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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2013-05-28 15:46:11 UTC
There's so much **** in these changes that the few good usability improvements don't even feel nice.

Disappointing tbh.


.

Syrias Bizniz
some random local shitlords
#22 - 2013-05-28 15:46:15 UTC
Castor II wrote:
"Scorpion Ishukone"

WHAT? Shocked




It's linkable for ages now because officially someone ****** up at copying some things to somewhere else, it's unobtainable and probably only here to blow the minds of all those not-knowing.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#23 - 2013-05-28 15:48:57 UTC
The faction probe market is going to take a pretty big hit. The only time people are going to lose probes is when they get blown up, rather than due to being forgetful or ignoring popups.

Also agree with what was said regards leaving probes out being a tactical decision in some cases (e.g. where there might have only been a small window of opportunity to launch them without being noticed)
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#24 - 2013-05-28 15:49:30 UTC
Syrias Bizniz wrote:
Castor II wrote:
"Scorpion Ishukone"

WHAT? Shocked




It's linkable for ages now because officially someone ****** up at copying some things to somewhere else, it's unobtainable and probably only here to blow the minds of all those not-knowing.

It's a reward for participants in the FanFest PvP tournament. And some RP guy who I forget the name of who already has one.
Zorok
The Guardian Knights
#25 - 2013-05-28 15:52:29 UTC
Roime wrote:
There's so much **** in these changes that the few good usability improvements don't even feel nice.

Disappointing tbh.




I hear ya man.... This is the first time I have considered truly giving up Eve...The monocle-gate scandal is nothing compared to their haphazard approach to these game-breaking changes they are making. I don't understand why they are trying to ruin certain aspects of the game...I agree that they should remove the regular asteroid belts and make them anomalies since that will take a bite out of botters but for them to simply make grav sites also anomalies makes no sense. I'm very disappointed with you CCP. X
Cetrata
Sink Investments
#26 - 2013-05-28 15:53:57 UTC
Syrias Bizniz wrote:
I would really like to see the 'auto-recall' a feature that the player can toggle by himself and being set to recall by default.
There's a lot of possible applications in leaving behind your probes in a solar system.


Also, i'm slightly sad about the skill changes applied towards Astrometrics and the specialisations.
If you are currently a dedicated prober, you make a huge investment in time to get Rangefinding to V - after all, it's a Rank 8 skill that provides a significant bonus. After the change, it will still be a rank 8 skill that however is by far less important to max out, especially with new scan-strength modules.
I'm not asking for a reimbursement of SP here, however, maybe you should consider the 'nerf' of this skill and reevaluate.
A solution to this might be, for example, tweaking down the efficiency of the modules that grant scan strength, and have rangefindiung to provide a 7.5% bonus for example, so that the skill-time investment allows you to reach equivalent scanstrength with less mods.
Or whatever you feel like. But investing (and have invested) ~1.7m skillpoints (what is this? 40 days?) for such a small bonus that can be circumvent with new fitting possibilities just doesn't feel right.

Getting the additional probe skills to 5 allows you to use the T2 variants of the mid slot scan modules. The modules have twice the bonus of T1.
Seth Asthereun
Blank-Space
Northern Coalition.
#27 - 2013-05-28 15:54:58 UTC
Zorok wrote:
Roime wrote:
There's so much **** in these changes that the few good usability improvements don't even feel nice.

Disappointing tbh.




I hear ya man.... This is the first time I have considered truly giving up Eve...The monocle-gate scandal is nothing compared to their haphazard approach to these game-breaking changes they are making. I don't understand why they are trying to ruin certain aspects of the game...I agree that they should remove the regular asteroid belts and make them anomalies since that will take a bite out of botters but for them to simply make grav sites also anomalies makes no sense. I'm very disappointed with you CCP. X

i think because most of them are no longer players
Esrevid Nekkeg
Justified and Ancient
#28 - 2013-05-28 15:55:11 UTC
Quote:
We’ve removed Salvaging as a thing of its own in exploration sites. No salvaging sites will be distributed post-Odyssey and there are no special salvaging containers.
What about the Talocan ships in certain WH sites?

And I am no fan of the instant recall of probes as it sometimes is used as a tactic to leave some combat probes behind as deterrent in 'our' WH system when scouting in another. Upon return the get reconnected again etc. Please leave that option open to us.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Maximus Andendare
Stimulus
Rote Kapelle
#29 - 2013-05-28 15:55:43 UTC
CCP SoniClover wrote:
Another change is that Astrometrics is now a starting skill for new players, same as Mining for instance.
Will this skill be added (with sp) for existing players who have not trained Astrometrics at Odyssey's launch on the 4th?

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

St Mio
Imperial Academy
Amarr Empire
#30 - 2013-05-28 16:01:55 UTC
Exploration expansion \o/
Syrias Bizniz
some random local shitlords
#31 - 2013-05-28 16:04:19 UTC
Cetrata wrote:
Syrias Bizniz wrote:
I would really like to see the 'auto-recall' a feature that the player can toggle by himself and being set to recall by default.
There's a lot of possible applications in leaving behind your probes in a solar system.


Also, i'm slightly sad about the skill changes applied towards Astrometrics and the specialisations.
If you are currently a dedicated prober, you make a huge investment in time to get Rangefinding to V - after all, it's a Rank 8 skill that provides a significant bonus. After the change, it will still be a rank 8 skill that however is by far less important to max out, especially with new scan-strength modules.
I'm not asking for a reimbursement of SP here, however, maybe you should consider the 'nerf' of this skill and reevaluate.
A solution to this might be, for example, tweaking down the efficiency of the modules that grant scan strength, and have rangefindiung to provide a 7.5% bonus for example, so that the skill-time investment allows you to reach equivalent scanstrength with less mods.
Or whatever you feel like. But investing (and have invested) ~1.7m skillpoints (what is this? 40 days?) for such a small bonus that can be circumvent with new fitting possibilities just doesn't feel right.

Getting the additional probe skills to 5 allows you to use the T2 variants of the mid slot scan modules. The modules have twice the bonus of T1.



This definately is interesting, however there might be cases in which a current pilot will have less scanstrength without new fitting mods than he has now:
Astrometrics not at V, but rangefinding at V will drop you 5% base scanstrength after Odyssey hits.
For me this is not the case and i weill certainly benefit from this change via pinpointing & aquisition, but still, it's just not fair ESPECIALLY for the rangefinding skill who costs a lot of time just to be reduced to a skill you might want to have, but don't necessarily need for being good @ probing and reaching top scan-strengths.


Also, i welcome the addition of scanstrength affecting modules other than launchers, as this will make lg virtues not necessary anymore to find some very special snowflakes. Which is also bad. But good. ... confusing, isn't it?
BraiZure Harloon
Imperial Shipment
Amarr Empire
#32 - 2013-05-28 16:07:00 UTC
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.
Alx Warlord
The Scope
Gallente Federation
#33 - 2013-05-28 16:07:19 UTC  |  Edited by: Alx Warlord
Good work!

But how about the POS revamp!? !? !? CCP will never do it? we dont need new faction POS sticks...(although it is a good adition to balance the fuel, and ICE fix) New players will keep saying "WTF" everytime they see or try to use a POS for the fist time...
Domanique Altares
Rifterlings
#34 - 2013-05-28 16:07:34 UTC  |  Edited by: Domanique Altares
LOL.

Devblog sez: This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. While the focus this time around was on accessibility and basic mechanics, we feel this is only the tip of the iceberg and the changes we’re making now give us an opportunity to expand the exploration mechanic at the higher end, adding more depth of gameplay, in the future.

Translation: Being in charge of changing an entire system is hard work when you don't know how to use it to its fullest, nor what it is truly capable of, and don't bother to make serious inquiries of people who do. Also, we don't care about the exploration mechanic at the 'higher end,' and 'just the tip' would be a more clever analogy where 'veterans' are concerned. (Analogy. You see what I did there. Also, no need to whitewash; this system is pretty much finished for the foreseeable future. You know it, and we know it.)

Devblog sez: There are two pre-set formations coming in Odyssey for players to use – Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers.

Translation: We don't actually know what 'the best' formations are, since we don't actually use this system on a regular basis. (I herd u liek DSP formations and running mixed probe sets. Here, have a lolli and shut up.)

Devblog sez: The probes launch into space next to your ship, but the formation view in the solar system map is centered around the sun and is not indicating the current position of the probes until you hit scan and they warp to the positions you've determined.

Translation: This is kind of a silly graphical disconnect, but since datamining of feedback threads has determined that EVE players can't read the overview, they'll never notice that the probes still spawn right next to the ship, regardless of where we show them on the system map, so we better tell them. (Srs jab at folks who have been crying about this the whole time without noticing that the probes never spawned at the sun.)

Devblog sez: The recall and expire options have been changed a bit – recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead. The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space![/quote]

Translation: We don't use the probe system, and therefore have no earthly idea why someone would want to deliberately leave probes in space. Also, a pox on your probe market.

Devblog sez: The scan result list is seeing the biggest amount of changes. The progress towards getting a warpable signature has been made much more visually clear, as well as indicating the difference between your current and last scan results. This allows players to get a better sense of how well they’re progressing towards the signature they’re focusing on.

Translation: Numbers are hard, yo. Intense data mining has revealed that the playerbase is largely illiterate and mathematically challenged, and cannot discern the difference between 10% and 80%, we have partnered with Crayola to bring you colored bars. We herd u liek colored barz, now here they arez. (Seriously, this is nice and all, but your phrasing makes it sound like people can't even read.)

Devblog sez: There are a few things that we want to get in, but aren’t able to in Odyssey. We aim to get these things in for a point release, but can’t promise it.

Translation: Good luck ever seeing these scraps of functionality.

Devblog sez: Custom formations – Odyssey will only have a very basic formation setup. We want to expand this and allow players to save their own formations and support formations with variable number of probes in them.

Translation: Probably the single biggest thing that anyone who probes asked for, and we can't deliver it. Instead, you will have Pres Butan, Vomit Probes.

Devblog sez: That’s it for Team Super Friends, we hope you enjoy these changes and have a great summer!

Translation: Let them eat cake.
Roime
Mea Culpa.
Shadow Cartel
#35 - 2013-05-28 16:10:48 UTC
St Mio wrote:
Exploration expansion \o/


Where?

.

Zhilia Mann
Tide Way Out Productions
#36 - 2013-05-28 16:12:38 UTC
Anyone care to confirm or deny whether new ship restrictions on combat sites are going live?
Dersen Lowery
The Scope
#37 - 2013-05-28 16:13:06 UTC
It's a good start, and if you do get the hoped-for point-release features out promptly then it may be a good new system.

+1 for improving (if not fixing) the absolute #1 most frustrating part of the tutorial. For the rest, I'll wait for the incremental improvements to come in before passing judgment.

I feel most dubious about probes automatically positioning themselves at the sun. First, I'm not sure that it's behavior that will be clear to utter newbies ("but my probes are on my overview, and I'm scanning right outside the station on planet 6 because I'm an adorable newbie!"). Second, if you want your probes by your ship, for combat scanning, it's extra hassle.

And while I'll miss my DSPs, I can't disagree with their removal. They did tend to make "large" systems in "unknown" space become small and perfectly surveyed with the click of a button. Their removal will make space seem larger.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Desert Ice78
Gryphons of the Western Wind
#38 - 2013-05-28 16:15:13 UTC
What happened to the plan to be able to access all POS structures from anywhere within the POS shields?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

William Sedgwick Vyvorant
Lazerhawks
L A Z E R H A W K S
#39 - 2013-05-28 16:20:21 UTC
Durzel wrote:
The faction probe market is going to take a pretty big hit. The only time people are going to lose probes is when they get blown up, rather than due to being forgetful or ignoring popups.


My thoughts exactly, as someone who's spent a lot of their available playing time getting good standings for SoE to run level 4's I'm more than a little annoyed that in one fell swoop CCP can destroy the market I used to make a nice chunk of ISK from, guess I'll need to find something else to do.
Utremi Fasolasi
La Dolce Vita
#40 - 2013-05-28 16:20:45 UTC
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.