06-06 18:36:06 UTC
Alex Sinai wrote:
Mc Scam wrote:
Maybe you forgot to upgrade your clone and lost some crucial skills?


May be it should not be related at all?


Again, please show a screenshot with the errormessage and of your spaceship command skill tree. If you are unable to do so: Please skill yourself.
De'Veldrin
Republic University
Minmatar Republic
#23 - 2013-06-06 18:37:13 UTC
Tippia wrote:
Alex Sinai wrote:
Tippa, pod yourself and if you have not up to date clone, here you go.
No.

Please provide a screenshot of the skill page of the CS in question and of the error message when you try. If you can't prove your claim, then we can safely conclude that it's just nonsense.


I assumed it was nonsense. Proof would have only served to confirm my initial assumption.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Alex Sinai
Doomheim
#24 - 2013-06-06 18:38:07 UTC
Sipphakta en Gravonere wrote:
Alex Sinai wrote:
Mc Scam wrote:
Maybe you forgot to upgrade your clone and lost some crucial skills?


May be it should not be related at all?


Again, please show a screenshot with the errormessage and of your spaceship command skill tree. If you are unable to do so: Please skill yourself.


Troll. Frak off. :)

Don't let them fly safe!

Alex Sinai
Doomheim
#25 - 2013-06-06 18:38:51 UTC
De'Veldrin wrote:
Tippia wrote:
Alex Sinai wrote:
Tippa, pod yourself and if you have not up to date clone, here you go.
No.

Please provide a screenshot of the skill page of the CS in question and of the error message when you try. If you can't prove your claim, then we can safely conclude that it's just nonsense.


I assumed it was nonsense. Proof would have only served to confirm my initial assumption.


If your assumption is a nonsense then why you post? Troll.

Don't let them fly safe!

Alex Sinai
Doomheim
#26 - 2013-06-06 18:39:20 UTC
Tippia wrote:
Alex Sinai wrote:
Tippa, pod yourself and if you have not up to date clone, here you go.
No.

Please provide a screenshot of the skill page of the CS in question and of the error message when you try. If you can't prove your claim, then we can safely conclude that it's just nonsense.


No is not a definitive report of your experience. Frak off.

Don't let them fly safe!

Revman Zim
Infinite Point
Pandemic Horde
#27 - 2013-06-06 18:40:28 UTC  |  Edited by: Revman Zim
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.

This is something that was discussed, but not at great length. You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

But the ROOT cause of the problem is flying around without an updated clone.

This is my guess.
Tippia
Sunshine and Lollipops
#28 - 2013-06-06 18:41:45 UTC  |  Edited by: Tippia
Alex Sinai wrote:
If your assumption is a nonsense then why you post?
Why would his assumption be nonsense?

Please provide a screenshot of the skill page of the CS in question and of the error message when you try. If you can't prove your claim, then we can safely conclude that it's just nonsense. For every post where you fail to provide said proof, the probability shifts further and further towards it just being a case of you not understanding how skills work and trying to cover it up by a mountain of fallacies.

Revman Zim wrote:
Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.
That was changed too in the patch. Now, the prereqs are only required to inject the skill, not to train it.
Sure, that could be subject to a bug, that would also require some kind of proof from the OP…
iSupremacy
The Scope
Gallente Federation
#29 - 2013-06-06 18:41:56 UTC
Alex Sinai
Doomheim
#30 - 2013-06-06 18:42:42 UTC
Revman Zim wrote:
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.

This is something that was discussed, but not at great length. You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

But the ROOT cause of the problem is flying around without an updated clone.

This is my guess.


Thank you. Exactly what I was saying.

It should not depend on clone or anything else.

If you could fly it before, you will fly it after.

No Iffs or excuses accepted.

Don't let them fly safe!

Borlag Crendraven
The Scope
Gallente Federation
#31 - 2013-06-06 18:44:01 UTC
Revman Zim wrote:
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.

This is something that was discussed, but not at great length. You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

But the ROOT cause of the problem is flying around without an updated clone.

This is my guess.


Nope. The skill he might've lost would've been the battlecruisers skill. He also wouldn't need to train any of the prerequisites to be able to train the Command Ships skill itself, the only thing that affects is injecting the said skill, not actually training it.
De'Veldrin
Republic University
Minmatar Republic
#32 - 2013-06-06 18:44:01 UTC
Revman Zim wrote:
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.

This is something that was discussed, but not at great length. You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

But the ROOT cause of the problem is flying around without an updated clone.

This is my guess.


If that's the case, he needs to file a petition. CCP specifically said they were adjusting it so you could train any skill you already had injected. The pre-reqs are ONLY (supposed to be) checked at injection of the skill itself.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

silens vesica
Corsair Cartel
#33 - 2013-06-06 18:44:14 UTC
iSupremacy wrote:
http://i.imgur.com/fe843J2.gif

Brilliant.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Frostys Virpio
State War Academy
Caldari State
#34 - 2013-06-06 18:45:18 UTC
Alex Sinai wrote:
Mc Scam wrote:
Maybe you forgot to upgrade your clone and lost some crucial skills?


May be it should not be related at all?


If I lose target painter, I can't use a target painter. If you lose command ship, you can't use a command ship. How surprising...
De'Veldrin
Republic University
Minmatar Republic
#35 - 2013-06-06 18:46:12 UTC
Alex Sinai wrote:


Thank you. Exactly what I was saying.

It should not depend on clone or anything else.

If you could fly it before, you will fly it after.

No Iffs or excuses accepted.


You have always run the risk of losing access to ships and/or equipment from being podded with an inadequate clone. Nothing in Odyssey changed that. If you could fly it before, you can fly it after referred only to one specific thing, the changing of the skill trees for the ships that were affected, and nothing else.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Tippia
Sunshine and Lollipops
#36 - 2013-06-06 18:46:27 UTC
Alex Sinai wrote:
Thank you. Exactly what I was saying.
No, it wasn't. You said that you have to train for 45+ days to fly a CS once you're podded. You don't.

But sure, if you want to change your story: please provide a screenshot of the skill page of the CS in question, and a screenshot of the error message when you try to increase your CS skill.

Quote:
If you could fly it before, you will fly it after.
You can.
Revman Zim
Infinite Point
Pandemic Horde
#37 - 2013-06-06 18:46:42 UTC
Alex Sinai wrote:
Revman Zim wrote:
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.

This is something that was discussed, but not at great length. You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

But the ROOT cause of the problem is flying around without an updated clone.

This is my guess.


Thank you. Exactly what I was saying.

It should not depend on clone or anything else.

If you could fly it before, you will fly it after.

No Iffs or excuses accepted.


That is not really what I was saying.

What I am saying is that if you are dumb enough to fly around in an out of date clone, KNOWING that you can lose SP, then you don't deserve to fly that ship in the first place.

If I had skills injected without the prereq's met, I would have been EXTRA sensitive to my clone. Since the ramifications of getting pod are magnified.

I was trying to ensure all the posters fully understood your stupidity.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#38 - 2013-06-06 18:46:58 UTC
Alex Sinai wrote:
Revman Zim wrote:
Ok... so the OP apparently did not tell the whole story.

I believe this is what happened:

Has Command Ships injected, can fly Command Ships. Goes out and gets blown up and podded. His clone is NOT up to date. He lost SP in the Command Ship skill. In order to TRAIN an injected skill back up, ALL the prereq's must be met.


Thank you. Exactly what I was saying.

It should not depend on clone or anything else.

If you could fly it before, you will fly it after.

No Iffs or excuses accepted.


Except that you can train a skill even if the prerequisites are not met. You can't INJECT a skill without it's prerequisites, but once the skill is injected, it will never be uninjected. So, if that does not work for you: Please provide a screenshot with the errormessage and a of your spaceship command skilltree.
silens vesica
Corsair Cartel
#39 - 2013-06-06 18:47:18 UTC
Revman Zim wrote:

You cannot train an injected skill above the current level, without the prereq's being met. This has never really been an issue until NOW. Where people have injected skills that do not have all the prereq's met.

Wait... You're telling me that all that time I spent training Pre-reqs was NOT wasted..?! Shocked

Damn you! How am I to whinge successfully now?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Alex Sinai
Doomheim
#40 - 2013-06-06 18:47:36 UTC
Frostys Virpio wrote:
Alex Sinai wrote:
Mc Scam wrote:
Maybe you forgot to upgrade your clone and lost some crucial skills?


May be it should not be related at all?


If I lose target painter, I can't use a target painter. If you lose command ship, you can't use a command ship. How surprising...


How stupid idiot.

If you were able to fly it before, you will be able to fly it after. Thats it. No skill points, no clones. Either you will or you will not. All else is a scam.

Don't let them fly safe!