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Ship Changes - Odyssey (common sense?)

Author
Barkaial Starfinder
Republic Military School
Minmatar Republic
#21 - 2013-05-28 12:53:44 UTC
Toons?
Hakaimono
Native Freshfood
Minmatar Republic
#22 - 2013-05-29 01:50:18 UTC  |  Edited by: Hakaimono
smokess wrote:
Granted I have just resubbed after a lengthy break, but from what I recall isn't a RoF bonus superior to a straight damage bonus from a staple DPS perspective?

Less damage per volley, but a 7% increase in DPS or something similar?

Its preferable with short range guns (autos, pulse, blasters).
Long range helps too, but when relying on alpha, its better to have the straight dmg bonus sometimes.

As for the Gal BS changes, I'm quite pleased with giving the drone buff to the Hyperion so its more of a turret favored step up from the Myrmidon being its keeping the rep bonus. I like the idea of the Megathron being a pure gun boat with more speed and ROF to give it that edge as a hard hitting blastermobile.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#23 - 2013-05-29 06:29:00 UTC
DeLindsay wrote:
sabre906 wrote:
Why is it that you complain about dps for the Mega that got a dps buff, but not for the Hype that got a dps nerf?

Ah, right, someone must have failed Math...Lol

You seriously must have the best shrooms on the planet. The Odyssey Hype is getting a considerable DPS BUFF


Are you on Shrooms? Its going from 8 turrets to 6, then getting a larger bonus, but its turret DPS is lower than it was.
Its drone DPS is higher, but in the end, it is far from a considerable damage buff.

6*1.5 = 9
8*1.25 = 10
Getting a bit more drone DPS doesn't make up for effectively losing a large turret.
Lugalzagezi666
#24 - 2013-05-29 07:13:39 UTC
Verity Sovereign wrote:
DeLindsay wrote:
sabre906 wrote:
Why is it that you complain about dps for the Mega that got a dps buff, but not for the Hype that got a dps nerf?

Ah, right, someone must have failed Math...Lol

You seriously must have the best shrooms on the planet. The Odyssey Hype is getting a considerable DPS BUFF


Are you on Shrooms? Its going from 8 turrets to 6, then getting a larger bonus, but its turret DPS is lower than it was.
Its drone DPS is higher, but in the end, it is far from a considerable damage buff.

6*1.5 = 9
8*1.25 = 10
Getting a bit more drone DPS doesn't make up for effectively losing a large turret.


Rofl, this thread is epic.
First clueless guy complaining about rof bonus and then another clueless guy complaining about dps buff and redesigning whole ship (including fits) to fit and OWN solo/small gang warfare - the ship just screams about eft work behind it... and gallente bias.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#25 - 2013-05-29 07:35:13 UTC  |  Edited by: Sergeant Acht Scultz
DeLindsay wrote:
sabre906 wrote:
Why is it that you complain about dps for the Mega that got a dps buff, but not for the Hype that got a dps nerf?

Ah, right, someone must have failed Math...Lol

You seriously must have the best shrooms on the planet. The Odyssey Hype is getting a considerable DPS BUFF, not nerf. If fitted properly, it's looking to be the poor man's Vindi (minus the utility web and tracking bonus). The Hype is gonna be excellent for PvP with the changes. It's still only going to be meh for PvE, but it will have it's places.

The Odyssey Domi will R*pe Missions and still be quite viable for PvP, just not as absurdly high DPS from a cheap throw away T1 BS like it is now.

The Mega has been screwed for many years, lets hope this change will get them back out again. It is one of if not the most beautiful ships in Eve.

Geddon looks even more dangerous for PvP than it already is. The Cruise missile buff will help several BS's out and potentialy recrown the "King of LvL 4's" to the CNR. All in all the changes look promising with a few that are meh.



While Mega got an awesome design revamp making it really bad ass looking, got a buff to it's dps to compensate the loss of the drone bay but in the end and from my point of view:

-you're gaining a little applied bonus dmg but loosing drones flexibility: 5 T2 sentry or Heavies out can fear more than one monkey for a reason, to add insult to injury Rails on it atm seem to be the worst choice ever to make (cap wise), with sentries/heavies at least you could compensate a bit of dps but now you just can't, once cap dry the only thing any idiot 5 miles around will tell you is "use thorium and double cap booster"...those definitively don't understand the interest of using it over a Rokh is the theoretical extra dps, or will ever understand what a fleet of hundreds or thousands of ships means/requires.

-gain of a low slot for tank or all gank, some even think about strapping a cap module to compensate a bad thinking about this cap issue... loosing tank and an utility high that could keep tackle away and offer you the ability to gtfo or target back (yeah BS's don't like that much ECM drones but those hate smartbombs)

-needless to say the cap recharge buffs do not compensate the cap stress just by firing?-add a second cap injector if you have long fights and you have no room for full tackle which this ship is also about just to run your guns mwd tackle and eventually some tank...
And it's forgetting on purpose the cargo capacity the ammo/cap charges number required and obvious neuts (Amarr are getting a specialized neuting battleship better than bhaalgorn so you can expect to see those in numbers in fleets or almost everywhere).

-add an active tank if you're just roaming alone in low and you just have an old Hyperion with same issues, if you roam in null just forget it and don't even think about it unless your toon is named Garmon and some other exceptional players with at least 1 boosting alt some friends billions in fits and often cloaky trucks around for cap boosters and whatnot

-forget forum theoretical numbers claiming it can fire for an hour before it gets cap dry, on paper maybe, on practice will not.

Now it has no chance at all to GTFOby killing drones with a smarbomb or use a heavy neut + lost tank for a little DPS improvement, when you commit with one of these my feeling is that this will most probably end bad.
For a hull getting a huge price jump it's performances do not seem in line at all.

It will succeed, of course it will, on paper these changes seem good but once you start putting all together suddenly looks less good and rather close to bad. I'd say status quo in between old and new version.
Good players always find ways to succeed, have enough experience to make whatever work, but in the end and overall I'm not expecting this ship to perform as I could expect a short range battleship to perform.

A gate/station games king got a lifting to keep being a gate/station games king, nothing really spectacular or what was asked by many many players for years now.

*Personal wish: move that low to mid
At least I'll be able to shield buffer fit it in fleets and actually really get the crap out of stuff before it caps out just by running its guns.


Edit: for small pvp engagements yes it got better but this is not what most players were asking, they were asking for it to become a useful ship for fleets and instead we've got a muscled puking Domi relying on sentries to be a fleet ship...search and point out the mistake in CCP reasoning if you can, I'm quite tired of these Gallente silly nerfs/changes for a couple years.

removed inappropriate ASCII art signature - CCP Eterne

Bigg Gun
T.I.E. Inc.
#26 - 2013-05-29 08:42:00 UTC  |  Edited by: Bigg Gun
they should just add role bonus: 4% per BS level in resists and 7.5 % repair bonus, just because BS's are slow tanky lumps of metal. Then give every BS 2 relevant bonuses or else very few people will use them, otherwise how would you explain a 200 mil domi?
Deerin
East Trading Co Ltd
#27 - 2013-05-29 09:16:34 UTC
Acht, This was probably most confused post ever.

Sergeant Acht Scultz wrote:

-you're gaining a little applied bonus dmg but loosing drones flexibility: 5 T2 sentry or Heavies out can fear more than one monkey for a reason, to add insult to injury Rails on it atm seem to be the worst choice ever to make (cap wise), with sentries/heavies at least you could compensate a bit of dps but now you just can't, once cap dry the only thing any idiot 5 miles around will tell you is "use thorium and double cap booster"...those definitively don't understand the interest of using it over a Rokh is the theoretical extra dps, or will ever understand what a fleet of hundreds or thousands of ships means/requires.


In a fleet of hunderds or thousands of ships:
Your drones do not matter.
Your cap needs are taken care of by logistics.
Your interest of using Mega over a Rokh is Mega being an armor rail platform suitable for armor fleets.

Sergeant Acht Scultz wrote:

-gain of a low slot for tank or all gank, some even think about strapping a cap module to compensate a bad thinking about this cap issue... loosing tank and an utility high that could keep tackle away and offer you the ability to gtfo or target back (yeah BS's don't like that much ECM drones but those hate smartbombs)

-needless to say the cap recharge buffs do not compensate the cap stress just by firing?-add a second cap injector if you have long fights and you have no room for full tackle which this ship is also about just to run your guns mwd tackle and eventually some tank...
And it's forgetting on purpose the cargo capacity the ammo/cap charges number required and obvious neuts (Amarr are getting a specialized neuting battleship better than bhaalgorn so you can expect to see those in numbers in fleets or almost everywhere).

-add an active tank if you're just roaming alone in low and you just have an old Hyperion with same issues, if you roam in null just forget it and don't even think about it unless your toon is named Garmon and some other exceptional players with at least 1 boosting alt some friends billions in fits and often cloaky trucks around for cap boosters and whatnot

-forget forum theoretical numbers claiming it can fire for an hour before it gets cap dry, on paper maybe, on practice will not.

Now it has no chance at all to GTFOby killing drones with a smarbomb or use a heavy neut + lost tank for a little DPS improvement, when you commit with one of these my feeling is that this will most probably end bad.
For a hull getting a huge price jump it's performances do not seem in line at all.


All valid if you are in small gang. Let me introduce you the new Gallente Battleship of choice for small gangs: Hyperion.

Sergeant Acht Scultz wrote:

Edit: for small pvp engagements yes it got better but this is not what most players were asking, they were asking for it to become a useful ship for fleets and instead we've got a muscled puking Domi relying on sentries to be a fleet ship...search and point out the mistake in CCP reasoning if you can, I'm quite tired of these Gallente silly nerfs/changes for a couple years.


Now this is the most confusing part. No. Mega did NOT get better for small scale pvp engagements. It lost utility slot and drones. Mega is no longer the small gang battleship it was. Hyperion took that role now. With Mega, you guys finally get an armor fleet battleship that can have a chance to compete with amarrian counterparts on larger fleets.
Shpenat
Ironman Inc.
#28 - 2013-05-29 10:28:27 UTC
Sergeant Acht Scultz wrote:

Personal point of view


Well mega is no longer small gang and solo ship. That role is taken by hyperion. Your points are valid for small gang engagements, not for large fleets.

I personally would love the mega and hype hull switched. That way mega is for small gangs only and hype is fleet ship. But that will not happen.
Roime
Mea Culpa.
Shadow Cartel
#29 - 2013-05-29 10:45:19 UTC
Deerin wrote:

Now this is the most confusing part. No. Mega did NOT get better for small scale pvp engagements. It lost utility slot and drones. Mega is no longer the small gang battleship it was. Hyperion took that role now. With Mega, you guys finally get an armor fleet battleship that can have a chance to compete with amarrian counterparts on larger fleets.


Yeah, it's pretty much useless in smaller gangs, not like battleships were that useful in them before the rebalancing. The sad thing is that it Rise didn't design it to work in fleets, Domi was supposed to be the fleet ship, and Mega an... "attack battleship".

Because a slow, lightly tanked BS microwarping around with poor cap life sounded like a really good idea.

.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#30 - 2013-05-29 11:05:18 UTC  |  Edited by: Sergeant Acht Scultz
Deerin wrote:
Acht, This was probably most confused post ever.


Crap must be really tired, my bad ;)



Deerin wrote:
In a fleet of hunderds or thousands of ships:
Your drones do not matter.
Your cap needs are taken care of by logistics.
Your interest of using Mega over a Rokh is Mega being an armor rail platform suitable for armor fleets.


*Actually drones matter, drop sentries of your arty Mael when doing sitting still stuff brings a huge dps difference (not only on structures), a good drones skilled pilot can always put those (lights or ECM) on intys/dictors and they usually eat them.

*Cap transfer by logis: on this one I have to sadly tell you if you ever fly with me and ask for cap this will end with your ship kill by blues. If someone can't bring a ship cap stable without MWD on running tank and guns only he's a heavy weight for logistics that have already enough to do with reps.
Besides why would you build your entire fleet on logistics abilities to cap transfer and keep your guys rep/cap when those are certainly amongst the first ones to get blown up with alpha strikes dozens of times the value of their EHP?

*Well shield/armor it's not really the point, I can shield fit the Mega get a decent tank boost it's DPS and be cap stable -_-'
The point for me is not the tanking system alone but the ship overall stats and abilities which leads me to shield fit Megas with a crapy tank compared to Rokh but hey, this is my fleet snowflake not even reimbursed at the price of the hull cost because it's not even really considered as a ship to fly in the first place.


Quote:
All valid if you are in small gang. Let me introduce you the new Gallente Battleship of choice for small gangs: Hyperion


Fecks me up they felt it was needed to overall nerf Mega to make Hype actually worth of something. But still, I don't think I'm ready to see any decent fleet of Megas anywhere or the day that will happen we'll call it "pinata day"


Deerin wrote:
Now this is the most confusing part. No. Mega did NOT get better for small scale pvp engagements. It lost utility slot and drones. Mega is no longer the small gang battleship it was. Hyperion took that role now. With Mega, you guys finally get an armor fleet battleship that can have a chance to compete with amarrian counterparts on larger fleets.


This is where our opinion differs yes, I actually think that at small scale engagements your best tank is gank and lots of tackle, in this regards Mega new ROF bonus with blasters a decent light tank dmg mods mwd and full tackle double web/scram are what you're looking for, eventually yes in this case logis can perfectly cap transfer and it's even a better gank machine with better speed/agility.

When i say small scale engagements it's something about at best 10 ships including 2 logi support

Hyperion it's about double rep/cap injector etc, a different style I really don't like it at all. Not ready to get one anywhere soon, already have enough wallente hangar queens.
I might be wrong, and actually hope I am but I'm almost sure I can bet we're not ready to see fleets with 250+Megas on grid and specially not with logistics huge numbers required to rep AND cap transfer.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#31 - 2013-05-29 11:16:55 UTC  |  Edited by: Sergeant Acht Scultz
Roime wrote:
Deerin wrote:

Now this is the most confusing part. No. Mega did NOT get better for small scale pvp engagements. It lost utility slot and drones. Mega is no longer the small gang battleship it was. Hyperion took that role now. With Mega, you guys finally get an armor fleet battleship that can have a chance to compete with amarrian counterparts on larger fleets.


Yeah, it's pretty much useless in smaller gangs, not like battleships were that useful in them before the rebalancing. The sad thing is that it Rise didn't design it to work in fleets, Domi was supposed to be the fleet ship, and Mega an... "attack battleship".

Because a slow, lightly tanked BS microwarping around with poor cap life sounded like a really good idea.




Yeah this quite accurate, Mega is not designed for small gang solo pvp, not really for small engagements up to best 15 ships and certainly not for fleets.
Main problem imho comes first from that cap silliness issues Mega always had and gets stronger now at the engagements scale he's supposed to work on (which one by the way??).
In short you warp in light your guns and perma run your capbooster (you know, neuting Armagedons soon to come) until you have none left then leave your light drones dps and wait for your ship to blow up, the simple fact your ship is not cap stable just by firing high dps ammo and running tank (read 1 hardener) is beyond silly

removed inappropriate ASCII art signature - CCP Eterne

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#32 - 2013-05-29 11:49:24 UTC
So in summary, Gallente lack a suitable fleet BS.

How have the Gallente not been wiped from the map by the other Empires?
Ahh... the Moros... oh wait, its getting a nerf too...

Basically, the message is, Gallente ships can be used for small gangs/solo work, but they don't belong in fleets

Even their carrier is best used solo, as in a fleet, a resist/rep bonus is much much much more useful than the equivalent of 2 extra fighters on field
Shpenat
Ironman Inc.
#33 - 2013-05-29 11:57:56 UTC
Sergeant Acht Scultz wrote:



Yeah this quite accurate, Mega is not designed for small gang solo pvp, not really for small engagements up to best 15 ships and certainly not for fleets.
Main problem imho comes first from that cap silliness issues Mega always had and gets stronger now at the engagements scale he's supposed to work on (which one by the way??).
In short you warp in light your guns and perma run your capbooster (you know, neuting abbadons soon to come) until you have none left then leave your light drones dps and wait for your ship to blow up, the simple fact your ship is not cap stable just by firing high dps ammo and running tank (read 1 hardener) is beyond silly


Yet we see abaddons used in fleets even though they are also not cap stable while using their guns.
Jacob Holland
Weyland-Vulcan Industries
#34 - 2013-05-29 12:26:02 UTC
I'm not keen on the "CapUFast" bonus on the "new" mega, but we'll see...

However it's important to note that it is the Mega which is supposed to be used for small gang and the Hype for fleets, that's why the Mega got its (OMG, I'm not sure I can handle this) +7m/s and nerfed HP...

The root problem has, of course, existed since the advent of Tier 3 BS, the Abaddon worked in context, though it wasn't until the Apoc got its massive cap and range bonus that the Amarr line-up really worked. The Rokh gave the Caldari a sorely needed gunboat, and even the Mael fitted nicely in around the existing Mini ships...

Then you had the Hype.

The Mega was already the most popular ship for sniper fleets and an epic blaster brawler, though each possible fit was specialised the hull itself was relatively versatile - the best CCP could come up with for the Hyp (given that they'd already manacled themselves by committing to eight guns and a racial tanking bonus) was to give it a huge cap for MWDing at the enemy...
The addition of the Tornado (and its compatriots) as BCs rather than the original design BS with a secondary EWar bonus further cramped the ground for the Gal BS.
Personally I argued for the Hype to be made an RSD focussed ship, as a purpose built counter to the Caldari Scorpion. And you know what?


That option still exists.
Tinu Moorhsum
Random Events
#35 - 2013-05-29 12:45:13 UTC
Denalipro wrote:
ok, so just checked out some of the changes in Odyssey and while a few of those buffs are interesting and may be somewhat appealing to newer players, i think collectively CCP is ruining EVE.



No matter what playing field CCP gives us, the playing field will be level. We can all buy the same weapons and train the same skills.

Those who succeed where others will fail have seen the opportunity where others saw the limitation. They will play to the new strengths where others stare blindly at the new weakness. They will be creative and enjoy solving the puzzle while others become frustrated by the shifting ground and the need to learn something new.

If you haven't been playing for long then take this bit of advice. Be flexible. Leverage what you know. Experiment. This game is intended to be a sand box and CCP (thankfully) regularly pulls a rake through it. Learn to see that as a good thing and you'll enjoy the game more.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#36 - 2013-05-29 15:51:47 UTC
Shpenat wrote:
Yet we see abaddons used in fleets even though they are also not cap stable while using their guns.


Wouldn't be much of a problem on Mega neither if that wasn't just "another" jerk arrow on the knee.
How much time do you think a blaster fleet Mega could survive vs a fleet pulse Abby both landing at 10km from each other and blindly shooting?(this is more or less what large fleets are about, boring stuff and sometimes a fancy loot pinata kill)

Long story short: Mega does not have enough tank to survive and it's dps does not compensate the tank difference at any level plus, lets admit you can run both ships up to the point there are no cap boosters left, again Mega capacitor is really really worst of both.

Imho you just picked the wrong ship, abby is same long short story than drakes, not the best at dps with a not-that-bad-weapon-system huge, and I mean really huge tank amount and resists, while not being totally cap stable despite running several hardeners and guns the final cap stability offers enough time if switching ammo and boosting once in a while to last a very very long time on the battlefield.

Mega brings theoretical dps but just theoretical, does not even have 3/4 of Abby tank the flexibility of scorch or rails the power of tachyons, Mega is not that bad of a ship that's not what I'm saying, I'm just saying it has no role in fleets for the same reasons I just mentioned, it's just another fancy ship you can field somewhere for lols and giggles and I will still do some times.

My concern is simple and I seem not being able to be clear with you guys, tell me all of your ideas and run the numbers how good and how would you run a 250man armor Mega fleet without being just another heavy welp fleet but far more expensive and less versatile?-far too many drawbacks making it not even worth thinking about.

As I said before, this ship can still be used and is more powerful than ever but for very limited situations requiring players individual thinking and you better have core elite certificates and very strong guns skills.

Fleet Sentries Domis, you tell me a couple years ago TCF raped entire fleets face with sentries Domi set up and even tough alliances got some of their teeth down the throat, but a lot of changes hit since then.
There are already some guys using Gilas Ishtars and Domi sentry fleets for a while and not waiting odissey to do it, but if any FC really wants to stop the fight FTL just bridge a full wing of good bombers and in a couple runs there are no more ships or drones, hell drop a suicide smartbomb battleship in the middle of those and you've almost already won the fight.
Sentries do not follow your ship and are very easy to kill.
This set up works some times, but as soon as those are spotted you can be sure anyone 20 systems around with 2 neurons working together will pick bombers and start having that evil smile in their face.

Again, I might and hope to be completely wrong, to get really surprised at Odissey and start flying those Megas all day long in fleets and large gangs but atm I'm not really convinced this Mega changes direction and Fleet Domi are going anywhere soon than the same status than now and Hyperion doing better in most regular cases Mega was good at.

removed inappropriate ASCII art signature - CCP Eterne

Ginger Barbarella
#37 - 2013-05-29 15:55:04 UTC
sabre906 wrote:
Why is it that you complain about dps for the Mega that got a dps buff, but not for the Hype that got a dps nerf?

Ah, right, someone must have failed Math...Lol



I think he's starting to see that this thread was a mistake. Smile

"Blow it all on Quafe and strippers." --- Sorlac

Roime
Mea Culpa.
Shadow Cartel
#38 - 2013-05-29 22:03:32 UTC  |  Edited by: Roime
Sergeant Acht Scultz wrote:

Again, I might and hope to be completely wrong, to get really surprised at Odissey and start flying those Megas all day long in fleets and large gangs but atm I'm not really convinced this Mega changes direction and Fleet Domi are going anywhere soon than the same status than now and Hyperion doing better in most regular cases Mega was good at.


lol, I generally agree with your Gallente bashing this time Big smile

The new Mega has some potential as a rail fleet ship, at least it compares ok to the Rokh. However blobs are totally uninteresting to me, and when trying to come up with other uses for the Mega, I come up almost empty.

To take advantage of the speed means dropping the tank down to 70-80K region, or go active. Unfortunately the Hype does fast & light buffer just as well, and totally trumps it in active tank, but comes with a Heavy neut and midslots galore. One scripted TC gives it about the same tracking as Mega. Hype does shield tank better.

What Mega can possibly do is lay down heavy dps in mobile Oneiros gangs. You can fit it for almost Talos speeds, and the 3.1-3.5 second RoF means you get plenty of dice rolls for applied damage. It's better against small ships than against other battleships, but a neut Domi is again better in this area.

.

smokess
The Scope
Gallente Federation
#39 - 2013-05-30 13:02:42 UTC
Do we know if the Vindicator is getting changed? Please don't change my Vindi Sad
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-06-01 00:50:00 UTC
smokess wrote:
Do we know if the Vindicator is getting changed? Please don't change my Vindi Sad



Following this Battleships revamp should get the 37.5% dps bonus changed in to "something % ROF" probably a low slot but not even sure and global EHP changes.

removed inappropriate ASCII art signature - CCP Eterne

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