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EVE Online: Odyssey Feedback

First post
Author
Iroh Mishi
Orphans of Charon
#361 - 2013-06-05 15:19:12 UTC
Apologies in advance, I know this has probably been addressed somewhere already, but I could not find it.

I know that the Destroyer/Battlecruiser SP backfill took place (thanks for that). What about the Mining Frigate skill for characters who never trained that but are in Hulks and Macks? For now I see my characters are still allowed to fly ships with red X's in their pre-req lists...will that change? Or will they be given up to the level needed to meet the reqs?

Thanks,
-Iroh
Phext
SIGBUS
#362 - 2013-06-05 15:21:12 UTC
RoAnnon wrote:

So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).


But how does the move from scannable sites to anomalies fit into the "make mining a more active profession" mantra? I thought of "active" in terms of "work for your rocks" and not "get doomed in seconds just like sitting untanked in crowded systems abc belt".

:wq!

Proddy Scun
Doomheim
#363 - 2013-06-05 15:23:01 UTC  |  Edited by: Proddy Scun
ICE respawn 4 hours after depleted ...obviously does not implement fair resource distribution across time zones.

The vast majority of weekday logon sessions are less than 4 hours!
Meaning its easy to miss end of one ice anomaly and start of next.
Plus few people live in oceans so spawning in mid-ocean serves a select few.


#1 Instead consider distributing available ice based on profile of when new logon occur throughout the UTC week days.
And look at typical length for mining activities. I bet spawning new ice every two hours based on expected logon numbers for next two hours works better - even if some old spawns are not yet mined out.

Maybe use last year to project holiday logons. CCP could even start watching ice miner specific logon if CCP wanted (but seems like overcompensation to me).

#2 Make sure ice anomalies are not spawning in same spot. Apparantly they often do now.

#3 Consider using smaller ice content anomalies. This lets EVE spread resources across day more appropriately (heh Hawaii and the Philippines needs to see some ice but not much).

#4 Consider spreading hi sec ice roids farther apart 20-30 km. If small enough anomalies limit the hauling advantage of huge mining fleets. In low sec you might want to pack ice closer together to encourage Orca, freighter and Rorqual deployment away from stations.
SkinnyBish
toecorp
#364 - 2013-06-05 15:24:41 UTC
Right click on ship in station no longer brings up a menu.

Did I miss this change in the patch notes ?
Naldo
Jerkasaurus Wrecks Inc.
Sedition.
#365 - 2013-06-05 15:39:28 UTC
Probing is generally easier than it was before once you reboot your brain to do some of it backwards group ungroup ............

Launching probes is a pain in the @ss though because the prescripted patterns don't allow for you having maybe a different number of probes so when mine launch it take what feels like an eternity to get them in the right shape, lease can you sort that out ?

It doesnt seem to matter if i launch in pinpoint or spread formation once i hit alt or shift they need t be sorted out. I use a flat 5 probe set.

thanks
ViulfR DeWolf
School of Applied Knowledge
Caldari State
#366 - 2013-06-05 15:41:19 UTC  |  Edited by: ViulfR DeWolf
The "if you could fly it before you can fly it now" isn't working as intended...I lost cloaking 4 (after training it and covert ops 4) and now can't fly my manticore with the covert ops 2 devise...I've petitioned in game, but didn't see any thread for Odyssey that would have caused this to drop...oversight or working as intended? 4 days isn't alot to retrain, but the 50K given for disruption is nothing like the 200+K I'll need to get the skill back...not terribly interested in training it again, other than the 30+M ISK brick I now have in my hanger...
Honest Kate
Sebiestor Tribe
Minmatar Republic
#367 - 2013-06-05 15:42:47 UTC
1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.

2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.

3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.

All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster.
Thorian Crystal
Viziam
Amarr Empire
#368 - 2013-06-05 15:45:19 UTC
I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site.
Naldo
Jerkasaurus Wrecks Inc.
Sedition.
#369 - 2013-06-05 15:50:45 UTC
Honest Kate wrote:
1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.

2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.

3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.

All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster.


think i just found the way to pull them back together so you can set the 5 probe pattern, launch the 5 and then holding alt pull them all into the centre at once , just tried it and it works
seth Hendar
I love you miners
#370 - 2013-06-05 15:52:18 UTC  |  Edited by: seth Hendar
Thorian Crystal wrote:
I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site.

don't bother.

1- minigame is irritating piece of crap

2- if you happen to win it, the loot phase is just designed by....i can find a non insulting word here

3- loot is not worth it, crap everywhere


this is what happen when ppl who ever scanned or ran thoses sites are in charge in redesign, AND they don't listen players feedback (just look at SIS feedback, since DAY 1 this was rolled on sisi, ppl are telling CCP this whole thing is BAD very very BAD, explaining why and stuff

but as usual, CCP ignored the players....

all in all, inarna was clearly the worst expansion, but odyssey is really a good challenger for the place
Honest Kate
Sebiestor Tribe
Minmatar Republic
#371 - 2013-06-05 15:57:31 UTC
Naldo wrote:
Honest Kate wrote:
1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.

2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.

3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.

All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster.


think i just found the way to pull them back together so you can set the 5 probe pattern, launch the 5 and then holding alt pull them all into the centre at once , just tried it and it works


That is brilliant, works perfectly. thank you so much
Alikessu
Cohortes Vigilum
Curatores Veritatis Alliance
#372 - 2013-06-05 16:07:05 UTC
Quote:

CHANGES

User Interface

Removed the unused ‘Sell This Item’ and ‘Create Contract’ menu options when right-clicking on an item in a Corporate Hangar Array or Personal Hangar Array


I want this feature back!
It is plain stupidity to force players move items to personal hanger just to sell them for corp.
Nothing good will come out of it, just corp stuff gets mixed up with pilots own.
Probably it seems to you it is unused becouse not many pilots are doing corp asset marketing.
Only few doing it but they do for the whole corp so it is actually used by very many pilots.

Regards,

Alikessu
the loot salesman of Cohortes Vigilum


http://i.imgur.com/0NONLCe.jpg

Ristlin Wakefield
Viziam
Amarr Empire
#373 - 2013-06-05 16:13:22 UTC
seth Hendar wrote:
Thorian Crystal wrote:
I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site.

don't bother.

1- minigame is irritating piece of crap

2- if you happen to win it, the loot phase is just designed by....i can find a non insulting word here

3- loot is not worth it, crap everywhere


this is what happen when ppl who ever scanned or ran thoses sites are in charge in redesign, AND they don't listen players feedback (just look at SIS feedback, since DAY 1 this was rolled on sisi, ppl are telling CCP this whole thing is BAD very very BAD, explaining why and stuff

but as usual, CCP ignored the players....

all in all, inarna was clearly the worst expansion, but odyssey is really a good challenger for the place


Explorer here.

Just letting you know that I grew to like the minigame, I made my usual ISK take in last night, and the probing system is much better. So all is good in the world :D

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

MaverickScot
Diminishing Returns.
#374 - 2013-06-05 16:30:53 UTC
I have three clients and a download speed of 1mb due to my rural location. Why can I not export patches? Is this intended?
Malkev
Tribal Liberation Force
#375 - 2013-06-05 16:31:25 UTC  |  Edited by: Malkev
Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.

I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is.
Shuin Pa
Mentally Imbalanced
#376 - 2013-06-05 16:52:48 UTC  |  Edited by: Shuin Pa
These are my initial reactions after the first day of Ice Mining.

First let me say that I am pretty tired of mining ice anyway. When these changes were announced, I like many others started hoarding looking forward to the ice prices skyrocketing. So now, on to bigger and better things! I am taking my hoard to Jita and sitting on it.

Social aspect:
It's hard to socialize with bots and AFK players, but there was a community in each system of active players and that has now changed. It's much more of a competition now. Instead of helping other miners with free bonus fleets and such I see greed taking over. It will be interesting to see how this plays out. Will large corps take over the system and gank other that try to mine 'their' ice? Too many scenarios to discuss, but it will be different now.

Bots:
Thank you! The new system seems that is will make it much harder (but not impossible) for the scum we call "the botters" to operate in a profitable capacity. I imagine that they will just take to the ore belts now.

AFK Mining:
These days are gone. Even the Mack fills up very quickly now with the cycle time cut in half. If this was your intention, it's working. With the ice rocks having fewer cubes and popping in just a few minutes, AFK is gone. IMHO good job. The current system requires that you be at or near the keyboard to play.

Gankers:
Sad days ahead. Sorry to say you will have to step up your efforts, record timers, keep mobility in mind as you place the scout or make a BM to the mining ships now. This expansion will change how ganking is done, AFK miners are no longer. Ganker Ganking (My mini-game) will be much more challenging now, but I am still out there in the shadows waiting for the Catalysts on DScan! 8-)

Bumpers:
Ahh The New Order... Instead of paying you to keep you from bumping me, may I pay you to bump the other guy so I can extract more ice while the anom is up? Will Corps use this mechanic to remove the competition form the belts?

Respawn Timer:
I have mixed emotions on the four hour timer. I like it because it seems that it has really discouraged the AFK miner. Paying attention to the timers requires some work and/or networking with other miners in the system. My issue is for those that actively ice mine and enjoy it might get cheated here. It would seem to me that the average Eve sub only logs on for a few hours a day and may get cheated out of their game time and play style. That's just a thought.

First day in the belt:
I missed the first spawn, but I hear it was pretty crazy 30-40 mining ships 6+ Orcas all jockeying for space. The second and third were pretty much the same. It seemed as the day went on there were fewer and fewer miners that come out to play leaving much more ice for those of us that were willing to chase the timer and the ice. As time goes on we will see how this plays out, but my initial impressions are good.

I will however, caution that these efforts may be too expensive. Whether the expense is in obtaining the ice or the cost of the ice. Will Hisec moons become available again only to those corps that can afford the fuel? Will the prices of researched BPOs skyrocket because people simply cannot afford to put up a research POS anymore? The trickle down from these changes and the impact on the economy remains to be seen.


Will the asteroid belts soon follow the ice belts by becoming anoms too? (points to ponder)

Lastly please remove the hidden ore and gas anoms and change them back to being probed. You want activity in losec, I see this change having the opposite effect. If a pirate wants to gank miners in these sites he no longer has to work for the tears. But, keeping with the tone of this post, we will see.

Thank you for listening to your player base!

Pa

((Sorry didn't originally intend to write a book))

EDIT: Spelling/Grammar I R has hard time with the Englishes
Omnathious Deninard
University of Caille
Gallente Federation
#377 - 2013-06-05 17:09:25 UTC
All in all I am pleased with what odyssey has brought. My biggest gripe is no T3 ships in 4/10 complexes. Especially since command ships are allowed in.
To those who are giving up Hacking, I thank you for the extra income :)

If you don't follow the rules, neither will I.

mkint
#378 - 2013-06-05 17:11:30 UTC
RoAnnon wrote:
Phext wrote:
Persephone Alleile wrote:

-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.


Yeah. God only knows why they've done that.


So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).


They did it for the nullbears.

Some nullbear CSMs were obviously complaining that their minions only ran anoms, so they made "exploration" over into... well, no longer exploration... something that, you know, doesn't involve actually exploring. So mindless nullbear drones don't have to strain themselves.

If you thought nullsec couldn't ever get more stagnant, guess again. Apparently devs play the meta game too.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Apollo Cochrane
The Scope
Gallente Federation
#379 - 2013-06-05 17:18:09 UTC
Hello Devs,

My 2 cents:

Everything is awesome, however, I cannot find ice fields anywhere!

1. Make both Ore Sites and Ice Sites probe-scannable sigs - NOT ANOMS that any noob in space diapers can find.

2. Make them respawn after ONE hour.

3. Make both types of sites BIGGER.

Summary: SIGS. ONE-HOUR RESPAWN. BIGGER

Regards,

Apollo.

Fred Kyong
Grollwerk
#380 - 2013-06-05 17:25:31 UTC
Malkev wrote:
Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.

I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is.



You can adjust the sound loudness. Press ESC and look in your Audio menu