These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Odyssey Feedback

First post
Author
justatrial Minayin
Viziam
Amarr Empire
#81 - 2013-06-04 15:27:53 UTC  |  Edited by: justatrial Minayin
Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 edition?

And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all.
Ristlin Wakefield
Viziam
Amarr Empire
#82 - 2013-06-04 15:29:04 UTC
The hacking minigame would be better off as visual eye candy. So it translates your skill level/applied buffs/ship bonuses into visual response instead of the old "failed this time." As others have mentioned, the player interaction included at the moment is too simplified and mindless to be worth it. Instead of giving us this version, better to include an automated eye candy version until a better player-interactive version can be implemented.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

seth Hendar
I love you miners
#83 - 2013-06-04 15:31:38 UTC
Destination SkillQueue wrote:
First impressions of the expansion are positive. things seem to work as intended, they work smootly and look very good. That said the actual meat of the exploration expansions doesn't leave such a good impression.

Probing feedback: New probing took some time to get used to, but now it's natural and I do it without thinking about it. It's mostly well done and the streamlining has cut down on the pointless tedium.

Loot scatter mechanic: It's ok. Not good, not bad, not painful and not fun. Frankly I don't see the point of adding it besides being a reason to bring friends, but I can't see this being a great solution, since it isn't fun nor does it encourage group activity on the actual sites. The main functional problem I have with it is the difficulty of clicking the specific icons. Sometimes something in space obstructs the icon, sometimes it's the other scattering icons. Being unable to click all of the loot is one thing, not being able to click the ones you're interesting in because the UI is crap is quite another. Long story short, it's at best meh and you can do better.

Hacking minigame: It's just blind clicking with no thinking. Again it's not the most horrible thing in the world, but it isn't fun either, since it's so simplified. There is no indication where you're supposed to go, your options with the obstructions are extremely limited and the buffs you get are equally limited. The end result is, that you proceed mechanically through a quick clickfest, where you choose your route by random chance and all the options on that route are so limited, that no thinking is involved. The simplicity make it boring and it barely warrants to be called a minigame. You can do better. A student doing his first game can make a more interesting minigame.

Overall the new system offers a minor improvement over the old system, since it adds meat to the system. The problem is, that meat isn't something you can sink your teeth in. Currently it's just a another pretty uninteresting timesink before you get the bacon.

i don't agree, hacking and loot scatering is just plain painfull BS they need to get rid of thoses 2 ASAP
Josef Djugashvilis
#84 - 2013-06-04 15:33:23 UTC
Lost True wrote:
Where's a trailer? Lol


A type of habitat for some poor Americans.

They tend to be disparaged by their fellow Americans.

This is not a signature.

Witchking Angmar
Perkele.
#85 - 2013-06-04 15:39:59 UTC
When probing the probe should show the current radius of the probe(s). Having to look to the probe list for it just sucks ass.

The small radial menu on the HUD scanner button is completely useless. Three of the buttons open the same window. Instead of the radial menu move the show sensor overlay option to either the scanner button's right click menu or the scanner window itself, or both.

Also a long standing problem with scanning is the shape of the translation arrows. They are much harder to hit with your mouse when viewing the flat side. Circular 3D arrows would be much better.
Oliver G
G Enterprises
#86 - 2013-06-04 15:40:58 UTC
Maboliba wrote:
When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?


This. After playing an hour or so with mission running my head is really dizzy Oops
Ruze
Next Stage Initiative
#87 - 2013-06-04 15:43:34 UTC
The undock buttons of 'Enter Captains Quarters' is confusing when your already in your captains quarters. Might it not be better changed to say 'Enter Hangar Bay' when your in CQ, and 'Enter Captains Quarters' when your in the hangar bay?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#88 - 2013-06-04 15:46:32 UTC
Quote:
NPCs can now better distinguish between damage players apply to NPCs and damage that players apply to each other when picking targets.


Does this mean that FW mission NPCs won't attack me for trying to kill the war target doing the mission?
Eette
Brave Operations - Lollipop Division
#89 - 2013-06-04 15:47:09 UTC
Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!

Why can I not use a T3 cruiser to run DED 3 and 4 sites? This change really pisses me off.


Phext
SIGBUS
#90 - 2013-06-04 15:48:47 UTC
Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also.

:wq!

Bakuhz
NED-Clan
Goonswarm Federation
#91 - 2013-06-04 15:48:52 UTC
Ristlin Wakefield wrote:
poepstreep66 wrote:
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have.
Its just a messy solution for something that wasnt broken in the first place What?


To be honest, the tiercide is a great change. It makes more sense to have the jump skills a requirement instead of battleship 5. Plus it'll be easier to cross train carriers now.


thing is if you work your ass up for the jump skills that you are now ****** sideways with more to train while you can sit in it

think of it you have your car at 18 birthday but no drivers lisence yet so you can only drool on hte steeringwheel

its screwed

https://zkillboard.com/character/584042527/

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#92 - 2013-06-04 15:49:10 UTC
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...

I REALLY don't like this hack that's been added here to make this somehow work.

Am I going to wake up one day and find out it's been removed and I can't fly it anymore?
What happened to can fly anything you used to be able to fly?

This isn't "can fly anything you used to be able to fly", this is a bug.
And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly.
Oliver G
G Enterprises
#93 - 2013-06-04 15:50:31 UTC
Phext wrote:
Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also.


Thanks man, you saved my brain from exploding in confusion.
Crexa
Ion Industrials
#94 - 2013-06-04 15:51:37 UTC  |  Edited by: Crexa
Grr!!! Why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Ruze
Next Stage Initiative
#95 - 2013-06-04 15:55:38 UTC
Crexa wrote:
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Bakuhz
NED-Clan
Goonswarm Federation
#96 - 2013-06-04 15:56:49 UTC
Ruze wrote:
Crexa wrote:
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.


thats for sure brain meltdown findign the undock

https://zkillboard.com/character/584042527/

Raptor2022
Mews Incorporated
#97 - 2013-06-04 15:58:12 UTC
Crexa wrote:
why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, gotta admit I liked where it was. Going to be a while before I stop auto-clicking in that spot to undock and wondering why nothing is happening Ugh
Bakuhz
NED-Clan
Goonswarm Federation
#98 - 2013-06-04 15:59:19 UTC
justatrial Minayin wrote:
Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 edition?

And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all.


wake up Black-ops always have been more squishy then the T1 sibling

it is nothing more then a BC with high sig radius and jumpdrives but insanely epic and dont forget titan range cloaky bridge Cool

https://zkillboard.com/character/584042527/

Ruze
Next Stage Initiative
#99 - 2013-06-04 16:00:30 UTC
Bakuhz wrote:
justatrial Minayin wrote:
Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 edition?

And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all.


wake up Black-ops always have been more squishy then the T1 sibling

it is nothing more then a BC with high sig radius and jumpdrives but insanely epic and dont forget titan range cloaky bridge Cool


And they haven't even begun rebalancing the tech2 ships yet. They've got the whole board of T2 from frigates to Redeemers to cover.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Crexa
Ion Industrials
#100 - 2013-06-04 16:01:19 UTC
Bakuhz wrote:
Ruze wrote:
Crexa wrote:
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, Ugh). Its like Microsoft removing the START in Windows!!!

I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons.

Some of us are left handed, not that righties shouldn't be upset too.


Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.


thats for sure brain meltdown findign the undock


Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"