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Player Features and Ideas Discussion

 
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Titancarrier

Author
supernova ranger
The End of Eternity
#1 - 2013-05-25 05:06:36 UTC
Can house 20 active pods, players that log out while docked with the ship get pooped out to log off naturally. Players can undock with ships from the maintenance bay.

Carries solely twin doomsday for offense and has far more hit points then a titan.

Main purpose is fleet deployment and relocation. Maintenance bay large enough to hold one super carrier.

Extended jump range. Has strong capacitor

Ship cannot log off, cannot be shielded by poses, and star map shows how many of this ship type are in any given solar system once assembled.

Player can leave and lock the ship so that only only himself or those he gives permission to may enter it and bring it back online.

Capital ships would be amazing and aw-inspiring... if there weren't so damn many of them!
De'Veldrin
Republic University
Minmatar Republic
#2 - 2013-05-25 05:38:20 UTC
Why don't we just put the death star in game? Seriously.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

supernova ranger
The End of Eternity
#3 - 2013-05-25 05:40:07 UTC
De'Veldrin wrote:
Why don't we just put the death star in game? Seriously.


copyright infringements
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-05-25 06:50:13 UTC
supernova ranger wrote:
Can house 20 active pods, players that log out while docked with the ship get pooped out to log off naturally. Players can undock with ships from the maintenance bay.

Carries solely twin doomsday for offense and has far more hit points then a titan.

Main purpose is fleet deployment and relocation. Maintenance bay large enough to hold one super carrier.

Extended jump range. Has strong capacitor

Ship cannot log off, cannot be shielded by poses, and star map shows how many of this ship type are in any given solar system once assembled.

Player can leave and lock the ship so that only only himself or those he gives permission to may enter it and bring it back online.

Capital ships would be amazing and aw-inspiring... if there weren't so damn many of them!

all thuis would do is make one mroe type that is super-prevalent, would do nothing to bring "awe" back.

as for jump range, power projection is already a problem in EVE that needs to be addressed and nerfed to hell, logistics for a large empire SHOULD be a ***** to deal with on a daily basis, requiring hundreds of diligent drones going system to system keeping infrastructure up and running, and a fleet should not be able to respond to a timer on the opposite side of the galaxy within-an-hour of formup, all it does is encourage mass-blobbing and coalition mechanics.
RubyPorto
RubysRhymes
#5 - 2013-05-25 07:57:40 UTC
So.... it dies as soon as someone with a probe launcher and a cyno flies to the giant blinking dot saying "sweet killmail here"?

Ooookay...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Siobhan MacLeary
Doomheim
#6 - 2013-05-25 08:04:59 UTC
Poorly thought out, poorly implemented, et cetera.

0/10.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave