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[Odyssey] Tech 1 Battleships - Amarr

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The Djego
Hellequin Inc.
#2981 - 2013-05-27 08:50:01 UTC
It is actually one 99% web in the vid, but yeah that was one of my derp moments.

If you look at all stats after fitting and compare it with other hulls, the abaddon is a bit light on tank and cap runtime, however it is pretty good in the dps and range department. The later one is particular handy in my option, when it comes to choosing a hull to fly pve content and the main reason everybody posts "Get a mach." if it comes to effective ships for pve. I flown the Abaddon a long time before the mach got buffed into the position where it sits today and I always found it funny that the general opinion on the hull was that it is garbage for L4 while it nearly competes(yes it is a slow brick and can't change damage types) with the one of the most expensive ones in the pirate BS price class, that is so ******* good that they had to buff the damage on the vindicator, because before they buffed blasters and with the original 25% damage bonus, it got more or less the same dps as a mach just with a lot less range.

I did run the bonus room 4 times with the abaddon. Different to the mach you will need a bit more tank(a 3. EANM) because the sig is higher and the speed is lower(speed tanking isn't the strong side of the abaddon). You will take a considerable amount of extra damage if you stick around the warp in long enough to kill all the sentry/missile towers. Bottom line is, it isn't really worth the time. The high EM resistance on the elite cruisers and expensive BS just slows you down and you can fit 2 more heat sinks for the other 5 pockets if you just let it go and start the next mission. I agree that the Abaddon archives a very similar turret performance compared to the Mach. Dps at high ranges is better, faction/T2 ammo use is cost effective all the time and against em weak rats it pushes ahead, while the mach got it easier with the damage type selection and the extra tracking vs frigs and cruisers.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Bigg Gun
T.I.E. Inc.
#2982 - 2013-05-27 09:49:10 UTC
I always thought that for PvE the (navy) Apoc was the ship of choice for amarrian t1 hulls. Less damage true, but lots of cap and extra range for the pulse lazors gave you much more utility and longevity. With cap rigs I can run pulse lazors forever and pulsing the repper I have a lot of endurance. Scorch +1 TC gave you practically 80km range for what are by name short range weapons. And not to talk about the 30ish km's range with high damage crystals. With 4 navy heatsinks that's 920 + DPS from the guns alone. Not sure what the navy geddon looks like now, but the (navy) apoc was such a beautiful ship I'm sad just thinking about it.
As for abaddon it's a brick house, true, but it can only breathe with outside help or cap boosters.
Rented
Hunter Heavy Industries
#2983 - 2013-05-27 10:24:50 UTC  |  Edited by: Rented
Samas Sarum wrote:
the Abaddon has zero-performance after it's capped out in 3 minutes

You'd have to be among the worst pilots ever in order to cap out in 3 minutes just because the capacitor fairy said you'd run out of cap in 3 minutes if you never turned anything off ever. Even if you're only mostly braindamaged and manage to turn the AB off (seeing as how that is a blatantly obvious choice in this scenario), the capacitor fairy will give you 5 minutes.

Samas Sarum wrote:
That's what happens when you use one hardener on the Mach and 2 on the Abaddon, use equal fits.
Why would I do that? This is in context of determining whether a ship can accomplish a specific task. My Mach can accomplish this task with paper thin tank, why would I over tank it as you appear to advocate? The entire point is that it can be done with very little tank. Derp.

Samas Sarum wrote:
the brick Abaddon

Given the aforementioned 5 minutes of repper run time for the only mostly-stupid pilot, the EHP of the abaddon's tanking surface over this time is about 89k. Given how it can throw 700 turret dps out to 70km to shoot pointy things before they have a chance to stab it, this seems rather sufficient don't you think?

Samas Sarum wrote:
3 or 5 minutes is awful for L4's and will cause lots of lost DPS waiting for cap while the Mach doesn't have to as long as he's not running its tank. Put a heavy NOS on the Mach fit in the empty high and you'll run even longer.

As mentioned before, just because the capacitor fairy says 3 or 5 minutes, doesn't mean you'll run out of cap in 3 or 5 minutes.... unless you're really really bad. Why would I put a NOS on the Mach? It doesn't run out of cap... like.... ever. Because... you know... I don't run everything all the time... because there's no reason to.

Samas Sarum wrote:
The Mach is arguably the best mission runner out there while the Abaddon one of the worst (unless you have remote-cap or remote-rep which make it strong in blobs).

I agree about the Mach, however the Abaddon is far from the worst but you seem pretty hung up on this whole needs remote-cap-in-PVP-so-must-need-it-for-PVE-too thing.



////Now for some entertainment, cuz it aint good nuff if it isn't over the quote limit./////

Lugalzagezi666 > Anyone that did it at least once with 850+ damage boat will tell you that its damage is irrelevant. Angel rats have no chance of getting in range and absolutely no chance getting in range if you are using afterburner. That angel sentrys wont do any meaningful damage and you can 2 shot them at the start. Also you decide when to pop the trigger and release another rats.

Why good sir, you're quite right about this! It seems dead things don't do much damage!


Lugalzagezi666 > Ofc if you want to actually finish the mission in any reasonable amount of time, you want maximize your dps output and shoot the rats with conflag (you should do that because scorch is crap against angel rats) - well, then you have problem in your abaddon, because 180 tank is not even close to do it, not even with 1000+ dps.

What is that sir? You changed your mind from a few sentences ago? Suddenly dead things do super relevant damage again? Wait... that's because you have to suicide dive into the rats for some reason... sound reasoning! (700 dps at 70km isn't enough! MUST DIVE IN UNTIL DEAD!)


Lugalzagezi666 > that has worse range, 26 dps more damage, the same drones (obviously we're all gentlemen here and don't do stupid things like use heavies or sentries with a high mobility gank tank boat), the same, but longer lasting tank with worse tank buffer and much better cap management

Why good sir, you seem to have stated several facts backwards by accident. I have fixed these for you sir. (You got one right, very good sir)


Lugalzagezi666 > Most spawns out of scorch range, bunch of rats bumping of station ruins to 150k and I cant aggro them

Why sir, have you changed your mind yet again? At least it took you a couple paragraphs to completely reverse your view on what range you should engage rats at.... again.... very good sir. From henceforth I endeavor to only use horrifyingly gimped 150km+ snipe fits for missions!


Lugalzagezi666 > And anyone saying that abaddon is better than machariel in l4s is just plain dumb.

Oh! You can't read, go figure.




TL;DR You folks have to be some manner of incredibly bad at running a minimal tank, managing your capacitor, and/or reading things. I mean really, I've personally run the AE bonus room in a Hurricane.... but whoa hold on now, it must be impossible for an Abaddon! Rite, lol.
The Djego
Hellequin Inc.
#2984 - 2013-05-27 10:27:17 UTC  |  Edited by: The Djego
Pelea Ming wrote:
Check my killboards for the number of Abaddon's I've lost to rats (I API link to them so my PvP stats look worse then they are for the accumulation of rat losses (I get bored in missions and stop paying proper attention most of the time :P )) if you feel that I haven't spent a proper amount of time flying Amarr hulls.


The only abaddon I ever lost in L4 was my first one(with faction turrets on top of that). The reason for this was that I left it in a easy mission with the repper off(instead of on, what I generally do) while alt tabbing to kill a pest in a empire war(that even got away by a lucky ecm drone jam) and was so busy to go after it that I forgot about looking after the abaddon.

If you get bored and don't pay proper attention, it is hardly a issue of the hull or overall game balance. If I look at the fittings I get exactly the picture of somebody that isn't up to date how to fit and fly amarr hulls. A co processor on a geddon, a AB on a shield harbinger, neut sub on a legion without neuts, scram on a mwd fitted shield harb, a shield tanked abaddon full of cap mods and the list goes on.

It is nearly as funny as if darth posts about armor fleets can't compete with shield fleets in incursions, while we did just that yesterday with multiple people in fleet dual boxing, because we couldn't find players with useful setups. What?

Bigg Gun wrote:
Not sure what the navy geddon looks like now, but the (navy) apoc was such a beautiful ship I'm sad just thinking about it.


You need 2 more slots for cap on it and it gets a 37,5% tracking bonus(worth a bit more than one med slot). Technically the changes on the apoc are 1 single slot that you have to sacrifice for cap compared to the current version, while you get a lot of speed, more max tracking, more lock range, less sig and a very easy to fit ship for younger players without maxed fitting skills.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

John 1135
#2985 - 2013-05-27 11:58:40 UTC  |  Edited by: John 1135
Rented wrote:
You folks have to be some manner of incredibly bad at running a minimal tank, managing your capacitor, and/or reading things. I mean really, I've personally run the AE bonus room in a Hurricane.... but whoa hold on now, it must be impossible for an Abaddon!

'Impossible' is a tedious straw man. My part of the argument opened with speculation that post-Odyssey we will be in a situation where Amarr BS are not the go-to option for any role. A foreseeable exception to that is the Navy Armageddon. Which gets better and retains its cap bonus.

So no, I am not saying it is 'impossible' for suitably skilled and implanted chars to take the Abaddon into this or that PVE situation. I am saying that you would not willingly do so except for shiggles. The Abaddon is a bad choice for those things. And a skill intensive and ISK expensive bad choice at that. Added to which Amarr can't choose damage types - which is a significant consideration in efficient ratting. Djego's example is particularly disingenous since it assumes max-skills and a capless EANM omni-tank, with repper and AB both turned off.

All you and Djego have done are weakly shown that it is possible to take the Abaddon into PVE. Thank you. We knew that. The question was whether it was good.
Bouh Revetoile
In Wreck we thrust
#2986 - 2013-05-27 12:05:38 UTC  |  Edited by: Bouh Revetoile
John 1135 wrote:
So no, I am not saying it is 'impossible' for suitably skilled and implanted chars to take the Abaddon into this or that PVE situation. I am saying that you would not willingly do so except for shiggles. The Abaddon is a bad choice for those things. And a skill intensive and ISK expensive bad choice at that. Added to which Amarr can't choose damage types - which is a significant consideration in efficient ratting.

All you and Djego have done are weakly shown that it is possible to take the Abaddon into PVE. Thank you. We knew that. The question was whether it was good.

Amarr will have the option of the Armageddon for mission : cap less weapons with selectable damage. That is a premium option.

You are not asking for amarr to have an option for pve, you are asking for lasers to cumulate their advantages on top of the advantages of other weapon systems because they are easier to use in pve.

And what Diego showed is not that laser *can* do pve, she showed that T1 amarr BS can do *competitive* pve, and even compete with pirate ships (and the best of them on top of that).

Good != easy.
John 1135
#2987 - 2013-05-27 12:20:04 UTC  |  Edited by: John 1135
Cearain wrote:
I never said bigger is should always be better. Nor am I saying kill everything. But can you at least take 2 frigates down before your Battleship lies on its side and dies? I am just saying it would be nice to get a bit more use out of some of the battleships and not always have such a limitted usefulness.

In that case I kinda agree with you. A BS costs more than a frigate, is more skill-intensive, is more m3 to move from A-B, has less control of range, is slower, and has a higher sig. In exchange for which one does expect that sub-cap for sub-cap your BS will shoot down or at least easily tank a couple of frigs.

In the light of the Oracle, it starts to feel hard to place the Amarr BS. Honestly, I believe they risk falling out of favour for a decent spell. Certainly I wouldn't at all encourage a new player to join the golden fleet.

The problem is Amarr BS are heavy armour tankers, while not being so buffered that they can ignore their lack of agility. With locked damage types and cap issues due to lasers. The latter also impinging active hardeners and local reppers as tanking choices. They can't pick range. They can't maintain DPS without considerable sacrifices: resulting in narrowed utility. As laser-boats all types of ewar work against them. And they're SP intensive.

Depressing picture. What one wants to read is pilot excitement. Not grinding debate and discontent about whether the ships are possibly passable in some roles.
The Djego
Hellequin Inc.
#2988 - 2013-05-27 12:25:50 UTC  |  Edited by: The Djego
John 1135 wrote:
All you and Djego have done are weakly shown that it is possible to take the Abaddon into PVE. Thank you. We knew that. The question was whether it was good.


I spent over a billion ISK for the setup(twice for gods sake) and implants, millions of SP for maxing it out and spending a lot of time to optimize my play style and the setup. If the performance after all this is effort considered is good enough for me, it should be good enough for you to.

My amarr char wasn't born with T2 lasers and BS 5 and flown L4 missions very effective way before that skill level in a even worse fitted Abaddon(before I started looking into discharge rigs).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Topperx
Les Trois Coquillages
#2989 - 2013-05-27 12:33:17 UTC  |  Edited by: Topperx
John 1135 wrote:
...
All you and Djego have done are weakly shown that it is possible to take the Abaddon into PVE. Thank you. We knew that. The question was whether it was good.


Hell yeah !

Seems to me that CCP had never played PvE in Amarr to compare with... (who said Matar ??? Lol )
Currently, Amarr are evenly effective that other races in PvE, in Amarr space only.

Odyssey only try to rehabilitate the Beam lasers, and I have to say there is still not enough power grid to fit guns, LAR (and don't speak me about MAR : incredible idea... why not to try medium beam instead ? What a joke) and cap booster (because yes, it seems that CCP wants to see cap booster on all PvE Amarr BS). Don't ever manage to try an AB.

If you plan some big changes with Amarr and lasers, do it quickly. Being 90% Amarr and far more effective with my 10% Matar, I am greatly disappointed when I see so much energy spent for such minor changes / nerf. There is no more hope.

I have already canceled my accounts, just trying to keep playing with plexes. And if I cannot afford the isk loose each month (no many hours for playing, and less to farm isk), Eve will be over for me.

Bouh Revetoile wrote:

Amarr will have the option of the Armageddon for mission : cap less weapons with selectable damage. That is a premium option.


Nice joke !!!
A premium choice to PvE in Amarr is a half bonused BS missile + drone boat.
Sooooooo gooooooood.
John 1135
#2990 - 2013-05-27 12:44:20 UTC  |  Edited by: John 1135
Bouh Revetoile wrote:
Amarr will have the option of the Armageddon for mission : cap less weapons with selectable damage. That is a premium option.

You're trolling, right? Let's consider the difference between possible and desirable. Imagine a new pilot joining Eve. We can advise him to skill toward Armageddon for PVE or... something else. While it will be possible to PVE in an Armageddon, it is nonsense to suggest that it will be the desirable option compared to non-Amarr choices.

Bouh Revetoile wrote:
You are not asking for amarr to have an option for pve, you are asking for lasers to cumulate their advantages on top of the advantages of other weapon systems because they are easier to use in pve.

Neat but empty rhetoric. Lasers ought have advantages in some areas over other weapons, in full balance for their disadvantages. It's fine if lasers cannot fire as continuously as other weapons so long as that is balanced out by something. The catch is that to balance short firing bursts fully would foreseeably lead to higher alpha values: which is undesirable. Ergo, lengthening the duration that lasers can be fired for is very likely the best design call.

Bouh Revetoile wrote:
And what Diego showed is not that laser *can* do pve, she showed that T1 amarr BS can do *competitive* pve, and even compete with pirate ships (and the best of them on top of that).

Djego did not show that. I saw a cherry-picked fit of questionable efficiency, and a video of a completely different ship doing a mission with questionable relevance. Meanwhile other commentators offered contrasting experiences that chimed better with those of Amarr pilots in my acquaintance.

When one genuninely feels one would advise a new player to join the golden fleet and skill toward BS (and not just as a stepping stone to caps) then one has attaned the desirable situation. For me, the balance should be asymmetrical. If I would be asking that player questions about how they want to play and that was relevant to the choice, then great! However, Amarr need equally to compete in a diversity of roles in both PVP and PVE. A difficult design task but one that is necessary to take on.
Tonto Auri
Vhero' Multipurpose Corp
#2991 - 2013-05-27 13:24:08 UTC
Abaddon was the second-worst choice for PVE at all times across the Amarr BS, up until MJD introduction.
With MJD, Apocalypse is somewhat good, allowing to deliver more damage at longer ranges, trampling Abaddon into the grave. Considering there's no significant change coming up for Abaddon in Odyssey, I don't see, how can it suddenly become better.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Samas Sarum
Imperial Academy
Amarr Empire
#2992 - 2013-05-27 13:44:06 UTC
Rented wrote:

You'd have to be among the worst pilots ever in order to cap out in 3 minutes just because the capacitor fairy said you'd run out of cap in 3 minutes if you never turned anything off ever. Even if you're only mostly braindamaged and manage to turn the AB off (seeing as how that is a blatantly obvious choice in this scenario), the capacitor fairy will give you 5 minutes.


You talk about 5 minutes as if it's a huge improvement, that is still awful for half the L4's. It doesn't matter though, the tank isn't strong enough to last that long under most of those missions so you'd be warping out regardless.

Rented wrote:

Why would I do that? This is in context of determining whether a ship can accomplish a specific task. My Mach can accomplish this task with paper thin tank, why would I over tank it as you appear to advocate? The entire point is that it can be done with very little tank. Derp.


Are you trolling? You would do exactly that if you wanted to compare EHP numbers. If you're not going to use similar fits then stop comparing them.

Rented wrote:
Given the aforementioned 5 minutes of repper run time for the only mostly-stupid pilot, the EHP of the abaddon's tanking surface over this time is about 89k. Given how it can throw 700 turret dps out to 70km to shoot pointy things before they have a chance to stab it, this seems rather sufficient don't you think?


No, not even close. The Gurrista "The Assault" comes to mind, they're resistant to your 700 turret dps and can shoot their missiles out a lot longer range than you. You have to eventually handle close spawns as in the Angel/Sansha "World's Collide" and that tank will break under those rooms.

Rented wrote:

As mentioned before, just because the capacitor fairy says 3 or 5 minutes, doesn't mean you'll run out of cap in 3 or 5 minutes.... unless you're really really bad. Why would I put a NOS on the Mach? It doesn't run out of cap... like.... ever. Because... you know... I don't run everything all the time... because there's no reason to.


You're trolling again. You were the one quoting cap-out times and I was saying the Mach's can be significantly increased with a NOS while the Abaddon's can't. Don't compare cap times if you think they're never going to be hit, even though 3-5 minutes will be hit on a fair number of multi-spawn missions.

Rented wrote:

agree about the Mach, however the Abaddon is far from the worst but you seem pretty hung up on this whole needs remote-cap-in-PVP-so-must-need-it-for-PVE-too thing.


I'll let this idiotic statement live on it's own. Anyone arguing the Abaddon not having cap issues in PvE can't be reasoned with.
Bouh Revetoile
In Wreck we thrust
#2993 - 2013-05-27 13:58:56 UTC
John 1135 wrote:
Bouh Revetoile wrote:
You are not asking for amarr to have an option for pve, you are asking for lasers to cumulate their advantages on top of the advantages of other weapon systems because they are easier to use in pve.

Neat but empty rhetoric. Lasers ought have advantages in some areas over other weapons, in full balance for their disadvantages. It's fine if lasers cannot fire as continuously as other weapons so long as that is balanced out by something. The catch is that to balance short firing bursts fully would foreseeably lead to higher alpha values: which is undesirable. Ergo, lengthening the duration that lasers can be fired for is very likely the best design call.

Flawed argumentation :
1) Lasers ought have advantages in some areas over other weapons, in full balance for their disadvantages.
2.1) It's fine if lasers cannot fire as continuously as other weapons
2.2) so long as that is balanced out by something.
3.1) The catch is that to balance short firing bursts fully
3.2) would foreseeably lead to higher alpha values:
3.3) which is undesirable
4) Ergo, lengthening the duration that lasers can be fired for is very likely the best design call.

1 is pretty much the definition of balance. You got it.
2.1 is ONE drawback of lasers.
2.2 is a reminder of 1.
3.1 is introduce something to balance 2.1
3.2 is absolute nonsense.
In fact, "would forseably lead to" is an implication, but NOTHING imply that alpha is the only way to balance cap use of a weapon. In fact, Artillery would prove the opposite, because they have insane alpha and no cap use, pretty much the opposite of your implication.
Thus, your argumentation is broken.
3.3 is also a broken conclusion (it lack a reason why it's undesirable)
4 is a conclusion about a broken implications : worthless.

Lasers are balanced. The problem is that you value more their drawbacks than their strengths.

Lasers do have strengths I'll let you discover. They also have drawbacks which are cap use and tracking compared to other short range weapons. You don't care about tracking, you only care about cap use and give a lot more value to it than what it's worth.

In the end, you would be better with a capless weapon system, beause they suit more your playstyle, or at least your line of thought, but you will never admit it for whatever reason.

About the Armageddon, it's the same problem : you don't know anything about drones, or you would know they make for a very effective pve weapon. But again, true amarr only use lasers, right ?

And finaly, there is no reason to not believe Diego when she said its fit is good for lvl4 (moreover when a video show it). And opposed to her are some people whom the skill at doing pve is questionable considering what they ask for their ships to be good for them.

The thing is that amarr laser are able to pve, and this fact is proved by a lot of people who did it with amarr laser ships. So the requests are only aimed at making this task easier : That is lazyness.
Samas Sarum
Imperial Academy
Amarr Empire
#2994 - 2013-05-27 14:07:31 UTC
Bouh Revetoile wrote:

Lasers are balanced. The problem is that you value more their drawbacks than their strengths.


This is why people have stopped responding to you Bough (except for the new people who aren't familiar with your trolling. Obviously CCP and 150 pages of pilots disagree as seen by the recent Large Energy tweaks and scheduled rebalance coming up. Feel free to keep pushing the lasers are fine BS, no one's listening.

Bouh Revetoile
In Wreck we thrust
#2995 - 2013-05-27 14:21:09 UTC
Samas Sarum wrote:
This is why people have stopped responding to you Bough (except for the new people who aren't familiar with your trolling. Obviously CCP and 150 pages of pilots disagree as seen by the recent Large Energy tweaks and scheduled rebalance coming up. Feel free to keep pushing the lasers are fine BS, no one's listening.

Funily, even CCP employees are called "troll" by the people here arguying that lasers are not that bad.

In fact, ALL people who came here not saying that lasers where bullshit have been called "trolls".

That is, IMO, revealating of the mindset of the poor amarr pilots crying here : every one not seeing that lasers are bullshit are trolls, and no argument is needed to prove that lasers are bad, because all people who know what they talking about know that lasers are bad.

At least the debate evolved to talk about fitted ships instead of raw stats of lone modules. Now the debate revolve around the question of 3 minutes of capacitor being enough or not to do lvl4 missions.

And without surprise, whiners of the thread believe it's impossible to do it and anyone pretending the opposite is a liar...
Topperx
Les Trois Coquillages
#2996 - 2013-05-27 14:28:19 UTC  |  Edited by: Topperx
Bouh Revetoile wrote:


[blabla, chit chat and co...]

And finaly, there is no reason to not believe Diego when she said its fit is good for lvl4 (moreover when a video show it). And opposed to her are some people whom the skill at doing pve is questionable considering what they ask for their ships to be good for them.

The thing is that amarr laser are able to pve, and this fact is proved by a lot of people who did it with amarr laser ships. So the requests are only aimed at making this task easier : That is lazyness.


Yes Amarr can do PvE and lvl4.

And ??? Nobody here says no to that.

Stop flame and troll like that !!!! Don't think people arguing that Amarr/lasers having too much issue are completely noobs, you are not a superstar, true ?
Just please consider that other people, not best not worst than you in all aspect, could have different points of view.

And stop with the drone armageddon for PvE !!!! Not funny anymore.
Let's neut the rat ;) with a 5 unbonused launcher boat ;) ;)
Yeah Armageddon will be able to make lvl4. The scorpion can do it too. An Hulk can do it too.
Effectiveness ?

Again you think everybody is like you. But a lot of people don't like drones.
Drones are just overrated because of EFT, I guess. You argue well about weakness and power of lasers, do the same thing with drones. Some elites, some lag, and you loose lot of isk. Not to mention the huge loose of dps in launching and taking back the drones in the bay. Not to mention the tracking issue, the optimal issue, the speed issue (if not sentries) of the drones.


Bouh Revetoile wrote:
Samas Sarum wrote:
This is why people have stopped responding to you Bough (except for the new people who aren't familiar with your trolling. Obviously CCP and 150 pages of pilots disagree as seen by the recent Large Energy tweaks and scheduled rebalance coming up. Feel free to keep pushing the lasers are fine BS, no one's listening.

Funily, even CCP employees are called "troll" by the people here arguying that lasers are not that bad.

In fact, ALL people who came here not saying that lasers where bullshit have been called "trolls".

That is, IMO, revealating of the mindset of the poor amarr pilots crying here : every one not seeing that lasers are bullshit are trolls, and no argument is needed to prove that lasers are bad, because all people who know what they talking about know that lasers are bad.

At least the debate evolved to talk about fitted ships instead of raw stats of lone modules. Now the debate revolve around the question of 3 minutes of capacitor being enough or not to do lvl4 missions.

And without surprise, whiners of the thread believe it's impossible to do it and anyone pretending the opposite is a liar...


That's right we are all noobs crying, and you are a divinity.

Please, please !!!!! Forgive us.
Bouh Revetoile
In Wreck we thrust
#2997 - 2013-05-27 15:26:19 UTC
Topperx wrote:
And stop with the drone armageddon for PvE !!!! Not funny anymore.
Let's neut the rat ;) with a 5 unbonused launcher boat ;) ;)
Yeah Armageddon will be able to make lvl4. The scorpion can do it too. An Hulk can do it too.
Effectiveness ?

Again you think everybody is like you. Lot of people don't like drones.
Drones are just overrated because of EFT, I guess. You argue well about weakness and power of lasers, do the same thing with drones. Some elites, some lag, and you loose lot of isk. Not to mention the huge loose of dps in launching and taking back the drones in the bay. Not to mention the tracking issue, the optimal issue, the speed issue (if not sentries) of the drones.

So you don't like drones or you are bad at using them. Facts are that the Armageddon will be good for lvl4 because bonused drones are very effective at killing npc and missiles are very effective for this too. They both are capless so you can permarun your tank and your weapons without even thinking about it. That is exactly what you are asking for (permarun weapons and tank without problems).

Have you actually tried a drone ship for pve ?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2998 - 2013-05-27 15:49:41 UTC
And I've run the AE bonus room in an armor tanked Harbinger (to quote you, because the giggles demaned it). And I have quite often run an Abaddon in the AE Bonus room as well, not saying it can't be done, but that the fit specified is too weak on cap life to do it seriously, and comparing it to a Mach of all things is exceptionally weak, what with the Mach being able to pick it's damage type to hit the rats in the hole while the abaddon has to hit them square on their highest resists.

The real shame, though, is that the Legion is a far far better mission runner, with the ability to fit a much stronger tank, and since it's a cruiser also able to speed and sig tank on top of that, while giving up relatively minimal DPS in comparison. There's no reason that a Cruiser should be able to so easily beat down a Battleship like that, yet, it does.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2999 - 2013-05-27 15:53:59 UTC
The Djego wrote:
Pelea Ming wrote:
Check my killboards for the number of Abaddon's I've lost to rats (I API link to them so my PvP stats look worse then they are for the accumulation of rat losses (I get bored in missions and stop paying proper attention most of the time :P )) if you feel that I haven't spent a proper amount of time flying Amarr hulls.


The only abaddon I ever lost in L4 was my first one(with faction turrets on top of that). The reason for this was that I left it in a easy mission with the repper off(instead of on, what I generally do) while alt tabbing to kill a pest in a empire war(that even got away by a lucky ecm drone jam) and was so busy to go after it that I forgot about looking after the abaddon.

If you get bored and don't pay proper attention, it is hardly a issue of the hull or overall game balance. If I look at the fittings I get exactly the picture of somebody that isn't up to date how to fit and fly amarr hulls. A co processor on a geddon, a AB on a shield harbinger, neut sub on a legion without neuts, scram on a mwd fitted shield harb, a shield tanked abaddon full of cap mods and the list goes on.

It is nearly as funny as if darth posts about armor fleets can't compete with shield fleets in incursions, while we did just that yesterday with multiple people in fleet dual boxing, because we couldn't find players with useful setups. What?

Bigg Gun wrote:
Not sure what the navy geddon looks like now, but the (navy) apoc was such a beautiful ship I'm sad just thinking about it.


You need 2 more slots for cap on it and it gets a 37,5% tracking bonus(worth a bit more than one med slot). Technically the changes on the apoc are 1 single slot that you have to sacrifice for cap compared to the current version, while you get a lot of speed, more max tracking, more lock range, less sig and a very easy to fit ship for younger players without maxed fitting skills.

Right, because everyone starts the game out with perfect skills to fit their ships and have no need to ever use fitting modules to make up for them till they get 'em trained up high enough. Don't try to troll me for old fits, you ass, stick to the topic at hand, which is your fail fit.
Lugalzagezi666
#3000 - 2013-05-27 16:51:44 UTC
Rented wrote:
in order to cap out in 3 minutes just because the capacitor

It really easy to cap drain abaddon in 3 minutes - just fit mwd, you know, that worthless thing that allows machariel to close range in few seconds without any cap issues while tanking with xlsb. But I guess you prefer 3x lower speed of afterburner and spending 3x more time out of range. Thats exactly the way l4 missions are best ran. Oh, and when we are talking about "special" fits, you dont even need mwd for that. Only thing that could be issue is, that because of **** tank you will die before you cap out.
Rented wrote:
This is in context of determining whether a ship can accomplish a specific task. My Mach can accomplish this task with paper thin tank, why would I over tank it as you appear to advocate? The entire point is that it can be done with very little tank.

Sure, mach can do anything better than abaddon and most things better than nightmare or something else, it can do many missions just on its shield buffer, because its plain better ship. It can also tank much better than abaddon because it has lower sig, higher speed and faster killspeed.
Rented wrote:
Given the aforementioned 5 minutes of repper run time for the only mostly-stupid pilot, the EHP of the abaddon's tanking surface over this time is about 89k. Given how it can throw 700 turret dps out to 70km to shoot pointy things before they have a chance to stab it, this seems rather sufficient don't you think?

That med rep fit isnt even close to sufficient and if you are saying it is, you are simply lying.
Rented wrote:
As mentioned before, just because the capacitor fairy says 3 or 5 minutes, doesn't mean you'll run out of cap in 3 or 5 minutes...

It does mean it will run of cap in 3 or 5 minutes. Simple as that. Because you are shooting (thats the thing you come to do in the mission) and you are running tank (that is unsufficient to tank all incoming damage) and most likely abing to get into range of another mission npcs.
Rented wrote:
Why good sir, you're quite right about this! It seems dead things don't do much damage!

It is clearly good idea then to pick l4 in which rats have no chance to project their dps as "most taxing mission in terms of tank."Roll

Rented - "I agree about the Mach, however the Abaddon is far from the worst"
Abaddon is easily one of the worst bs sized l4 ships in eve.

Rented - "What is that sir? You changed your mind from a few sentences ago? Suddenly dead things do super relevant damage again? Wait... that's because you have to suicide dive into the rats for some reason... sound reasoning! "
Reading comprehension ftw... If you werent so dumb as you clearly are, you would realize, that projecting more dps with better damage type to npc is going to finish mission faster. So diving into rats for 300 more dps would certainly be best way to finish said mission - if that shitfit actually had enough tank to do it. Mentioned mach with faction xlsb can easily do it without running from rats.

Rented - that has worse range, 26 dps more damage, the same drones obviously we're all gentlemen here and don't do stupid things like use heavies or sentries, the same, but longer lasting tank with worse tank buffer and much better cap management
Nothing overstated, all I posted is facts, I even UNDERSTATED some things as properly fitted kronos can do 914 dps at 51+58 just with guns. Easy 140 more dps than scorch abaddon. And since kronos can actually hit any npc in locking range for decent damage, agro everything and pop triggers to let npcs approach without its tank failing, you dont have to ab around in it like a tard in shitfit abaddon - and you can actually use sentry drones. But I guess your mental capacity isnt high enough to take it and you rather resort to spamming plain LIES...

Rented - with a high mobility gank tank boat
Calling 300m/s ship that needs 4 ab cycles to reach that speed and cannot afford to run ab for longer time because it will just cap out "high mobility" boat... you are literally ********. Wondering what is 1505m/s machariel for you if 300m/s abaddon is "high mobility" boat. Visitor from fairy land?

Rented - Why sir, have you changed your mind yet again? At least it took you a couple paragraphs to completely reverse your view on what range you should engage rats at....

One more proof you are litterally stupid. You know, if you werent in some failfit ship that cant tank a **** and cant hit to 100k, you would just agro every important group in that mission, and while you were killing rats spawning close to you, rest of them would come to your optimal. But that is not your case.

Rented - Oh! I can't read
No, you cant, you also have problems of understanding game mechanics and are generally stupid (or ********). Thats your personal problem and you should consult it with specialists (or better said, your parents/legal representative should consult it with specialists).

TLDR
You are bad troll, ****** or both. Imo you would do better in minmatar/galente whine threads asking for more falloff, more damage, more tracking with usual bullshit arguments like "my mega cant hit a frig orbiting at 500m" or "but ima always in falloff." Im sure some of the galente/minmatar fanboys would jump on it and whine for another "small" buff.
You are wasting your time here with your lies exactly as diego is wasting his time with his bullshit capstable fits (capstable without rep, without prop, without t2 ammo, without rats shooting back etc.).