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Try our new hacking/archaeology sites!

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Author
Johan Toralen
IIIJIIIITIIII
#401 - 2013-05-26 21:52:35 UTC
Freyya wrote:

Rigs need to be fixed, they currently do nothing afaik. Access difficulty bonus has no use anymore since it's not about the chance to open a container anymore. That bonus now needs to go towards strength or coherency.


I get 10 points bonus to coherency from each rig (125 to 135). Just double checked it. Don't want to spread wrong information.
I guess they haven't updated the desription yet. But the rigs work.
Alvatore DiMarco
Capricious Endeavours Ltd
#402 - 2013-05-26 21:59:46 UTC
"Goatballs" is a new adjective to me. Interesting.

Having done some sites in high, some in low and several in null, I can say that I definitely notice a difference. For one, I see a lot more pretty explosions in Nullsec as computer equipment and ancient ruins detonate right in front of me after a second failed hacking attempt. The traps in nullsec hacking puzzles are much more powerful and vicious. Those restoration nodes? Pure sadism. Suppression nodes? For me that's very nearly a "Hacking Attempt Failed" right there.

Very rarely happens in highsec sites though, and I've only seen a few mainframes self-destruct in low.

In terms of containers though, I've seen the "good stuff" (decryptors, datacores, BPCs) appearing in data containers, equipment containers and I even got an Incognito Tuner Interface BPC from a scrap container. Materials containers were all largely Carbon.

Does the Carbon/Charon scam still work? I may have to try it after the hacking sites start giving me bucketfuls of Carbon when Odyssey goes live.
Teddyboom
NRDS Anonyme
We're all going to die.
#403 - 2013-05-26 22:12:40 UTC
We can use a cargo scanner on the container and we can see what will drop in the spewed Can.

But when we use a cargo scanner on the spewed Can i get an empty box as if the can where empty, except that i still loot stuff in these "so call empty can by the scanner"

The cargo scanner should work on spewed can and display the TRUE loot (not an empty box)


sorry if i misspelled , not my native language


Alvatore DiMarco
Capricious Endeavours Ltd
#404 - 2013-05-26 22:22:18 UTC
Why are you wasting time trying to use a scanner on those mini cans? You should be trying to grab them.
Johan Toralen
IIIJIIIITIIII
#405 - 2013-05-26 22:25:19 UTC
Sites still despawn when you warp out. Not good.
Hacking game was pretty hard on that hisec site. Defo too hard for exploration beginners. Tons of 70 firewalls and barely any tools.
Teddyboom
NRDS Anonyme
We're all going to die.
#406 - 2013-05-26 22:27:40 UTC
I manage to get like 6 can at each spew and have always free time between 2 can.

Not the easiest thing to do but i manage to get like 5~~6 scan easy with cargo scanner.

with such tactic i could manage to ignore cheap loot and looking for the rare material and get them first.
Alvatore DiMarco
Capricious Endeavours Ltd
#407 - 2013-05-26 22:28:04 UTC
Johan Toralen wrote:
Sites still despawn when you warp out. Not good.
Hacking game was pretty hard on that hisec site. Defo too hard for exploration beginners. Tons of 70 firewalls and barely any tools.


Sites have always despawned on warp-out. I wouldn't expect that to change.

If the sites were easy enough for "beginners", all you'd get is crap loot that's not worth the time. Or if the loot was reasonably decent, you'd get them being farmed as much as the new system can be.
Johan Toralen
IIIJIIIITIIII
#408 - 2013-05-26 22:40:45 UTC
Quote:
Sites have always despawned on warp-out. I wouldn't expect that to change.


You sure? Maybe i confuse it with missions. Then the least they could do is to finaly remove the rat spawns so the sites can be done in flimsy boats. They want the dichotomy between profession and combat sites then they should be consequent about it so ships can be fittet accordingly without compromises.

Quote:
If the sites were easy enough for "beginners", all you'd get is crap loot that's not worth the time. Or if the loot was reasonably decent, you'd get them being farmed as much as the new system can be.


That was a hisec site. It shouldn't be challenging for a skilled out character like mine with t2 analyzers and hacking rigs. I don't care about the loot in hisec. Was just testing it because i found it on my way. Didn't find anything in low and null today to test.
Alvatore DiMarco
Capricious Endeavours Ltd
#409 - 2013-05-26 22:51:53 UTC
Johan Toralen wrote:
Quote:
Sites have always despawned on warp-out. I wouldn't expect that to change.


You sure? Maybe i confuse it with missions. Then the least they could do is to finaly remove the rat spawns so the sites can be done in flimsy boats. They want the dichotomy between profession and combat sites then they should be consequent about it so ships can be fittet accordingly without compromises.

Quote:
If the sites were easy enough for "beginners", all you'd get is crap loot that's not worth the time. Or if the loot was reasonably decent, you'd get them being farmed as much as the new system can be.


That was a hisec site. It shouldn't be challenging for a skilled out character like mine with t2 analyzers and hacking rigs. I don't care about the loot in hisec. Was just testing it because i found it on my way. Didn't find anything in low and null today to test.


For the record, my hacking skill on SiSi is at Lv3, I'm using a T1 scanning ship with no hacking rigs and a T1 codebreaker/analyzer. I don't find highsec sites to be terribly difficult. I find lowsec sites to be challenging at times, and nullsec sites are either just fine or an absolute nightmare of Restoration nodes and Virus Suppressors.

Although, if I do encounter a Virus Suppressor in any hacking site, it's generally game-over for me on that attempt as I won't have the coherency left to hack the System Core or get past a firewall.
Johan Toralen
IIIJIIIITIIII
#410 - 2013-05-26 22:57:08 UTC
Maybe it was just bad luck on that particular minigame with so many firewalls spawning. And couldn't test the other containers because i had to warp out (no tank and dps on my ship since i thought the rat spawns would be removed by now).
A bit annoying that sites are so rare on Sisi. That's no way to test properly.
Brooks Puuntai
Solar Nexus.
#411 - 2013-05-26 23:25:46 UTC
Johan Toralen wrote:
Maybe it was just bad luck on that particular minigame with so many firewalls spawning. And couldn't test the other containers because i had to warp out (no tank and dps on my ship since i thought the rat spawns would be removed by now).
A bit annoying that sites are so rare on Sisi. That's no way to test properly.


That is one issue that I have with the minigame. It has more to do with luck then strategy or skills. Mainly since everything is random from where the core is, to how many firewalls you run into, and what cache you find.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Johan Toralen
IIIJIIIITIIII
#412 - 2013-05-27 00:18:59 UTC  |  Edited by: Johan Toralen
Brooks Puuntai wrote:
That is one issue that I have with the minigame. It has more to do with luck then strategy or skills. Mainly since everything is random from where the core is, to how many firewalls you run into, and what cache you find.


When i tested the minigame a few days ago i thought they had hit the sweet spot already with the difficulty (talking about nullsec). Lost about 1 container per site. That's not too depressing. After a long search i finaly found a relic site in null just now and i lost 3 containers. The minigame is now too hard and completely based on random chance again. The containers that i managed to hack only was because i reached the core quickly by pure luck. The antivirus and firewalls spawn everywhere now.

A few days ago it appeared that tools can be found mostly on the outskirts and firewalls/antivirus on the inner nodes. That added a nice element of strategy to the game. I knew if i had opened two antivirus i can still safe the container by finding a way on the outskirts and collect enough tools to beat the antivirus and hack the core eventualy.

Maybe that wasn't how it actualy worked but pure luck again. After all the sample size for my tests isn't very big with so few sites spawning on Sisi. But even if not then please CCp look into this as a possibilty to actualy make a game out of the minigame that isn't completely based on randomness.
Veyer Erastus
The Scope
Gallente Federation
#413 - 2013-05-27 00:36:15 UTC
Johan Toralen wrote:
Maybe it was just bad luck on that particular minigame with so many firewalls spawning. And couldn't test the other containers because i had to warp out (no tank and dps on my ship since i thought the rat spawns would be removed by now).
A bit annoying that sites are so rare on Sisi. That's no way to test properly.


Try Derelic low. Was testing there today. Plenty of sites.
Allana Mora
Federal Navy Academy
Gallente Federation
#414 - 2013-05-27 04:15:53 UTC
Why isnt CCP removing sleepers from the sites in WH's? Buff the other sites but leave WH space alone. Great job CCP. As usual.
Alvatore DiMarco
Capricious Endeavours Ltd
#415 - 2013-05-27 05:12:43 UTC
Teddyboom wrote:
I manage to get like 6 can at each spew and have always free time between 2 can.

Not the easiest thing to do but i manage to get like 5~~6 scan easy with cargo scanner.

with such tactic i could manage to ignore cheap loot and looking for the rare material and get them first.



That's... pretty much... exactly what they want to prevent! Now you know.
Itis Zhellin
#416 - 2013-05-27 05:29:46 UTC
I wonder if the CSM guys really saw this comming and they thought that these changes will be highly appreciated by the explorers. I tend to put the blame on csm rather than on CCP. The minigame is meh and the new looting mechanics is just a clickfest nightmare. I feel a huge relief when I return to TQ and do exploration, I already miss it.
Naomi Hale
#417 - 2013-05-27 05:36:09 UTC  |  Edited by: Naomi Hale
Energetic Monk wrote:
Naomi Hale wrote:
I've tried a few 'Relic' sites now, spread over high, low and null sec. They've all been salvage and junk. Are there any that contain ancient relics or something, maybe Talocan, Yan Jung and Takmahl. Stuff that, even if its worthless on the market, is mixed in with the salvage, just something to make it feel more like a forgotten relic rather than an ancient, abandon garbage scow?
To get your hands on any of the ancient relics aka Sleepers, Talocan, Yan Yung and Takmahl, you have to go to regional COSMOS constellation for each empire race.

I'm not asking for those kinds of artifacts, that's COSMOS it has it's place and those artifacts can be worth a lot of money.

I'm thinking more of themed junk, instead of cardon, data sheets and small arms we could find 'Ancient family photo', 'Antiquated child's toy', 'Bygone foodstuffs' or 'Moth-eaten Book' stuff that makes it sound like a long forgotten relic.

Freyya wrote:
All i envisioned for exploration was to finaly have a means to fully start to grasp the lore to EvE, Talocan, Sleepers and all that stuff. Yes i am dissapoint in the current state of exploration. It's nice it got some attention, i just feel it could have been sooo much more. Compared to Apocrypha for instance (best and most content on alot of fronts added) this just feels like a true patch rather than an expansion. As a positive i do like the new scanner overlay though..

Agreed. There are so many sources of Isk, group gameplay and competition in EVE already, exploration should be about the lore and the discovery over anything else. We need at least one activity that is about New Eden's history and exploration is it... you know an epic tale, like an 'Odyssey'.

Maybe we should think of this as 'treasure hunting' or 'advanced salvage' and hope that exploration gets added in a future expansion.

Itis Zhellin wrote:
I wonder if the CSM guys really saw this comming and they thought that these changes will be highly appreciated by the explorers. I tend to put the blame on csm rather than on CCP. The minigame is meh and the new looting mechanics is just a clickfest nightmare. I feel a huge relief when I return to TQ and do exploration, I already miss it.

I don't think there is a need to assign blame. The system works as designed, the art is good, they're still tweeking the risk/reward and the CSM can't always represent the interests of the entire player base. The only thing CCP or the CSM did 'wrong' was misjudging the player reaction from existing explorers. Even then it's a small percentage of the overall player base that have provided feedback and they can't know for sure how it will be recieved until it's released on TQ.

I'm Naomi Hale and this is my favourite thread on the forums.

Alvatore DiMarco
Capricious Endeavours Ltd
#418 - 2013-05-27 06:12:22 UTC
I've been saying for a while now that Exploration, when applied as a label for what we do, is a bit of a misnomer. We're not so much explorers as we are Treasure Hunters. When you look at it through that type of lens, things seem more reasonable.

True Exploration™ will be most likely to come with the addition of that new space we need to "build the right type of stargate" to access.
Absolon Echerie
Roving Guns Inc.
Pandemic Legion
#419 - 2013-05-27 06:49:18 UTC  |  Edited by: Absolon Echerie
Aminam Proweco wrote:
All players here agree that spewing pinata is awful. Get rid of it.
As for team play here are some ideas (some are mentioned before):
Add layers for better loot
Add timer and allow people to hack together to promote team play

Think players would like timer more than chasing the cans!



the adding layers for loot sound good, and you could combine this with hacking together (you need to hack 2 certain points to open up a new section/layer)

only problem will be programming this.. i doubt this will be possible at all without a major overhaul, certainly with just over a week till Odyssey release.
Anela Cistine
Royal Amarr Institute
Amarr Empire
#420 - 2013-05-27 07:01:41 UTC
marVLs wrote:
Let's say it honestly: No one will do those sites after Odyssey hits (maybe few times to get frustrated and state it's not worth it and not fun)


No one, really? No one at all? Lol If it is profitable someone will do it. For goodness sake, some people MINE asteroids, this is a million times more fun than that.

Personally I've never been a fan of shooting rats, so I was pretty disappointed when I first tried exploration and found it was was pretty much just ratting with weird loot. With the new system I only have to deal with rats if I mess up a hack. For me the new system is much more engaging. Some people will use the new system, but maybe not exactly the same people who enjoyed using the old system.

The spew mechanic is odd. I hope that it is hard to bot. It would be nice to have an activity run mostly by players playing who are attention, not by botters and AFKers.