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[Odyssey] Tech 1 Battleships - Amarr

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John 1135
#2961 - 2013-05-26 15:07:49 UTC  |  Edited by: John 1135
The Djego wrote:
Ashlar Vellum wrote:
I have nothing against your fit, if it works for you it works. I found it interesting that's why I tried it in the first place, but you stated "stable at 42% cap and the new one is at 47%, with ab and rep off". So when I fitted it in pyfa I didn't get that number, so I went to sisi and didn't get that number again. Long story short: that's why I asked, because maybe I did something wrong on sisi or my pyfa version is old and buggy.


I just double checked it ingame without the -10% cap on puls:

http://dl.eve-files.com/media/1305/AbaddonL4_stable.jpg

While cap numbers are fairly accurate in eft when I double checked a few logi setups I worked on lately(matching exactly the times of the ingame fitting tool) it might be a bit off here, since the second time I tried it did 42% and 49%, so I guess it isn't 100% correct in this regards.

The times are with a EM 805 implant(5% to max cap) that I generally use when I fly L4 with amarr BS.

EDIT I found the fit back up the thread.

Why are you omni-tanking a ratter? That's unusual. Rat-specific dual or triple hardeners are more typical (and more efficient damage mitigation than repping). Then I see two rigs, one low, and one mid are dedicated to cap AND you have to not run the AB or repper? And you have a +5% cap implant (which tbh if you're Amarr you're more-or-less forced to adopt at some level, which is an issue in itself). Plus this is basically 'all level V'? (You only get that array of resists at BSV on the Abaddon.)

Bottom line I can understand why another poster comented that this feels EFT-warrior-ed together to support your argument. Rather than representing a typical Abaddon ratting fit. You're saying that with passive omni-resists, without repping despite the poorer tank that represents, and with a char with maxxed out skills and ideal implants, you can run the lasers?

TBH it's not a horrible, horrible fit. And in itself goes a long way to showing the issues with Abaddon for ratting. Even while hardeners are more common, you can see with EANMs, best skills and implants, Elu rigs, and faction mods, you still can't run the repper. That will mean downtime repping and recapping - although without a plate or rat-spec tank I think you'll be repping while shooting much of the time.

So 'fess up. How long does the cap last with the repper on?
Cearain
Plus 10 NV
#2962 - 2013-05-26 15:11:31 UTC
Frigates are not intended to necessarilly go toe to toe with battleships. The reason they can survive pretty well is due to thier speed combined with their small size. But right now the speed is so effective that no one ever wants to take a battleship out. I know I don't. A few small ships will get under my guns and the battleships will just sit there making sick cow noises as it goes down. I would like it so that battleships have some way to engage large numbers of smaller ships. I'm not trying to make it so larger ships always blap smaller ships but I don't would like changes that promote more fights between the 2 classes of ships.

Even cruiser with dual webs has a tough time hitting an ab frigate if the cruiser is scrammed, webbed and has a single td on it. So any bs that relies on turrets is unlikely to be a workable candidate.

IMO Large drones like large ships should be able to do reliable amounts of damage to a small ship that is standing still. If they can't then there is something wrong with the ai.

If a large ship wants to sacrifice other things for dual webs I think the drones should be able to hit smaller targets. The fact that ships which sacrifice a mid for 2 webs will only lead to their larger drones *missing* the smaller target more often seems broken to me. Drones seem like a crap shoot.

Those are my general thoughts. How effective should a bs be against smaller ships? I don't know but some battleships (not all) should be more effective than they are now. Drone battleships seem to be a good choice. How many frigates/desstroyers/cruisers should a drone bs be able to fight? I don't know.

I'm just looking for tweaks so that not every battleships has to always run scared through low sec like a big baby. And they can have some use outside of Battleship versus battleship fleet fights and structure shoots.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

ExAstra
Echoes of Silence
#2963 - 2013-05-26 15:35:27 UTC
Cearain wrote:

I'm just looking for tweaks so that not every battleships has to always run scared through low sec like a big baby. And they can have some use outside of Battleship versus battleship fleet fights and structure shoots.

The new Hyperion is ready to introduce himself.

Save the drones!

Lloyd Roses
Artificial Memories
#2964 - 2013-05-26 15:41:56 UTC
If a battleship would ever want to be safe from swarming frigates, it should have a destroyer-escort.
Lugalzagezi666
#2965 - 2013-05-26 15:42:35 UTC
Cearain wrote:
...

This is completely against ccps pvp philosophy as far as I know - bigger should not always be better. You should not be able to roll in your bs and kill anything smaller just because you are in bs.

Battleships are meant to engage other battleships and they have innate weakness when dealing with cruisers and even bigger issues when engaging frigates. Many factors are balanced so it works that way - signature resolution of large guns, tracking of large guns (or explosion radius and velocity for large missiles), long cycles of big neuts, slow locking times, low speed and low agility.

They do have means to defend themselves against smaller ships (utility highs, drones and mids) if necessary, but in no way they are designed to take on multiple smaller ships. And drone battleships are already far ahead of anything else (except vindi) in frig defence.

Not that heavy drones were ever designed as anti frig weapon and IMO it was exactly their close orbit and orbit velocity that were balancing factor in preventing them to do reliable damage to small targets.


John 1135
#2966 - 2013-05-26 15:46:16 UTC
Lugalzagezi666 wrote:
Cearain wrote:
...

This is completely against ccps pvp philosophy as far as I know - bigger should not always be better. You should not be able to roll in your bs and kill anything smaller just because you are in bs.

+1

Player for player one expects equity, after considering RPS match-ups. Meaning that several frigates against one BS is several players against one player. The one should not be safe from them. A well set-up drone BS can probably tank one frigate, depending on skills and choices.
Cearain
Plus 10 NV
#2967 - 2013-05-26 15:56:15 UTC
Lugalzagezi666 wrote:
Cearain wrote:
...

This is completely against ccps pvp philosophy as far as I know - bigger should not always be better. You should not be able to roll in your bs and kill anything smaller just because you are in bs.

Battleships are meant to engage other battleships and they have innate weakness when dealing with cruisers and even bigger issues when engaging frigates. Many factors are balanced so it works that way - signature resolution of large guns, tracking of large guns (or explosion radius and velocity for large missiles), long cycles of big neuts, slow locking times, low speed and low agility.

They do have means to defend themselves against smaller ships (utility highs, drones and mids) if necessary, but in no way they are designed to take on multiple smaller ships. And drone battleships are already far ahead of anything else (except vindi) in frig defence.

Not that heavy drones were ever designed as anti frig weapon and IMO it was exactly their close orbit and orbit velocity that were balancing factor in preventing them to do reliable damage to small targets.



I never said bigger is should always be better. Nor am I saying kill everything. But can you at least take 2 frigates down before your Battleship lies on its side and dies? I am just saying it would be nice to get a bit more use out of some of the battleships and not always have such a limitted usefulness.

As far as the hyperion I am not so sure, since it is a turret ship. Web scram disruptor and its not going to hit anything.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lugalzagezi666
#2968 - 2013-05-26 16:15:49 UTC
Cearain wrote:
I never said bigger is should always be better. Nor am I saying kill everything. But can you at least take 2 frigates down before your Battleship lies on its side and dies? I am just saying it would be nice to get a bit more use out of some of the battleships and not always have such a limitted usefulness.

As far as the hyperion I am not so sure, since it is a turret ship. Web scram disruptor and its not going to hit anything.


Drone battleships already can do it as well as most of them can comfortably tank 2 frigates until they run out of cap boosters.
Hell, I even managed to kill bunch of frigates in scorpion (not navy, just vanilla) with 4 unbonused torps, 5 unbonused hammerheads and hobgoblins (pre dda) and 2 neuts. While tanking 10 other ships...

I agree though that "some" of the battleships are designed as fatass bricks with no utility, low mids, few drones and limited usefulness.
The Djego
Hellequin Inc.
#2969 - 2013-05-26 17:22:54 UTC  |  Edited by: The Djego
John 1135 wrote:
...


Membranes save cap and 2 faction membranes are just as good as rat specific hardeners, if you would put 2 in. I tend to fly 90% of the missions omnitanked, for the reason that is that I am lazy to change tank in between and omni tank is suitable.

Cap runtime with repper is around 5 minutes and plenty for most missions(my Kronos had similar numbers once I swapped out a CCC for a damage rig).

This is a video I did a couple of years ago: http://dl.eve-files.com/media/0810/AE_Bonus_Kronos.wmv

It shows how to run AE Bonus stage(one of the most tank taxing situations in L4) with a 300 DPS omni tank(marauder 4) in a crappy 850 DPS Kronos(T1 Sentrys, T1 ammo).

My amarr char flown a older version that was even more cap starved(with CCC & CCC II) with like 8M SP in L4(halve of that was in learning skills). I have nothing against people that think they need massive tanks for L4, I don't and I consider the Abaddon as a very effective L4 ship.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

John 1135
#2970 - 2013-05-26 18:17:01 UTC  |  Edited by: John 1135
The Djego wrote:
Membranes save cap and 2 faction membranes are just as good as rat specific hardeners, if you would put 2 in. I tend to fly 90% of the missions omnitanked, for the reason that is that I am lazy to change tank in between and omni tank is suitable.

Membranes will not save cap for most Amarr pilots. Two hardeners can be run for half-an-hour with the repper off, while making say 30 seconds difference to the cap-out time with the repper running. But you will be able to pulse the repper less frequently. So the rat-specific tank holds up longer. FWIW it'll cost less too.

After Odyssey Abaddon will improve slightly on cap while losing slightly on resists: potentially a wash in ratting terms.

Look at your assumptions. Abaddon is okay for incursions with logi on tap. But a painful ship to rat in unless you've got maxxed skills and ideal implants. There are better ships with easier requirements. Your example Kronos can choose an ideal damage type against AE: so that 'crappy' 850DPS counts more than 150% better than damage from Amarr lasers.
The Djego
Hellequin Inc.
#2971 - 2013-05-26 19:12:10 UTC  |  Edited by: The Djego
A active hardner offers nothing outside single resist stacking or overheating in a 3 slot tank. If you can't see why the 30s might be important for the setup, I can't help you.

I find it funny that you believe a 850 DPS Kronos could beat a puls gank Abaddon in general level 4 performance. It is faster in the first 5 pockets and skips the bonus pocket because you 2 slot tank it and fit it up to 1430 DPS, the Kronos looks like a little schoolgirl if you compare the performance 1 by 1. I heard a lot of opinions about amarr BS and pve over the years and it comes nearly always from people that have zero experience with the hulls they speak off.

Btw the Kronos can't change damage types, rails are locked in kin and thermal and lasers are even better than rails against angels, because the high EM resists are only on the elite cruisers and high end BS and against everything else, the higher tracking and higher DPS easily outperforms rails for applied dps and angels prefer Conflag range, where the Abaddon literately one shots any sub BS target.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Lugalzagezi666
#2972 - 2013-05-26 21:16:15 UTC
Stop posting bullshit diego.

That stupid abaddon fit you posted cant do ****. I just took similar fit to sansha blockade on sisi and the outcome was that when td wave spawned, it could do NOTHING. Tded to 10+6km with td cruisers at 45k and 70k. When I approached them, tracking started to be an issue, after I killed 2 of them, battleships that initially spawned at 55k and 70k were at 45-48k and started to fully apply their damage.

As the dps started to rise (still being tded by 2-3tds) tank started to break - warp out... Btw its not 189 tank, its even less because abaddon is getting resist nerf. Yeah, not to forget, I had to warp before I ran out of cap... so for shitfit with 400+ mil deaspace rep.

And if you find it funny that 850 dps kronos that can shoot with ANTIMATTER to 47+49k or even 51+58k and can actually hit out to lock range, while also having damage of 3 sentrys and tank of large rep plus comfortable cap stability (with guns actually shooting), can beat pulse abaddon, then you are stupid. That pulse abaddon couldnt use conflag on anything else in the mission but first mutant lord. Everything else was outside conflag/inmf range and often with scorch in deep falloff.
I ran also one gone berserk with that shitfit - doable, but forget about poping triggers to get every rat into optimal. If you do this, your tank will break. If you dont, you will need to shoot everything but 2 eom hydras ad 2 ogres with scorch.

That was with maxed skills (except spec 5) and +5% implants for tracking, large turret damage, turret damage, cap recharge and cap amount.

Yeah, and angel extravaganza bonus most taxing on tank... nice lie... only thing in that pocket doing some damage from the start are cruise batteries and angels dont do any damage except some poor missiles till they are 10k from you. Ofc they never get close against 850 kin/th dps at 47+49k.
The Djego
Hellequin Inc.
#2973 - 2013-05-26 22:04:30 UTC  |  Edited by: The Djego
Funny, since in all the years nobody posted that he could do AE bonus pocket with less(I know I can) and everybody was actually impressed that it was possible. The reason for that is that I did took the time and looked at ranges and dps of different npcs, coming up with a method to stack damage migration by outgoing dps, reducing incoming dps and stress on the tank to a point where it is possible with a minimum slots wasted for tank(I worked that out for any single missions, for any single hull I often use). It doesn't look so easy because it is so easy, it does look so easy because I know exactly what and why I do certain things and got tons of routine.

For a similar reason I get brilliant results with my abaddon, while you horrible fail with it(hint, you should already be where the TD cruisers spawn before they spawn to hammer them down instantly after spawning). You will never ever use scorch in gone berserk if you position yourself in the middle of all spawns and if you can't tell what trigger triggers what you slacking horrible for a L4 pilot. Btw the Abaddon is the quickest T1 BS for this mission.

If you guys think the Kronos is the better L4 ship, go for it(if you ever flown one, now is the moment to knock your head toward your desk). The issues that you got with the abaddon are 30cm in front of your monitor, not with the hull itself, at least for L4 performance.

Feel free to make a similar video, showing me that you are a lot better at running L4 with amarr hulls than I am, I'm always up for a good lesson to improve my game play.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2974 - 2013-05-27 01:51:31 UTC
Check my killboards for the number of Abaddon's I've lost to rats (I API link to them so my PvP stats look worse then they are for the accumulation of rat losses (I get bored in missions and stop paying proper attention most of the time :P )) if you feel that I haven't spent a proper amount of time flying Amarr hulls. And I will say, Djego, I agree... your proposed fit is crap and will die horribly in AE bonus room.
Rented
Hunter Heavy Industries
#2975 - 2013-05-27 03:47:23 UTC
Pelea Ming wrote:
And I will say, Djego, I agree... your proposed fit is crap and will die horribly in AE bonus room.


And I in turn disagree, AE bonus room is absolutely possible in the Abaddon fit they have stated. I myself used to run L4s using a minimal-tank Machariel of surprisingly similar PVE stats. My Machariel only tanked for 170 omni dps at best, wasn't cap stable, and I didn't have topped-off skills at the time; with it I ran L4s, including AE and bonus room, just fine (and as a little self-hobby I kept track of my AE4 run times, my fastest time with this ship was 34 minutes bonus room included, so it's not as if I had to kite or be terribly careful or anything).


Linky
You can see while my Machariel setup is a fair bit faster than the Abaddon, and has more leeway with capacitor... the Abaddon isn't really all that much less PVE-capable. I have normal ammo in the Mach simply because that is what I used, and in fact when I started using it my cap skills weren't maxed and I had to use meta 4 guns. I successfully ran dozens of AE4's including bonus rooms, with that Mach; thus, I find it completely reasonable that Djego's Abaddon fitting can run it as well.
Samas Sarum
Imperial Academy
Amarr Empire
#2976 - 2013-05-27 04:05:24 UTC  |  Edited by: Samas Sarum
Rented wrote:
Pelea Ming wrote:
And I will say, Djego, I agree... your proposed fit is crap and will die horribly in AE bonus room.


And I in turn disagree, AE bonus room is absolutely possible in the Abaddon fit they have stated. I myself used to run L4s using a minimal-tank Machariel of surprisingly similar PVE stats. My Machariel only tanked for 170 omni dps at best, wasn't cap stable, and I didn't have topped-off skills at the time; with it I ran L4s, including AE and bonus room, just fine (and as a little self-hobby I kept track of my AE4 run times, my fastest time with this ship was 34 minutes bonus room included, so it's not as if I had to kite or be terribly careful or anything).


Linky
You can see while my Machariel setup is a fair bit faster than the Abaddon, and has more leeway with capacitor... the Abaddon isn't really all that much less PVE-capable. I have normal ammo in the Mach simply because that is what I used, and in fact when I started using it my cap skills weren't maxed and I had to use meta 4 guns. I successfully ran dozens of AE4's including bonus rooms, with that Mach; thus, I find it completely reasonable that Djego's Abaddon fitting can run it as well.


You can't call something "not cap stable" while perma running a shield booster.

That Machariel fit absolutely destroys the Abaddon fit hands down. 12K+ EHP and TRIPLE the cap time even without the non T2 CCC rig, and DOUBLE the weapon range. It isn't even close and I'm not sure why you'd try to compare them. That Abaddon fit with that tank, speed, and weapon range will have trouble with most L4's unless you warp in and out.
Rented
Hunter Heavy Industries
#2977 - 2013-05-27 04:35:17 UTC  |  Edited by: Rented
Samas Sarum wrote:
Rented wrote:
Pelea Ming wrote:
And I will say, Djego, I agree... your proposed fit is crap and will die horribly in AE bonus room.


And I in turn disagree, AE bonus room is absolutely possible in the Abaddon fit they have stated. I myself used to run L4s using a minimal-tank Machariel of surprisingly similar PVE stats. My Machariel only tanked for 170 omni dps at best, wasn't cap stable, and I didn't have topped-off skills at the time; with it I ran L4s, including AE and bonus room, just fine (and as a little self-hobby I kept track of my AE4 run times, my fastest time with this ship was 34 minutes bonus room included, so it's not as if I had to kite or be terribly careful or anything).


Linky
You can see while my Machariel setup is a fair bit faster than the Abaddon, and has more leeway with capacitor... the Abaddon isn't really all that much less PVE-capable. I have normal ammo in the Mach simply because that is what I used, and in fact when I started using it my cap skills weren't maxed and I had to use meta 4 guns. I successfully ran dozens of AE4's including bonus rooms, with that Mach; thus, I find it completely reasonable that Djego's Abaddon fitting can run it as well.


You can't call something "not cap stable" while perma running a shield booster.

That Machariel fit absolutely destroys the Abaddon fit hands down. 12K+ EHP and TRIPLE the cap time even without the non T2 CCC rig, and DOUBLE the weapon range. It isn't even close and I'm not sure why you'd try to compare them. That Abaddon fit with that tank, speed, and weapon range will have trouble with most L4's unless you warp in and out.


The Abaddon actually has better performance at long range with scorch than that Mach does (I didn't even carry barrage on it, since I was fast enough it simply didn't matter). And the Mach has LESS ehp on its tanking surface, actually about 18k ehp less... nearly half (the Mach having 20.2k tankable ehp, with the Abaddon having 38.6k). Further, when I began using it I could only run everything on the Mach for around 5 minutes, that Abaddon can run everything for over 3 itself (and even over 5 minutes without the AB, not counting a possible cap implant).

It wasn't my implication that the Abaddon can do it as easily as the Mach, or even with as low of skills as the Mach can do it with, simply that the Abaddon can do it just fine.

You think that a Mach is special in some manner? It isn't. I've even done the AE bonus room in an AB shield arty hurricane for giggles. Sure I ended with a fair bit of armor damage(and don't get too excited, it was pre-cane-nerf), but the giggles demanded it of me. That Mach doesn't barely run the AE bonus room, it runs it with room to spare.
Samas Sarum
Imperial Academy
Amarr Empire
#2978 - 2013-05-27 05:08:59 UTC  |  Edited by: Samas Sarum
Rented wrote:


The Abaddon actually has better performance at long range with scorch than that Mach does


Umm, no it doesn't. Yes the Mach will always be in falloff but the ability to pick a faction ammo to match your target's resist will more than make up for it (plus the Abaddon has zero-performance after it's capped out in 3 minutes).

Rented wrote:
And the Mach has LESS ehp on its tanking surface, actually about 18k ehp less... nearly half (the Mach having 20.2k tankable ehp, with the Abaddon having 38.6k).


That's what happens when you use one hardener on the Mach and 2 on the Abaddon, use equal fits. The Abaddon will still possibly have more but it's speed and sig will avoid more damage than the brick Abaddon and it can run it's repper for a lot longer than the Abaddon.

Rented wrote:

Further, when I began using it I could only run everything on the Mach for around 5 minutes, that Abaddon can run everything for over 3 itself (and even over 5 minutes without the AB, not counting a possible cap implant).


3 or 5 minutes is awful for L4's and will cause lots of lost DPS waiting for cap while the Mach doesn't have to as long as he's not running its tank. Put a heavy NOS on the Mach fit in the empty high and you'll run even longer.

Rented wrote:

It wasn't my implication that the Abaddon can do it as easily as the Mach, or even with as low of skills as the Mach can do it with, simply that the Abaddon can do it just fine.

You think that a Mach is special in some manner? It isn't.


The Mach is arguably the best mission runner out there while the Abaddon one of the worst (unless you have remote-cap or remote-rep which make it strong in blobs).
Bigg Gun
T.I.E. Inc.
#2979 - 2013-05-27 05:56:51 UTC
btw you shouldn't double web frigs if you want the drones to hit them. The drones start orbiting when the speed is too low and lose tracking. you should let the drone chase, and thus reduce the tracking problems, both the drone and the target will move in similar direction.

As for the abaddon, it would be great if it didn't have the cap problem. As it is now, even fully cap rigged abaddon cannot shoot it's guns forever but just for 6-9 minutes, which puts any ship that can at least shoot it's guns far ahead
Lugalzagezi666
#2980 - 2013-05-27 07:51:47 UTC
Why do you even talk about angel extravaganza bonus diego?
Anyone that did it at least once with 850+ damage boat will tell you that its damage is irrelevant. Angel rats have no chance of getting in range and absolutely no chance getting in range if you are using afterburner. That angel sentrys wont do any meaningful damage and you can 2 shot them at the start. Also you decide when to pop the trigger and release another rats.
Ofc if you want to actually finish the mission in any reasonable amount of time, you want maximize your dps output and shoot the rats with conflag (you should do that because scorch is crap against angel rats) - well, then you have problem in your abaddon, because 180 tank is not even close to do it, not even with 1000+ dps.

Its still funny (or sad) that you are trying to convince people, that 180 dps tank abaddon that caps out just by shooting conflag is tanky enough, because in different time, different mission and different ship (that has better range, better damage, more drones, better tank and much better cap management) tanks enough.

Btw did also one pirate invasion yesterday - that only further confirmed that shitfit abaddon is useless. Most spawns out of scorch range, bunch of rats bumping of station ruins to 150k and I cant aggro them, because with that 4 sansha savant lords spawning at 30k my tank would fail... so yeah, happy afterburning in slowest bs in the universe

And anyone saying that abaddon is better than machariel in l4s is just plain dumb.Roll