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EVE Launcher update on May 21, 2013

First post First post
Author
Ginger Barbarella
#2321 - 2013-05-22 16:09:38 UTC  |  Edited by: Ginger Barbarella
Riela Tanal wrote:
Is it by design to have to accept the EULA every single time you change your account your logging into now? If no then that should be fixed, it is a tad tedius to change accounts and constantly reaccept the EULA.


Someone suggested in an earlier post that, since CCP is now storing DATA in the Program Files folder for the game, that non-admin Windows accounts can't update the DATA (that is being stored in the wrong place), hence no remembering anything from past logins. Makes sense...

Just odd that a software development company in this day and age are STORING USER DATA IN THE PROGRAM FILES folder...

"Blow it all on Quafe and strippers." --- Sorlac

Drekarg
Caldari Provisions
Caldari State
#2322 - 2013-05-22 16:10:42 UTC
I've just come back to this awfulness, why CCP why?
5par7icus
Spartan II Industries
#2323 - 2013-05-22 16:12:51 UTC
Steijn wrote:
gazarsgo wrote:
The tears in this thread remind me of the tears streaming down Spock's face when Khan kills Kirk.


or the future tears that will run down CCPs faces when they are watching all the alt accounts get unsubbed because they decided not to fix it.



I have just unsubbed my 2 alts and i doubt that CCP will do enough for me to restart them anytime soon

WTF CCP why did you have to go and do (insert latest c*ck up here) bad form!!

Par'Gellen
#2324 - 2013-05-22 16:14:30 UTC
Ginger Barbarella wrote:
Riela Tanal wrote:
Is it by design to have to accept the EULA every single time you change your account your logging into now? If no then that should be fixed, it is a tad tedius to change accounts and constantly reaccept the EULA.


Someone suggested in an earlier post that, since CCP is now storing DATA in the Program Files folder for the game, that non-admin Windows accounts can't update the DATA (that is being stored in the wrong place), hence no remembering anything from past logins. Makes sense...

Just odd that a software development company in this day and age are STORING USER DATA IN THE PROGRAM FILES folder...
It's even worse with Windows 7 if you have User Account Control turned on. Even with admin rights you can't fark around in the Program Files folder.

"To err is human", but it shouldn't be the company motto...

5par7icus
Spartan II Industries
#2325 - 2013-05-22 16:15:08 UTC
I still haven't actually seen an actual apology from anyone at CCP for the latest debacle, just dev posts saying that this is what went wrong (maybe)

fail CCP

WTF CCP why did you have to go and do (insert latest c*ck up here) bad form!!

Nervon
HaveItYourWay Corp
#2326 - 2013-05-22 16:16:01 UTC
I don't see a reason for the new 'feature'
what does this add?
this only hinders people with multiple accounts
-yes, you can just use the ExeFile.exe
can we go back to when things were done for a reason
i don't understand why some things are changed.. and that is OK
but this 'feature' is useless -please remove

What about this letter from the CEO: http://community.eveonline.com/news/dev-blogs/2672

"You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path."

"But enough talk from me. We all know that much quoted phrase, “It’s not what you say, it’s what you do,” that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward."
No Alibi
Sometimes Here
#2327 - 2013-05-22 16:18:09 UTC
Hell, I would like it to remember my password as well (as an option)
Yes. Seems to be working. Will we have to accept the EULA every time???Roll
First time logging on, all settings were gone. Relogged and they were returned.Cool.

I fly by the seat of my pants, No wonder my ass is always on fire!

Malou Hashur
Enterprise Holdings
#2328 - 2013-05-22 16:23:39 UTC  |  Edited by: Malou Hashur
So....the new launcher.

I always mult-box and do not particularly want to have muliple instances of the launcer open just sitting there after I log on. So, I select the "close launcher after log on" option, just like I did with the old launcher....

BUT....when I want to swap characters on the same account, there is no longer a logoff button, only a quit game button. So now I have to re-launch the new crappy launcher, instead of just of the client automatically going back to the logon screen.


Awesome CCP, if only there was a test server to try your new fancy ideas out on before introducing them to TQ...oh wait.....


Well, back to the EVE.EXE file in the bin folder then.....

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

MaRU2760 133
Unit 439
#2329 - 2013-05-22 16:23:51 UTC


CCP Atropos wrote:
As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen.


That is how I used to change characters. I don't think I am the only one. Is there something wrong with that?

The button was clearly labled 'Logoff'. Are you saying that is not what it was for?

What are the chances of getting it back?
Ginger Barbarella
#2330 - 2013-05-22 16:26:07 UTC
MaRU2760 133 wrote:


CCP Atropos wrote:
As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen.


That is how I used to change characters. I don't think I am the only one. Is there something wrong with that?

The button was clearly labled 'Logoff'. Are you saying that is not what it was for?

What are the chances of getting it back?


Same here. I used the Logoff more often than I used the quit. If I was quitting the game session I'd just dock up and click the big red "X". Simple.

The Logoff button *is* still available if you launch the app from ExeFile.exe; it's just shut-off if you use the Launcher.

"Blow it all on Quafe and strippers." --- Sorlac

Par'Gellen
#2331 - 2013-05-22 16:26:30 UTC
MaRU2760 133 wrote:


CCP Atropos wrote:
As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen.


That is how I used to change characters. I don't think I am the only one. Is there something wrong with that?

The button was clearly labled 'Logoff'. Are you saying that is not what it was for?

What are the chances of getting it back?
You weren't the only one. I used it multiple times a day on 4 different accounts.

"To err is human", but it shouldn't be the company motto...

Bugsy VanHalen
Society of lost Souls
#2332 - 2013-05-22 16:27:13 UTC
Angelus Ryan wrote:
Iosue wrote:
my guess is their goal is not to prevent or make it more difficult to have multiple accounts, but to more effectively track those that do. i'm no programming expert, but i believe the new launcher makes it easier for CCP to see which accounts share a similar owner. CCP has stated numerous times that they can't effectively track how many distinct individuals are actually playing the game. problem is, we all have to suffer so they can track this better. that's my impression anyways.


At least in the case of paying customers, this is pretty easy (I am willing to wager that most of those who pay money for subs on multiple characters do so from the same payment method). Not to mention that it is very easy to group accounts by the source IP address that is used to connect to them and establish a decent mapping of individual account owners up to the limitation of changing dynamic IP addresses, but you'll still see multiple accounts from the same IP, the IP will just change from time to time. Most people do not reboot their modems/routers daily, or even weekly and most ISPs do not force you to change your IP address very often. Connection port origin can even be used to differentiate between people behind a NAT, although things do get murky at that point.

But at the bottom line: Who cares? A game that frequently offers "Power of 2" promotions cannot suddenly change its stance to make multi-accounting harder, or even less convenient. I do not care if they can't track ****: If it makes my gaming less convenient than it was previously for the same amount of monthly subscription they can definitely expect me to be less than content.

"Suffer" my arse.

And again: The fact that this might, at some point in the future, lead to some unknown improvement in anything is not a reason that things should be screwed up now. Half-features are bugs, not features. That's all the associated problems aside (like missing client settings and all the other launcher PITAs).

It is far easier to track mulitboxers than that. they have been doing for years by tracking the IP of log ins. Sure there are some cases where different users can have the same IP like logging in from dorm rooms, but Have you ever tried to log in a trial account while already having an active account logged in? It will not let you, it knows there is another account logged in from the same IP. You can get around this if you have multiple IP's either through multiple ISP's or multiple static IP's for what ever reason. It is not a perfect system, but I would say 95% of the accounts logged in from the same IP are a single users mutiboxing.

EVE is a game where mutiboxing works well and is much easier to manage than many other games. Much of CCP's revenue comes from multiboxers. making their game play more frustrating ins not good for business.
Malou Hashur
Enterprise Holdings
#2333 - 2013-05-22 16:28:15 UTC
CCP Guard wrote:
Steijn wrote:
CCP Guard wrote:
AndromacheDarkstar wrote:
CCP Guard wrote:


So this is a workaround for one problem, is there any word on fixing all of the other issues that the launcher has caused. Id also love to know if CCP had figures on how many of its customers had actually disabled the previous launcher. It seems like this is a really really unwelcome change .


Some of of the issues people are talking about aren't things the Community team can point out a workaround to. All issues that don't have workarounds will have to be looked at by the developers and either they themselves or us will keep you posted on any updates on that front.


Why was this rush released when its obviously not ready? Is it because you need it running before June 4th?


We cannot give you all the answers right at this moment. At the moment people are either having meetings to go through this and/or working on solutions. It would be rash to say too much right now. We can only ask for your patience while we decide the next steps and we will get back to you with any information that we have to share.



HELLOOOOO......THATS WHAT THE FREAKING TEST SERVER IS FOR FFS !!!.

What is wrong with you people ????

Seriously

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Smoking Blunts
ZC Omega
#2334 - 2013-05-22 16:28:25 UTC
MaRU2760 133 wrote:


CCP Atropos wrote:
As for the log off button, many people don't really use it to log off from the game, but rather as a quick means to quit the game and restart at the login screen.


That is how I used to change characters. I don't think I am the only one. Is there something wrong with that?

The button was clearly labled 'Logoff'. Are you saying that is not what it was for?

What are the chances of getting it back?


the launcher and the client don't really talk to each other. if you choose restart it does nothing. as it cant tell the launcher to restart.

that's the same for the log off button. to make the launcher seam less shite, it was removed as it no longer functioned.

using the bin folder exe to by pass the launcher, and the log off and restart buttons still work, no launcher to bother talking to

OMG when can i get a pic here

Steijn
Quay Industries
#2335 - 2013-05-22 16:28:50 UTC
if its so that they know who is on what account, just make it part of the EULA that you have to disclose how many accounts and which they are, otherwise the banhammer falls.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#2336 - 2013-05-22 16:30:41 UTC
Bugsy VanHalen wrote:
It is far easier to track mulitboxers than that. they have been doing for years by tracking the IP of log ins. Sure there are some cases where different users can have the same IP like logging in from dorm rooms, but Have you ever tried to log in a trial account while already having an active account logged in? It will not let you, it knows there is another account logged in from the same IP. You can get around this if you have multiple IP's either through multiple ISP's or multiple static IP's for what ever reason. It is not a perfect system, but I would say 95% of the accounts logged in from the same IP are a single users mutiboxing.

EVE is a game where mutiboxing works well and is much easier to manage than many other games. Much of CCP's revenue comes from multiboxers. making their game play more frustrating ins not good for business.

IIRC, the trial account limitation is purely on the computer used for the trial account. I've run trial+subbed accounts across multiple PCs behind the same router and single internet connection without problems.
Bad Messenger
Rehabilitation Clinic
#2337 - 2013-05-22 16:32:26 UTC
5par7icus wrote:
Steijn wrote:
gazarsgo wrote:
The tears in this thread remind me of the tears streaming down Spock's face when Khan kills Kirk.


or the future tears that will run down CCPs faces when they are watching all the alt accounts get unsubbed because they decided not to fix it.



I have just unsubbed my 2 alts and i doubt that CCP will do enough for me to restart them anytime soon


no one will miss your alts.
Di'zz
cyBERLINe
#2338 - 2013-05-22 16:33:41 UTC
The launcher is written in Python. WHY??? It uses up 100MB of RAM, thats 600MB for all my accounts. So now I have to manually close the goddam thing?
Oliver G
G Enterprises
#2339 - 2013-05-22 16:36:28 UTC
Di'zz wrote:
The launcher is written in Python. WHY??? It uses up 100MB of RAM, thats 600MB for all my accounts. So now I have to manually close the goddam thing?


Actually one of the better questions asked. I have no clue why they must write everything in python. Maybe that is the language they have the most experience with.
CCP TheRambler
C C P
C C P Alliance
#2340 - 2013-05-22 16:36:47 UTC
Hi, a quick update from Team Roundhouse Kick here: we read your feedback and we deployed on Sisi a new version of the launcher webpage that adds an autoplay feature in the form of a checkbox on the right bottom corner.

If checked, the launcher will start the client as soon as the user is logged in and the client is ready, so no additional click is required on your part. If you don't want this to happen, just uncheck it, the launcher will remember your setting either way.

This feature was tested internally and now we would like your feedback before pushing it to TQ, please use this thread here https://forums.eveonline.com/default.aspx?g=posts&t=230690

Thanks!