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Try our new hacking/archaeology sites!

First post First post
Author
Callic Veratar
#201 - 2013-05-23 18:13:10 UTC
Rather than dropping garbage, how about dropping a mix of Processed and Refined Commodities in addition to the old stuff?
Abrazzar
Vardaugas Family
#202 - 2013-05-23 18:22:44 UTC
I just went through my 20 jump route through highsec, mostly 0.5 and 06 systems, and did not find a single relic or data site; many wormholes and a few combat sites though. All systems were freshly loaded (offline gates). Is that just a stroke of bad luck, intentional design or a bug?
Omnathious Deninard
University of Caille
Gallente Federation
#203 - 2013-05-23 18:42:22 UTC
Abrazzar wrote:
I just went through my 20 jump route through highsec, mostly 0.5 and 06 systems, and did not find a single relic or data site; many wormholes and a few combat sites though. All systems were freshly loaded (offline gates). Is that just a stroke of bad luck, intentional design or a bug?

bad luck, I have gone about the same then hit a system with like 20 sigs

If you don't follow the rules, neither will I.

Wasilah
Little Red X
#204 - 2013-05-23 18:47:00 UTC
no difference in stats for mini-game between a tengu and a heron. using same rigs/modules and the heron is suppose to give a "+10 virus strength to relic and data analyzers"
Browneye84
Anti Social Spacemen
#205 - 2013-05-23 18:55:31 UTC
Would love to try this for myself, if sisi would actually launch! How did you guys get on?

I was on fine last night, now its just stuck with no obvious fix.
Omnathious Deninard
University of Caille
Gallente Federation
#206 - 2013-05-23 18:58:24 UTC
Browneye84 wrote:
Would love to try this for myself, if sisi would actually launch! How did you guys get on?

I was on fine last night, now its just stuck with no obvious fix.

what I did was go into your sisi folder /launcher/cache and run the updater. then relaunch the launcher and it should start to download the new update.
That's what worked for me at least

If you don't follow the rules, neither will I.

Krak0rz
Oblivion Chaos Fleet
#207 - 2013-05-23 19:03:27 UTC
Currently while running some radar/mag sites, I will equip multiple analyzer/hacker modules to help speed things up on the tougher cans.

How is this going to work with the new system? Will equipping more than one hacking module give us better virus strength? Are these modules going to be changed to limit one per ship like DCUs?
Freyya
Aliastra
Gallente Federation
#208 - 2013-05-23 19:36:13 UTC  |  Edited by: Freyya
I ran into a little snag last night...might be me but did you CCP people forget your own game rules?

Getting into Amarr space with small arms (gotten from exploration) means a small delay at the customs officials...
Do you get small arms from Amarr space exploration aswell? Might considder changing the loot to something NOT banned in parts of space....

And yes, you get small arms from Amarr sites.... not quite usefull is it..
Johan Toralen
IIIJIIIITIIII
#209 - 2013-05-23 19:48:24 UTC  |  Edited by: Johan Toralen
2 data sites in low sec:

Loot a little better today. Got 2 decryptors and a esoteric bp on the first, 2 decryptors and a skillbook on the other. Not quite there yet compared to the old sites but getting closer.
The crap loot needs to go. Almost ran out of cargo space in the middle of looting and most if not all people gonna jettison it anyway. I rather grab empty cans. There is no sense of accomplishment from grabbing metal scraps too. So nothing of value to the gameplay lost if you remove it.

In the sites:

Containers still on top of each other. Still objects nearby to get stuck. I understand you want to make the sites look a little unique each but it really doesn't fly well with the loot spew mechanic. Loot spew is still more then plenty. You sure the number have been reduced? Its defo more then 12 cans. About 20 or more i would guess. it's really tedious. repeating myself here but i don't enjoy it at all. Haven't stopped the time but it feels like it takes longer then the old sites to wrap the site up.

How about you keep the number of cans as is (20+) but half the number of containers per site and make sure there is something at least halfway decent in every can (say 100k isk minimum). So if i manage to grab 20 cans per low sec site that's 2m loot guaranteed even if i get the short stick on decryptors, blueprints and skillbooks.
Wasilah
Little Red X
#210 - 2013-05-23 19:49:41 UTC
Krak0rz wrote:
Currently while running some radar/mag sites, I will equip multiple analyzer/hacker modules to help speed things up on the tougher cans.

How is this going to work with the new system? Will equipping more than one hacking module give us better virus strength? Are these modules going to be changed to limit one per ship like DCUs?



i put on two also but isn't giving me any more on the hacking sites, i'm still only getting 90/20 for hacking sites and 80/20 for the other sites (my arch. skill is 3 and my hacking is 4)
Omnathious Deninard
University of Caille
Gallente Federation
#211 - 2013-05-23 19:58:01 UTC
tried again, in null sec with the new patch, Abandoned Research Station the containers were separated but I had severe problems with hit boxes, I was "colliding" with the spew container at 5k away which made problems with trying to collect the cans.
I was only able to collect a few cans due to the problem. I did find one thing that is of value and that was a "integrated' Ogre BPC
the last spew can I could not collect any cans from and I cant figure out why, I was as close as 500m and I could not grab the cans.

If you don't follow the rules, neither will I.

Abrazzar
Vardaugas Family
#212 - 2013-05-23 20:06:47 UTC
Omnathious Deninard wrote:
the last spew can I could not collect any cans from and I cant figure out why, I was as close as 500m and I could not grab the cans.

Probably a desynch from all the bumping around. The more you bump into structures, the more likely it becomes that client and server disagree on your position.
Rob Crowley
State War Academy
#213 - 2013-05-23 20:34:25 UTC
I ran a couple lowsec Data and Relic sites, couldn't see much difference tbh. Still haven't seen a single site in k-space where the cans weren't on top of each other. Minigame seems the same except the little graphic update, descriptions of Firewall and Antivirus still the wrong way round. AV Suppressors still too difficult, 2 of them basically mean game over. I'm not sure if there were less spew cans today, didn't really feel like it. I had no lag problems today, but overall loot was still pretty horrible. And there was still surprise contraband in my cargo.

Wasilah wrote:
along with they added in some new things and changed the values you get for your hacking thing. pre patch i was 90/30ish now i'm 80/20 and getting my a@@ handed to me lol
As far as I can tell there was no rebalance of the minigame or stats at all, just the descriptions of nodes were moved to the corner.

Quote:
any chance we could get some kind of stat on the fitting window to tell us where we are at for the hacking/analyzing stats? atm i'm just trying things out and jumping to a site to see what the values are then failing and going back to try something else.
That information is available at the same place it was before for the old system, in the attributes of the analyzer module. Where else would it be?

Quote:
no difference in stats for mini-game between a tengu and a heron. using same rigs/modules and the heron is suppose to give a "+10 virus strength to relic and data analyzers"
Heron does still get +10 on strength, I tested it with a Heron.

Saheed Cha'chris'ra wrote:
After a failed Hacking Attempt i was attacked by one Serpentis Frigate. But Soundwave mentioned earlier today that this wouldn't happen anymore.
No, he mentioned that it won't be in today's update, but it's in development.

Kern Hotha
#214 - 2013-05-23 20:51:50 UTC
Clicking on spew containers isn't fun. I can't make my opinion about this any clearer than that.

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

Johan Toralen
IIIJIIIITIIII
#215 - 2013-05-23 21:01:03 UTC  |  Edited by: Johan Toralen
Nullsec Ruined Guristas Science Outpost:

My virus strenght 125/30. Hacking game was hard but not too hard. Lost one of the containers to failing.
Containers all on top of each other, bad fps due to the dust still being in there, npc spawns. Loot: 38.7m in salvage.

Edit: Got another one of these and this time only 4.9 m loot.
Jommis
Brothers of Tyr
Goonswarm Federation
#216 - 2013-05-23 21:06:55 UTC
Kern Hotha wrote:
Clicking on spew containers isn't fun. I can't make my opinion about this any clearer than that.

Sugar Kyle
Middle Ground
#217 - 2013-05-23 21:22:46 UTC  |  Edited by: Sugar Kyle
I spent a good chunk of the day scanning and doing these sites in low sec.

I did have NPCs in the site when I landed on grid on one occasion. My dreams of doing this in a CovOps and giving up my legion are going to go unfulfilled.

The mini game is better. I don't have a lot of opinion on it. Its a lot of clicking. It works. I'm not into mini-games and don't find any appeal to this addition. It just makes my exploration in low sec that much more dangerous and potentially unprofitable. I had expected this to be the opposite. I''ve been telling my worried corpmates that it would be better because I believe that it would be and I still hope that it would be.

I'm terribly disappointed in the loot drops. I did all the sites I could find. I won't comment on the broken sites because that has been addressed. I did drop some bug reports in for the sites I found. I expected the loot drops to be comparable to what I could make currently and they were junk and trash.

Member of CSM9 and CSM10.

Johan Toralen
IIIJIIIITIIII
#218 - 2013-05-23 21:36:10 UTC  |  Edited by: Johan Toralen
I don't even know how the loot drops can be balanced properly. If they raise the drops then two explorers always will get the jackpot and share it among each other (which opens the door to abuse) wheras a solo explorer only gets it with luck and can have a bad streak of picking the wrong cans. A group always gets all good cans. No luck in involved in the equation for them! So the whole math that a solo explorer should get half on average what two explorers make running the sites together can't possibly work as promised.

This mechanic is complete nonsense. Imo the sites take long enough with just the hacking game. Please remove the loot spew! Make it a mechanic for mining or whatever but please don't ruin exploration with it.
Mario delTorres
Praetore Im Picaro Ama
#219 - 2013-05-23 22:12:04 UTC  |  Edited by: Mario delTorres
Spew containers is very poor idea.

If you find radar site now:
target containter... wait, wait, wait (depends of skill, no thinking ) - dice roll on loot table and profit...

On sisi: target container ... minigame appears (depends of skill and good thinking success or not) - if success - dice roll on loot table. This loot is putted into one, two or three containters, Into another 10 containers (or more) is putted trash and all is spewed into space. You haven't any chance to catch them all, then you haven't 100% chance to get all computer draw for you. Better: you have only 7% chance at most the loot in containter is valuable.

Summary:
- In new exploration relic/data you need more skillpoints (differences between Tech1 and tech2 analyzers is about 30%)
- you need use your brain a lot,
- you need use your mouse to catch little spew containters, (and need to have big monitor),
- finally you get less for more.

I Don't like it, sorry, but I very, very don't like it.
kyofu
Praetorian Black Guard
#220 - 2013-05-23 22:19:49 UTC  |  Edited by: kyofu
I have several problems with what has been done to exploration this patch, but loot spew is the worst offender.

I have done 5 or 6 sites in lowsec today. The only thing potentially worth anything I have gotten is something called "Spatial attunement"

My wrists are sore, my eyes are sore and I am extremely frustrated from trying to navigate my Tengu after tiny cans traveling in a difficult to discern direction using a clunky and unresponsive interface. It's funny, the reason I was happy about probe formations (when I thought they were player set) is that it would save my wrists. Loot spew is 100x worse on them.

I don't mind twitch based games, but the engine must be designed for it. The way this is set up it is anti-fun.

All my exploration skills are maxed, I have been exploring for years, and it is what I spend 90% of my time doing. The way this expansion is heading, I will either have to find something else to do in Eve or find another game to play.

The sad part is with the last few changes the mini game isn't bad, and if the loot was integrated into the mini game the change could have some potential. Loot nodes, airlock, item cache nodes its pretty obvious stuff. As has been mentioned loot spew would be a better failure/punishment mechanic. I'm not a huge fan of all the clicking in the mini-game either (add arrow key/awds interface?) but it has potential and at least it doesn't suck. Loot spew sucks. It's unrealistic, illogical, far outside the realm of what your player base wants or expects and most importantly not fun.



Out of curiosity, is there anyone who has tried a site that likes the loot spew mechanic? I have seen some small defense of the intent the developers had, but does anyone actually like the mechanic itself? I don't think I have seen a single positive comment about it, but that doesn't really surprise me.