These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Launcher update on May 21, 2013

First post First post
Author
Bugsy VanHalen
Society of lost Souls
#2421 - 2013-05-22 19:10:42 UTC
Jim Nightingale wrote:
Ianto Brynamlwg wrote:
It looks very pretty and it works for me but soooo sloooow. Also I don't like the fact I can't paste my password in - I always paste passwords now to avoid keystroke hacking.


Worried about uncommon data theft situation so stores passwords in plaintext file.

what a genius, he should work for CCP...
Onion Ring
Royal Amarr Institute
Amarr Empire
#2422 - 2013-05-22 19:10:58 UTC
Jim Nightingale wrote:
Ianto Brynamlwg wrote:
It looks very pretty and it works for me but soooo sloooow. Also I don't like the fact I can't paste my password in - I always paste passwords now to avoid keystroke hacking.


Worried about uncommon data theft situation so stores passwords in plaintext file.


You sir seem not to know about keypass or the like. May i google it for you?
Muul Udonii
THORN Syndicate
Northern Coalition.
#2423 - 2013-05-22 19:13:41 UTC
Constructive feedback to CCP regarding the launcher, it's deployment and the way they broke it:

1. The launcher was not broken, ergo there were no reasons to change it. The change has not improved anything for any player, therefore it should not have been deployed.

2. When I launch eve (i.e. what a launcher should do) I don't want to have to log in to the launcher first, then have it validate my client, then log out, then log in, then have it validate my client again, to launch a second instance of Eve.

3. Validation appears to take much longer now than it used to; presumably due to bad code

4. You should NEVER release anything where there are known problems, but also known (but unpublicised) workarounds. You should be making the game easy to at least log into, if not to play.

5. Don't bother releasing anything to the test server and asking for feedback, if you are just going to release a daft, and broken piece of code anyway.

6. Don't release an update that disrupts or changes in any significant way, how a player logs into the game. And don't do it 2 weeks before a large patch is due to be released.

7. Any update should change only the very minimal of my saved settings. Any update that changes things like chat windows, should automatically fail QA, even if there is an unpublished workaround.

8. Whoever made the call to release it, should not work for CCP. Tell the players who they are, and they will drive them out of the business so you don't have to fire them.

9. NEVER EVER tell your customer base to use a workaround. Fix your software rather than helping them avoid having to use it.
Par'Gellen
#2424 - 2013-05-22 19:18:26 UTC
Muul Udonii wrote:
Constructive feedback to CCP regarding the launcher, it's deployment and the way they broke it:

1. The launcher was not broken, ergo there were no reasons to change it. The change has not improved anything for any player, therefore it should not have been deployed.

2. When I launch eve (i.e. what a launcher should do) I don't want to have to log in to the launcher first, then have it validate my client, then log out, then log in, then have it validate my client again, to launch a second instance of Eve.

3. Validation appears to take much longer now than it used to; presumably due to bad code

4. You should NEVER release anything where there are known problems, but also known (but unpublicised) workarounds. You should be making the game easy to at least log into, if not to play.

5. Don't bother releasing anything to the test server and asking for feedback, if you are just going to release a daft, and broken piece of code anyway.

6. Don't release an update that disrupts or changes in any significant way, how a player logs into the game. And don't do it 2 weeks before a large patch is due to be released.

7. Any update should change only the very minimal of my saved settings. Any update that changes things like chat windows, should automatically fail QA, even if there is an unpublished workaround.

8. Whoever made the call to release it, should not work for CCP. Tell the players who they are, and they will drive them out of the business so you don't have to fire them.

9. NEVER EVER tell your customer base to use a workaround. Fix your software rather than helping them avoid having to use it.
100% valid points every single one.

"To err is human", but it shouldn't be the company motto...

Jysella Halcyon
Sebiestor Tribe
Minmatar Republic
#2425 - 2013-05-22 19:19:51 UTC
CCP Atropos wrote:
My hope is that in the end, you will be able to log into the EVE Launcher once, which downloads your settings from the cloud, with all of your accounts linked, via either a single EVE master account or via some other OAuth provider, and be able to select characters and switch between them at the click of a single button.


I use two vastly different systems for my multiboxing. One happily runs 3 clients windowed at max settings without a hitch. The other is a laptop from 2006. The last thing I want is for my settings from either of those transferring to the other. If I wanted them mirrored I'd copy the files over. Putting that "in the cloud" (Nice buzzword, did marketing tell you to say that?) would either fry my old PC or cause much frustration on the new as graphics settings, window setups appropriate to the differing screen sizes, and overview and bracket setings designed to work with what each machine can handle are suddenly shuffled over to computers that have no business using them.
Roime
Mea Culpa.
Shadow Cartel
#2426 - 2013-05-22 19:26:40 UTC
Jysella Halcyon wrote:
Par'Gellen wrote:
Smoking Blunts wrote:
[quote=CCP Guard]Hey everyone.
is this going to contain you restoring the functions multibox user need to actually play eve there way? a yes or no will help pls
This please. I care little about any other aspect of the launcher except that the new one makes me want to stab myself when logging in multiple accounts.


1,000 times this. Every JF pilot and many combat capital pilots are glaring lasers at Iceland right now over this.

Workflow to run JF last week:
Run launcher
Click Play n times, where n is the number of cynos needed plus one for JF
Log in JF
Log in cynos, invite to fleet from JF
Go about business.

Workflow today:
Run launcher
Click password box to give focus
Log in JF
Click Play
for each cyno {
click Switch Account
click password box to give focus
Log in cyno
Click play
invite to fleet
}
Go about business


This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.




.

Par'Gellen
#2427 - 2013-05-22 19:27:06 UTC  |  Edited by: Par'Gellen
This is what I thought CCP meant when they said "Single Sign-On":

1. I would be able to consolidate my four accounts into a single account.
2. All my current characters would be listed for play under that single account.
3. If I want more characters I spend another $15 a month for 3 more just like today.
4. If I want to log into another character I would click "LOG OFF" and then be taken back to the character selection screen.

Why is this so hard? This is what it sounded like you guys were talking about at fanfest. Who dropped the ball?

Edit: Oh I forgot. I would be able to play one character out of each group of three simultaneously just like today. Along with training, etc.

"To err is human", but it shouldn't be the company motto...

Kruulus
Caldari Provisions
Caldari State
#2428 - 2013-05-22 19:29:53 UTC
I just wanted to express my frustrations with the new launcher.

a) more time consuming to log into multiple accounts.

b) when trying to relog into an account i just quit, the left side of the launcher where the "play" button is located will become blank and expand, and not enter the game as it was meant to after i pressed play. i then need to restart the launcher.

c) why can't you keep the "log off" option and just have it return us to character selection.

Huge piece of ****. I hope you lose subscriptions from players with multiple accounts as punishment and fire whatever dumb **** shoved this down out throats.
Vaerah Vahrokha
Vahrokh Consulting
#2429 - 2013-05-22 19:32:00 UTC
MaRU2760 133 wrote:


CCP Atropos wrote:
As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen.


That is how I used to change characters. I don't think I am the only one. Is there something wrong with that?

The button was clearly labled 'Logoff'. Are you saying that is not what it was for?

What are the chances of getting it back?



It's like the jukebox. Worked well enough, was useful and got removed just because and forget to ever see it again.

We are back to the CCP motto: "This is AWESOME!".
Jysella Halcyon
Sebiestor Tribe
Minmatar Republic
#2430 - 2013-05-22 19:35:52 UTC
Roime wrote:

This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.


Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"?
Par'Gellen
#2431 - 2013-05-22 19:36:54 UTC
Jysella Halcyon wrote:
Roime wrote:

This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.


Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"?
I was just thinking the same thing lol. I think he is just trolling because nobody in their right mind would do that.

"To err is human", but it shouldn't be the company motto...

Bugsy VanHalen
Society of lost Souls
#2432 - 2013-05-22 19:38:04 UTC
Jysella Halcyon wrote:
CCP Atropos wrote:
My hope is that in the end, you will be able to log into the EVE Launcher once, which downloads your settings from the cloud, with all of your accounts linked, via either a single EVE master account or via some other OAuth provider, and be able to select characters and switch between them at the click of a single button.


I use two vastly different systems for my multiboxing. One happily runs 3 clients windowed at max settings without a hitch. The other is a laptop from 2006. The last thing I want is for my settings from either of those transferring to the other. If I wanted them mirrored I'd copy the files over. Putting that "in the cloud" (Nice buzzword, did marketing tell you to say that?) would either fry my old PC or cause much frustration on the new as graphics settings, window setups appropriate to the differing screen sizes, and overview and bracket settings designed to work with what each machine can handle are suddenly shuffled over to computers that have no business using them.

^^^ THIS THIS THIS

I also use multiple systems, with different settings for each. I have two desktops and a laptop I play EVE on. My main rig is my gaming system at home. It has 3 monitors, can run 4 clients at max settings, brackets on, with no lag. My second desktop is an older system i have at work for running CAD programs. it can also run 4 clients, but only at minimal settings, and it only has two monitors. My lap top has really bad integrated graphics, it can run one client with decent settings or two at minimal settings with a slight bit of lag.

It took some time to find the optimal settings for each system, and they are all different. having settings stored on a cloud and auto loaded to whatever rig i am playing on would be game breaking for me. Do not even think about it or I am gone. I barely get on enough to justify paying subs on 4 accounts as it is. When money gets tight, game subs are the first to go. I have the extra cash right now, but i will not pay to be frustrated, gaming is supposed to be fun, I do not get payed to play like the employees of CCP do. Not to diminish the amount of work that goes along with there play time, but do not expect paying subscribers to view the gameplay the same as some one that gets payed does.
Wu-Tian
Garoun Investment Bank
Gallente Federation
#2433 - 2013-05-22 19:41:14 UTC
3 things.

1. It would be nice if the Auto-Type function from my password manager works for the eve launcher. It works with other launchers, so yes it's possible. That would save me a few copy/paste, clicks and some mouse movement.

2. Too much unnecessary information on the launcher. I count 13 links. I'm happy with my firefox browser and my bookmarks. Sorry CCP but I don't need a game launcher for that.

2. When I quit the game and close the launcher it actually doesn't close. The launcher screen is gone, but I have end the process with my task manager. If I don't do that I can't reopen the launcher again, for a second eve session (although it loads the process in the background)
The first time, when I didn't knew what's going on, I had like 6 launchers running in the background. I kept pressing the shortcut for the launcher because nothing was happening.

Technically speaking, maybe the new launcher is a step in the right direction. But so far as a customer I'm not impressed.
Ciyrine
Deep Core Mining Inc.
Caldari State
#2434 - 2013-05-22 19:48:33 UTC
the exefile worked for me

and i pinned it to taskbar so can quicklaunch it in future
Schmata Bastanold
In Boobiez We Trust
#2435 - 2013-05-22 19:49:27 UTC  |  Edited by: Schmata Bastanold
So I'm back from work... Should I click Eve icon today? Dare I accept this challenge?

Edit:

I dared...

Dev(s) responsible for this frakkup should be taken outside and shot repeatedly with snowballs. Hard iced snowballs.

I wonder which one of your magical metrics pointed to launcher as "must be derped ASAP".

Invalid signature format

Robert Caldera
Caldera Trading and Investment
#2436 - 2013-05-22 19:50:15 UTC  |  Edited by: Robert Caldera
your new launcher sucks CCP.
Not using it anymore, dropped link to ExeFile.exe on desktop again.

Its annoying me with login and accepting TOS all the time, dont like the idea of logging in in the launcher, have to type my user name again, as if password wouldnt be enough typing.

After all, clicking "play" again? WHY???? If I log in I wanna play, WHAT THE **** ELSE?
Onion Ring
Royal Amarr Institute
Amarr Empire
#2437 - 2013-05-22 19:51:04 UTC
This whole story is again so depressing...

Why is it "WE THE PLAYERS" have to explain to CCP how the game is played?

If it is true that nobody has thought about multiboxing when such ideas as the new launcher and future things like cloud storage come up that won't work if you use different computers and operating systems with multiple accounts, then just tell everybody that 10 years was enough fun and it is time to move on to other games.
Joe Gallent
Greater Metropolis Sanitation Service
#2438 - 2013-05-22 19:52:56 UTC
I have to congratulate CCP for breaking something that didn't need fixing. I did at least, manage to get my old settings restored by starting the launcher a 2nd time. So that at least is not a problem.

The problem I have with the launcher is this. This is not my only account. (Big surprise, right?). With the old launcher, I'd click to start the client, and log on from that. I could do this 3-4 more times if I wanted to, with little problem.

With the new launcher, I now have to log out, and log back on as a different user, each time. From my point of view, this has added an additional step that isn't really necessary. And to be honest, I see no great advantage to the new launcher. In fact, I see no reason to use it at all.

So, either give us back the old one, or at least just take this current piece of garbage away, so it doesn't clutter up our screens.

Thank you. P
voetius
Grundrisse
#2439 - 2013-05-22 19:56:35 UTC
CCP : I'm probably rightly called a number one fanboy. Back in the Summer of Rage I had death threats (in game) for sticking up for you, even though I thought the CQ was underwhelming.

It might be a bit embarassing to have to rollback the launcher changes but on balance I think it would be the right thing to do.

The lack of a logoff button when using the launcher is not good.

The reason why I would argue for a rollback is that the current situation really looks bad for people just starting to play.
Roime
Mea Culpa.
Shadow Cartel
#2440 - 2013-05-22 19:59:35 UTC  |  Edited by: Roime
Jysella Halcyon wrote:
Roime wrote:

This is not an issue with the launcher, disposable cyno alts for moving caps solo is a major game design error.


Yeah, like I'm going to trust another eve player to light a cyno for my 8B JF filled with 5B in cargo. Can you say "scam waiting to happen"?


I didn't blame players using cyno alts, I said that their existence is a game design error.

Or do you think that having to roll alts just to move your ship is an interesting and engaging game mechanic? Does it generate MMO sandbox content?

My view is that all the things that are currently externalized to alts should be revised, and designed either so that they benefit from real player vs/w player interaction, or solved by other mechanics that can be performed by a single character. Alts are workarounds that devalue characters and the sandbox and add nothing exciting to the game for the players.

DISCLAIMER: I also have two such alts, trained purely for PI so I can increase the number of planets from the rather insufficient six. I'd much rather increase the amount of planets per character for example with a skillbook, a blueprint from exploration, some POS module or hell, by hiring dusties to conquer some other player's colony. I hope this made my point clearer.

.