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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Rebecha Pucontis
Doomheim
#1401 - 2013-05-23 22:32:05 UTC
Koshie Naranek wrote:
Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.

Shame because it looks really nice now.

Compare it to the tweaked Mega. Yeah, see what I mean.

Oh well, more Tempests for me and the rest of us to enjoy then. :) Even Nikon has given it her seal of approval for now so it must be alright.
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#1402 - 2013-05-23 22:45:06 UTC
Zarnak Wulf wrote:

I can't tell you the last time I saw a Typhoon on TQ.


I've actually seen quite a few, though most PvP I've seen has been T2 Cruiser based so I haven't seen them there. It's probably more down to them being the cheap Minnie BS.

They're not rare though. You see a lot of them flying about in high sec.

My main gripe about their 'tinkering' with Phoons is that they've been extremely heavy-handed with it... when it was never the Typhoons that needed the 'Break and Remake', it was the Tempest.
Rebecha Pucontis
Doomheim
#1403 - 2013-05-23 23:14:17 UTC
Personally I would have made the Typhoon the Minmatar Combat vessel. Its big heavy hull just looks like it would fit that role well. Then perhaps make the Tempest the fast attack missile boat. But in the end I'm quite happy with the way things turned out I guess. Only time will tell if the changes really work.
Lloyd Roses
Artificial Memories
#1404 - 2013-05-23 23:23:23 UTC
Yarrrr... shall name a tempest 'Black Pearl'

Most likely Black Pearl II after the first attempt to attack anything that shoots back, but must be the price of beauty :D
Kane Fenris
NWP
#1405 - 2013-05-24 06:41:22 UTC  |  Edited by: Kane Fenris
Sunuva Gunn wrote:

They're not rare though. You see a lot of them flying about in high sec.


yes you see them at nearly every gate .......

....... scanning for smugglers -.-
Kagura Nikon
Native Freshfood
Minmatar Republic
#1406 - 2013-05-24 10:53:48 UTC
Rebecha Pucontis wrote:
Koshie Naranek wrote:
Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.

Shame because it looks really nice now.

Compare it to the tweaked Mega. Yeah, see what I mean.

Oh well, more Tempests for me and the rest of us to enjoy then. :) Even Nikon has given it her seal of approval for now so it must be alright.



My seal of aproval was not that the ship is ok. Is that the mass change made the previous mobility change not worthless.

The tempest is still by far the most pathetic battleship. At least now, when your fleet is runnign away (because if you brought a tempest your fleet will be forced to run away sicne your fleet is fail) you are not going to be the first one caught.

So the tempest has a role, trolling your own fleet. At least is something.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Leto Atal
LoneStar Industries
#1407 - 2013-05-24 18:23:34 UTC
To those that don't underrate the Tempest. It's always been a good ship. It has 2 DPS bonuses and two utility highs for remote reps. We used them to great effect in RR gangs. That said I'd rather CCP turned it into a missile boat and kept the Typhoon as a split weapon system ship.
Garresh
Mackies Raiders
Wild Geese.
#1408 - 2013-05-25 01:28:06 UTC
Lol kinda late to scrap the whole design, but a fast attack missile tempest and a heavy combat split weapon typhoon actually would be kind of awesome. I'm still rather happy with the current designs though.

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Akturous
The Scope
Gallente Federation
#1409 - 2013-05-25 05:16:00 UTC
Leto Atal wrote:
To those that don't underrate the Tempest. It's always been a good ship. It has 2 DPS bonuses and two utility highs for remote reps. We used them to great effect in RR gangs. That said I'd rather CCP turned it into a missile boat and kept the Typhoon as a split weapon system ship.


If they did this I'd like my large projectile sp back please, another missile boat for Minmi, you must be joking.

Vote Item Heck One for CSM8

supernova ranger
The End of Eternity
#1410 - 2013-05-25 05:38:28 UTC  |  Edited by: supernova ranger
After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...

I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...

If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar
drake duka
Republic Military School
Minmatar Republic
#1411 - 2013-05-25 12:55:56 UTC
supernova ranger wrote:
After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...

I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...

If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar

You haven't seen the cruise changes I take it?
Kagura Nikon
Native Freshfood
Minmatar Republic
#1412 - 2013-05-25 13:41:03 UTC
drake duka wrote:
supernova ranger wrote:
After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...

I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...

If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar

You haven't seen the cruise changes I take it?



He is Ivy league.. you can automatically consider his opnion on what is good or bad as an automatic reversal

"If brute force does not solve your problem....  then you are  surely not using enough!"

TehCloud
Guardians of the Dodixie
#1413 - 2013-05-25 14:50:16 UTC
Kagura Nikon wrote:


He is Ivy league.. you can automatically consider his opnion on what is good or bad as an automatic reversal


I'm not even sure you should cosinder his opinion in anyway. Much like the TEST guy ranting that ISK making is too hard.

My Condor costs less than that module!

Drake Doe
88Th Tax Haven
#1414 - 2013-05-25 15:03:16 UTC
supernova ranger wrote:
After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...

I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...

If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar

Arty, on a phoon? E university has really done s good jobRoll

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Garresh
Mackies Raiders
Wild Geese.
#1415 - 2013-05-25 17:14:40 UTC  |  Edited by: Garresh
Lol. E-Uni...

Artiphoon really? I mean the typhoon could do it, because it can do anything, but that doesn't make it a good idea. And typhoon has no tank WHAT? Typhoon is a ******* BRICK when it wants to be. And its drone damage is great too. 125 bandwidth with utility room means it can always launch the optimal flight.

Edit: okay this post was kind of mean-spirited, but you uni guys have gotta get out of high sec and blob war fare. You guys should really have a PvP class called 50 slashers/merlins/incursus/condor, which basically covers how to make a decent ship for 3 mil, and go into lowsec and fight til you use up all 50. Would teach way more in a shorter time than those PvP classes...

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Garresh
Mackies Raiders
Wild Geese.
#1416 - 2013-05-25 22:14:01 UTC  |  Edited by: Garresh
So a thought just occurred to me. There is a very real problem with the new minmatar lineup. Currently, they have adjusted minmatar medium ships to incorporate missiles as before minmatar only had missile ships on the low end and high end, with the breacher and the typhoon. However, look at the new trend. Breacher with shield boost and missiles. Talwar with missile sniping. Bellicose with missiles and tp, but no shield boost(?). Then comes the cyclone with shield boost and missiles. But at the battleship level we get the typhoon. Which is awesome for missiles, but is pretty terrible for active shield tanking. But the MAELSTROM gets the shield boost bonus.

It just seems odd, and means that minmatar players who choose to care bear with missiles could hit a serious roadblock and have to cross train to turrets or armor anyways. I thought the idea was to create two paths for new minmatar pilots. This doesn't really affect us vets but it means that minmatar noobs are still a bit screwed. I'm almost starting to think turning the tempest into a missile ship with shield boosts would be a good idea, but then we lose our fast projectile kite ship.

As much as they hate minmatar split weapons...we literally have too much versatility to cram into 3 single weapon systems hulls. From a new player perspective this may actually be worse, because If they choose anything other than projectile + shields they hit a brick wall at level 4 missions, while from l3 down missile shield and armor turret are what are naturally pushed towards.

Guys...I'm scared. I just had empathy towards mission runners. Next time you see me in lowsec, pod me. I think this clone is defective.

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Rebecha Pucontis
Doomheim
#1417 - 2013-05-25 22:18:29 UTC
Garresh wrote:
Guys...I'm scared. I just had empathy towards mission runners. Next time you see me in lowsec, pod me. I think this clone is defective.

Hah, it's ok we will deal with it, quick and easy with no pain. ;)

But yes, it is kind of strange the whole shield tanking on some of the missile ships and not others. Particularly the fact that the mael can shield tank instead of the Typhoon. It seems to be intended though as was mentioned a while back in this thread and there was no comment from CCP.
Xpaulusx
Naari LLC
#1418 - 2013-05-26 18:46:59 UTC
Classic Matari Fleet Doctrine & Attributes- projectiles, speed, agility, shields. Seems CCP is blurring the distinction between the races and that's a slippery slope imo . Ugh

......................................................

Hadranius Hawknor
Wolf Pack Incorporated.
#1419 - 2013-05-27 02:07:45 UTC
Typhoon:
The new Typhoon looks good and although I'll be sad to see the split bonuses go it makes sense that since Minmatar now have a missile boat in every class that a dedicated one for the battleship is needed as well and since Phoon already used them it made sense. But why the reduced drone bay? You already took our projectile capacity away, why the drones too? And why the large signature radius? It seems to me like you are just making a small raven. I don't want a Raven, if I did I would have trained Caldari. If you make it a missile boat make it a minmatar missile boat, with higher speed and reduced sig, while keeping the ability to use it's heavy drones to supplement it's CQC fights or sentries for LR engagements.

Tempest: The Tempest has always been overshadowed by the megathron and now it's being shuffled into, in CCP's words, "a heavy battlecruiser". I don't want a better tanked tornado, I want a battleship sized projectile gunboat that can shield or armor tank and that's fast, as is Minmatar's wont that can counter Megathrons and Apocs. What you're doing, CCP, is not going to make the Tempest more viable in PVP unless you drastically reduce it's cost, it's going to push it into obscurity so that it won't be used in ANY environment of EVE. Give it a 10% bonus to Large Projectile Turret damage like the Hyperion is getting with it's reduction to 6 turrets, the Tempest has always had 6 turrets so why is it not receiving the same benefit? A faster Tempest, with the same sig it has now, and the extra damage would make it stand out from the Maelstrom since right now they have near-identical dps with the tempest having much less tank. High slots for utility is nice but I think Tempest only needs one, the second should go to mid slots to provide more power for shield tankers and extra utility for armor tankers. This would allow the Tempest to actually be a viable replacement for the maelstrom in all theatres of combat.

Maelstrom: I really like the Maelstrom, but it's rep bonus (as many before me have pointed out) languishes in fleet combat. What someone suggested earlier in the forum was a really good idea. Reduce the rep bonus from 7.5% to 5% and change it from just local reps to also include remote repair. So let's say an Osprey is repping my Maelstrom in PVP fleet combat and I have minmatar battleship 4. Now instead of repping his bonused amount, he would rep 20% additional because of my bonus and if this is considered OP then diminish the marginal return like you have done with resists on the Rokh and Abaddon. This change would make the Maelstrom and Hyperion viable brawlers in PVP and not just alpha snipers lingering on the edge of fleets with an unused racial bonuses.

My thoughts, receive them as you will but consider them nonetheless.

-
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1420 - 2013-05-27 14:49:25 UTC
CCP Rise

you may want to reduce the tempest sig radius as the tempest fleet issue has lower sig radius... being combat vs attack..

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high