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EVE Online: Odyssey Feedback

First post
Author
Bexar Ying
Unit 479
#441 - 2013-06-06 04:15:24 UTC
I hate to be a 'naysayer', again, after all these years, but:

It appears that CCP has managed to release another upgrade that doesn't add very much to the game. At the same time, they are still ignoring problems that are more than a year old.

@CCP: Do you ever plan to fix anything simple, like stacking?
Bexar Ying
Unit 479
#442 - 2013-06-06 04:23:19 UTC
Kael StarFly wrote:
Little Dragon Khamez wrote:
Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.

I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take.


I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today.

On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness Cry


I feel for you. I'm partially color blind. Imagine what problems that causes me in navigating routes.

I think you have made a good point, though. There are a lot of players who have epilepsy, get migraines, or are color blind.

If CCP is trying to increase the player base, maybe they need to step into our world for a few seconds.
Davion Falcon
Those Once Loyal
#443 - 2013-06-06 04:33:52 UTC  |  Edited by: Davion Falcon
The POS access/move stuff change has been the best thing so far. The 'launch 8 probes' and probing mechanic itself is a much needed improvement over senseless repitition. Even though I lament the loss of the DSP, the decreased time required to actually identify sites has been much appreciated.

Now onto the bad stuff.

The undock button move has been incredibly aggravating as I have 3 years of muscle memory going to that special part of the neocom that is now sadly blank. Almost as aggravating is the damn CQ button is right next to it. I don't use CQ. I don't have a need for it in its current state. Right now it's an annoyance whenever I misclick the new undock button position. I can't turn it off without also disabling the #1 eve pasttime of ship spinning as well.

Spew container mechanic: Do not want. After having played the player SP captcha 'minigame' that takes up a chunk of my screen, I have to double click on little moving objects for a chance at maybe getting the loot my cargo scanner told me was in it.

Re minigame SP captcha: I am now going to be required to train two ridiculously niche skills (archeology and hacking) in order to have a reasonable chance at getting the loot in low/null radar/mag sites. 22 days with my current implants/remap...to get a chance...at maybe getting some worthwhile loot.

Exploration has been a crapshoot. With the addition of faction tower bpcs as some sort of carrot to actually do it...it's on the same level as blowing 50-100m on somer blink hoping to get that magic ticket for a couple billion item in my book. No thank you.

Also, with this improved probing system in place, isn't it about time d-scan automatically refreshed every couple of seconds? It's bad enough the elite pvpers of lowsec can get a probe in for a gank mildly quickly before the probing changes, now it's even faster. I mean, chances are if you were in lowsec and knew what the d-scan was, how to use it, etc, you would also be refreshing it every few seconds depending on paranoid you were. The ignorant would be no better or worse off if it were automatically refreshed. Why shouldn't this be automated to refresh?

So from a quality of life viewpoint, this expansion thus far has been 'meh'.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Ewifore
Fractal Iterations
#444 - 2013-06-06 04:36:36 UTC
Not being able to right click your ship in the station to select activities (such as undocking) is really annoying too. I can't think of any possible reason why they felt it necessary to remove that functionality.
Oraac Ensor
#445 - 2013-06-06 04:37:47 UTC
Durzel wrote:
You sneaky devils CCP.

You know exactly what I'm talking about.

Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either.
Whoever it was, I <3 you.

Eh?
Quote:
User Interface

•The chat entry box can now be reduced to the height of a single line.
Krystyn
Serenity Rising LLC
Controlled Chaos
#446 - 2013-06-06 04:38:18 UTC
WHAT DID YOU DO TO THE RIGHT CLICK MENU!!!!
I dock and I can't do anything....and then I have to hunt around for the new undock button.

Why are we changing things that do not need to be changed?
GeeBee
Backwater Redux
Tactical Narcotics Team
#447 - 2013-06-06 06:54:28 UTC
My Feedback

Complaints and grievances
1) Do something with the jump animation, primarily the snapping of the camera through the gate; or allow us to turn it off. The Speed at which the camera moves can instill feelings of vertigo and cause headaches for users.

2) The new scanner.....how about bring back the old GUI for the scanner it was compact and efficient. the new scanner gui doesnt have expandable brackets and we cannot ignore useless sites. The new overlay / scanner heads up thing is neat, but the scanner GUI itself is miles in the wrong direction, and probably didn't need recoded in the first place.

3) The moved undock button, could we get an option to put the old one back? I mean its just an empty useless place now that we all get depressed when it doesn't do anything.

4) Radial menu for directional scanner, this is one of the few things i do not have hotkeyed, i click it and have certain expectations of a directional scanner window popping up. the only thing that was added was the toggle overlay which quite honestly could be just given its own button, and the other 3 are 3 tabbed things within the scanner.

5) default camera tracking on selected item, keep having to turn it off.

6) skill change completed, while some aspects of this are good the destroyer and battlecruiser changes currently only widens the gap for new players to older players. This is in simliar theory to the sensor compensation skills, which are an indirect nerf to ECM and and indirect buff to hard to probe ships. And i still believe these skills should be removed and refunded in exchange for an ECM nerf.

7) Extra Materials on things, It's my understanding that the extra materials portion on blueprints has been added to prevent the exploitation of the transition to a higher material cost. By that theory one would expect the extra materials to be phased out after a period of time and added into the standard mineral cost.

8) Scorpion Cost, For a ship that has been referred to as a coffin i really can't see any justification for the cost increase on this for as much change as its received and the amount of being primary it is going to be. Can't see it being buffed much more for the sake of imbalance either, just cut some of the fat off the production, i mean ECM's been nerfed enough already right?

9) nerf afk cloaky camping, this broken mechanic of login go to work come back and gank someone after an infinite period of time is an exploit and should be bannable until you get off your lazy bums and fix it.

10) XL BLASTER OPTIMAL RANGE LESS THAN XL AUTOCANNON OPTIMAL RANGE?!?!?!?! WHAT?!?!?!?!?!?

Props, Good job etc.

1) Faction BC's! (when do we get the pirate ones?)

2) hooray preset probing grids, wait do i like this? i mean i already knew how to do a probing grid, now its just easier, less personal and anyone can do it.

3) yay a mini-game

4) yay revamped battleships!

5) yay outpost upgrades

6) yay nullsec industry buffs, mining, ice mining, etc, now fix the afk cloaking.

7) Finally changing the production roles so anyone with one role can't cancel all production jobs.

8) reduction in resist % per level, this is overall a good thing, BUT i would argue that HICTORs should retain thier 5% bonus as it is a needed class specific bonus.
Ned Jasons
The Scope
Gallente Federation
#448 - 2013-06-06 07:07:23 UTC
Quick observations

Hacking minigame - HOLY CRAP REWORK IT. It's luck based and very very aggravating, the best way to do Relic/Data sites is literally just spam clicks and if the thing blows up oh well move onto the next one until you get lucky. Needs some sort of skill to it please. I enjoy the idea, I just don't like the fact that it's entirely luck based on whether you click a firewall or not. I mean you could make it minesweeper and it'd be better and I hate minesweeper.

Can spewing - what that's fine, its the drop luck which is fine as that's how the rest of exploration sites are set up.

Gate effect - eh, its ok. Doesn't make sense to have traffic control be in the tunnel of warp though, but v0v minor detail.

Scanning window - broken, broken, broken. I can't ignore specific sites on it now. If I only want to see havens or sanctums or forsaken hubs I can no longer do that. Also why can't I rearrange the columns like before? And why can't I change the size of the columns as well? Overall looks nice but you took some very nice and key features to the window. I enjoy the signal strength coloration and effects but looks are over shadowed by the usability problems.

Scanning mechanism - THANK YOU. The major highlight is scanning is so much easier now, holy balls. Only complaint is there appear to be "ghost sites" that jump around, appear and disappear, and you literally can't scan them down no matter how hard you try.

Undock butan - meh, its annoying, I can live with it though.

Domi changes - nom nom nom, thanks that 800dps at 80km :3

Faction BC's - look forward to using them at some point.


overall really really good. Just needs some tweaking primarily to the hacking minigame and scanning window
Aya Shinomiya
Promethean Ascension
#449 - 2013-06-06 07:23:25 UTC  |  Edited by: Aya Shinomiya
Crosi Wesdo wrote:
Options? IN MY EVE?

Do you even know CCP? They are completely incapable of giving options unless a 3rd of their subscribers leave.

This entire patch is what you get when resources are being spent on other doomed ventures.

A few changes to the interface, no actual change in functionality (apart from i cant filter out FW plexes from other combat sites that i am completely ******* not interested in) mostly intrusive and jarring like the moving of the undock button.

Some new graphics that most people dont want to see and just clutter up screens, that still happen on jumping and undocking even whent hey are turned off (because options are bad)

A couple of new ships and changes to prereqs.

All in all, 4 new ships. That is the extent of extra gameplay that CCP have given us in the last 6 months.

GG.

I cant wait till dust is dust.


I know what you mean and I agree. I believe every long term EVE Online player can list at least a dozen things which really need to be changed or improved. If I count right this was the third time CCP re-designed the undock buttom and I ask myself "Really? These things are your priority? Do you do not know for what you should spend my money?"

Indeed would it avoid many critics if CCP could let the player decide how they use functions like the scanner or give new functions more versatility and customizability. Most things serve only the show effect or are cosmetical changes ("The war on loading bars" (CCP Soundwave)). They should not be the priority if there are so many important things which should be improved. Many outdated mechanics as example. Do not understand me wrong, some cosmetical changes are necessary in my eyes. The re-design of the ships like the Apoc. Many of them are very ugly. But were the radial menu, the replacement of the undock buttom or the new jump effect really things people asked for?

In my eyes they could make one or more expansions only with the revision of the game instead of introducing twice a year half cooked contents.
Destination SkillQueue
Doomheim
#450 - 2013-06-06 07:45:52 UTC  |  Edited by: Destination SkillQueue
UPDATE on exploration feedback now, that I've had the time to play with it properly.

Scanning:

Still good and initial probing signal strength allow to determine the rough signal band of the site, so while it isn't exact science at this point, you can still do a decent amount of site selection. Overall I like it.

Hacking mini-game:

It's ok. It's a bit less random then it initially seemed, but the basic feeling of mindless cliking is still there. It's not terrible, but it certainly has room for improvement. Again I don't hate, but there isn't much to like either. Regardless I think it's better than what we had before and it creates more room for specialization in this area, so it's a positive change overall.

Loot spewing:

While I think it has problems, I like how it has introduced new knowledge barriers to exploration. Just scanning down the sites, doing them and picking up random cans results in a drastic drop in income compared to the old system. Done that way the sites become not worth doing at all. On the other hand you now gain great benefits for specializing your ship and fit to handle these sites and player knowledge about what loot spawns in what cans creates an additional barrier, that differentiates an amateur from a proper explorer. So as a mechanic to encourage grouping, I still think it meh, but as a mechanic to allow specialization in this field to matter, it's absolutely great. To achieve full benefits of the sites requires the use of proper ships, with specialized fits and some basic player knowledge about what loot corresponds to what cans types. There is still luck involved in what you get, but experience and skill allow to greatly influence the amount of rewards you're likely to get.

Overall:

I'm liking the new system much more now that I've had time to play with it. There are still some issues and room for improvement, but it has brought a lot of good changes and perhaps more importantly changes, that allow specialization to matter and that differentiate between amateurs and proper explorers.
Bionicle
Pator Tech School
Minmatar Republic
#451 - 2013-06-06 08:40:40 UTC
-) why in hell did you move the undock button on the right side? its was fine on the bottom left corner for 10 years and now it has to be on top right corner? Is this the needed major improvement? ... Take it back please!

-) the option to right click your ship in your hangar and have options like "leave ship" was good, maybe explain why you took it away. Or better, give it back!

-) the camera is really annoying atm
poppeteer
Pator Tech School
Minmatar Republic
#452 - 2013-06-06 08:51:04 UTC
Please return the ship right click options while docked.
Chris Sabre Archon
Acoma Natami
#453 - 2013-06-06 09:02:00 UTC  |  Edited by: Chris Sabre Archon
i like the new scanner but there needs to be a option to turn it off

the right click on ship in hangar is annoying not to have as just to get out of my ship i now need to open up the inventory window

enjoying the new jump effects on gates and jb's but it would have been nice to put a option on the radial for jumping through the jump bridge (but only when you are with in say 10 km max and it will move your ship to within 2.5km )
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#454 - 2013-06-06 09:49:43 UTC
Oraac Ensor wrote:
Durzel wrote:
You sneaky devils CCP.

You know exactly what I'm talking about.

Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either.
Whoever it was, I <3 you.

Eh?
Quote:
User Interface

•The chat entry box can now be reduced to the height of a single line.

Well spotted, completely missed that :( It's still a great long overdue change. :)
Random27
RandomCorp
#455 - 2013-06-06 10:01:06 UTC
I like the new hacking/archaelogoy minigame, but it seems to have broken the respawn of the archaelogy containers in COSMOS sites. I don't know if this is by intention, but there is now no way of telling which cans I have already visited, and which have already been hacked.
Freeky
Creative Productions
#456 - 2013-06-06 10:13:59 UTC  |  Edited by: Freeky
ccp have just killed exploration for me.

Talk about dumbing down probes and scanning and the scattering can once you play the luck based mini game for 5 yr old.

exploration should be about skill and luck on getting a good drop.

please roll it back to how it was and stop dumbing down the game so 5 yr old can play it.

I solo explore and trying to chase cans down which spawn in all directions. What were you thinking CCP are you wanting everyone to go back to mission running

EPIC FAIL CCP on exploration and scanning
DetKhord Saisio
Seniors Clan
#457 - 2013-06-06 10:26:20 UTC
Ristlin Wakefield wrote:
-No camera issues, not sure why a lot of people seem to be having them though.
-New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will.
Filtering does not include types of anomalies, such as combat and/or ore sites. So that is broken.


Alexander the Great
Imperial Academy
Amarr Empire
#458 - 2013-06-06 10:27:00 UTC
The only good things in this expansion for me are technetium nerf (which you should've done like 2 years ago) and ship rebalancing (this is very important for game health and those few devs working on it are doing great).

All the 'exploration' stuff doesn't really add anything to the game and in some cases (I mean scanning) it breaks a lot of current gameplay features. You didn't even try to add some real exploring into 'exploration', it's the same grind it was before, and now it requires much more clicks for hacking.
Stella androidna
Seven Guardians
#459 - 2013-06-06 10:28:50 UTC
I assume that most players hate globalization which tries to standardize everything so why do we follow these stupid bureaucrats of the world since we come here to find what we are trying to flee?

Could you please point out to me the ergonomics and advantage of being unable to use the "Right clic" ?

Now, what will happen to the players who only live for blueprint and who can't no more find ice in High Sec, Oh ?! yes they have to join an alliance !!! Terrific !…….. And if not ?, they have to cancel their subscription ?

Isn't it possible to think in terms of Ergonomics and environment in relation to the players or not ??
Phext
SIGBUS
#460 - 2013-06-06 10:42:24 UTC
Is the relic/data site container loot subject to suspect flagging? Didn't have the chance to test it yesterday. The other player on grid refused to open the can he "blocked" with his analyzer until I left the site. Since the minigame has no timer, there is not much one can do (except shooting, which is not always the best idea in highsec...). I think next time I'll shoot the can :p.

Note: I quickly warped back to the site and saw he missed nearly everything valuable from that can. A cargoscan revealed, he only picked up one of three or four decryptors and missed the bpc also. I would've shared the loot but he decided let it blowup instead. Not asking another player to help getting more out of it?...So much for the "group" aspect of the loot spew.

:wq!