These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Lugalzagezi666
#2901 - 2013-05-21 15:47:59 UTC
Kagura Nikon wrote:

If takes you lets say 9 minutes to dry your capacitor usign all your modules on max capabilities, But you can finish your mission in 8 minutes. How in hell is that a problem? being satable woudl be better? a tiny tiny bit better yes, but hardly something very important.

Is the same issue with tank. If the max incomming DPS is 500, why woudl you need a 1500 dps tank?


The issue is, that pile of **** wont be able to do many missions in 9 minutes and will be on receiving end of much more than 180 dps. So even if it was able to permarun everything (it clearly isnt even close to that), you would have to spend more time warping out and in than actually killing stuff.

But I guess you could take it to stop the thief or downing the slavers. In blockade, dread pirate, vengeance, mining misapropriation... npc would just lol at you.
Ashlar Vellum
Esquire Armaments
#2902 - 2013-05-21 15:59:06 UTC
Kagura Nikon wrote:
Ashlar Vellum wrote:
Kagura Nikon wrote:
Lugalzagezi666 wrote:
Rofl, what a crap abaddon fit.
4 cap mods, pulses, high end MEDIUM repairer, high end afterburner and still not even close to being capstable. And the funniest part - 189 tank. Anyone thinking it is viable mission boat must be mentally challenged. Go take it to sansha blockade and lets see how long you will last.
But hey, "if you dont use that armor repairer AND afterburner AND conflagration, it for sure is 100% capstable." Cap stability redefined. Lol
Anyone posting that shitfit, go back under your bridge please and dont spam worthless **** in "features and ideas" subforum.

CAP Stability is irrelevant for god sake!!
You only need to have cap enough to finish the damm mission, that shoudl be around 10 minutes. Considerign that you will NOT run all things on all the time , 9 minutes to dry is as good as cap stable for a good mission runner.

Person who posted that fit stated citation:
Quote:
With ab and rep off, the old Abaddon was stable at 42% cap and the new one is at 47%,

That was incorrect or a lie or big pile of lies call it what you want. So that was my point for asking, cause maybe I did something wrong.

And no I would not agree that cap stability is irrelevant, at least not only when you are using your guns with help of 2 rigs and still don't even get close to stable.



If takes you lets say 9 minutes to dry your capacitor usign all your modules on max capabilities, But you can finish your mission in 8 minutes. How in hell is that a problem? being satable woudl be better? a tiny tiny bit better yes, but hardly something very important.

Is the same issue with tank. If the max incomming DPS is 500, why woudl you need a 1500 dps tank?

If I wrote what you assumed I wrote then I would have 0 problems with this 9 minutes, but I did not write what you assumed. So please reread my posts.(#2892; #2899)

and I didn't say a thing about tank.
Cearain
Plus 10 NV
#2903 - 2013-05-21 23:25:00 UTC  |  Edited by: Cearain
CCP Rise wrote:
.......All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which won’t change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. .....

Armageddon:

This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.

While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.

Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 13500 PWG(-3000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)


I really like this ship but as a low sec guy I wonder about its ability to handle several smaller ships.

It seems you did indeed drop a slot from the geddon and left it with less than 19. I think the ship will see allot of action in fleets draining cap from logistics but for other roles the 4 midslots will be pretty limitting.

Also the main drawback of large neuts against small ships is the cycle time.

2 Questions:

1)Could you consider giving it an extra midslot? (this would bring it to 19 or even if you had to drop a high or low slot if you still wanted to reduce the number of total slots it has)
2) have you considered giving it a reduction to cycle time (bonus) for the neuts? (I would prefer this to the range bonus even though its double edged due to draining cap faster or give a smaller bonus to range and cycle time)

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

bl4ck3y3
Blood and Dishonored
#2904 - 2013-05-21 23:31:09 UTC
i dont have much to say,

just tested the navy apoc on sisi, compared her to the normal apoc. The Capacitor Stats are nearly the same, now either reduce cap useage of large lasers even more or increase cap/cap recharge of these hulls for gods sake. Bonus changes r nice so.
Nevyn Auscent
Broke Sauce
#2905 - 2013-05-22 00:14:25 UTC
Lugalzagezi666 wrote:
Kagura Nikon wrote:

If takes you lets say 9 minutes to dry your capacitor usign all your modules on max capabilities, But you can finish your mission in 8 minutes. How in hell is that a problem? being satable woudl be better? a tiny tiny bit better yes, but hardly something very important.

Is the same issue with tank. If the max incomming DPS is 500, why woudl you need a 1500 dps tank?


The issue is, that pile of **** wont be able to do many missions in 9 minutes and will be on receiving end of much more than 180 dps. So even if it was able to permarun everything (it clearly isnt even close to that), you would have to spend more time warping out and in than actually killing stuff.

But I guess you could take it to stop the thief or downing the slavers. In blockade, dread pirate, vengeance, mining misapropriation... npc would just lol at you.

As above. That was not 9 minutes to dry cap using all modules. That was 9 minutes WITH GUNS ONLY. Add in the Repper & AB, and you are way way lower.
That was NOT 1500 DPS tank. That was 180 DPS tank. 180! Really.
And it was FACTION fitted.

Meaning it was a fit that would NOT be able to do lvl 4's in the slightest, and also would NOT be purchasable by someone just getting into lvl 4 missions.

Overall meaning the fit is useless.
Otto Schultzky
Garoun Investment Bank
Gallente Federation
#2906 - 2013-05-22 00:44:40 UTC
Any chance that Armageddon will have it's projected drone bay size reduced from 375m to 350-325m?

This way it doesn't overlap roles / displaces Dominix as a dedicated drone carrier, this way people are presented with a choice.
Do they want 3 flights of heavy drones from a Dominix or flexibility of an Armageddon?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2907 - 2013-05-22 00:51:53 UTC
ayup, that's why my standard Abaddon fit is set up with dual large reppers and crap loads of cap, because you need it all too often.
Cearain
Plus 10 NV
#2908 - 2013-05-22 02:27:43 UTC  |  Edited by: Cearain
Lugalzagezi666 wrote:
.....
Geddon seems worse than domi, its too slow, fat and has too little mids to be skirmish ship, but as fleet ship neut range bonus is useless. If it was neut amount, it could be useful.

.


Yes the more I look at it the geddon is just worse than a domi.

A neut domi will be a better choice than the neut geddon. Getting 37k versus 25k on a heavy neut does not make up for the loss of a mid and better tracking and optimal on sentries or heavy drones.

The dragoon is ok (although still inferior to the algos) because extending small neut 6.5 to 10k gets you to through scram range. But I am not sure what the extra 12k of neut range is supposed to add for the geddon.


edit:
Otto Schultzky wrote:
Any chance that Armageddon will have it's projected drone bay size reduced from 375m to 350-325m?

This way it doesn't overlap roles / displaces Dominix as a dedicated drone carrier, this way people are presented with a choice.
Do they want 3 flights of heavy drones from a Dominix or flexibility of an Armageddon?


See above:
I don't think a geddon will be able to do anything as well as a dominix.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

The Djego
Hellequin Inc.
#2909 - 2013-05-22 11:13:54 UTC  |  Edited by: The Djego
Ashlar Vellum wrote:
My question was not about price or tank, but about cap stability. In particular this fit is not stable at 42% now and is not stable on sisi with 47%.

  • Abaddon - check
  • ab and rep off - check
  • mega pulses with INM on - check
  • 3 heat sinks - check
  • 2 TCs on - check
  • 2 Discharge rigs (one is I, one is II) - check

result - 42% stable - no check (it is actually 9m37s) WTF where are those 42% stable. New Aboddon, old Abaddon and still no 42% stable and not certainly 47%.
what am I doing wrong? What?

'tho it is 56% stable with only medium rep running. Big smile



I did the numbers quickly in eft, stating 42 vs 47%, comparing both new and old eft stats as side by side. 18 vs 16.2 cap per activation made me believe this number is fairly accurate. Since I am nearly always end up doing Incursion this days, and it is over 30 jumps away, I haven't looked at the ingame numbers for a while. That is with the EM 805 implant(+5% capacitor). It might be possible that something is off with my eft here, might download a fresh copy and redoing the comparison later on.

As for using the AB to speed tank, that would be silly on a abaddon. You use it to reduce spending time in scorch range to a minimum getting to standard/xray/multi/conflagration ranges is more important, since it will save you cap by using less cap heavy crystals or killing stuff faster.

Obviously, it is highly optimized for max ISK/h balancing out cap issues while keeping maximum gank and TCs on it. It is also heavily play tested, I flown it for over a year, till I swapped to Tach Paladin. This is as good as you can get with the ship in my opinion and compared to other T1 hulls the Abaddon is a extreme effective L4 ship(it easily outperforms my Kronos).

I'm nearly tempted to make another vid like back in the days when people posting her nonsense that you can't do AE bonus pocked with a 300 DPS tank in a BS.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Kagura Nikon
Native Freshfood
Minmatar Republic
#2910 - 2013-05-22 11:17:13 UTC
Nevyn Auscent wrote:
Lugalzagezi666 wrote:
Kagura Nikon wrote:

If takes you lets say 9 minutes to dry your capacitor usign all your modules on max capabilities, But you can finish your mission in 8 minutes. How in hell is that a problem? being satable woudl be better? a tiny tiny bit better yes, but hardly something very important.

Is the same issue with tank. If the max incomming DPS is 500, why woudl you need a 1500 dps tank?


The issue is, that pile of **** wont be able to do many missions in 9 minutes and will be on receiving end of much more than 180 dps. So even if it was able to permarun everything (it clearly isnt even close to that), you would have to spend more time warping out and in than actually killing stuff.

But I guess you could take it to stop the thief or downing the slavers. In blockade, dread pirate, vengeance, mining misapropriation... npc would just lol at you.

As above. That was not 9 minutes to dry cap using all modules. That was 9 minutes WITH GUNS ONLY. Add in the Repper & AB, and you are way way lower.
That was NOT 1500 DPS tank. That was 180 DPS tank. 180! Really.
And it was FACTION fitted.

Meaning it was a fit that would NOT be able to do lvl 4's in the slightest, and also would NOT be purchasable by someone just getting into lvl 4 missions.

Overall meaning the fit is useless.



My statement wa snot specific for that fit. Was on his claim that is was bad because was nto cap stable. I was attackign the Concept that a fit must be cap stable to be good, not defendign that specific fit.

"If brute force does not solve your problem....  then you are  surely not using enough!"

bl4ck3y3
Blood and Dishonored
#2911 - 2013-05-22 12:33:48 UTC  |  Edited by: bl4ck3y3
Kagura Nikon wrote:

My statement wa snot specific for that fit. Was on his claim that is was bad because was nto cap stable. I was attackign the Concept that a fit must be cap stable to be good, not defendign that specific fit.


i think i get what u wanted to say, in missions cap of around 9 minutes when everything is running means u can normaly do a mission without cap issues. But u have seen me screaming before for more cap on the napoc/apoc right now on tranq i have a nice tach napoc incursion fit which runs 6min something for cap. After the changes hit it is down to 2minutes and 7 seconds and that is just ccp fail, making that ship worthless its already losing against nightmare as it should but after the changes nightmare gets a buff and napoc gets more nerfed rly.

@CCP Rise give the apocalypse (inclusive navy apoc) a considerable rise in cap or u will doom it
Samas Sarum
Imperial Academy
Amarr Empire
#2912 - 2013-05-22 13:21:43 UTC
bl4ck3y3 wrote:
Kagura Nikon wrote:

My statement wa snot specific for that fit. Was on his claim that is was bad because was nto cap stable. I was attackign the Concept that a fit must be cap stable to be good, not defendign that specific fit.


i think i get what u wanted to say, in missions cap of around 9 minutes when everything is running means u can normaly do a mission without cap issues. But u have seen me screaming before for more cap on the napoc/apoc right now on tranq i have a nice tach napoc incursion fit which runs 6min something for cap. After the changes hit it is down to 2minutes and 7 seconds and that is just ccp fail, making that ship worthless its already losing against nightmare as it should but after the changes nightmare gets a buff and napoc gets more nerfed rly.

@CCP Rise give the apocalypse (inclusive navy apoc) a considerable rise in cap or u will doom it


Sadly I don't think this will happen. Opponents will just point to the range + tracking bonus saying that tach's should never be possible on such a platform. I disagree (great versus good tracking on a BS is situational at best since you're usually attacking a tackled target or at longer ranges) but I've seen that sentiment on this thread already.

Rather than a hull-specific cap change, I'm hoping the obnoxious cap use of all beams will be fixed in the rebalance. I've yet to see an answer from CCP Rise or Fozzie on the role of beams (small, medium, and large) in a world with Scorch. Not saying Scorch is OP, it's not dominating the world now, but it has HALF the PG fitting, RoF, and cap use and can be brought out to all relevant optimals (60k or 90k in an Apoc).
Kagura Nikon
Native Freshfood
Minmatar Republic
#2913 - 2013-05-22 14:35:25 UTC
Realistically I think amamr ships shoudl continue with the cap bonus. And SOME of the laser weaons shoudl be bosoted a bit to compensate the bonus dedicated to capacitor.

For example.. The apoc coudl very well keep the cap bonus. Beams vcould get 15% mroe trackign and pulse 10% more damage... soemthing like that

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ashlar Vellum
Esquire Armaments
#2914 - 2013-05-22 15:52:11 UTC  |  Edited by: Ashlar Vellum
The Djego wrote:

I did the numbers quickly in eft, stating 42 vs 47%, comparing both new and old eft stats as side by side. 18 vs 16.2 cap per activation made me believe this number is fairly accurate. Since I am nearly always end up doing Incursion this days, and it is over 30 jumps away, I haven't looked at the ingame numbers for a while. That is with the EM 805 implant(+5% capacitor). It might be possible that something is off with my eft here, might download a fresh copy and redoing the comparison later on.
As for using the AB to speed tank, that would be silly on a abaddon. You use it to reduce spending time in scorch range to a minimum getting to standard/xray/multi/conflagration ranges is more important, since it will save you cap by using less cap heavy crystals or killing stuff faster.
Obviously, it is highly optimized for max ISK/h balancing out cap issues while keeping maximum gank and TCs on it. It is also heavily play tested, I flown it for over a year, till I swapped to Tach Paladin. This is as good as you can get with the ship in my opinion and compared to other T1 hulls the Abaddon is a extreme effective L4 ship(it easily outperforms my Kronos).
I'm nearly tempted to make another vid like back in the days when people posting her nonsense that you can't do AE bonus pocked with a 300 DPS tank in a BS.

I have nothing against your fit, if it works for you it works. I found it interesting that's why I tried it in the first place, but you stated "stable at 42% cap and the new one is at 47%, with ab and rep off". So when I fitted it in pyfa I didn't get that number, so I went to sisi and didn't get that number again. Long story short: that's why I asked, because maybe I did something wrong on sisi or my pyfa version is old and buggy.

Kagura Nikon wrote:
My statement wa snot specific for that fit. Was on his claim that is was bad because was nto cap stable. I was attackign the Concept that a fit must be cap stable to be good, not defendign that specific fit.

Once again please don't put words in my mouth I didn't say and go reread my posts if you think I did.
I didn't say that any fit have to be cap stable to be good. And second thing I didn't say that fit was bad, I have nothing against that fit in particular. What I said was assumption that said fit is cap stable at 42% or 47% is not true, a mistake or a lie. And even with em-805 it is still nowhere near 42% as was stated(11m16s old Abaddon).

Cearain wrote:
1)Could you consider giving it an extra midslot? (this would bring it to 19 or even if you had to drop a high or low slot if you still wanted to reduce the number of total slots it has)
2) have you considered giving it a reduction to cycle time (bonus) for the neuts? (I would prefer this to the range bonus even though its double edged due to draining cap faster or give a smaller bonus to range and cycle time)

1) "All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which won’t change" - Geddon is a drone boat now, that is why it has 18 slots not 19. Domi has 18 slots too, so it is only fair for Geddon to be an 18 slot boat now.

2)that I like, but I will ask you a question: Do you think it will be good/balanced if we will have ~200 mill battleship Curse? (keep in mind that now Curse cost is ~120m)

I don't really like our Apoc vs Oracle problem now and I don't think that Rise solved this said problem with this changes. I don't want to see same mistakes being made again with Curse vs GedDomi. Pretty much that is why I post here in the first place, I do not see great use in neut range bonus and any other neut bonus on a t1 hull will bring more problems then good imho of course.
Cearain
Plus 10 NV
#2915 - 2013-05-22 15:58:07 UTC
Vincent Gaines wrote:
So the geddon will be a poor man's bhaal with drones?



It will be a dumb man's dominix.

It does everything a dominix can do - just worse. One less turret, one less midslot, and your drones can't apply damage nearly as well.

All in exchange for the ability to neut someone 37k instead of 25k.

No one has mentioned the utility in that extra neut range, other than to say it makes it sort of like the dragoon.

CCP, reading through this thread, we see allot of players saying you are gutting the geddon. Is this because it is a tier 1 BS?

If so then the dominix, should be gutted as well. But I thought the tiers were supposed to be going away.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#2916 - 2013-05-22 16:14:47 UTC  |  Edited by: Cearain
Ashlar Vellum wrote:

Cearain wrote:
1)Could you consider giving it an extra midslot? (this would bring it to 19 or even if you had to drop a high or low slot if you still wanted to reduce the number of total slots it has)
2) have you considered giving it a reduction to cycle time (bonus) for the neuts? (I would prefer this to the range bonus even though its double edged due to draining cap faster or give a smaller bonus to range and cycle time)

1) "All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which won’t change" - Geddon is a drone boat now, that is why it has 18 slots not 19. Domi has 18 slots too, so it is only fair for Geddon to be an 18 slot boat now..


The domi didn't change the number of slots the geddon lost a slot. Perhaps I misunderstood what he meant by saying they won't change. The geddon gets 5 turrets instead of 6 on the domi. Sure the geddon can fit 5 missile launchers but with so few mids for webs they won't do much damage. Plus the domis drones will be apply much more dps than the geddon not only due to better tracking and range but due to the extra mid for a web.

Ashlar Vellum wrote:

2)that I like, but I will ask you a question: Do you think it will be good/balanced if we will have ~200 mill battleship Curse? (keep in mind that now Curse cost is ~120m)

I don't really like our Apoc vs Oracle problem now and I don't think that Rise solved this said problem with this changes. I don't want to see same mistakes being made again with Curse vs GedDomi. Pretty much that is why I post here in the first place, I do not see great use in neut range bonus and any other neut bonus on a t1 hull will bring more problems then good imho of course.



I thinking giving the geddon the better neut cycle time and mid slot will help it. It will be a reason not to fly a dominix instead.

As for the curse I don't really see the issue. Is the scorp better than the rook at jamming? I honestly don't know. Lol But they both have their uses. I think the same is true with the geddon and curse.

Reducing the cycle times on the neuts and giving it another midslot (even if you have to take away a high slot) would change it from a not so good domi to something worth considering in its own right.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2917 - 2013-05-22 17:20:18 UTC
is the abbadon going to get a cap regen buff anytime soon.... it has the same amount of turrets as the apoc.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Ashlar Vellum
Esquire Armaments
#2918 - 2013-05-22 17:20:49 UTC
Cearain wrote:

The domi didn't change the number of slots the geddon lost a slot. Perhaps I misunderstood what he meant by saying they won't change. The geddon gets 5 turrets instead of 6 on the domi. Sure the geddon can fit 5 missile launchers but with so few mids for webs they won't do much damage. Plus the domis drones will be apply much more dps than the geddon not only due to better tracking and range but due to the extra mid for a web.

The Domi didn't change the number of slots cause - it was a drone boat already. Geddon had 19 slots earlier because it was not a drone boat, but now it became one slot layout changed from 19 to 18.

18 slots if you are a drone boat - Domi; New Geddon ...

19 slots if you are not a drone boat - Old Geddon; Abaddon etc.

Cearain wrote:

I thinking giving the geddon the better neut cycle time and mid slot will help it. It will be a reason not to fly a dominix instead.

As for the curse I don't really see the issue. Is the scorp better than the rook at jamming? I honestly don't know. Lol But they both have their uses. I think the same is true with the geddon and curse.

Reducing the cycle times on the neuts and giving it another midslot (even if you have to take away a high slot) would change it from a not so good domi to something worth considering in its own right.

Well, my concern is - because price points of said ships are not so far apart and they are doing the same thing now, but one does have a battleship tank and other does not. That will cause Apoc Vs Oracle problem, but in reverse Geddon will overshadow Curse in every possible way(except speed) and little guy will be collecting dust while other will rule supreme and unchallenged. I wouldn't want that.
But maybe you are right, maybe I see ghosts where in reality there are none.
Samas Sarum
Imperial Academy
Amarr Empire
#2919 - 2013-05-22 18:26:06 UTC  |  Edited by: Samas Sarum
Jonas Sukarala wrote:
is the abbadon going to get a cap regen buff anytime soon.... it has the same amount of turrets as the apoc.


Even worse, the other 8 turret BS's

Maelstrom

Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8

Arty 1400's - 0 cap/sec
AC 800's - 0 cap/sec

Rokh

Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8

Rail 425's - 2.2 cap/sec
Neutrons - 1.62 cap/sec

Abaddon

Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1

Tach - 7.6 cap/sec
Mega-Pulse - 5.1 cap/sec

Before anyone cries "the Maelstrom is supposed to run a shield booster", yes but does that really justify having 95% the cap total and the same regen of the Abaddon who might also want to fire up a repper once in a while?

At all other levels, frigate, destroyer, cruiser, and BC, the Amarr hulls receive a significant bonus to cap. Why this stops at the BS level is mind boggling to me and has yes to be answered.
Nikuno
Atomic Heroes
#2920 - 2013-05-22 18:45:43 UTC
Cearain wrote:
Vincent Gaines wrote:
So the geddon will be a poor man's bhaal with drones?



It will be a dumb man's dominix.

It does everything a dominix can do - just worse. One less turret, one less midslot, and your drones can't apply damage nearly as well.

All in exchange for the ability to neut someone 37k instead of 25k.

No one has mentioned the utility in that extra neut range, other than to say it makes it sort of like the dragoon.

CCP, reading through this thread, we see allot of players saying you are gutting the geddon. Is this because it is a tier 1 BS?

If so then the dominix, should be gutted as well. But I thought the tiers were supposed to be going away.


It does everything a dominix can do - just worse. One less turret

No, the dominix gets 6 highs and 6 turrets with no bonuses to guns; the geddon gets 7 highs with 5 turrets and/or 5 launchers to mix and match as it chooses. Given the new improved cruise missiles I think that is how we'll see geddons fit.

one less midslot

But gains the aforementioned additional high slot. Remember drone boats not only need highs for weapons but also to increase drone range. Extra highs are as valuable as extra mids in this comparison unless

and your drones can't apply damage nearly as well.

really isn't important to you. The dominix's drone bonus is very sentry-centric. If you aren't planning to fight at range then the bonus becomes rather useless in most scenarios. And if you aren't fighting at range that leaves you more vulnerable to the geddon's neut range bonus. And if you do fight at range the geddon will always be able to compete on damage with the dominix with the extra high - either through more highs giving superior control ranges or through the fitting of more cruise doing superior damage at greater ranges.

Either way, I see the geddon as the better boat of the 2 and have a stockpile just waiting to be flown.