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EVE New Citizens Q&A

 
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Basic exploration questions

Author
Zeebie Beaker
Center for Advanced Studies
Gallente Federation
#1 - 2013-05-26 14:47:05 UTC
Hi folks - I'm trying to figure out solo exploration and I'm having some difficulties. Thanks for any help.

1. How random is scanning? I keep having a problem that goes something like this: I probe 8 AU out, I get a red sphere 3.96 AU in size. I center my probe in the red sphere, reduce to 4 AU, and then get no scan result. I can't understand this at all - what am I missing about how scanning works?

2. Are exploration sites pre-generated and permanent? Or do they get generated when I scan? Do they disappear when I'm finished with them? Or stick around forever? If they stick around, do they get re-spawned after some time?

3. Are sites all mine, or might I run into other players there?

4. Is there a way to assess how difficult a site will be, other than the overall security of the system?

5. It seems to me that exploration goes like this: scan for a site with an exploration ship; see what's there; go get a combat ship, clear out the site; go get a salvage/mining/whatever ship, get the goodies from the site. Repeat. Is that right? Seems like a huge waste of time. Is there a way to do all exploration in just one ship?
Erika Hamasaki
Hedion University
Amarr Empire
#2 - 2013-05-26 14:57:28 UTC
1) Have you followed the tutorial? I was doing these last night. Basically you'll need to use multiple scanners to bounce the signal off between them. So rather than minimizing your scanner to a smaller one and redoing it, make 4 shaped around the area you're scanning so as to bounce the signals off each other to get a more accurate reading.
Took me a little while to get used to this but it makes sense once you get the hang of it.

2) I'm not sure on this, but I think they're randomly generated over periods of time? They can stick around though, which leads to your next question...

3) Other players can enter your sites, yes, so be careful...

4) This would relate I suspect to whether you are in High or Low sec space, with the appropriate mobs being in the appropriate level of space.

5) It depends on what sites you're going to and what you are taking from them. It's perfectly feasible AFAIK to use one ship with the right mods placed on it. As you get better at combat and understanding how to take out the mobs, you'll find there's no need to swap ships as you do... In fact I'd suspect someone will jump in soon and harshly tell you off for doing that :p

I'm a fellow newbie that's run the tutorials a few times and played a while back, but jumped in now with new character, so I apologize if some of what I said isn't 100% clear, however I just thought as a fellow newbie who figured some of this out myself it might be easier coming from another newbie toon.
Roime
Mea Culpa.
Shadow Cartel
#3 - 2013-05-26 15:24:05 UTC
1. Signature position is stable, meaning that once a sig has spawned, it exists in one spot. Your skills, ship, equipment, probe range and their distance from the actual sig dictate your scan strength and the deviation. The big red sphere is the weakest indicator of the location of the sig. You read the indicators like this:

Red sphere: Only one probe sees the sig, signature is somewhere on the surface of the sphere. Note the locations of your probes and think a bit and you'll figure out where it probably is.

Red ring: two probes have a hit, sig is along that ring.

Red ball: three probes have hit, getting closer! At this stage deviation still has a saying, depending on your skills it might still be too inaccurate to go into tight ranges.

Yellow triangle thing: four probes, the minimum needed to get a full hit, see the sig. This is very close to finish so get in tight range.

Green: bingo

If the sig "disappears" in the middle of scanning, you either lost it and need to move/resize your probes to find it again, they don't move - or it despawned. Wormholes have a finite lifespan and can also be collapsed by mass, and sites despawn when finished.

2. Current theory is that there is a certain amount sites in the universe, and when a site is done, it spawns in another (or even the same) system. Wormholes behave a bit differently but read more about them on the internets if you like.

3. Nothing in space is instanced for you, they are not yours but part of the persistent single shard universe.

4. DED rating is one such way, higher is more difficult. Other than that, experience. Or if you want to ruin all the fun for yourself, google.

5. Sure, you can use your T1 scanning frig to clear easy sites when fit properly, or just slap a probe launcher on another ship. Also note that NPCs are removed from mag and radar sites in Odyssey expansion due beginning of June, and many other explo-related things will change too (things I wrote above don't change).

.

Zeebie Beaker
Center for Advanced Studies
Gallente Federation
#4 - 2013-05-26 15:35:13 UTC
Thanks Romine. Some followups:
Roime wrote:

Red sphere: Only one probe sees the sig, signature is somewhere on the surface of the sphere. Note the locations of your probes and think a bit and you'll figure out where it probably is.

Red ring: two probes have a hit, sig is along that ring.


Is that correct that the hit is along the rim of spheres and rings? The tutorials implied that the hits were inside both of those. That would explain a lot of my difficulties, though.

Roime wrote:

4. DED rating is one such way, higher is more difficult. Other than that, experience. Or if you want to ruin all the fun for yourself, google.



How do I find what the DED rating is for a given site?
Roime
Mea Culpa.
Shadow Cartel
#5 - 2013-05-26 16:07:20 UTC
Ok in theory it can be along the plane of a circle and inside a sphere, but in practical situations where you have multiple probes out, common sense says the sig is somewhere on the outer surface of a sphere. The edge of the sphere is not further than the (approximate, mind the deviation) location of the sig. You can experiment with it, find a sig but don't pinpoint it down to 100% and just move your probes around to see how the indicators behave.

DED rating, if the site has one, is written in the site popup that comes up when you initiate warp to it. They are of the form 3/10, 6/10 etc.

.

voetius
Grundrisse
#6 - 2013-05-26 16:08:34 UTC

you can lookup the DED rating here: http://wiki.eveonline.com/en/wiki/Category:Complexes

although the sitelist isn't complete as it is a result of players updating it.
Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-05-26 16:33:18 UTC
I'd recommend not using the interwebs for site intel, as it kills the whole exploration aspect of exploration. Of course you aren't the first one to find any site, and thorough walk-thrus exist for pretty much all PVE, but where's the fun in following someone elses instructions? They are also often not even up to date or correct.

.

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2013-05-26 16:43:09 UTC
Zeebie Beaker wrote:
Hi folks - I'm trying to figure out solo exploration and I'm having some difficulties. Thanks for any help.

1. How random is scanning? I keep having a problem that goes something like this: I probe 8 AU out, I get a red sphere 3.96 AU in size. I center my probe in the red sphere, reduce to 4 AU, and then get no scan result. I can't understand this at all - what am I missing about how scanning works?

2. Are exploration sites pre-generated and permanent? Or do they get generated when I scan? Do they disappear when I'm finished with them? Or stick around forever? If they stick around, do they get re-spawned after some time?

3. Are sites all mine, or might I run into other players there?

4. Is there a way to assess how difficult a site will be, other than the overall security of the system?

5. It seems to me that exploration goes like this: scan for a site with an exploration ship; see what's there; go get a combat ship, clear out the site; go get a salvage/mining/whatever ship, get the goodies from the site. Repeat. Is that right? Seems like a huge waste of time. Is there a way to do all exploration in just one ship?


1. Do the tutorials. What I see here is just a typical error of someone who thinks he is smart enough to NOT do the tutorials.

2. Sites are generated randomly. Once you complete a site, it despawns in the current location and spawns somewhere else.

3. NOTHING in EVE is yours. Even a mission pocket is accessible by others if they want to.

4. Out of game websites have (near) all sites documented.

5a. What you have to do depends on which site you are after. And with the next expansion a lot will change.

5b. Yes. T3 strategic cruisers.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Elena Thiesant
The Scope
Gallente Federation
#9 - 2013-05-26 17:19:10 UTC
Zeebie Beaker wrote:
I probe 8 AU out, I get a red sphere 3.96 AU in size. I center my probe in the red sphere, reduce to 4 AU, and then get no scan result.


One probe? You'll never pin anything down with a single probe, you need 4 minimum to triangulate the location

May I suggest you watch the CCP scanning tutorial on Youtube?
Zeebie Beaker
Center for Advanced Studies
Gallente Federation
#10 - 2013-05-26 19:53:39 UTC
Elena Thiesant wrote:
Zeebie Beaker wrote:
I probe 8 AU out, I get a red sphere 3.96 AU in size. I center my probe in the red sphere, reduce to 4 AU, and then get no scan result.


One probe? You'll never pin anything down with a single probe, you need 4 minimum to triangulate the location

May I suggest you watch the CCP scanning tutorial on Youtube?


Yes, I've done all the tutorial missions successfully and watched the CCP videos. I know I can't pinpoint anything with a single probe. I was describing the kind of problem I'm having, not a particular situation. The problem is that I will improve coverage of the sphere/circle but then have the hit vanish.
Elena Thiesant
The Scope
Gallente Federation
#11 - 2013-05-26 20:10:24 UTC
Clear your filters.
Lost Greybeard
Drunken Yordles
#12 - 2013-05-26 21:33:26 UTC
OK, exploration is one of my primary professions and I've played for a while and think in terms of RL geometry and quadrangulation, so I'm sorry if I go a bit Hamlet on you with the words.

Zeebie Beaker wrote:
1. How random is scanning? I keep having a problem that goes something like this: I probe 8 AU out, I get a red sphere 3.96 AU in size. I center my probe in the red sphere, reduce to 4 AU, and then get no scan result. I can't understand this at all - what am I missing about how scanning works?

When a probe gives you a shell signal, it means that only the one probe is picking that signal up. The signal isn't anywhere in the sphere, it's somewhere in the shell, or at least your signal is showing it somewhere in the shell.

When doing any kind of signal-hunt, in real life or in the game, you have to remember that there are two points for every signal: where the signal actually is, and where your probes/antennae think it is. In RL, this is kinda complicated, in Eve there is some "deviation math" that causes the signal to "appear" to be within a certain percentage of the probe radius of the actual location of the signal, with the direction of the displacement essentially random. This means that you can drop a probe, find a signal at the edge of the range, reset your scans in the same place, and then not find it on the second try, because the error now puts it out of range.

The key to quadrangulation is multiple probes seeing the signal from multiple directions, so if you get a shell signal leave your detector probe in place and then array other probes around the shell to narrow it down.

Quote:
2. Are exploration sites pre-generated and permanent? Or do they get generated when I scan? Do they disappear when I'm finished with them? Or stick around forever? If they stick around, do they get re-spawned after some time?

Sites spawn when another site of the same type in the (probably) region despawns. Scanning down a site will not cause it to despawn, but entering the area with a ship will make it "active", meaning that it now has limited life, usually until a downtime or two if you don't touch anything. The exact duration of that life and what conditions can cause it to despawn early vary with the site type. The most unforgiving are probably RADAR sites, which will de-spawn if you warp away for a few minutes once you've touched a site guard or can.

Quote:
3. Are sites all mine, or might I run into other players there?

Anyone can find a site, and you with it. Mapping all the sites in a territory and d-scanning them rapidly is one of the main ways to find targets as a low-sec pirate.

Quote:
4. Is there a way to assess how difficult a site will be, other than the overall security of the system?

Combat sites have DED ratings. 1/10 it's possible to solo with a frigate, 4/10 allows BSes but can be done with a BC. Other types of sites you'll have to memorize the keywords for your region yourself, but generally you'll find harder sites in lower security space, with the most evil NPCs and best loot in w-space.

Quote:
5. It seems to me that exploration goes like this: scan for a site with an exploration ship; see what's there; go get a combat ship, clear out the site; go get a salvage/mining/whatever ship, get the goodies from the site. Repeat. Is that right? Seems like a huge waste of time. Is there a way to do all exploration in just one ship?

That's probably right for most players two months or younger.

If you're building an all-in-one ship, you'll probably want to start with a Cruiser or BC. Fit it for combat, but keep a salvager in a high slot and an analyzer in a mid slot. Or, if you're less anal about the "all in one" part, keep them in the cargo hold and swap them out at nearby stations as needed.

The main difficulty you're going to run into with an all-in-one ship is that you're going to have to get both your SP skills and your actual geometry skills to the point where you don't need the ship bonus to probe strength. Make sure you can field at least six probes and know how to use your alt, control, and shift commands in the probing menu.

Eventually, when you've reached the point of having far more Isk than sense, you can build a T3 cruiser with full combat abilities and also the probing bonus. As someone posting threads in new citizens, though, you don't care about that yet.
erg cz
Federal Jegerouns
#13 - 2013-05-27 13:00:34 UTC
Lost Greybeard wrote:

That's probably right for most players two months or younger.

If you're building an all-in-one ship, you'll probably want to start with a Cruiser or BC. Fit it for combat, but keep a salvager in a high slot and an analyzer in a mid slot.



Hi.
I am a one week old player, but I wonder, what do you think about Gnosis as all-in-one explorer ship? If I am correct, everyone, who subscribe new account till 31.05.13 will get this explorer BC and an explorer frigate for free. The question is - would you as newbee with T1 equipment dare to use those rare ship to scan and eventual battle inside high sec anomalies? I've heard, that gankers now hunting those ships no matter what ... It will take a long time till I get enough skills to be able to fit Gnosis with this or Sarum Magnate with this outfit. Should I keep them in hangar and use Imicus solo scanning loadout for next few months?

Imicus offers 5% increase to scan strength of probes per level. So 25 % total. Gnosis gives 37 % already now... So I am really tempted to start using my Gnosis even if it is not equipped properly.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#14 - 2013-05-27 15:51:48 UTC
erg cz wrote:
Sarum Magnate
The only difference between the normal Magnate and the Sarum Magnate is the paint job, so you probably just want to sell the Sarum and buy a normal one.

As for the Gnosis: yes, it makes a good all-in-one explorer ship. However, it is currently worth about 90 million ISK and that price should go up over time, as more and more get destroyed. (But then, the collector's edition will bring new ones into the game.) You should never fly what you cannot afford to lose, so unless you already have 150 millions ISK to replace that Gnosis+fittings, stick to smaller vessels.

And as a new player, even if you have these 150 millions ISK, I'd still stick to smaller ships. Learn the game, get a feeling on what you can engage safely and when it's better to run. Learn how to run. Learn how to fly manually. It'll be a shame if you run into an exploration site, notice that you are overwhelmed and end up unable to warp out because you are too close to a structure and keep bumping against it.
Roime
Mea Culpa.
Shadow Cartel
#15 - 2013-05-27 19:21:43 UTC
Solid advice from Thomas ^

erg cz wrote:

Imicus offers 5% increase to scan strength of probes per level. So 25 % total. Gnosis gives 37 % already now... So I am really tempted to start using my Gnosis even if it is not equipped properly.


Imicus gets another nice bonus for exploration, which might be more usable in Odyssey than scan strength :)

.

Zeebie Beaker
Center for Advanced Studies
Gallente Federation
#16 - 2013-05-28 10:08:18 UTC
So out of the last 13 systems I've scanned in high security systems, it's broken down like this:

- 8: no signatures
- 3: unstable wormholes
- 1: radar site
- 1: drone site

Is this typical? This makes exploration completely not worth it. Are there regions or constellations that generally have better results? I know I could do better in low or null sec, but I wouldn't survive.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2013-05-28 10:18:57 UTC  |  Edited by: J'Poll
Zeebie Beaker wrote:
So out of the last 13 systems I've scanned in high security systems, it's broken down like this:

- 8: no signatures
- 3: unstable wormholes
- 1: radar site
- 1: drone site

Is this typical? This makes exploration completely not worth it. Are there regions or constellations that generally have better results? I know I could do better in low or null sec, but I wouldn't survive.


Exploration sites are randomly generated.

So it's a lottery, some days you will find loads of them, some days none.

Same with the payout: Some days you will have good drops and make multiple hundreds of millions. Some days you barely get ISK to replace stuff like Ammo.

Edit:

Of course, the less people live in a certain space, the more likely you will find sites as less people also means less competition.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club