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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Utremi Fasolasi
La Dolce Vita
#41 - 2013-05-28 16:21:53 UTC
Desert Ice78 wrote:
What happened to the plan to be able to access all POS structures from anywhere within the POS shields?


Not sure why that would be in this dev blog about probes.
Lightley
Bronlonius Fan Club
#42 - 2013-05-28 16:22:02 UTC  |  Edited by: Lightley
i dont like the new exploration for dummies approach either: in these sites we're gonna find lots of ore. lets call it ore sitesBig smile
Roime
Mea Culpa.
Shadow Cartel
#43 - 2013-05-28 16:25:03 UTC
Utremi Fasolasi wrote:


DScan is not going anywhere.


Nor is it's interface getting any love. I mean, it's only one of the primary methods players use to interact with New Eden and incredibly poorly designed from usability perspective.

.

IceGuerilla
Viziam
Amarr Empire
#44 - 2013-05-28 16:25:54 UTC
Easy mode: engaged
Logix42
Taxation Damnation
#45 - 2013-05-28 16:27:08 UTC
Scan probes recalling on jump / dock is ridiculous.

1) You are not keeping true to the core of EVE Online. Actions have consequences If someone leaves probes behind and gets stuck in a wormhole, or has to fly 10 jumps to buy more probes, that is good. Auto-recalling is bad hand holding and fundamentally flawed. Just don't.

2) There are several reasons more experienced pilots may want to leave probes out when they jump. They can act as a decoy to make people think someone is in system. Or you can jump back in and scan again in the exact same position. And I'm sure there are more that I don't regularly use/know about.

Go beyond the edge of space... Explore

Cassie Martin
The Agency of the Unknown
#46 - 2013-05-28 16:27:32 UTC
I've been messing around with the new scanner setup on Singularity and I LOVE it. So much easier to use than the current. Good work boys.
Claire Raynor
NovaGear
#47 - 2013-05-28 16:28:36 UTC
I Love it all. . .

1) PLEASE make it so that probes start centered around your ships current position.

2) PLEASE consider a possible refund of the points we put into the Level 8 Probing skills that are now - not really worth the clone cost! I have an 18M SP toon that doesn't really have anything more than Probing related skills :)

Cheers
CCP Paradox
#48 - 2013-05-28 16:29:29 UTC  |  Edited by: CCP Paradox
Utremi Fasolasi wrote:
Desert Ice78 wrote:
What happened to the plan to be able to access all POS structures from anywhere within the POS shields?


Not sure why that would be in this dev blog about probes.


That is on Team Five O, another team in EVE Development. The POS features in this dev blog are just the ones Super Friends has done.

And being able to access any POS structures inside the shield is implemented for Odyssey (by aforementioned Team Five O).

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Syrias Bizniz
some random local shitlords
#49 - 2013-05-28 16:30:07 UTC
Utremi Fasolasi wrote:
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.




Mining in a Wormhole now:

Watch out for dem probes!

Mining in a wormhole with Odyssey:

You're never going to know what hits you until it bump-decloaks right into you.
poppeteer
Pator Tech School
Minmatar Republic
#50 - 2013-05-28 16:34:19 UTC
So much promise. Such failed finishing. Cry
l0rd carlos
the king asked me to guard the mountain
#51 - 2013-05-28 16:35:11 UTC
Syrias Bizniz wrote:
Utremi Fasolasi wrote:
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.




Mining in a Wormhole now:

Watch out for dem probes!

Mining in a wormhole with Odyssey:

You're never going to know what hits you until it bump-decloaks right into you.

Can't you collapse the statics and then scan for new sigs while mining?

I'm not a wh dude, but that is what i have heard.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Domanique Altares
Rifterlings
#52 - 2013-05-28 16:36:31 UTC
Utremi Fasolasi wrote:
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.


I know, RITE? Who needs to worry about seeing someone scanning you down when you can see their ship.

Now, if only there were some functionality that I could use, that would allow me to hide from d-scan... Perhaps like some sort of cloaking device?

Maybe we could even put it on a ship that can warp while cloaked!

That would be so cash, I can't wait to see something like that go live.
Alx Warlord
The Scope
Gallente Federation
#53 - 2013-05-28 16:39:18 UTC
CCP Paradox wrote:
Utremi Fasolasi wrote:
Desert Ice78 wrote:
What happened to the plan to be able to access all POS structures from anywhere within the POS shields?


Not sure why that would be in this dev blog about probes.


That is on Team Five O, another team in EVE Development. The POS features in this dev blog are just the ones Super Friends has done.

And being able to access any POS structures inside the shield is implemented for Odyssey (by aforementioned Team Five O).


So, most of the POS works were spread?... I hope that the next expansion get some focus on it...
Logix42
Taxation Damnation
#54 - 2013-05-28 16:39:27 UTC
l0rd carlos wrote:
Can't you collapse the statics and then scan for new sigs while mining?

I'm not a wh dude, but that is what i have heard.

As soon as you close statics new ones open.

Go beyond the edge of space... Explore

Lolmer
Merciless Reckoning
#55 - 2013-05-28 16:41:03 UTC
James Amril-Kesh wrote:
Quote:
You launch all probes in your launcher at once, regardless of how many you currently have loaded. You can have a maximum of 8 probes in space at the same time. All players can use 8 probes now by default as the Astrometrics skill no longer limits the number.

This is a bad mechanic.

Quote:
The probes launch into space next to your ship, but the formation view in the solar system map is centered around the sun and is not indicating the current position of the probes until you hit scan and they warp to the positions you've determined.

This is a bad mechanic.

Quote:
The recall and expire options have been changed a bit – recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead. The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space!

I was ready to say this was a bad mechanic, but with the caveat that the previous position and formation is restored on deployment this mechanic is fine.

And removing DSP and any indication of signal strength on the scan overlay and in the window is an absolutely awful, awful mechanic that requires much better justification than what we were given. Justification (and mention) strangely absent in your devblog.


What this guy said (took out the quotes for good as there is a quote limit). Say you've d-scanned your target down and you're right "next" to him, you just want your probes right where you are so you can find your new neighbour. Or you're roaming through wormholes, launching probes and cloaking as quick as can be without needing to reload each transition. Now...well, now you have to reload every time you launch probes, unless you mistyped and really meant "all probes up to the maximum, which is 8". Even drones aren't instantaneous, nor should they, or the probes, be. There should be a penalty for forgetting your probes. What position is remembered? Relative to what? Per system (since systems all have different sizes and layouts)?

WTF are you people thinking? There is no good reason for any of the above mentioned negatives. Overall I like the changes, but it's almost as if you're making changes just to make changes, without actually thinking of the changes. Change!
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#56 - 2013-05-28 16:41:40 UTC  |  Edited by: Hakaru Ishiwara
Mara Rinn wrote:
*snip*

The automatic recall of probes means that there is less chance of people being stranded in unknown space and having to find their way out by contacting locals, asking for help on the forums, or suicide their way home. You are actively removing consequences. Sure, you have lots of new players complaining that the consequences are too severe: this is a reflection on their unreadiness to face loss, rather than loss in the game being a bad thing.
This. Removing consequences appears to be the exact opposite of past CCP / EVE design themes -- and the base reason why many folks subscribe to the EVE-O entertainment service. Boggles the mind....

William Sedgwick Vyvorant wrote:
Durzel wrote:
The faction probe market is going to take a pretty big hit. The only time people are going to lose probes is when they get blown up, rather than due to being forgetful or ignoring popups.


My thoughts exactly, as someone who's spent a lot of their available playing time getting good standings for SoE to run level 4's I'm more than a little annoyed that in one fell swoop CCP can destroy the market I used to make a nice chunk of ISK from, guess I'll need to find something else to do.
Yes, well, CCP has a clear history of obliterating the value gained from training up a profession or set of skills. Look at research skills and how badly CCP shafted those who had a mess of research agents set up. We have also seen this behavior from CCP in the PvP realm with countless nerfs associated with lengthy skill trains.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Warcalibre
NovaTech Holdings
#57 - 2013-05-28 16:42:22 UTC
Shocked. As others have pointed out, many of these design decisions have consequences CCP either does not realize or does not care about. Also, the addition of new modules will effectively put an end to combat ships running both combat and non-combat sites. Have the loot drops or sig spawn rates been scaled to reflect this fact? I am guessing not. So now I can run combat OR non-combat sites for less isk overall?

Also, please remove the loot pinata.
Midnight Hope
Pator Tech School
Minmatar Republic
#58 - 2013-05-28 16:43:02 UTC  |  Edited by: Midnight Hope
Logix42 wrote:
Scan probes recalling on jump / dock is ridiculous.

1) You are not keeping true to the core of EVE Online. Actions have consequences If someone leaves probes behind and gets stuck in a wormhole, or has to fly 10 jumps to buy more probes, that is good. Auto-recalling is bad hand holding and fundamentally flawed. Just don't.

2) There are several reasons more experienced pilots may want to leave probes out when they jump. They can act as a decoy to make people think someone is in system. Or you can jump back in and scan again in the exact same position. And I'm sure there are more that I don't regularly use/know about.



This^

Why can't drones be auto-recalled when I jump out of system? Why can't they auto-recall when someone is shooting at them? Why do I have to buy ammo for my guns in the first place?? They should come preloaded with infinite ammo!

The fact that no matter what I do I can't loose any probes is utterly ridiculous.

Let me expand, you are loosing the sense of danger you had in wormholes.The sense of venturing into the unknown, a place where you don't know if you are going to be able to get out (even if no one is there). Now WH space is safe. You can't get stuck.
This is what is lost with this mechanic change.

You made an expedition into the amazonian rainforest look like a trip to Disneyland...
Vincent Athena
Photosynth
#59 - 2013-05-28 16:46:01 UTC
l0rd carlos wrote:
Syrias Bizniz wrote:
Utremi Fasolasi wrote:
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.




Mining in a Wormhole now:

Watch out for dem probes!

Mining in a wormhole with Odyssey:

You're never going to know what hits you until it bump-decloaks right into you.

Can't you collapse the statics and then scan for new sigs while mining?

I'm not a wh dude, but that is what i have heard.

Collapsing statics is a long, dangerous process for a solo miner. Its not really feasible in this case. The best a solo W Space miner can do is mined aligned, at speed, and when someone pops up next to you hope you can click warp faster than they can click lock.

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Brother Rometheus
AMARRIAN ASSOCIATES
#60 - 2013-05-28 16:48:33 UTC
Liking the sound of all the new changes Big smile
Personally i have always found scanning to be more fidly/frustrating than it needed be !
Especially when loosing my probes because i didn't recall them . This should open up a very exciting sounding part of the game for me and newer players alike .

Good job Big smile