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Player Features and Ideas Discussion

 
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Changing WAR mechanics.

Author
Ireland VonVicious
Vicious Trading Company
#1 - 2013-06-04 01:18:27 UTC
We all know the war system is broken.

Wars that never end even if not fought is just one of the many problems.

I'm not looking for a miracle to the high sec fiasco. Honestly I'm just sick of hearing about it.



Here is what I'd do to help the problems:

Let the defending corp/alliance pay off concord too!
War doesn't just happen on one front it happens on many fronts.

If a corporation can pay off concord to attack in high sec due to concord's greed we need to let the other side do the same.

It could be a simple insurance aspect. Example corp buys the 100 mil plan for 25 mil a month.
This would make war decs cost the attacking side 150 mil a week.
Purely an example. Numbers could be adjusted as CCP sees fit.

You could make it where insurance only kicks in after the first week.

Other is just a straight up money war.
Both sides offer concord an amount each week (( after the first week? ))and which ever side offers more concord backs and takes the amount from them. Forcing the attacking corp/alliance to take a week off.

I know a lot of PvP guys (( If you can call station camping noobs in high sec PvP )) will hate the idea but that is only because they'd have to fight indy and trade corps with isk along with ships.

I think Eve would be a much better game if this was done.
Newer corps/alliances would have better growth rates which could in theory make less huge power blocks.
It would also make small groups attacking big groups cough up the isk to fight large groups instead of just going after new recruits in high sec when they are on a run from 0.0 space.

Extra side effect a system like this could bring to Eve is that big isk sink that it has been in need of for years now.
Might even help with the trade hub lag since that is where the guys who do nothing but war dec play.

If a PvP group wants war v.s. a trade group lets make them do it on the isk front too.
Right now it's so one sided that it sucks for new indy / trade players.

I'd also like to see a limit to the number of declared wars a corp can have open at any given time.
The old way where you could only have so many against you sucked. (( It was backwards ))
Anya Klibor
Native Freshfood
Minmatar Republic
#2 - 2013-06-04 01:23:57 UTC
Here's how it's going ot be:

1.) We pay to kill you. At least you have warning that something is coming so you can dock up or whatever. You have a measure of safety.

2.) We gank you. So what if we lose sec? With the changes coming to sec gain, it won't matter. You will lose your ship, unable to prepare for the gank because you didn't see it coming.

Pick your poison, because no one will allow you to be truly safe in high sec.

Leadership is something you learn. Maybe one day, you'll learn that.

Ireland VonVicious
Vicious Trading Company
#3 - 2013-06-04 02:06:04 UTC
Anya Klibor wrote:
Here's how it's going ot be:

1.) We pay to kill you. At least you have warning that something is coming so you can dock up or whatever. You have a measure of safety.

2.) We gank you. So what if we lose sec? With the changes coming to sec gain, it won't matter. You will lose your ship, unable to prepare for the gank because you didn't see it coming.

Pick your poison, because no one will allow you to be truly safe in high sec.



That has nothing to do with the issue I'm talking about.

Not looking for truly safe.
Pan Dora
School of Applied Knowledge
Caldari State
#4 - 2013-06-04 02:47:57 UTC

If the defender can't protect themselves they don't deserve a easy way out, they deserve Die In A Fire (in game of course).

While we are at this: http://en.wikipedia.org/wiki/Asymmetric_warfare
Your idea just kill the possibility of a poorer entity to effectively wage war against a richer one.


-CCP would boost ECM so it also block the ability of buthurt posting.

Ireland VonVicious
Vicious Trading Company
#5 - 2013-06-04 03:20:01 UTC  |  Edited by: Ireland VonVicious
Pan Dora wrote:

If the defender can't protect themselves they don't deserve a easy way out, they deserve Die In A Fire (in game of course).

While we are at this: http://en.wikipedia.org/wiki/Asymmetric_warfare
Your idea just kill the possibility of a poorer entity to effectively wage war against a richer one.




Not really because the defender and attacker won't know the bid the other puts up.

Only the higher bid would be accepted.

So the defender might get a week off a war but might pay a ton to do it while the defender just waits another week.

The goal is to make the unending wars have random breaks that last a week.

So an alt corp of 5 can't dec a group and then just not log in while recruitment suffers for the active corp.

Being able to kill a corps recruitment for only 50 mil a week is peanuts.
The fact that you can do it with toons that have never undocked is just sad.

Corps outside of high sec don't have to worry about it as much but even then it would be a lot nicer for the 0.0 groups to say we killed the war for a week so go get some high sec logistics done.

For the vets it's not really needed due to neutral alts and jumping stuff out of high sec with a cyno but we really trash the new players in this game and lose for no good reason.

Also that link points out why what I'm saying is valid. You only want the asymmetric warfare when the advantage is completely on your side. You should read that entire page.

I also think this would increase PvP in the long run.
A lot less threads about why are their no miners in null sec.
Ehcks Argentus
X LLC
#6 - 2013-06-04 04:55:56 UTC
Pan Dora wrote:

If the defender can't protect themselves they don't deserve a easy way out, they deserve Die In A Fire (in game of course).

While we are at this: http://en.wikipedia.org/wiki/Asymmetric_warfare
Your idea just kill the possibility of a poorer entity to effectively wage war against a richer one.



And what possibility is that?
Ireland VonVicious
Vicious Trading Company
#7 - 2013-06-04 17:34:18 UTC
I want big indy groups to shoot at.

Not may of them exist in this game.

It's due to bad war mechanics not letting them grow.

I believe it would also help lower the prices on the combat ships due to more pilots mining more minerals.


More to shoot at.
Solid in game isk sink.
Cheaper ships.

Yes Please!