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Suicide Ganking: coming to an end?

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2011-11-05 23:00:02 UTC
Sadayiel wrote:
I think there is a difference with PvP and Grief/Punish other players weak tanked ships in *relatively* safe space
Yes. There's a difference. Griefers get banned.

People who punish other players for not fitting their ships properly or for being drunk at the wheel should be rewarded. Twisted
Ishtanchuk Fazmarai
#22 - 2011-11-05 23:00:57 UTC
Tippia wrote:
Large Collidable Object wrote:
from a gameplay perspective it makes sense - which insurance would pay if you go on an amok-drive and the police wrecks your car?
From a gameplay perspective, it would also make sense to remove CONCORD and leave that stuff to the faction police forces. Which police force teleports to the scene of the crime, automatically knows who did it, and then instantly kills almost everyone involved?


Must be the same kind of police that won't chase you all over the universe until they permanently remove you from the game for as much as blowing a single ship once. Roll


Anyway if that gets eventually implemented, I will have a drink to CCP.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Selinate
#23 - 2011-11-05 23:01:10 UTC
Bischopt wrote:
It's not going to stop suicide ganking. t1 fit battlecruiser is still only about 30m which really isnt a lot of money. Destroyers and cruisers are even less.
my opinion anyway.


Some people do this in a t1 BS though, and can gain the majority of their isk back from that BS through insurance payout. That isn't right. If you find someone floating around in space with a ton of expensive stuff in their cargo hold and want to suicide gank them, fine, but you really shouldn't get the majority of the isk loss from your lost ship back also... It's rather one-sided in favor of the suicide gankers in that case.
Tippia
Sunshine and Lollipops
#24 - 2011-11-05 23:03:26 UTC
Selinate wrote:
If you find someone floating around in space with a ton of expensive stuff in their cargo hold and want to suicide gank them, fine, but you really shouldn't get the majority of the isk loss from your lost ship back also... It's rather one-sided in favor of the suicide gankers in that case.
It's only one-sided if the victim chooses to make it one-sided by not equipping his ship properly, by not flying it properly, and by not enforcing the consequences on the aggressor.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#25 - 2011-11-05 23:14:14 UTC
So it finally happened. Oh well.

I am not afraid of this change as much as I am afraid of the precedent this change sets. I shudder to think what the bears will clamor for next, when they realize that their massive gamble did not affect the overall volume of suicide-ganking.

The removal of empire wars and the addition of a pvp flag can't be far behind.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Prince Kobol
#26 - 2011-11-05 23:15:03 UTC
Tippia wrote:
Selinate wrote:
If you find someone floating around in space with a ton of expensive stuff in their cargo hold and want to suicide gank them, fine, but you really shouldn't get the majority of the isk loss from your lost ship back also... It's rather one-sided in favor of the suicide gankers in that case.
It's only one-sided if the victim chooses to make it one-sided by not equipping his ship properly, by not flying it properly, and by not enforcing the consequences on the aggressor.


Disagree.

If you gank an indy ships that has no kind of defense but they have nothing of any value in their cargo hold then it was your own fault for ganking him in the first place.

If however this person had something of great value then congrats on you for ganking him as it will be worth it.

Hopefully this change will make people choose their targets more carefully and gank those that do travel with valuable cargo and no defense instead of just ganking anybody at random.

Name Family Name
Imperial Academy
Amarr Empire
#27 - 2011-11-05 23:15:53 UTC
Tippia wrote:
Selinate wrote:
If you find someone floating around in space with a ton of expensive stuff in their cargo hold and want to suicide gank them, fine, but you really shouldn't get the majority of the isk loss from your lost ship back also... It's rather one-sided in favor of the suicide gankers in that case.
It's only one-sided if the victim chooses to make it one-sided by not equipping his ship properly, by not flying it properly, and by not enforcing the consequences on the aggressor.



Freighters? Not much you can do except using an alt to web yourself into warp - a support fleet won't really help. So they still will be ganked if they haul anything worthwile

The real problem is that macro-miners are even safer than they used to be.

This game is in a constant decline - and yes - I actually mine myself in highsec occasionally...
Tippia
Sunshine and Lollipops
#28 - 2011-11-05 23:16:10 UTC  |  Edited by: Tippia
Destiny Corrupted wrote:
So it finally happened. Oh well.

I am not afraid of this change as much as I am afraid of the precedent this change sets. I shudder to think what the bears will clamor for next, when they realize that their massive gamble did not affect the overall volume of suicide-ganking.

The removal of empire wars and the addition of a pvp flag can't be far behind.
That already happened with the policy change allowing dec shields and wardec shedding. Wardecs are 100% consensual these days. So yes, if this turns out not to be a bug, it is indeed heading further down the wrong road…
Name Family Name wrote:
Freighters? Not much you can do except using an alt to web yourself into warp - a support fleet won't really help.
…in other words, a support fleet will help. Not just by making it easy to travel but also by spotting the gank long before it happens. And even if someone manages to get himself ganked in a freighter, the consequences for the ganker still remain in his hands and it's up to him to ensure that they are enforced.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#29 - 2011-11-05 23:24:02 UTC
Tippia wrote:
Destiny Corrupted wrote:
So it finally happened. Oh well.

I am not afraid of this change as much as I am afraid of the precedent this change sets. I shudder to think what the bears will clamor for next, when they realize that their massive gamble did not affect the overall volume of suicide-ganking.

The removal of empire wars and the addition of a pvp flag can't be far behind.
That already happened with the policy change allowing dec shields and wardec shedding. Wardecs are 100% consensual these days.

So yes, if this turns out not to be a bug, it is indeed heading further down the wrong road…

Well, wars are still chugging along, but CCP is definitely treading the razor's edge. One more little nudge, and it will all come crashing down. Here, a little snippet from a mail I received very recently from one of our targets:

A Recent War Target wrote:
I would ask you to have your corp remove the dec as you will be wasting your money. I'd like you to look at this thread right here

https://forums.eveonline.com/default.aspx?g=posts&t=22792&p=4

CCP stated no longer an exploit.

So yeah. You can dec every 24 hours, and we jump into alliance and out every 24. Your call. Makes no matter to me. We are still recruiting noobs, and industrial types. I get it that your guy's idea of pvp is to station camp, and blow up noobs with 3 weeks in game and such but I am not feeding you kills to pad your battleclinic stat's. This isn't some learning experience and your not trying to help us.

Balls in your court. Drop the dec and you only lose the money once and can likely find some easy target who doesn't know a damn thing about metagmaing or how game mechanics work presently. Or keep the decs rolling and we just keep losing them. Your isk, your choice.


I can't help but wonder how this forest would fare if all the predators disappeared...

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kelsi Corynn
Doomheim
#30 - 2011-11-05 23:26:03 UTC
Interesting. Nice catch.

Will have minimal impact if any on strategic suicide ganking, so I see no harm done to EVE's soul.
Skorpynekomimi
#31 - 2011-11-05 23:27:34 UTC
This makes ganking mining barges a little less profitable, and bigger targets a chunk less.

I hope they go the whole way, and remove insurance completely.

Economic PVP

Large Collidable Object
morons.
#32 - 2011-11-05 23:37:48 UTC
Skorpynekomimi wrote:


I hope they go the whole way, and remove insurance completely.



+1



on a side note,: Tippia just got successfully trolled with one of the oldest troll attempts on the interwebs, which is repeatedly just posting 'troll'.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Avila Cracko
#33 - 2011-11-05 23:39:24 UTC
if this is true...
thnx CCP a lot... thnx for making this game (at least little) logical...
and thnx for helping ours "elite pvpers" (read suicide gankers) to grow themselfs a balls... maybe... if they decide to find a target that can defend itself...

truth, the whole truth and nothing but the truth.

Alara IonStorm
#34 - 2011-11-05 23:39:39 UTC  |  Edited by: Alara IonStorm
Tippia wrote:
Which police force teleports to the scene of the crime, automatically knows who did it, and then instantly kills almost everyone involved?

The same type that takes the Murder Weapon out of your hand slaps your wrist and says that if you do that again 8 or 9 more times we get serious. Unless you rat in Null Sec of course, then your fine.

We have some lazy a$$ magic Cops.
Russell Casey
Doomheim
#35 - 2011-11-05 23:39:49 UTC
One time I shot an NPC merchant outside a station---got blown up by sentry guns. Only after my insurance was paid did I bother to see who the aggro countdown was for.

It was Pend Insurance.Shocked
SilentSkills
The Scope
Gallente Federation
#36 - 2011-11-05 23:42:57 UTC
It wont affect suicide ganking much, a thorax is pretty cheap, and destroyers got buffed.
Alara IonStorm
#37 - 2011-11-05 23:45:18 UTC
SilentSkills wrote:
It wont affect suicide ganking much, a thorax is pretty cheap, and destroyers got buffed.

Really this. The only change is less Solo Arty Battleships and more teams of smaller attack ships.

It is part of EVE's new group content.
Tippia
Sunshine and Lollipops
#38 - 2011-11-05 23:46:31 UTC
Avila Cracko wrote:
if this is true...
thnx CCP a lot... thnx for making this game (at least little) less logical...
and thnx for helping ours "elite pvpers" (read suicide gankers) to grow themselfs a balls letting haulers be even more pants-on-head retarded without suffering any consequences...
Fixed. Roll
Alara IonStorm wrote:
[The same type that takes the Murder Weapon out of your hand slaps your wrist and says that if you do that again 8 or 9 more times we get serious.
No, that's basically the only sensible and non-magical part of CONCORD.

Cpt Fina
Perkone
Caldari State
#39 - 2011-11-05 23:47:39 UTC
Terrible change.

CCPs dogma "No space is safe" is only true aslong as nobody is complaining about it on the forums.
Igualmentedos
Perkone
Caldari State
#40 - 2011-11-05 23:48:54 UTC
I approve! Now if you want to gank a high value target you have to pay the price.