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[Odyssey] Tech 1 Battleships - Amarr

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Author
Oplar Linzsio
Viziam
Amarr Empire
#2921 - 2013-05-22 19:37:48 UTC
I think the Geddon will take the place of Apoc for amarr mission runners.. I also do have to agree on the RIP Bhaalgorn statement. How is this really balancing when your throwing everything out of balance?? That being said..

I think the range bonus is CCPs way of separating the new Geddon hull from the Bhaalgorn. 10% bonus at level 5 will put the reach somewhere around 40km (guesstimating).

I would like to see a 5% Range and 5% Amount per level if this is the road we have to go down..
Samas Sarum
Imperial Academy
Amarr Empire
#2922 - 2013-05-22 19:58:54 UTC
Nikuno wrote:
Cearain wrote:
Vincent Gaines wrote:
So the geddon will be a poor man's bhaal with drones?



It will be a dumb man's dominix.

It does everything a dominix can do - just worse. One less turret, one less midslot, and your drones can't apply damage nearly as well.

All in exchange for the ability to neut someone 37k instead of 25k.

No one has mentioned the utility in that extra neut range, other than to say it makes it sort of like the dragoon.

CCP, reading through this thread, we see allot of players saying you are gutting the geddon. Is this because it is a tier 1 BS?

If so then the dominix, should be gutted as well. But I thought the tiers were supposed to be going away.


It does everything a dominix can do - just worse. One less turret

No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit.

one less midslot

But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless

and your drones can't apply damage nearly as well.

really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.

Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown.


So it needs the high slot for drone range but won't use sentries because of being in neut range?
Tonto Auri
Vhero' Multipurpose Corp
#2923 - 2013-05-22 20:04:27 UTC
Oplar Linzsio wrote:
I think the Geddon will take the place of Apoc for amarr mission runners..

Means, never ever used? That's right.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Cearain
Plus 10 NV
#2924 - 2013-05-22 21:28:52 UTC  |  Edited by: Cearain
Nikuno wrote:

It does everything a dominix can do - just worse. One less turret

No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit..


I admit I have not been following the cruise missile changes very much but that fit does not sound very good at all.

Nikuno wrote:

one less midslot

But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless.


No way is a 7th high slot as valuable as a 5th mid on a ship that only gets a bonus to neuts and drones. Not sure how the ability to mix 5 unbonused guns and 5 unbonused missiles is better than 6 unbonused turrets. Are you going to fit a bcu, a turret damage mod, as well as a drone damage mod in the lows?

Nikuno wrote:

and your drones can't apply damage nearly as well.

really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.

Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown.


Sure the tracking and optimal will help sentries but it will also be a huge help to heavys mediums and even lights. Heavies and mediums often track terrible even when you have a scram and web. And if you have a prop mod and a cap booster then thats the best you can get. Basically a domi with 2 webs is going to be able to do massive damage to any ship in web range. Gleddon not so much.

The increase in optimal should also help in this regard as they usually need to mwd to get in range. Being able to hit from further out also means less tracking issues.

Domi will be able to use sentries for far ranges Geddon won't.

In other words every single fight the domi will likely be applying quite a bit more damage.

Domi gets these big advantages versus being able to neut 37k instead of 25k. I'm just not seeing this as anything great. Can you give me the common examples where this range advantage will be important?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ocih
Space Mermaids
#2925 - 2013-05-22 23:06:01 UTC
Big difference between Geddon and Domi is Geddon can be cruise missile fit with 5 launcher/ turret split option. It's a Khanid weapon now. I'm not on test server or I'd fit one up to see what it did.
Nikuno
Atomic Heroes
#2926 - 2013-05-23 08:02:36 UTC
Cearain wrote:
Nikuno wrote:

It does everything a dominix can do - just worse. One less turret

No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit..


I admit I have not been following the cruise missile changes very much but that fit does not sound very good at all.

Nikuno wrote:

one less midslot

But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless.


No way is a 7th high slot as valuable as a 5th mid on a ship that only gets a bonus to neuts and drones. Not sure how the ability to mix 5 unbonused guns and 5 unbonused missiles is better than 6 unbonused turrets. Are you going to fit a bcu, a turret damage mod, as well as a drone damage mod in the lows?

Nikuno wrote:

and your drones can't apply damage nearly as well.

really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.

Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown.


Sure the tracking and optimal will help sentries but it will also be a huge help to heavys mediums and even lights. Heavies and mediums often track terrible even when you have a scram and web. And if you have a prop mod and a cap booster then thats the best you can get. Basically a domi with 2 webs is going to be able to do massive damage to any ship in web range. Gleddon not so much.

The increase in optimal should also help in this regard as they usually need to mwd to get in range. Being able to hit from further out also means less tracking issues.

Domi will be able to use sentries for far ranges Geddon won't.

In other words every single fight the domi will likely be applying quite a bit more damage.

Domi gets these big advantages versus being able to neut 37k instead of 25k. I'm just not seeing this as anything great. Can you give me the common examples where this range advantage will be important?


7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it.

I'd always take a combination of neut + web over dual webs tbh. The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.

Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.

Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.
Ashlar Vellum
Esquire Armaments
#2927 - 2013-05-23 10:43:25 UTC
Nikuno wrote:

I'd always take a combination of neut + web over dual webs tbh.

Interesting.
What preventing you from taking a combination of neut + web over dual webs on Domi?

Nikuno wrote:

The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.

And if I understand correctly you embrace GedDomis new neut bonus, so why would you need this "over 30km" neut range or in what combat situation it will be useful? Can you elaborate on that.

Nikuno wrote:

Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.
Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.

Welcome to amarr thread where we have Apoc and tracking bonus too, so you can check this thread someone also crunched the numbers. CCPs response was "It provides a niche for battleships in smaller groups" etc, etc, etc.

Nikuno wrote:
7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it.

btw. in any way I want ? Big smile
Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#2928 - 2013-05-23 11:36:07 UTC
I must say I love the changes overall. Great thing happening to geddon, even abaddon and apoc are ok. But as many already stated this can't be by any chance a job done. Geddon needs one more mid slot, apoc needs a mediocre boost to EHP (just please not structure!) energy weapons need a rework overall because they seem to be too much of a burden even fo amarr ships now when not even apoc can handle its tremendous cap drain! But it is great first step. I just don't want to wait long for the energy weapons to be on par.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2929 - 2013-05-23 14:43:25 UTC
Jonas Sukarala wrote:
is the abbadon going to get a cap regen buff anytime soon.... it has the same amount of turrets as the apoc.

I, and a number of others, have been pushing and pushing for something to be done about the Abaddon's cap issues pretty much this entire thread, and CCP Rise has deliberately avoided commenting on it at all.
Cearain
Plus 10 NV
#2930 - 2013-05-23 14:45:59 UTC
Nikuno wrote:

7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it..


If all the highs had turrets, they had the same number of mid and low slots and the drones all had equal bonuses that would be true. But its not.


Nikuno wrote:

I'd always take a combination of neut + web over dual webs tbh. The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.


Good luck getting those heavies to do any damage on smaller ships when the pilots can just time their ab and scram based on your neuts 24 second recycle time even without a nos. And if they have a cap booster and mwd they will just laugh at your heavy drones.

I think maybe 5% range and 5% bonus to the neut cycle time would be better. You would still get over about 31k range but you would also reduce your cycle time to 18 seconds instead of 24.

Also eccm and other mods are nice to have in a midslot if you are planning to have plenty of other tackle in a fleet.

Nikuno wrote:

Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.

Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.



Are you never going to fight cruiser sized or smaller? Never going to fight a hac or other t2/t3 crusier?

Did the calculations take into account the 50% increase in optimal? Because the farther out you can hit the less tracking issue you have. In what way do they think the ai is flying those ogres/berserkers? Seriously on paper it seems like scram and web = heavies doing full damage on just about everything. But in practice they are often horrible.

I admit I am not sure why the heavys hit so rarely but I do know: 1) that even all but a select few frigates with a web and scram goes slower than the 900m/s an orgre goes. But the ogres/berserkers almost never hit. The ogres/berserkers often can't really even hit cruisers that well when they are scramed and webbed. So I know its not just the raw speed. Therefore they must be missing due to the ai being horrible at getting the drones to fly where they can land hits. This must be either due to them flying too far away or in a way that causes tracking issues.

Both are going to be addressed in the domi not in the geddon.

Our different views on this might be due to me being in low sec were battleships often have to fight smaller ships. Maybe in null sec that extra 12km on a neut will be worth the lose of a mid and the loss of trackign and optimal bonuses to your main weapon.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2931 - 2013-05-23 14:46:03 UTC
Samas Sarum wrote:

At all other levels, frigate, destroyer, cruiser, and BC, the Amarr hulls receive a significant bonus to cap. Why this stops at the BS level is mind boggling to me and has yes to be answered.

Indeed, at a minimum, I think that it should match the Apoc for cap regen/etc.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2932 - 2013-05-23 14:52:40 UTC
Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd.
Lugalzagezi666
#2933 - 2013-05-23 15:04:20 UTC
Pelea Ming wrote:
Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd.

Are you sure about that?
Because from my testing (5 days ago maybe) npcs DO have cap, their cap regenerates, their cap can be nosed, their cap can be neuted, but they still happily run reps and ewar under neuts even if they have 0.1 cap. So apparently they arent very good at simulating.

Not that it would make any difference in pve unless you dont have dps to kill some overseer or sth.
Ocih
Space Mermaids
#2934 - 2013-05-23 15:50:02 UTC  |  Edited by: Ocih
The trouble with PvE is the Sansha neut like gurristas ECM or Serprentis Dampen. That's their Ewar. If the Geddon doesn't have a capacitor buffer, it's not a PvE ship, plain and simple.

In that respect the Minmatar rats are the best ones to kill. They target paint you in to the extreme but they are PvE and were going to apply damage with I-Win optimal anyway. Target paint away, it wasn't going to matter.
Tonto Auri
Vhero' Multipurpose Corp
#2935 - 2013-05-23 16:07:17 UTC
Pelea Ming wrote:
Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd.

You can only notice it, if you specifically test for it. In real combat situation this makes no difference.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2936 - 2013-05-23 16:10:29 UTC
Lugalzagezi666 wrote:
Pelea Ming wrote:
Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd.

Are you sure about that?
Because from my testing (5 days ago maybe) npcs DO have cap, their cap regenerates, their cap can be nosed, their cap can be neuted, but they still happily run reps and ewar under neuts even if they have 0.1 cap. So apparently they arent very good at simulating.

Not that it would make any difference in pve unless you dont have dps to kill some overseer or sth.

I'd submite a bug report about it, then, because according to what they said when they gave mission rats an AI, it's the same one as Sleepers/Incursion rats use, just dumbed down, and that AI does do that simulated thing. Yes, all rats do have a small cap pool, but that's only there so that nos can effect it.
Nikuno
Atomic Heroes
#2937 - 2013-05-23 18:42:25 UTC
Cearain wrote:
Nikuno wrote:

7 unbonused highs plus 5 bonused drones > 6 unbonused highs plus 5 bonused drones any way you want to view it..


If all the highs had turrets, they had the same number of mid and low slots and the drones all had equal bonuses that would be true. But its not.


You really should check the new cruise missiles before continuing to make this assertion about turrets. The damage buff they've received is nothing short of monumental.


Cearain wrote:
Nikuno wrote:

I'd always take a combination of neut + web over dual webs tbh. The option to have a range well over 30km for the neut versus the 10km for the web is just icing on this particular cake. Domis in pvp have practically always carried neuts for this very reason. The extra high is just as valuable as the mid in this case.


Good luck getting those heavies to do any damage on smaller ships when the pilots can just time their ab and scram based on your neuts 24 second recycle time even without a nos. And if they have a cap booster and mwd they will just laugh at your heavy drones.

I think maybe 5% range and 5% bonus to the neut cycle time would be better. You would still get over about 31k range but you would also reduce your cycle time to 18 seconds instead of 24.

Also eccm and other mods are nice to have in a midslot if you are planning to have plenty of other tackle in a fleet.


I agree absolutely that there are useful mods for the domi's extra mid, it's the assertion that it's more valuable than the extra high which, in this particular case, I disagree with. Neut, additional drone range for a drone boat and the option of an additional weapon are equally valuable. Whilst it might be nice to have any number of other benefits to the neut bonus it doesn't change the advantage of the current bonus.

Continued below due to quotation restrictions on forum X


Nikuno
Atomic Heroes
#2938 - 2013-05-23 18:42:35 UTC
Cearain wrote:
Nikuno wrote:

Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.

Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.



Are you never going to fight cruiser sized or smaller? Never going to fight a hac or other t2/t3 crusier?

Did the calculations take into account the 50% increase in optimal? Because the farther out you can hit the less tracking issue you have. In what way do they think the ai is flying those ogres/berserkers? Seriously on paper it seems like scram and web = heavies doing full damage on just about everything. But in practice they are often horrible.

I admit I am not sure why the heavys hit so rarely but I do know: 1) that even all but a select few frigates with a web and scram goes slower than the 900m/s an orgre goes. But the ogres/berserkers almost never hit. The ogres/berserkers often can't really even hit cruisers that well when they are scramed and webbed. So I know its not just the raw speed. Therefore they must be missing due to the ai being horrible at getting the drones to fly where they can land hits. This must be either due to them flying too far away or in a way that causes tracking issues.


I am anticipating fighting smaller ships however that was not the point I made. The information provided came not from calculations but from real figures on SiSi. There was a single case where the tracking bonus was demonstrably useful which is what I informed you of. Theorycrafting supposed benefits will not change the fact that they do not exist. As for the issue with drones hitting, if you have a small ship and are facing heavy drones you used to be able to mitigate the damage by sitting still. The drones own orbital velocity was sufficient to prevent them hitting you. The worst thing you could do was to travel at or slightly above the drones speed allowing them to follow behind and reduce transversal to nil. I haven't tried this in some time, but I doubt cpp have changed the mechanic.

Cearain wrote:
[quote=Nikuno]Both are going to be addressed in the domi not in the geddon.

Our different views on this might be due to me being in low sec were battleships often have to fight smaller ships. Maybe in null sec that extra 12km on a neut will be worth the lose of a mid and the loss of trackign and optimal bonuses to your main weapon.


Our views may be different due to a difference in null/low sec strategies, though I have flown and fought in low sec many times and lived in antem for over a year. My dominixes almost always had, and will continue to have, at least one neut. But my geddons will be flown considerably more often until the domi bonus becomes viable away from sentries which is not currently the case.

I have posted several suggestions including increasing the native optimal of each drone type to allow this bonus to become functionally sound, so your suggestions are in the right direction just currently non-viable.
Cearain
Plus 10 NV
#2939 - 2013-05-23 19:28:18 UTC  |  Edited by: Cearain
Nikuno wrote:
Cearain wrote:
Nikuno wrote:

Tracking bonus for non-sentry drones makes little difference in almost every possible situation. Check out the Gallente thread for the numbers. The only time it does make a difference is for heavies vs cruisers, in all other scenarios it's ineffective.

Non-sentry drone optimal is so short that any % increase is effectively nil in real terms.



Are you never going to fight cruiser sized or smaller? Never going to fight a hac or other t2/t3 crusier?

Did the calculations take into account the 50% increase in optimal? Because the farther out you can hit the less tracking issue you have. In what way do they think the ai is flying those ogres/berserkers? Seriously on paper it seems like scram and web = heavies doing full damage on just about everything. But in practice they are often horrible.

I admit I am not sure why the heavys hit so rarely but I do know: 1) that even all but a select few frigates with a web and scram goes slower than the 900m/s an orgre goes. But the ogres/berserkers almost never hit. The ogres/berserkers often can't really even hit cruisers that well when they are scramed and webbed. So I know its not just the raw speed. Therefore they must be missing due to the ai being horrible at getting the drones to fly where they can land hits. This must be either due to them flying too far away or in a way that causes tracking issues.


I am anticipating fighting smaller ships however that was not the point I made. The information provided came not from calculations but from real figures on SiSi. There was a single case where the tracking bonus was demonstrably useful which is what I informed you of.


Yes this person did the actual testing on sisi and it shows just what I was expecting, the heavys do allot more damage to a cruiser actually orbitting your ship:


ExAstra wrote:
Okay, here's round two of my testing...

  • Stabber: Orbit - Webbed
  • Ogre IIs / Orbit 1,100m to 1,300m
  • Armageddon: Overall Average Damage ranked 43.63, with 70% accuracy
  • Dominix: Overall Average Damage ranked 61.52, with 90% accuracy
  • [/list]

    -Bingo. The real power of the Dominix's (tracking) bonus rears its head at exactly this moment, and it is at exactly this moment where the bonus for the first time becomes something actually respectable and not something to scoff at (disregarding sentry drones). That is a very distinct advantage on the Dominix's part.



    So now with that test, we can see that the Dominix, against a properly tackled cruiser, gains a significant boost when using Heavy Drones against cruisers. It's nearly double the output of the drones you OUGHT to be using, as well. .



    Yes the domi and the geddon do about the same damage when the target is litterally standing still but when it is moving with a single web you can see the dominix does the geddon damage + 50% of the geddon's damage for their main weapon.



    The other tests did not involve using heavys (which do the most damage) or they involved a target that wasn't moving at all. Yes sure no difference there. If you can tell your opponent to stop his ship your geddon will be as effective as a domi.

    I think the geddon will be used as a gate camper. It will drain the cap of ships trying to burn away. But as far as real pvp, I don't really see the use of the extra 12k range.


    I looked at the cruise missile damage.

    Gypsio III wrote:
    Raven with skills, CN ammo and 3x BCS:

    Cruise velocity: 10,575 m/s
    Cruise range: 222 km
    Cruise DPS: 682
    Cruise volley: 4496
    Explosion radius: 247.5 m

    With skills, Typhoon cruise velocity 7050 m/s and range 148 km, Raven cruise velocity 10575 m/s and range



    Given that explosion radius you won't even be able to blap a frigate. It might be good for null sec blobs but I don't see anything useful outside of that.

    The geddon with torps might be a good fit though. Zarnak wulf started posted one that looks promising. The extra powergrid may help it compete with the domi. I am not as disgruntled about it as I was before, but still see its main use in low sec as a gate camper.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    ExAstra
    Echoes of Silence
    #2940 - 2013-05-23 21:15:39 UTC  |  Edited by: ExAstra
    ExAstra wrote:
    A quick blanket check of the Dominix vs the Armageddon shows that as of all the tests conducted, the Armageddon did an average 30.67 damage with 83.19% accuracy. Meanwhile, the Dominix comes in with an average 34.98 damage with 89.86% accuracy (That's a 14% overall increase in damage with an 8% overall increase in accuracy).
    I'll just leave this here for those arguing about the Domi/Geddon stuff (trust me, the Gallente thread has pretty much beat this topic into the ground). Since you kind of left out pretty much every other test I did and all the information that entailed. Speaking of which, I still have a bit more to do.

    Keep in mind that the Dominix and Armageddon are pretty much equal when fighting battleships, as it's not possible for the Dominix to drone size-up against Battleships, and the effective output of both ships using standard drone size for the designated target (lights-frigs, meds-cruisers, heavies-bs) comes out rather even, with no "clear lead" in the Dominix's favor.

    Also, the Heavy Drones vs. Webbed cruiser was arguably the single most successful attempt at showing any sort of usefulness for the Domi's new bonus outside of Sentry drones. In most other scenarios the differences were small or applied to situations unlikely in standard PvP.

    Regardless, if you want to talk about Domi vs Geddon, I recommend reading some of the Gallente BS thread.

    Save the drones!