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Feedback for Hacking/Archaeology feature from 27/5/13 onward

First post First post
Author
Liltha
Lost My Way Enterprises
#401 - 2013-05-31 16:08:02 UTC
I've have been sitting here trying to think how best to explain what it is that I really dislike about the spew mechanic as it stands that would make me want to pass up these sites if it goes live as it stands. I would like to start by stating you have done a lot to make it less head bangingly annoying to deal with but it still has a long way to go.

The single biggest issue I've had so far is that it's hard with the size of the objects themselves on screen to pick out and click on what I want in a hurry, complicated further by the fact that eve as a 3d environment is difficult for me to work in, the overview works much better normally for interacting with spatial objects. Another issue I've had is that sometimes it is difficult to tell exactly when you loot the can unless you are watching to cargo button (there is a delay between looting and the icons setting back to green it seems).

I can deal with the feelings I may have missed a key can in the spew and the mass of crap loot that cans often give as it sounds like you are trying to make cherry picking a little easier, I can even deal with the annoyance of having to click in X number of cans to equal the loot I got out of the old method. But the way it currently interfaces is just a pain, please strongly consider either adding the cans to the overview or maybe make a scanner work like the current asteroid scanners and make a list of the cans.
Palal
Go For Broke
#402 - 2013-05-31 16:12:07 UTC
Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.

- I was only successful in opening 2 of the containers with 90/30.
- Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part.
- 2 skill books - caldari encryption methods, minmatar encryption methods.

Basically again - a giant waste of time.


On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?

I mean it should winnable right? Not just fluky luck?





Veyer Erastus
The Scope
Gallente Federation
#403 - 2013-05-31 16:29:29 UTC
Palal wrote:
Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.

- I was only successful in opening 2 of the containers with 90/30.
- Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part.
- 2 skill books - caldari encryption methods, minmatar encryption methods.

Basically again - a giant waste of time.


On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?

I mean it should winnable right? Not just fluky luck?


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.
Brooks Puuntai
Solar Nexus.
#404 - 2013-05-31 16:34:27 UTC
Veyer Erastus wrote:


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


Eh being specialized for it only increases the chance of surviving it. It is still primarily luck based. Like I said earlier, the hacking system is difficult in the same sense that winning the lottery is difficult.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Liltha
Lost My Way Enterprises
#405 - 2013-05-31 16:40:45 UTC
Veyer Erastus wrote:
Palal wrote:
Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.

- I was only successful in opening 2 of the containers with 90/30.
- Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part.
- 2 skill books - caldari encryption methods, minmatar encryption methods.

Basically again - a giant waste of time.


On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?

I mean it should winnable right? Not just fluky luck?


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


I realize he is talking about low sec sites here, but doesn't it strike you as a bit wrong that you would need to have hacking 5+implants+rigs just to do sites? I mean it's not like he tossed a hacking modules on his cruiser he obviously was using a cov ops frig to do the sites. Face it new pilots aren't likely doing combat sites, if you take away profession sites what is there for the newer pilots in exploration?
Maximus Andendare
Stimulus
Rote Kapelle
#406 - 2013-05-31 16:43:38 UTC
CCP Bayesian wrote:
Sven Viko VIkolander, absolutely we're keenly aware that this part of the feature has had lots of negative reactions and will be watching the statistics we get back about use very closely.
It really just seems that the success or failure of the hack should determine whether you get inside "cleanly" or whether the contents go flying off in space, and you collect what you can as a consolation prize.

Scenario 1: Hacker is successful at getting the goods. Present him or her with a loot window. Profit.

Scenario 2: Hacker is unsuccessful at getting the goods. Present loot scatter mechanic as the penalty. (Less) profit.

^^ This totally should be the way this plays out. The GAME is the hacking, not the loot scattering. I think you guys are somehow stuck on the idea that the loot scatter is game-like, when in actuality its the hacking that is the main shining point of the new hacking system. The loot scattering (from some lore-based emergency protection mechanic of the container) would provide the explorer with loot, albeit not as much, while the "good" hackers take most of it. This system rewards players who specialize into--and work at being good at--the hacking skills and exploration parts of the game. It certainly makes the most sense.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Maximus Andendare
Stimulus
Rote Kapelle
#407 - 2013-05-31 16:45:37 UTC
Palal wrote:
I mean it should winnable right? Not just fluky luck?
Tying the loot scatter to whether the hacker is successful or not would solve both of the problems. Unlucky hackers get a consolation prize (from whatever they can grab from the scatter) and the successful hacker is rewarded for his or her work.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Omnathious Deninard
University of Caille
Gallente Federation
#408 - 2013-05-31 16:54:52 UTC
Liltha wrote:
Veyer Erastus wrote:
Palal wrote:
Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.

- I was only successful in opening 2 of the containers with 90/30.
- Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part.
- 2 skill books - caldari encryption methods, minmatar encryption methods.

Basically again - a giant waste of time.


On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?

I mean it should winnable right? Not just fluky luck?


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


I realize he is talking about low sec sites here, but doesn't it strike you as a bit wrong that you would need to have hacking 5+implants+rigs just to do sites? I mean it's not like he tossed a hacking modules on his cruiser he obviously was using a cov ops frig to do the sites. Face it new pilots aren't likely doing combat sites, if you take away profession sites what is there for the newer pilots in exploration?

I am doing null sec sites with only a T2 analyzer in a tengu. There is a trick to doing the sites which I will go in to detail about right now.

Do not try to hack any nodes you don't have to.
Keep multiple paths open at all times.
Hack all Restoration nodes immediately.
Do not hack Virus suppressor nodes until you have to and/or have the tools to destroy them.
Do not open any data caches until you are 2 nodes away from it.
Every 3 nodes click D-Scan.

If you don't follow the rules, neither will I.

Veyer Erastus
The Scope
Gallente Federation
#409 - 2013-05-31 17:14:27 UTC
Brooks Puuntai wrote:
Veyer Erastus wrote:


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


Eh being specialized for it only increases the chance of surviving it. It is still primarily luck based. Like I said earlier, the hacking system is difficult in the same sense that winning the lottery is difficult.


Well, no. If you have 50 virus strength you will squash any 50hp nodes without taking damage and 80hp ones taking damage ones. With all mentioned you will have more then 100 coherence. With this you can pretty much squash EVERY node before reaching the end even without utility.

Liltha wrote:

I realize he is talking about low sec sites here, but doesn't it strike you as a bit wrong that you would need to have hacking 5+implants+rigs just to do sites? I mean it's not like he tossed a hacking modules on his cruiser he obviously was using a cov ops frig to do the sites. Face it new pilots aren't likely doing combat sites, if you take away profession sites what is there for the newer pilots in exploration?


As it stand because how inherently important strength is there is big gap between low-mid and high skill level pilots. But that's not bad at all. Bad is the fact you have only 2 tries. Right now on tranq you can have very low skill and just keep spinning around container waiting for hack. What you risk is your life - you can get ganked. It is just. And i believe same should be applied here. You can try hacking as many times, but you risk getting ganked while you play the game.
Raven Solaris
Aliastra
Gallente Federation
#410 - 2013-05-31 17:20:32 UTC
Veyer Erastus wrote:
Brooks Puuntai wrote:
Veyer Erastus wrote:


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


Eh being specialized for it only increases the chance of surviving it. It is still primarily luck based. Like I said earlier, the hacking system is difficult in the same sense that winning the lottery is difficult.


Well, no. If you have 50 virus strength you will squash any 50hp nodes without taking damage and 80hp ones taking damage ones. With all mentioned you will have more then 100 coherence. With this you can pretty much squash EVERY node before reaching the end even without utility.


You can't get 50 strength, only 40, so those 50hp anti-virus nodes with 40 strength are actually pretty nasty.
Liltha
Lost My Way Enterprises
#411 - 2013-05-31 17:21:21 UTC  |  Edited by: Liltha
Omnathious Deninard wrote:
Liltha wrote:
Veyer Erastus wrote:
Palal wrote:
Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it.

- I was only successful in opening 2 of the containers with 90/30.
- Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part.
- 2 skill books - caldari encryption methods, minmatar encryption methods.

Basically again - a giant waste of time.


On several of the puzzles I cleared the board with only protection nodes left.. :( How does anyone defeat a half dozen firewalls/etc?

I mean it should winnable right? Not just fluky luck?


Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking module on a ship.


I realize he is talking about low sec sites here, but doesn't it strike you as a bit wrong that you would need to have hacking 5+implants+rigs just to do sites? I mean it's not like he tossed a hacking modules on his cruiser he obviously was using a cov ops frig to do the sites. Face it new pilots aren't likely doing combat sites, if you take away profession sites what is there for the newer pilots in exploration?

I am doing null sec sites with only a T2 analyzer in a tengu. There is a trick to doing the sites which I will go in to detail about right now.

Do not try to hack any nodes you don't have to.
Keep multiple paths open at all times.
Hack all Restoration nodes immediately.
Do not hack Virus suppressor nodes until you have to and/or have the tools to destroy them.
Do not open any data caches until you are 2 nodes away from it.
Every 3 nodes click D-Scan.


Yeah learning those tricks myself, however I would like to note that a tengu with a t2 analyzer means you have higher coherance and the same virus strength as the person having issues with the sites.

Now I don't really think you need to be super specialized to do basic sites, but it does seem to make it much more luck based at those skill levels, so it can be daunting/frustrating for newer explorers in a way the old system never was. My comment though was mostly in response to the notion that one needs to be specialized to do profession sites which seems like it would be wrong to lower skills characters.

Also something that occurs to me, doesn't it seem like the +5 virus strength bonus from the scanning frigs is largely useless? I have yet to come across nodes that weren't in round numbers like 10, 20, etc. Is there a situation I'm missing where 25 vrus strength is actually useful over 20?
Tsubutai
Perkone
Caldari State
#412 - 2013-05-31 17:40:31 UTC
Liltha wrote:
Also something that occurs to me, doesn't it seem like the +5 virus strength bonus from the scanning frigs is largely useless? I have yet to come across nodes that weren't in round numbers like 10, 20, etc. Is there a situation I'm missing where 25 vrus strength is actually useful over 20?

At least some nullsec and lowsec sites have defensive nodes with 50 or 70 coherence.
Liltha
Lost My Way Enterprises
#413 - 2013-05-31 17:43:27 UTC  |  Edited by: Liltha
Tsubutai wrote:
Liltha wrote:
Also something that occurs to me, doesn't it seem like the +5 virus strength bonus from the scanning frigs is largely useless? I have yet to come across nodes that weren't in round numbers like 10, 20, etc. Is there a situation I'm missing where 25 vrus strength is actually useful over 20?

At least some nullsec and lowsec sites have defensive nodes with 50 or 70 coherence.


Ah okay I kept coming across nodes with 60 or 70, hadn't thought about it being one less click on the 70 one, dumb me on that one.

I'd love to test more but the area of space I'm in still has blood raiders spawning on failure or sitting at the site when I get there, and my poor buzzard cannot seem to take down a blood raider cruiser.
CCP RedDawn
C C P
C C P Alliance
#414 - 2013-05-31 17:45:08 UTC
Some more updates:

I've lowered the Coherence of all the Defensive Software in the first two difficulty tiers so it should be a lot easier now.
I have however, upped the Coherence of the Core a little bit in the first two tiers as it was slightly too easy.

I've also just finished a small tutorial video for the new hacking mechanic which should be viewable soon.

Team Genesis

Liltha
Lost My Way Enterprises
#415 - 2013-05-31 17:51:04 UTC
CCP RedDawn wrote:
Some more updates:

I've lowered the Coherence of all the Defensive Software in the first two difficulty tiers so it should be a lot easier now.
I have however, upped the Coherence of the Core a little bit in the first two tiers as it was slightly too easy.

I've also just finished a small tutorial video for the new hacking mechanic which should be viewable soon.



Good that should help some on the lower end of skills.
Azurielle Silestris
Viziam
Amarr Empire
#416 - 2013-05-31 19:35:10 UTC
Maximus Andendare wrote:
CCP Bayesian wrote:
Sven Viko VIkolander, absolutely we're keenly aware that this part of the feature has had lots of negative reactions and will be watching the statistics we get back about use very closely.
It really just seems that the success or failure of the hack should determine whether you get inside "cleanly" or whether the contents go flying off in space, and you collect what you can as a consolation prize.

Scenario 1: Hacker is successful at getting the goods. Present him or her with a loot window. Profit.

Scenario 2: Hacker is unsuccessful at getting the goods. Present loot scatter mechanic as the penalty. (Less) profit.

^^ This totally should be the way this plays out. The GAME is the hacking, not the loot scattering. I think you guys are somehow stuck on the idea that the loot scatter is game-like, when in actuality its the hacking that is the main shining point of the new hacking system. The loot scattering (from some lore-based emergency protection mechanic of the container) would provide the explorer with loot, albeit not as much, while the "good" hackers take most of it. This system rewards players who specialize into--and work at being good at--the hacking skills and exploration parts of the game. It certainly makes the most sense.


You're not the first one to propose the idea. However I think the coders feel a little too entitled towards their pet project.
Azurielle Silestris
Viziam
Amarr Empire
#417 - 2013-05-31 19:40:06 UTC
Sheena Tzash wrote:
Raven Solaris wrote:

Edit - What about the Echelon?


Yeah, I've been meaning to wipe the dust of that old thing...

Well.. when it actually becomes USEFUL ;)



Echelon needs a probe launcher or some massive coherence/virus bonus. It is meant to be an overspecialized novelty ship...
Omnathious Deninard
University of Caille
Gallente Federation
#418 - 2013-05-31 19:51:39 UTC
Azurielle Silestris wrote:
Sheena Tzash wrote:
Raven Solaris wrote:

Edit - What about the Echelon?


Yeah, I've been meaning to wipe the dust of that old thing...

Well.. when it actually becomes USEFUL ;)



Echelon needs a probe launcher or some massive coherence/virus bonus. It is meant to be an overspecialized novelty ship...

The Purloined Sansha Data Analyzer has a Virus Strength of 40 and a Coherence of 80. And that is before skills. That ship will be a hacking monster if it has a guard fleet.

If you don't follow the rules, neither will I.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#419 - 2013-05-31 19:54:17 UTC
Sven Viko VIkolander wrote:
But no point debating about this, numbers later on won't lie. The numbers vindicated most of Retribution, we'll see if they vindicate exploration in Odyssey, which I certainly hope they do for low sec esp. etc.

It depends on what numbers they look at. It's not like anyone will unsub over loot spew. They likely will get a nontrivial number of returns or new subs by virtue of the fact that it's "an expansion" and it will get some media coverage and account for some new ad buys. People might stay for reasons that have nothing to do with exploration, and that's always good. If they just count new subs, then it will almost certainly come out as a "win" no matter how the actual content is perceived in the end.

I assume they can track how many instances of what types of explo sites people run before and after the patch. It's certain there will be a big uptick in explo activity right after the patch drops. If it settles at a higher level than it was before the expansion, then that's at least something. And no matter what people say about it here, if there is any overall uptick in explo activity, it will certainly be proclaimed a win, even if it's just a very low level of activity getting somewhat less low. If the numbers are small enough now, it's pretty easy to add a small number to a small number and get a "200% improvement!"

Whatever numbers they look at though, none of them will tell you what those same numbers would have been with everything else in Odyssey the same, but minus the loot spew. We're never going to see that number, because that permutation is never going to be tested.

EvE is supposed to suck.  Wait . . . what was the question?

Azurielle Silestris
Viziam
Amarr Empire
#420 - 2013-05-31 19:57:22 UTC
CCP Bayesian wrote:
Sven Viko VIkolander wrote:

I've read these threads, read countless reviews and watched many youtube trials, and I've yet to find anyone that actually likes the loot spew (ofc, maybe you can find just a few somewhere). No one, so far as I've seen, likes twitch games, needless clicking, randomness, etc. Yes, you've made improvements in the right direction, but it seems like the overwhelming consensus here is the best direction is to remove the loot spew, focus on the hacking game to make it more strategy-based, and find another way to make it optionally co-op.

That said, I'm very positive about the new exploration sites. Why? Because when I watch videos of people running them, they have limited time to check dscan, pay attention to local, and they spend a long time in space, etc. Twisted


Thanks, I just went through and tallied up the responses in the past five pages to see what the spread was of people recounting their feelings towards this feature. I counted posts that talked about the scattering specifically as it exists today and ignored replies or speculation (and dev posts). I got:

Negative: 6
Positive: 6
Neutral: 5

At least from my sense of the feedback we've come along way from the original very negative impressions.


For what its worth, I forced myself to make a positive comment. I personally hate the feature, but liked the fact you were trying to make it bearable.

So far my tabulation of the last 20 pages gives me a total of 4 positive posts towards the curent iteraion, and most of them heavily hint of it as being ''better'', not ''good''. Confirmation bias confirmed.