These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Feedback

First post
Author
Furoth
Black Avarice
Skeletons in the Closet
#421 - 2013-06-05 22:34:48 UTC
I miss the login screens. Frigates zipping about, burning planets, close ups on stations; Odyssey seems incomplete without one but small loss I suppose with an updated launcher. It's the same functionally with a few graphical changes but I suppose there is more inside where CCP needs better error reporting and faster downloading for us.

I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.

The new camera spinning was annoying as hell until i found (told about) the C key. I was getting dizzy and all the text for range on targets was getting washed out by those awful clouds in WC.

Warp gate animations are dead sexy. You guys worked on making session changes faster and smoother then wrapped some killer graphics around it to finish the job. It's jaw dropping. It looks like your being instantly pulled across space. I even caught a frame where the gate surrounded the edge of my screen. Nice.

Wish i could say the same for the new probing system. God what a mix of half thought out ideas. The probe scanner screen is nice but really could use sizeable columns. And the overlay.. Does the sensor overlay serve any purpose at all? It's like someone decided to make big red space flowers with swirly rings and then tried to find a use for it but gave up halfway through. If i decide to probe down a site, do you guys really think i want to close the map, spin my camera around aimlessly until i see the 'flower' so i can bookmark it and warp to it when the line i need is already sitting right there in the scan results? Seriously, why do we have a sensor overlay? The new presets are nice but i wish they were customizable. At least for range. Any prober will tell you that 8 is better than 16. And combat probing... You have my sympathy. CCP clearly isn't looking at the game as a whole here. I did run a few sites though. I got a lot of data sheets, hydrogen batteries and the highly sought after metal scraps. After a full day of probing i did manage to find a couple decryptors so they are still there but you have to guess which can they are in within 10 seconds because the loot will vanish; what? Come on, vanishing loot? You can do better than that. The mini-game itself is not bad. It's slower than the old system but it breaks up the monotony so i like it over the old system. But piles of data sheets and chasing down disappearing cans from the old system feels like a hassle. Takes more time, more mousing around for the cans that might have something worth grabbing and chasing around after them only to see them vanish is a pain in the butt. It sucks. :(

Ice is totally screwed up. Apparently you have to wait 4 hours to mine for 45 minutes. If your even lucky enough to log in at the right time. Null sec doesn't sound any better with maybe 4k instead of 2k per pocket. And i think that's overestimating it. Your still going to be sitting around doing nothing for hours on end unless you like to jump around more than mine. I could be all wrong about null though, i haven't seen null ice fields yet but i have heard the pockets are only a little better so i think things are going to be bad all around when it comes to finding ice, making fuel, etc etc.
Little Dragon Khamez
Guardians of the Underworld
#422 - 2013-06-05 22:41:16 UTC
Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.

I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take.

Dumbing down of Eve Online will result in it's destruction...

Johnson Oramara
Science and Trade Institute
Caldari State
#423 - 2013-06-05 22:53:01 UTC
Furoth wrote:

I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.

Make a comparison between raven and cnr... same dps and same tank for missions... Yep.
Kael StarFly
Brutor Tribe
Minmatar Republic
#424 - 2013-06-05 22:55:59 UTC  |  Edited by: Kael StarFly
Well I've read through about 40 pages of issues & feedback and I just wanted to throw my two cents in regarding a couple of points :)

First, I'm a new (returning after very long absence) player, and I only started exploring a few weeks ago. The Odyssey expansion made the placement of probes MUCH easier, so thank you for that. I understand that other players have legitimate concerns regarding # of probes launched, etc, but I can't comment on those. Overall the probe placement works great for me.

Most of the other changes in the expansion have not affected me negatively or positively except for the ones below.

1. The jump gate animation is a BIG problem for me. Literally. My problem has nothing to do with the animation (I actually like the animation). The problem is that I have reflex epilepsy (I.e., seizures triggered by lights and sound) and there are a number of games that I can't play because of it. EVE hasn't been a problem until now, but on my first jump after logging in I realized that I can't watch it. I've had to swap to the map every time I jump to get rid of the flashing.

Please, please, please...I can't stress what a big deal this is to me. It's almost game breaking. I know that reflex epilepsy is pretty rare but I'm sure it affects enough people to justify creating an option to disable it.

Oh, and it causes motion sickness for me too. Just adding insult to injury I guess =D. But hey, it looks pretty, and I see why the devs put it in. I have no complaints over the appearance, just the affect it has on me. I've seen plenty of other comments about motion sickness as well.

2. I don't mind the hacking mini-game. It seems to me that it was designed more to combat bots than anything else, and I get that. However, I do have a big problem with the way loot is handled. I'm going to try getting a cargo scanner tonight, but even then I just don't like the way loot scatters and disappears so rapidly.

I read in several places that the justification for loot scattering was to encourage co-op exploring. However, I generally run mag / radar sites in the evenings when I'm winding down--I.e., the times that I don't want to be in a fleet. I've read other people posting the same thing so I know I'm not alone. All-in-all it's a good idea on paper but the end result seems to be that it's just penalizing people for solo play. Instead of going and forming a fleet they're just not running those sites. I did 3 cans last night then said, "OK, this sucks," and started scanning down combat sites instead.

So those are my two big things. Thanks for listening, and thanks for all the hard work you guys do!

P.S. - Not related to the expansion, but I'd buy everyone at CCP a beer if you guys would let me disable the annoying beeping sound that happens every time I shoot at something. I find it mildly irritating but my wife just can't handle it. I'm sure you can imagine how annoying it is for her to be working from home in the evenings and hearing "beep....beep...beep" over and over. I end up having to turn the game volume all the way down. Frustrating!
Serenety Steel
Neophyte.
#425 - 2013-06-05 23:00:08 UTC
Not bad expansion, just a few things that really p#ss me off.....



Arrow! The undock button.

FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell!

ArrowWhy when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm!

Can i turn it off somehow?


Rant over.

.

Furoth
Black Avarice
Skeletons in the Closet
#426 - 2013-06-05 23:07:15 UTC
Serenety Steel wrote:
Not bad expansion, just a few things that really p#ss me off.....



Arrow! The undock button.

FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell!

ArrowWhy when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm!

Can i turn it off somehow?


Rant over.


Target something and push C. Took me a couple tries because i think you have to wait for the cam to actually stop turning before the key works.
magikalcoffee
Garoun Investment Bank
Gallente Federation
#427 - 2013-06-05 23:24:15 UTC
IceDe4d wrote:
it looks like a lot of people are not very happy about this patch but that is allways the case people cry hard and after a couple of weeks they are fine.
Anyway this new scan overview is nice but you cant turn it off and it can get rly ******* annoying, the second major issue is the new gate jump effect if you dont watch the ******* gate every 2 or 3 seconds you will miss a jump the effect that we had before was much better sry ccp




people are not fine after a few days im still pissed (and im sure many others are) about the crappy inventory system that caused so much agro and flaming after a previous "improvement" the only reason people stop complaining is that ccp dont actually give a **** what u or i think they just want fuckin retards to carry on paying them for some ubershite hello kity space game. the only way people would actually be appeased is if ccp actually did something about all the complaints but lets face it if they were actually going to do that it would have been after the same issues were raised after the sisi test stage which as usual was totally ignored.
i used to love this game but am finding my self more and more inclined to quit the more ccp "improves" it
KiLLerSpyder
Risk Breakers
SONS of BANE
#428 - 2013-06-05 23:27:37 UTC
I have only a few complaints, the scanner, right mouse menu in station on ship, and the UNDOCK

Scanner - Just to much going on, simple is better... (CAN this be turned off?)
Menu while in station (Not In captain quarters) no longer works. Is this a change?
For the love of god please put it back on the bottom left hand side or give us the option to place where we'd like it to be.

Other than that... not to bad!
Kael StarFly
Brutor Tribe
Minmatar Republic
#429 - 2013-06-05 23:44:52 UTC
Little Dragon Khamez wrote:
Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.

I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take.


I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today.

On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness Cry
Crook
Emerald Sky Ltd.
#430 - 2013-06-05 23:52:11 UTC
Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.

I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.

Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!

I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.

Sorry.....I just thought I'd share my frustration.
Kael StarFly
Brutor Tribe
Minmatar Republic
#431 - 2013-06-06 00:00:40 UTC
Crook wrote:
Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.

I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.

Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!

I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.

Sorry.....I just thought I'd share my frustration.


From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there.

With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#432 - 2013-06-06 00:28:19 UTC
Kael StarFly wrote:
Crook wrote:
Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.
on.


From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there.

With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection.



Got to admit I find this new scanning mechanic an interesting concept that has a lot of development yet to be done on it before it is a finished product and with access to a maxed out scanning toon it still proves a problem to work with.

These issues aside the scattering of the loot cans was an idea that serves little or no purpose in today's play environment as the incentive to scan as a group activity was taken out of the game a long time ago, the mini game, as it seems now to be termed invites a problem of distraction for solo scanners who are liable to miss hostiles in system while engaging in this click fest a serious disincentive to engage in it.

Sorry CCP there is nothing in this activity that attracts a serious player back to scanning as a source of game income, we were hoping that possibly a return to the old days when scanning was not only profitable but could and was undertaken as a group function.
tom trade valine
Imperium Technologies
Dracarys.
#433 - 2013-06-06 00:49:33 UTC
OK day 2 for the mining and guess what. The macro miners are still there now they just wait for the timer and when the ice belt appears they swarm all over it making it harder for smaller people to get into the area and get any reasonable amount of ice. I know about teh 4 hr timer but either that needs to be reduced or they need to go back to the ice belts the way they were cause this way there is no ice for others that only log in for a short time, and when there not ice mining several are strip mining the belts of systems which now makes it so you cant even do that for extra money cause they only respawn at DT's.. I would love to see a ccp representive respond to all the upset voices they are recieving but it would seem CCP is just like blizzard and dont give 2 crudes what they customer base thinks or says. sooner or later another game will arive and this one will go away if they dont get onto the problems which are mainly them not listening. So CCP will you even respond to us
UnpopableBubble
#434 - 2013-06-06 00:57:05 UTC  |  Edited by: UnpopableBubble
UnpopableBubble wrote:
Alexander the Great wrote:
I came here just to check if CCP doesn't care a dime about their costumers.

Why do I think so? (not the first time btw but CCP seemed to be improving by now)

Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links:
https://forums.eveonline.com/default.aspx?g=posts&t=233600
https://forums.eveonline.com/default.aspx?g=posts&t=240852

If this is the current CCP attitude towards their costumers I see no other choice except unsubscription.


Already did runs out in under a day. I could plex but at this point I don't even want to play for free it's that bad.


CCP I don't want to play your game anymore, not even for free, so how come my account is still active and showing -1 day remaining? You might want to check that out unless I am mistaken and you expire them at DT?

Account Expires05 June 2013 - 7:04 am (in 0 days)
Niob Bardieu
Center for Advanced Studies
Gallente Federation
#435 - 2013-06-06 01:03:33 UTC
Some impressions from the first two days of playing Odyssey:

* Transition animations: The idea of a transition animation for jumps is nice and I really like the wormhole animation. The gate animation on the other hand actually makes me look away from the screen. It is just too much. Way too fast, too much lightning. First thing i thought of when I jumped through a gate was that I luckily not suffer from epilepsy, not yet. And since Eve players are supposed to make many jumps in a row or at least many jumps per session, you should really consider to change this to something that makes traveling a joy and not an ever repeating insane rollercoaster ride through sparkling clouds.

* New ship scanner and sensor overlay: Nice looking animation, but too flashy for everyday use, the effect itself should be even more understated. Beyond that, if you're not out to explore, you may want to get rid of the effect completely and turn off the automatic scanner, so there should be the possibility to do that, or even better, have an manually activated scanner as before. What irritates me about the sensor overlay the most are the red boxes arround signatures, because they are reminding heavily of the red-boxing effect of people shooting at you.

* New probe scanner window: You must imagine that a typical players screen is already overcrowded by several windows, so one tends to set the size of the scanner window as small as possible. With the now unresizable columns it's hard to use the scanner window effectively at small sizes. It would be really nice to get back that functionality or better improve the overall usability of small sized scanner windows.

* Hacking mini game: It's a nice idea to make hacking kind of a strategic board game. But I have to agree with Poetic Stanziel that at the moment it lacks complexity. Additionally, the second part of the mini game doesnt really match the first part where you suddenly have to switch from a round based board game to an apm dependent action game. One could say, there is something in it for everybody, but in reality probably both the strategic and the action loving players won't like it.
Edam Neadenil
Bax Corporation
#436 - 2013-06-06 02:00:39 UTC
TravelBuoy wrote:
Rayzilla Zaraki wrote:
Thanks for the 50,000 skill points.


2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ?
1day=24*2640= 63360 SP

So, 2.5 day pause is 158400SP



Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey.

Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition.

Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.



Jita Bloodtear
Bloodtear Labs
#437 - 2013-06-06 02:13:27 UTC
It seems we can no longer get the ingame mouse-over windows to appear without having focus in the Eve client. This may sound like a minor issue, but we're constantly doing spreadsheet work on values that we read out of these tooltip windows. And now we can no longer be typing values into other programs while hovering over the values in Eve.

- Hovering over your wallet icon in the neocom to get the value
- Hovering over stacks of items to get a quantity count

I'm sure there are others that I'm not thinking of off the top of my head. It'd be nice if we could get the non-focus mouse-over tooltips back :)
TravelBuoy
Imperial Academy
Amarr Empire
#438 - 2013-06-06 03:06:41 UTC  |  Edited by: TravelBuoy
Edam Neadenil wrote:
TravelBuoy wrote:
Rayzilla Zaraki wrote:
Thanks for the 50,000 skill points.


2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ?
1day=24*2640= 63360 SP

So, 2.5 day pause is 158400SP



Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey.

Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition.

Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.



Was enough compensation ?
When the players pay for this game, but they couldn't playing ?
2,5 days is cca. 1 euro or dollar. They pay and got nothing for two and half days. That's the minimum if CCP give to them free XP.
But just as i said, two and half days without skill learning is ~160k SP and not 50k.
Lykouleon
Noble Sentiments
Second Empire.
#439 - 2013-06-06 03:49:32 UTC  |  Edited by: Lykouleon

  1. I love the redesign of the radial menu. I hate the fact you (CCP) moved everything from where they were in the old radial menu. Most of the stuff isn't even close to where it was in the old menu, which is annoying after having it a very specific way for about 8 years of play. Please, at least move some of the stuff back to a similar position on the radial menu as it was in the old one.

  2. Resizable things in scanner window, yadda yadda.

  3. Some of the UI sounds post-patch are slightly more whiny and high-pitch.

  4. I really don't care about the UI position for the undock button, I do care that it's really subtle and doesn't feel like a "button." The animation for it isn't easy to see or comprehend. I've mistakenly stopped undocking a few times now because I didn't think it was activated.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Bexar Ying
Unit 479
#440 - 2013-06-06 03:50:02 UTC
Maximus Aerelius wrote:
+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME!


I don't think 'nebulas' is a word. Maybe 'nebulae'?