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EVE Online: Odyssey Feedback

First post
Author
Phext
SIGBUS
#341 - 2013-06-05 13:40:25 UTC
xavier69 wrote:

3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off X ? WTF ?

Just like other visual elements you have added over years frankly we don't care.


You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc Bear

:wq!

David Kir
Hotbirds
#342 - 2013-06-05 13:40:49 UTC

The container ejection mechanic feels like a punishment.
It is frustrating and boring.

The hacking mechanics do not seem to require any ability.

The warp animation can not be disabled, and neither can the sensor overlay.
No, I don't want it to scan the system upon entry. Not always, at least: let me disable it.

Was there any real need to move the undock button from the previous position?

Friends are like cows: if you eat them, they die.

xavier69
Stark Enterprises LLC
#343 - 2013-06-05 13:41:02 UTC  |  Edited by: xavier69
Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and finds there is no ice in his system to mine >?
I would say after a few times of this he is going to cancel his sub or stop playing which means less money for you
How was this change even rationalized at the board meeting ?

I am no genius and I can with full confidence say the system you have put in to place for ice mining will lose you about 10% of those accounts. There going to un-sub with this change. they didn't want challenge and there not going to log on special times to mine ice there just going to cancel.
I guess you like losing money or that's your business model
Ristlin Wakefield
Viziam
Amarr Empire
#344 - 2013-06-05 13:41:43 UTC
It's the same story every freaking expansion. A bunch of idiots flood to the forums for the first time in their EVE career (never once bothering to read up on what's coming up on the horizon), complain to no end, demand changes, and offer no alternatives. And as usual, I hope CCP will do the right thing and ignore those idiots.

Now to my opinion on the expansion after having had time to play and test everything:
-First, GREAT work CCP.
-Station button change, a surprise but completely fine.
-Skill changes are as expected, as long as I have the parent skill it doesn't matter that I don't have the nested ones. This is working just as CCP described that it would. I think people don't like to read and simply expected all the nested skills to be granted as well...idiots.
-No camera issues, not sure why a lot of people seem to be having them though.
-New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will. I'd love to see the scan around me when I want to :P
-I was able to make right about the same amount of ISK as I did prior to the patch with exploration, though I found the minigames to be a bit frustrating at first (but its a good thing, means explorers now have to invest in "exploration" rigs). Overall, the exploration sites continue to take right about the same amount of time -- again, a good thing.
-The loot spewing in different directions was interesting, but I found it essential to bring along my alt to avoid missing more than half of what's coming out. I appreciate still having a use for an alt in exploration while also having the option to do it alone. I was iffy about this at first, but like the compromise to not screw anyone over.


Again, GREAT work CCP.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Ristlin Wakefield
Viziam
Amarr Empire
#345 - 2013-06-05 13:45:48 UTC
Phext wrote:
xavier69 wrote:

3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off X ? WTF ?

Just like other visual elements you have added over years frankly we don't care.


You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc Bear


I'm having a suddenly clarity Clarence moment here...

The new system scanner is used to hamper afk campers Shocked

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Robert Caldera
Caldera Trading and Investment
#346 - 2013-06-05 13:49:04 UTC
2 major issues:

1) invisible space bug is annoying
2) silent gates suck, please add some sound to it
Greygal
Redemption Road
Affirmative.
#347 - 2013-06-05 13:58:59 UTC
Overall, liking the changes. Adding my voice to the chorus for:

- Be able to turn OFF the automatic system scanner.
- Be able to MANUALLY scan with the system scanner when you want, instead of having to wait 20 seconds for it to scan for you. When I'm hunting a ratter at a anomaly, I can't afford to wait 10, 15 or more seconds to scan for anoms.
- Often times when entering a system, the system scanner does its thing but nothing shows up in the results window, even though I see anoms/signature brackets in space.
- Probes need to die when they expire, die when you forget them in space, etc. Seriously. Market prices will crash (granted, they are already cheap overall) as the number of probes lost in space plummets; this isn't very fair to the SoE probe market providers :)
- PLEASE PLEASE fix the scanner window so we can resize the columns again. Pretty please!!
- I actually like the minigame, and hope you add more functionality/purpose/depth to it. It's a good work in progress.
- The cans that drop out of relic/data sites really should display on the overview. Those little tiny flashy cans floating about are difficult to click on (much less see for those of us approaching a "certain age" P), my colorblind friend really struggled with knowing whether or not the can(s) were clickable for him (i.e., when the cans were green). I found half the time when I clicked on one, I actually was grabbing the relic itself and not the can, and half the time the radial menu ended up getting in the way (ya, I already adjusted the settings on that!)
- Please fix the core scanner probes so they remember what distance setting you used them last at., like it used to.

Thanks for all the great work on Odyssey!

GG

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Vamp Hakuli
Celestial Precision
#348 - 2013-06-05 14:01:03 UTC
well, i would just like to say i love the changes, the WH animation is great and runs just fine.
i love the new scanner stuff, even though its now sooo easy to find stuff, it still looks great, oh and thanks for upgrading my CNR.
i still go to the neocom to undock but i prefer the undock where it is now, only a matter of getting used to it.
all in all top marks guys, thank you.
xavier69
Stark Enterprises LLC
#349 - 2013-06-05 14:04:07 UTC
Just like the last major change to core resources this is a complete disaster

The current spawn rates will not support the current amount of alt ice miners who are doing this on plex, this means less plex will be bought I doubt that's in ccp best interest.

For the rest of us this means a huge jump in ice prices to fuel our pos

i think this will be the last stupid expac i will tolerate from ccp cancel and never look back time Lol
local009
Event Horizon Systems
The-Expanse
#350 - 2013-06-05 14:13:49 UTC
Alexis Helix wrote:
local009 wrote:
Moar skills...


Love you for finding out the thing I completely missed!
seth Hendar
I love you miners
#351 - 2013-06-05 14:15:23 UTC  |  Edited by: seth Hendar
xavier69 wrote:
To make this game playable again 3 things have to happen pronto

1. Give us the option to turn off that god dam jump gate animation
2. Give us the option to turn off that god dam scanner overlay graphic
3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off X ? WTF ?

Just like other visual elements you have added over years frankly we don't care.
Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station.


Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and find there is no ice in his system to mine >?
I would say after a few times of this he is going to cancel he sub or stop playing which means less money for you how was this change even rationalized at the board meeting ?

I am no genius and i can with full confidence the system you have put in to place for ice mining will lose you about 10% of those accounts. there going to un-sub with this change.

i'll add you need to get rid fo this new hacking minigame, the new loot mechanic, and for god damn, restore the loot on the sigs....4 sigs, didn't even looted 1million, wtf????


also, the performances are terribad, and NO this is NOT my rig, i7 4.2 16gb ram gtx670 and SSD plus a optical fiber connection at 100mb/s with 16 to 20ms ping, and EVERYTHING take ages now.

i checked using tracert and stuff, also analysed my connection (ethereal)
tracert reports an OK route to TQ, what take ages is the treatment on server side (between 2 and 5 sec netween the command sent and the answer, wonder why "pointed" tgt warp out..)

this was not happening in SIS, so this confirm that the issue is TQ being overloaded, this is ongoing for month, and reported long time (since december 2012) and you keep adding stuff that increase the load...

all in all, this expansion is crap, and shall never had left a test server, roolback required ASAP, the whole game is just broken.

every little thing you touch have negative impact on the players, how long does CCP think we will tolerate this?

in the mean time, while you ere breaking things that worked OK, the issues, that are reported for month if not years, are still here....
and you were supposed to listen to us right?

all this has being reported to you from SISI test, and once again, you didn't gave a F about it.

maybe it is time for another incarna style revolution?
Pancho Oliverton
Brutor Tribe
Minmatar Republic
#352 - 2013-06-05 14:17:58 UTC
I like the new scanning animation, but I'd prefer if it ran when I wanted it to run, not when the game wanted it to run.
The jump animation was cool at first, but after one night I already wish I could turn it off.
Persephone Alleile
Tartarus Covert Operations
#353 - 2013-06-05 14:23:37 UTC  |  Edited by: Persephone Alleile
As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:

-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.

-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.

-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.

-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.

-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.

All in all it feels like exploration has become a sort of arcade version of what it used to be.
Macomb
Aliastra
Gallente Federation
#354 - 2013-06-05 14:25:37 UTC
i should say that i really liked the new scanning i might even start scanning again myself!

the new jump animation also looks cool

for the first time i feel like im playing a 3d game:)

i didnt have the chance to test the new bcs but they look nice

Myrkala
Royal Robot Ponies
#355 - 2013-06-05 14:30:27 UTC
Sound:
The moaning spacewhale in Stain is still there, kill it please.

CCP RedDawn
C C P
C C P Alliance
#356 - 2013-06-05 14:47:08 UTC
Persephone Alleile wrote:
As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:

-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.

-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.

-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.

-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.

-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.

All in all it feels like exploration has become a sort of arcade version of what it used to be.


If it helps, you can just single click on the loot containers that are scattered out to collect them.
Double clicking still initiates ship movement.

Team Genesis

MindLife
#357 - 2013-06-05 14:53:55 UTC
Ristlin Wakefield wrote:
Maboliba wrote:
When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?


https://forums.eveonline.com/default.aspx?g=posts&m=3138402#post3138402



Can you show me that menu in a screenshot because it is apparently not avaiable in my version of eve...

Dont steal my coffee !!

Phext
SIGBUS
#358 - 2013-06-05 14:54:34 UTC
Persephone Alleile wrote:

-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.


Found 2 relic sites while playing with the "new" exploration stuff in highsec. One can had a 3 run Medium Ancillary Shield Booster bpc. Besides that, nothing with >20k value. So I think it's the usual luck/bad luck thing.

Persephone Alleile wrote:

-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.


Yeah. God only knows why they've done that.

:wq!

RoAnnon
Republic University
Minmatar Republic
#359 - 2013-06-05 15:05:13 UTC
Phext wrote:
Persephone Alleile wrote:

-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.


Yeah. God only knows why they've done that.


So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Phext
SIGBUS
#360 - 2013-06-05 15:09:47 UTC
CCP RedDawn wrote:
Persephone Alleile wrote:
90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.


If it helps, you can just single click on the loot containers that are scattered out to collect them.
Double clicking still initiates ship movement.


The lack of feedback or the lack of information about the color states of the objects in question may be the problem. People will get used to it, but initially it's a confusing new way of interacting with stuff. I wasn't sure when to click what on my first attempt. Additionally it wasn't clear if my clicks are "queued", instantly executed or simply rejected as long as there is something on my shiny new "tractor without targeting" thing.

:wq!