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Player Features and Ideas Discussion

 
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Planetary Ring Mining

Author
Naomi Hale
#1 - 2013-05-19 13:48:44 UTC  |  Edited by: Naomi Hale
Disclaimer – 1) This idea and accompanying images were put together quickly and there is plenty of room for refinement and additions. 2) The models are quick Sketch-up drafts and have no textures 3) The base close-up image of the planetary rings is not mine and was found by a google search I only added the ship, drones and overlay. 4) I'm posting this idea in both the 'Features & Ideas' section as well as the 'Assembly Hall' for more coverage and traffic, please post additions and refinements in the 'Features' post and support (if any) in the Assembly Hall. Thank you.

Planetary Ring Mining


By Now I'm sure CCP have their own plans for this feature and several players have probably posted their own proposals, but this is my take on it and an idea I feel has merit.

The idea and inspiration for this post comes from Fishing Trawlers and the feel of setting a course and following it along the rings as others also trawl alongside you, casting out your net and hoping for the big score, sometimes you get it sometimes you don't. Ring mining should be like this and different from other mining in EVE, this post hopefully reflects that.

As to resources, ideally the materials recovered from ring mining would go towards Stargate construction, as plans shown at fanfest (2013) pointed out this goal for the next few years. However the resources could be used for any production or research CCP wishes to introduce (i.e. implants, Dust equipment, Tech 3 modules and so on). To me though, Stargate’s make the most sense, as these would not be new resources to New Eden (since high sec Empire planets have rings) but would be more along the lines of Concord granting permission to Capsuleers to finally mine them. The Empires have been able to build gates for a long time and that implies the resources do or did exist in their home systems.

That said, lets talk ring mining...

Stage One – Surveying the Rings

Planetary Ring Survey

Second Concept

So once you've found a suitable planetary body with rings, you'll need to survey it to find the best mining spot. Right clicking the planet and selecting 'Survey' will bring up the 'Mining Operation' screen (see above image) where you can plan and locate where the most efficient spot for you is.

You begin with an initial scan that displays if there are any other miners currently harvesting the rings and what ores are present.

Other Miners - If these miners are ahead of your chosen course through the rings then this could impact your mining yield as they may have already harvested the richest deposits of your chosen ore (however, there is no way to tell what they are mining short of asking them, and they could still lie). These players are shown by the red dots on the planetary rings and also includes the wake of their ships as they move along their orbit around the planet. A toggle is also available to show player names so you know who to contact, negotiate with or threaten if you chose.

Present Ores – Icons of all the available/discovered ores are also shown and highlighting one will display it's abundance within the rings and where those pockets are located. Similar to 'Planetary Interaction' these scan results can be refined and narrowed down with skills and adjustable filters. Mineral deposit positions vary from planet to planet as dictated by the planet's mass, radius, gravitational pull, the mass of the ores and their velocity in orbit.

Once you've selected an ore to mine you then chose a distance from the planet that will be your orbital route or path that your ship will move along until you choose to stop mining. Confirming this selection leads to the beginning of your operation.

Stage Two – Planetary Ring Mining Barge


Mining Barge

Now this is where ring mining differs from other mining. Your ship, a new type of barge, travels along it's orbital path just above the surface of the rings. A powerful and dedicated sensor system, located at the front of the ship, scans all material that passes below it and tags any that contain the desired ore.
Users can adjust and customise the threshold at which rocks are tagged. This is because unlike asteroids, ring rocks are taken whole and processed at refining arrays or stations so it is possible to collect a large rock that contains only small amounts of the desired ore. Conversely it is possible to find small rocks containing an abundance of material. Managing and being selective about what you chose to recover is important as your ore hold is limited.

Stage Three – Tag it and bring it home.

Tagged Rocks

Successfully scanned and tagged rocks are highlighted in space. To avoid confusion and frustration only highlighted and tagged rocks can be recovered, so it doesn't matter if several other rocks are between you and the target as, while they are still visible, the non-highlighted can not be clicked. The overlay is also visible through non-tagged rocks so that they won't be impossible to see if other rocks move in front of the target. Tagged rocks can however move beyond your drone control range so skills and modules to extend this are strongly recommended. If you chose to recover a rock then select it and order a drone to recover it.

I'm Naomi Hale and this is my favourite thread on the forums.

Naomi Hale
#2 - 2013-05-19 13:49:03 UTC  |  Edited by: Naomi Hale
Stage Four - Drones

Ring Mining Drones

The Planetary Ring Miner (harvester) has no direct means by which to recover resources, as the nature of rings is a constantly in motion sea of tumbling and overlapping rocks, moving a ship of any significant size into the rings would lead to dozens of impacts to the hull and delicate sensor array, so the Barge is dependent upon drones for mining and resource recovery. 'Planetary Ring Mining Drones' travel to selected targets and, using four powerful spikes, spear the desired rock. They then manoeuvre the rock back to the Barge. However, the size of a rock and it's mass affect the drone's speed and manoeuvrability (with some larger rock requiring more than one drone). A skilled pilot can improve the effectiveness of their drones with increased speed and thrust.

The Ring Mining Barge also features an ability rarely seen in ships of it's size, that is to field more than the maximum five drones seen on other vessels. Making it a task orientated small scale carrier. The upper limit of this would be ten ring mining drones in total, one for each level of the ship skill.

To defense and offence I imagine the barge to have a good defense in the form of a solid tank (either shield or hull) but a very limited offence, something like five light drones. This would be because rings don't/shouldn't spawn regular rats but something more like rogue mining drones and stray rocks that threaten the barge. Miners can also be attacked by rival capsuleers. Bringing combat ships with you for mining ops in low/null/w space will be a must and you'll need enough to protect all your trawlers at differing locations along the rings or patrol between them. A well managed corp/fleet could be seen using ten or more trawlers moving slowly around a planet with a small cruiser escort each and patrols of fast moving tackler frigates flying between them.

Groups of Trawlers could also share and exchange survey data so that a corp/fleet member can alert you to an approaching hotspot or warn you of a limited yeild path.

Once the Barge's Ore hold is full or comes under attack the operation is cancelled or ended and the ship must unload it's cargo to a station or POS to be refined.

So, that's the bare bones of my idea... be kind.

Assembly Hall Post

Ideas that link into or complement ring mining (which should really be called ring harvesting I'm told)

Prospecting by Gilligan Zaftig

Lay Claim to Asteroid Belts With Mining Charters by Andrea Griffin

New Mining Mechanics: Multi Ore, Multi Methods by Abrazzar

I'm Naomi Hale and this is my favourite thread on the forums.

Vassal Zeren
University of Caille
Gallente Federation
#3 - 2013-05-19 17:02:16 UTC
I remember when they said this was going to come out in 2012. Sigh.

A bad analogy is like a leaky screwdriver.

Naomi Hale
#4 - 2013-05-20 07:44:25 UTC  |  Edited by: Naomi Hale
Added link to Assembly Hall post

I'm Naomi Hale and this is my favourite thread on the forums.

Naomi Hale
#5 - 2013-05-22 11:37:08 UTC
Three days and so few responses? Is this a tl;dr problem or do poeple really hate the idea?

I'm Naomi Hale and this is my favourite thread on the forums.

Xavier Thorm
Caldari Provisions
Caldari State
#6 - 2013-05-22 12:15:23 UTC
Naomi Hale wrote:
Three days and so few responses? Is this a tl;dr problem or do poeple really hate the idea?


I think it might have more to do with the fact that you're proposing an idea for how a feature that CCP is currently working on should work. They probably already have ideas, and probably won't change them too much before they get implemented.
Naomi Hale
#7 - 2013-05-23 14:26:06 UTC
Xavier Thorm wrote:
Naomi Hale wrote:
Three days and so few responses? Is this a tl;dr problem or do poeple really hate the idea?


I think it might have more to do with the fact that you're proposing an idea for how a feature that CCP is currently working on should work. They probably already have ideas, and probably won't change them too much before they get implemented.


But we've not seen or heard anything about it since a brief mention at fanfest 2012, even then there was only a couple of images (not even sure they were original CCP images).

Apart from the generation of rock fields there isn't a need for any overly complex new technology in my idea and could realistically be added to the game. The DirectX 11 tech shown at fanfest is dependent on everyone having a DX11 card and looked like it would need a major shifting of dev resources to get in the game.

Also, the vast majority of ideas added to this forum are for ideas CCP probably has plans on already, that doesn't stop dissucion of them.

I'm Naomi Hale and this is my favourite thread on the forums.

Naomi Hale
#8 - 2013-06-04 22:20:52 UTC
From the depths to the surface.

I'm Naomi Hale and this is my favourite thread on the forums.

Sentinel zx
#9 - 2013-06-05 17:00:42 UTC  |  Edited by: Sentinel zx
probably not this year


Dev Talk Live - Marc Scaurus and Xander Phoena talk to CCP Fozzie

http://de.twitch.tv/themittanidotcom/c/2379640

CCP Fozzie answer the question about ring mining at 43:45min
Naomi Hale
#10 - 2013-06-05 19:49:45 UTC
Sentinel zx wrote:
probably not this year


Dev Talk Live - Marc Scaurus and Xander Phoena talk to CCP Fozzie

http://de.twitch.tv/themittanidotcom/c/2379640

CCP Fozzie answer the question about ring mining at 43:45min


Thanks for posting the link.

Sounds like they've got nothing set in stone for ring mining so ideas/suggestions should still be valid. I didn't expect them to be working on it anytime soon anyway but it was nice of CCP Fozzie to confirm it.

I'm Naomi Hale and this is my favourite thread on the forums.