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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Topperx
Les Trois Coquillages
#3021 - 2013-05-28 09:16:40 UTC  |  Edited by: Topperx
Bouh Revetoile wrote:

Topperx wrote:
Can I simply just don't like the drones without being called "nooooooob" ? Can I just think their gameplay don't suit to me ? Can I just think the drones are not so much good ?
You can like whatever you want, but don't come here to say that amarr pilots don't have anything to do lvl4 missions or pve.

Again, when I'm talking about the Armageddon, it's only as a *good* way to do lvl4 mission, should you like it or not, it's available. The premice of this argument, in fact, is that pve should not be an argument for game balance, because pvp have a lot more constraints and modifying something for pve *will* alter pvp balance.


Stop being so stubborn with that.

You don't see how this is skill intensive for an Amarr pilot ? You don't see how you better cross train Gallente ?

I wonder how a young player will react at the Odyssey update, when he will see his laser boat transformed into a drone boat, without being able to use sentries and heavy drones. All new BS are skill intensive and less effective (nice for laser boat already broken).

Or Maybe CCP must change the Amarrian description and way of like : "Amarr are slaver, their guns are so weak that they need missile from Caldari and Drones from Gallente in order to try to kick the ass of the Minmatar, the gods of war in the Eve universe. But the lack of versatility doesn't give them the opportunity to reach the level of the others".
Funny.

Everybody don't have tons of SP like you, and lot of people don't care about PvP.
Once again, you are not the center of the world. You are not the perfect model that we must all admire, just really arrogant and pretentious.

Edit : Yes PvP balance is hard to find, but just do it without break the other activity, or find something good in replacement for everybody at the same moment. Don't forget that CCP is paid with our real money for that.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3022 - 2013-05-28 10:02:50 UTC
The ammouint of absurd whining in this thread and gallente thread are simply pathetic. Blasters are the most powerful weapon in very clsoe range and Pulse lasers are still insanely powerful on a more tactical level ( a fight with enough numbers , like 5-10) where instantly reaching for full faction damage at 15 km or full T2 damage at 40 km is INSANELY powerful!!!


Only someone really insane would think Lasers are weak! 3 years ago people were begging for lasers to be nerfed! Lasers are still very powerful, just that the METAGAME CHANGED, so that the type of engagement where amarr are superior is less common.


That does not mean it cannot be done if you want to force fights on that way to use your weapons more effective.y. But seems everyone wants to use minmatar tactics with their ships simply not caring to think a little bit!



Yes I hate that the armageddon is being raped into an obtusely awkward ship. But that pulses are weak is a falacy.


Would have been WAY better if ccp had kept normal armageddon SAME EXACT SHIP as before and made the imperial issue a Khanid drone boat.

The APOc is not BAD now, but also did not need the changes. Could have received just some hull adjustments like massive powergrid to be a clear tachyon platform while keeping the Cap bonus.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#3023 - 2013-05-28 10:03:44 UTC
O.. and before I forget. NO PVE shoudl NOT direct game balance of ships mainly meant for PVP!!!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Arline Kley
PIE Inc.
Khimi Harar
#3024 - 2013-05-28 10:31:49 UTC
Kagura Nikon wrote:
Oh.. and before I forget; NO PVE should NOT direct game balance of ships mainly meant for PVP!!!!!


PvP should not dictate how ship design is influenced completely either.

While EvE is pretty much PvP everywhere, the ships should be designed with balance in mind, not completely directed towards one field or the other.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

raawe
Imperial Shipment
Amarr Empire
#3025 - 2013-05-28 10:37:32 UTC
both apoc and beddon are bad. Apoc will run itself dry just with weapons and geddon will do laughable dps with drones while draining itself and others. Drone bonuses with amarr just dont work. Look at prophecy. Who does anything with this ship now? It's only good for obvious bait.
Bouh Revetoile
In Wreck we thrust
#3026 - 2013-05-28 10:38:32 UTC  |  Edited by: Bouh Revetoile
John 1135 wrote:
We can walk through more options yet always end back at some hook-or-by-crook extra DPS idea. To produce DPS parity over a truncated firing period naturally requires the DPS be higher for each second of that firing period. Such a curve front-loads the damage. Front-loaded damage, or alpha as it is often called, turns out to be the corner lasers get painted into.

Wrong. You just talked about it : you need dps. Alpha is not dps. Arties have huge alpha, but crappy dps. Beams and pulse, compared to LR weapons, already have more tracking (a lot more) and more dps than arties (a lot more, but less than they have tracking).

Also, you have different lens to modulate your cap use, to the cost of dps : you can, in fact, already balance dps vs cap use on your laser turret. On top of that, laser turrets have the ability to change lens in one second.

Lugalzagezi666 wrote:
Yeah, fanboy logic. Exactly because that amarr ships suck and if someone actually uses them, it is with other races weapon systems.
That's pretty much the definition of an insanely good ship : the ship is so giid you can use only half its bonuses and a weapon it's not designed to use and still be better than other ships using this weapon system.

Quote:
And another one that proves he is totally clueless or just randomly spamming nonsense. The last one that tried to do that forgot his failfit caps out with conflag 5 minutes sooner than usual. In these circumstances it is actually good thing that in reality it doesnt shoot conflag, because its out of range 99% of the time.
Now that is completely senseless. Numbers don't lie, and unless you are shooting a POS/station or supercap, you don't need hours of cap. Not to mention that your cap actually regenerate itself.

A sane quote to conclude :
Kagura Nikon wrote:
The ammouint of absurd whining in this thread and gallente thread are simply pathetic. Blasters are the most powerful weapon in very clsoe range and Pulse lasers are still insanely powerful on a more tactical level ( a fight with enough numbers , like 5-10) where instantly reaching for full faction damage at 15 km or full T2 damage at 40 km is INSANELY powerful!!!

Only someone really insane would think Lasers are weak! 3 years ago people were begging for lasers to be nerfed! Lasers are still very powerful, just that the METAGAME CHANGED, so that the type of engagement where amarr are superior is less common.

That does not mean it cannot be done if you want to force fights on that way to use your weapons more effective.y. But seems everyone wants to use minmatar tactics with their ships simply not caring to think a little bit!
Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#3027 - 2013-05-28 11:03:11 UTC
Kagura Nikon wrote:
...

I fear you assured your mental destruction :-) But I will try to inflict some sence of logic on your statements. Eve is not only about PvP, because pve is in game too. There. Hope I didn't shatter too much of your mental integrity.
Also, PvP to be fun must be about balance. While eve shouldn't be about either pvp or pve entirely it must be about balance. And right now there isn't any. In your way your mindless OMGUN00B post only assured what we all are saying, that amarr ships aren't as competitive as they used to be. Pity you couldn't say that directly.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3028 - 2013-05-28 11:26:37 UTC
Kreeia Dgore wrote:
Kagura Nikon wrote:
...

I fear you assured your mental destruction :-) But I will try to inflict some sence of logic on your statements. Eve is not only about PvP, because pve is in game too. There. Hope I didn't shatter too much of your mental integrity.
Also, PvP to be fun must be about balance. While eve shouldn't be about either pvp or pve entirely it must be about balance. And right now there isn't any. In your way your mindless OMGUN00B post only assured what we all are saying, that amarr ships aren't as competitive as they used to be. Pity you couldn't say that directly.



let me explain you.. with words even you an understand.


I field a half billion PVP battleship. against another one. IF the battleshisp are not balanced and I am 10% too weak because of that. I will loose half biul isk in 5 minutes.


If a PVE ship is 10% less efficient than other.. for runnign level 4 missions, then I will loose 5-6 million per HOUR!!


HUGE difference on the effects of balance between PVP and PVE. PVe is enough to have a ship that is reasonably capable of running the missions, extra 5-10% of speed is ice in the cake,. For PVP 10% is the difefrence between the ship being ccompletely broken or completely overpowered.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#3029 - 2013-05-28 11:27:39 UTC
Arline Kley wrote:
Kagura Nikon wrote:
Oh.. and before I forget; NO PVE should NOT direct game balance of ships mainly meant for PVP!!!!!


PvP should not dictate how ship design is influenced completely either.

While EvE is pretty much PvP everywhere, the ships should be designed with balance in mind, not completely directed towards one field or the other.



When there is space to balance PVE without hurtign the balance for PVP sure. But a minor imbalance on PVP causes much more grivious results, therefore the vast majority of the fine tunnign must be tone thinking on PVP.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#3030 - 2013-05-28 11:29:51 UTC
raawe wrote:
both apoc and beddon are bad. Apoc will run itself dry just with weapons and geddon will do laughable dps with drones while draining itself and others. Drone bonuses with amarr just dont work. Look at prophecy. Who does anything with this ship now? It's only good for obvious bait.



Lol WHAT? Prophecy is the most powerful T1 combat BC by far, for anyone that knows how to use it and have reasonable skills at least!


After the resistances nerf it might not be anymore, but as on TQ, they are INSANELY powerful on PVP.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Josilin du Guesclin
Aliastra
Gallente Federation
#3031 - 2013-05-28 11:40:31 UTC
raawe wrote:

both apoc and beddon are bad. Apoc will run itself dry just with weapons and geddon will do laughable dps with drones while draining itself and others. Drone bonuses with amarr just dont work. Look at prophecy. Who does anything with this ship now? It's only good for obvious bait.

"Apoc will run itself dry..." What's the first thing everyone tells a newbie when they hop into Ships & Modules and asks about mission fitting? They say "You don't need to be cap stable". What do people get told about PVP fits? "You don't need to be cap stable". And yet here we are, with over 150 pages of people crying "but I'm not cap stable with lasers".

For those that must be cap-stable, fly a Rokh. Just be sure to not mount anything that eats cap but the guns.

Topperx
Les Trois Coquillages
#3032 - 2013-05-28 12:37:45 UTC
Josilin du Guesclin wrote:
raawe wrote:

both apoc and beddon are bad. Apoc will run itself dry just with weapons and geddon will do laughable dps with drones while draining itself and others. Drone bonuses with amarr just dont work. Look at prophecy. Who does anything with this ship now? It's only good for obvious bait.

"Apoc will run itself dry..." What's the first thing everyone tells a newbie when they hop into Ships & Modules and asks about mission fitting? They say "You don't need to be cap stable". What do people get told about PVP fits? "You don't need to be cap stable". And yet here we are, with over 150 pages of people crying "but I'm not cap stable with lasers".

For those that must be cap-stable, fly a Rokh. Just be sure to not mount anything that eats cap but the guns.



This is not the problem with the apoc, to be cap stable or not.
I agree with you, we don't have to be cap stable. But the thing is this is not possible to fly a 30 seconds cap boat, right ?
Where is the point of cap which we can say something can be flight ? There is no perfect answer to that, depends on what you are doing.

About the Apoc, let's talk in term of mods equivalence : -10% cap use of lasers gun per level is something between 0.5 and 2.5 cap rechargers (depends on Amarr Battleship level, I know that the bonus only concern gun usage, so let's say Battleship at 5 is like little more than 2 cap rechargers). Not enough Powergrid for batterie or booster.
The new Apoc bonus give, depending on the level, something between 0.5 and 1.5 Tracking Computer (depending on the level of Amarr Battleship). Oh wait, this is only tracking...

That's why it is kind of a nerf for the Apoc. Take the Apoc of today, let at least 1 tracking computer mandatory with tracking script, and remove 1 mid slot, that give the Apoc of tomorrow : less cap, less versatility.

Here some guys say : "just use the armageddon" -> yeah but no thank you, everybody don't want play droneboat and skill the drones and/or missiles (and if we want to, better go Gallente and Caldari for better results).
So stay the Abaddon... really skill intensive and so hard to fit... so hard that you cannot even compare with other races BS effectiveness.


The problem is the Powergrid issue. Ok let's all use cap boosters instead, seems logical after all. Other races consumes ammo within the cargo, Amarr consumes no ammo or less cargo (with t2 or navy). This way, maybe we could even save some rigs for energy weapons improve (so we will not say anymore that Amarr laserboat sucks).

But Amarr just can't use a full rack of lasers + armor repairer + capo boosters (not even mention the AB/MWD), the fit are too tight, even with the -10% powergrid of beam lasers on Odyssey, beam stay harder to fit than pulse.

In my mind, the true balance is to rework the powergrid required by lasers and/or the powergrid of Amarr ship.
Ashlar Vellum
Esquire Armaments
#3033 - 2013-05-28 12:46:46 UTC
Kagura Nikon wrote:

Only someone really insane would think Lasers are weak! 3 years ago people were begging for lasers to be nerfed! Lasers are still very powerful, just that the METAGAME CHANGED, so that the type of engagement where amarr are superior is less common.
That does not mean it cannot be done if you want to force fights on that way to use your weapons more effective.y. But seems everyone wants to use minmatar tactics with their ships simply not caring to think a little bit!
Yes I hate that the armageddon is being raped into an obtusely awkward ship. But that pulses are weak is a falacy.
Would have been WAY better if ccp had kept normal armageddon SAME EXACT SHIP as before and made the imperial issue a Khanid drone boat.
The APOc is not BAD now, but also did not need the changes. Could have received just some hull adjustments like massive powergrid to be a clear tachyon platform while keeping the Cap bonus.

Snap, with this I completely agree, except word "very". And who said that "Lasers are weak"?

Bouh Revetoile wrote:
Now that is completely senseless. Numbers don't lie, and unless you are shooting a POS/station or supercap, you don't need hours of cap. Not to mention that your cap actually regenerate itself.

Aren't you that guy who said "people playing this game don't care about maths" and now saying numbers don't lie. Come on dude where is the logic?!
Now this is pure gold "Not to mention that your cap actually regenerate itself.", this sentence alone can break any argument.Lol

Josilin du Guesclin wrote:
"Apoc will run itself dry..." What's the first thing everyone tells a newbie when they hop into Ships & Modules and asks about mission fitting? They say "You don't need to be cap stable". What do people get told about PVP fits? "You don't need to be cap stable". And yet here we are, with over 150 pages of people crying "but I'm not cap stable with lasers".
For those that must be cap-stable, fly a Rokh. Just be sure to not mount anything that eats cap but the guns.

After lines like this in minmatar thread:
"If it could keep its mwd going like a BC, then it would have a role but the fact that it needs to waste its utility med on a cap booster kind of takes away from it."
comments like yours sounds a little bit ... strange, I guess.
raawe
Imperial Shipment
Amarr Empire
#3034 - 2013-05-28 12:55:44 UTC
Kagura Nikon wrote:

Lol WHAT? Prophecy is the most powerful T1 combat BC by far


Drake says hi!
Josilin du Guesclin
Aliastra
Gallente Federation
#3035 - 2013-05-28 13:24:12 UTC
Ashlar Vellum wrote:

Josilin du Guesclin wrote:
"Apoc will run itself dry..." What's the first thing everyone tells a newbie when they hop into Ships & Modules and asks about mission fitting? They say "You don't need to be cap stable". What do people get told about PVP fits? "You don't need to be cap stable". And yet here we are, with over 150 pages of people crying "but I'm not cap stable with lasers".
For those that must be cap-stable, fly a Rokh. Just be sure to not mount anything that eats cap but the guns.

After lines like this in minmatar thread:
"If it could keep its mwd going like a BC, then it would have a role but the fact that it needs to waste its utility med on a cap booster kind of takes away from it."
comments like yours sounds a little bit ... strange, I guess.

At no point did I mean to imply that the whiners in other threads were any less foolish.
Deerin
East Trading Co Ltd
#3036 - 2013-05-28 14:15:12 UTC
Why is there a belief that amarr ships are sub-par for PvE?

Abaddons, with their resist bonus are very nicely suited for a lot of PvE applications.

They are used in incursion armor fleets.
They are used in higher grade WH anom gangs.
They are used in standard L4 missioning.

If the laser cap usage is THAT much of a problem for your PvE needs, use t2 discharge rigs. They are inexpensive and help a lot with cap issues.

The only real problem I see with Amarr PvE is being pigeon holed into EM/Therm. Although this is not a big problem for WH/Incursions, for missioning it is quite a problem. Shooting at t2 angel rats must be quite frustrating.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#3037 - 2013-05-28 14:35:41 UTC  |  Edited by: Pelea Ming
The Djego wrote:
Pelea Ming wrote:
Right, because everyone starts the game out with perfect skills to fit their ships and have no need to ever use fitting modules to make up for them till they get 'em trained up high enough. Don't try to troll me for old fits, you ass, stick to the topic at hand, which is your fail fit.


No the reason why you never fit CPUs on amarr hulls has nothing to do with low skills, it is because you fit ANPs if you have cpu problems. Christ I did this with my first punisher, 20 minutes after char creation. Straight

And now you can join Bouh's dumbass on my list of posts I block for being trolls.
Drake Doe
88Th Tax Haven
#3038 - 2013-05-28 14:40:03 UTC
raawe wrote:
Kagura Nikon wrote:

Lol WHAT? Prophecy is the most powerful T1 combat BC by far


Drake says hi!

Drake says the myrm scares him.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Bouh Revetoile
In Wreck we thrust
#3039 - 2013-05-28 14:48:11 UTC
Ashlar Vellum wrote:
Aren't you that guy who said "people playing this game don't care about maths" and now saying numbers don't lie. Come on dude where is the logic?!

Both phrases are not mutually exclusive ; if you had trained logic to level 2, you would see it.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3040 - 2013-05-28 15:16:29 UTC
raawe wrote:
Kagura Nikon wrote:

Lol WHAT? Prophecy is the most powerful T1 combat BC by far


Drake says hi!



That is the problem.. saying Hi is the most dangerous thing a drake can do.

My usual prophecy fit deals 700 dps, has 91K EHP ( before implants and fleet bonus) with full tackle gear and 930 ms and 1 neutralizer.


Rememberign that it can apply its damage better to smaller targets than a drake.

Only a fool underestimates a prophecy.

"If brute force does not solve your problem....  then you are  surely not using enough!"