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EVE Online: Odyssey Feedback

First post
Author
Ristlin Wakefield
Viziam
Amarr Empire
#41 - 2013-06-04 14:09:48 UTC
Ugurtan wrote:
Ristlin Wakefield wrote:
What I find hilarious is that after months and months of warnings and explanations and pictures and graphs and the countless number of players detailing the changes, there are *still* people who look upon the skill tiercide with shock and confusion.


look up "Wizards first rule", then you know why that is the case Twisted


Yeah, I know about the first rule Ugh It's sad but true Sad

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

KIller Wabbit
MEME Thoughts
#42 - 2013-06-04 14:09:58 UTC
After running repair tool to update my Steam based install the launcher still felt the need to validate the entire install. Wouldn't the repair tool have left behind a checksum file or watermark that is compatible with the launcher???

Maximus Aerelius
PROPHET OF ENIGMA
#43 - 2013-06-04 14:10:26 UTC
Bakuhz wrote:
i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it

and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range

the explanation on the topic was clear to me i would be compensated to the new skill requirements
but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation

we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training
to go and many older pilots will be disapointed by this facade

yet again this only aids the youngest players for the future

it feels like a lie a cheap one of a lazy programmer

im allready afraid to look at the nighthawk skills

come up with a better solution CCP


I want to support Bakuhz here however I thought that if you had the skill injected\trained you could still train it? If this isn't so then that's BAD (worthy of CAPS bad!)
Ristlin Wakefield
Viziam
Amarr Empire
#44 - 2013-06-04 14:11:00 UTC
poepstreep66 wrote:
Hakaru Ishiwara wrote:
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil
And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?

In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have.
Its just a messy solution for something that wasnt broken in the first place What?


To be honest, the tiercide is a great change. It makes more sense to have the jump skills a requirement instead of battleship 5. Plus it'll be easier to cross train carriers now.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Maboliba
Millard Innovation Inc
#45 - 2013-06-04 14:11:19 UTC
When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?
Maboliba
Millard Innovation Inc
#46 - 2013-06-04 14:12:38 UTC
Also the scanner overlay isn't very clear. Is there a way to see a list or something of what sites are up ? This isn't much of an improvement this way :(.
Stan Ace
Garoun Investment Bank
Gallente Federation
#47 - 2013-06-04 14:15:16 UTC
Don't like that the mouse cursor jumps back after you selected a Radial Menu entry. Really feels wrong.
Ristlin Wakefield
Viziam
Amarr Empire
#48 - 2013-06-04 14:15:43 UTC
Maboliba wrote:
When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?


https://forums.eveonline.com/default.aspx?g=posts&m=3138402#post3138402

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

KIller Wabbit
MEME Thoughts
#49 - 2013-06-04 14:16:59 UTC
CHECK YOUR CLONE!! SP from the skill changes may have overwhelmed your clone capacity
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#50 - 2013-06-04 14:19:27 UTC
The station services window is massive now, with a lot of wasted space.

If the undock/CQ buttons need to be there then could the gigantic corporation logo be taken out of it?
Lost Hamster
Hamster Holding Corp
#51 - 2013-06-04 14:28:47 UTC
Dirael Papier wrote:
The station services window is massive now, with a lot of wasted space.

If the undock/CQ buttons need to be there then could the gigantic corporation logo be taken out of it?

Corp logo is a must to have. But I agree the undock button is misplaced.
Enalung
Garoun Investment Bank
Gallente Federation
#52 - 2013-06-04 14:30:35 UTC
My first reaction in station dock...

WTF is the undock button doing on the station panel !!! I normally always hide that panel and I would like to keep it that way. Most of what I need is accessible through the neocom or a right click menu somewhere else in the game. It just does not make sense for me to keep the station service panel open. I think that this is a change for the worse.
alby280
Viziam
Amarr Empire
#53 - 2013-06-04 14:30:35 UTC
Grav sites are now anomolies, why? Now whenever anyone undocks to mine it will be the first place they go.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#54 - 2013-06-04 14:30:44 UTC
The columns in the probe scanning results window cannot be resized. This results in the Distance and Signal columns being massively oversized, and the Scan Group/Group/Type being cut off when window is fully minimized. In Retribution these columns were fully adjustable.
Sabrina Scatterbrain
United Souls Research And Development
#55 - 2013-06-04 14:31:00 UTC
Gate jumping makes me want to vomit, that is all.
KIller Wabbit
MEME Thoughts
#56 - 2013-06-04 14:35:25 UTC
Decided to do a CTL-F9 and fly around on just in space radial menus Set destination, then selecting the next gate in space. Using the radial menu to warp to the next stargate I didn't get any feedback that I had successfully selected Jump. Maybe change the "selected target" circle to a different color temporarily for feedback?
Kblackjack54
Deep Core Mining Inc.
Caldari State
#57 - 2013-06-04 14:35:25 UTC  |  Edited by: Kblackjack54
Ship scanner.....??????

Large intrusive and not at all flexible, were once players could remove unwanted entries, now we are presented with this gigantic green screen monolith serving no useful purpose cluttered with entries that refuse to allow you to remove them.

Column re-sizing does not work, there fixed, signal strength not required for Anomalies replaced by a bunch of silly little arrows and a overlay of this ghastly green field of stripes from which you now have to trawl through to find what you are looking for.

Ignore item once used to allow you to shift-select and remove, now no longer works.

Just tried to set up a new mask for it for combat sites only hoping this would change things, all it shows it 'Communication to probes Failed' when trying to re-scan the system, probably because no probes are required for this,,,,,,it's a ship scanner after all.

Re-sizing the panel shrinks the horrible green stripes and closes down the column size in relation to the panel width but you forgot...You added a load of crud to the left hand side which stays same size and does not reduce.

After all the clap trap hype about this feature don,t you dare tell the players 'It's a work in progress' the concept is a mess.

Targeted ships icons, FLASHY BLING GIMMICKS, not consistent in operation, intermittently showing ship entering half armor then vanishing in a blaze of flashy distracting rubbish, when previously the icons followed the status of the ship down to nothing then were removed from the screen, never thought the giant sized intrusive icons were a good idea, this just caps it as ridiculous, infantile play station garbage.

Auto system scanner, not yet located the 'Turn it of PLEEEEEEEEEEEEEASE switch' instead every time you undock your presented with more of this infuriating and distracting rubbish, If players wanted a system scan they hit the scan button, why throw more Console Bling into the game.

Hub nerf....WTF is that all about, just takes longer realizes less ISK per hour and is now another aspect of ratting to be ignored.

So in fifteen minutes of being on line looking at what you have achieved so far.

Nerfs for almost every aspect of the games ISK making process while at the same time making a complete mess of the graphics, you training Devs for Sony of something because if it smells like console it probably is.
EvilweaselSA
GoonCorp
Goonswarm Federation
#58 - 2013-06-04 14:36:21 UTC
you monsters didn't fix moon probes

do you have any idea the suffering you've caused aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Lost True
Perkone
Caldari State
#59 - 2013-06-04 14:37:05 UTC
Well, it's a most interesting expansion for me for the last... [big time]
1. A smooth expirience - the new jump and effect are not just cool, it's a major improvement to the experience.
2. Radial menu - very good! I was using the old one more often than i've thought i was.
3. Lots of free SP... I'll not say that it's good or bad, but thanks, i'm very happy although i'm not really need them anymore :)
4. Now I CAN fly something i weren't able to before: a logistics skill is not required for fleet command ship anymore, good news, it was a pain for this alt.
5. Waiting for T2 scanning and hacking stuff on the market :)

So thanks, good expansion. A

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

KIller Wabbit
MEME Thoughts
#60 - 2013-06-04 14:37:40 UTC
Single client - lag during the gate jump animation???