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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
To mare
Advanced Technology
#1301 - 2013-05-21 10:39:08 UTC  |  Edited by: To mare
give up people...

maybe in 5-6 months CCP will announce they have great plans for the tempest and the ship will get an additional 500 pg (see rifter balance).
Kagura Nikon
Native Freshfood
Minmatar Republic
#1302 - 2013-05-21 11:03:18 UTC
Rebecha Pucontis wrote:
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime.



PRoblem is comapred to the OTHERR battleshisp that got HUGE buffs! there is no reason to use tempest! It can be defeated in any role by the other battleships!

That is an USELESS SHIP!

We simply laugh at people that bring Tempests to fight.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1303 - 2013-05-21 11:04:34 UTC
Rebecha Pucontis wrote:
Wrayeth wrote:
BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.)

Yes it is although I don't know if the new agility change is up yet though. Also you can play around with the fittings if you download the link from this website.

EFT Odyssey



He did not change agility. He gave us 7 ms speed. The agility change was a LIE. 0.001 agility is so small you cannot perceive!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gargantoi
Deep Core Mining Inc.
Caldari State
#1304 - 2013-05-21 11:13:06 UTC
Malcanis wrote:
Hagika wrote:
Gargantoi wrote:
After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that ****


Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it.

Would be just easier for them to say, these are the changes, we dont care what you think and deal with it.

Though I believe they ask the way they do to try and keep from a total blow up.


CCP Rise definitely does listen to feedback.

You are just crying because you didn't get all the toys you wanted.
Dear sir u are ******** please **** off ! EVERYBODY complains about tempest and u saying im crying cuz i dont get the toy i want ? only ship i want ccp rise to boost the **** up is tempest compare it to apoc ..apoc is better ..compare it to raven ....even a raven is better would torpedo the **** out of it ..compare it to mega ..mega would eat it for breakfast ..tempest is not worth it ..and is a ship the whole eve comunity loves
CCP Rise
C C P
C C P Alliance
#1305 - 2013-05-21 11:26:34 UTC  |  Edited by: CCP Rise
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.

I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.


Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:

Tornado: 22k ehp, 1580m/sec, 780dps

Tempest: 57k ehp, 1251m/sec, 860dps

The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.

Anyway, the point is that we're watching it.

@ccp_rise

Kagura Nikon
Native Freshfood
Minmatar Republic
#1306 - 2013-05-21 11:36:51 UTC  |  Edited by: Kagura Nikon
Ok, I agree with the analysis. But as you said. Tempest is good in 1v1 that is not really an important measurement.

The relationship issues are mostly between these two and with the mega and hyperion and typhoon. .Those 4 ships each one steal one of the role options of the tempest


The tornado is a better kiting ship, the mega, typhoon and hyperion are better brawlers be on passive or active way.


Also Can you answer what is the logic on the amarr attack bs being more agile ( warp faster) than tempest? This quite not matches the racial profiles.

At very least tempest need an agility boost to warp closer to 16 seconds. not almost 17. That would help more than 7ms on speed to compete against tornado.

To battleships, the agility is more important thatn speed, because the speed will be SLOW anyway.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kane Fenris
NWP
#1307 - 2013-05-21 11:44:48 UTC
CCP Rise wrote:
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.


and heres is CLEARLY the problem....

tempest will be al little sub par (as it is now)...and you wont see it clearly as broken as you do now...and will do nothing/little cosmetic changes as you did now.
and that will be the end of it a ship wit sub par to ok stats on paper with no use in the game we enjoy beside cruiseing around the station cause it looks awesome.

i dont want to sound ungreatfull i like lots of the changes you made esp the hyperion/thyphoon which im going to fly but in my heart im a minmatar pilot and thats why its bleeding looking at the tempest which is is my fav bs (cause it got style and is vertical ;-) )
To mare
Advanced Technology
#1308 - 2013-05-21 11:45:05 UTC
CCP Rise wrote:
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.

I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.


Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:

Tornado: 22k ehp, 1580m/sec, 780dps

Tempest: 57k ehp, 1251m/sec, 860dps

The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.

Anyway, the point is that we're watching it.

the ship its broken now so why we dont fix it now?
another question i would really to see answered its do you think the blooming of 10% bonused ships its fair for minmatar double damage bonused ships?
is it so damn hard to give the double damaged ships a meaning again by increasing their dmg bonus to 7.5?
CCP Rise
C C P
C C P Alliance
#1309 - 2013-05-21 11:47:20 UTC
I think the relationship with Mega and Hyperion is pretty good. Its always been the case that minmatar ships can't really brawl at the same efficiency as Gallente, but a combination of damage projection, speed, and overall flexibility allow them to compete. Again, if you use 1v1 as a way to measure, I'll take Tempest over Megathron all day (I can even prove it! I once did a 1v1 for an eve-radio event against DJthebaron and I took a tracking disruption Fleet Tempest against DJ's Navy Mega and won). In broader application, they just offer different things, and I think the tension between them is relatively healthy.

As far as the Apoc agility thing, it is sort of a strange thing. First of all, the difference in align time comes from the mass, not the agility specifically, and it is traditional for Minmatar ships to have relatively high mass to counteract their high native max velocity.

With Amarr, we're kind of entering new ground by trying to have a faster, more agile option be viable, rather than forcing them all to simply sit and not move on grid. With the Apoc, rather than letting it compete for raw speed (which really wouldn't make much sense), we leaned it towards agility intentionally. It makes it stand out as being more "attack" versus its slower combat counterparts without putting tons of pressure on faster attack battleships like the Tempest and Typhoon, which ought to be the speed champions.

@ccp_rise

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1310 - 2013-05-21 11:49:35 UTC  |  Edited by: Jonas Sukarala
CCP Rise wrote:
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.

I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.


Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:

Tornado: 22k ehp, 1580m/sec, 780dps

Tempest: 57k ehp, 1251m/sec, 860dps

The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.

Anyway, the point is that we're watching it.


The problem with comparing speed is the tempest can't reach that speed for upto 3 mwd cycles and by then its either caught or runs out of cap...
-mass is too high
-mwd's use too much cap at battleship level to be particularly useful for long

oh also whilst where comparing dps the tornado has a 5% falloff so in reality its dps is just as good as the tempest with better range.
That being said with Arties alpha being so OP i doubt anyone uses AC's on tornado.
Why don't you just remove arties from Maelstroms much like Hyperion being unable to use rails and make the tempest the arty fleet ship.
The Maelstrom is meant to be small gang shield alternative to the Hyperion right?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Kagura Nikon
Native Freshfood
Minmatar Republic
#1311 - 2013-05-21 11:58:29 UTC  |  Edited by: Kagura Nikon
OK, I see the desire to push amarr there. But still hurts the racial identities a bit to have the tempest with more HP and apoc more agile.

I do not see how can the tempest be considered an enlarged BC if it takes more than almost any other battleship to warp.


The added mass to minmatar ships came only after the first nano nerf, I remember well of that. Before that minmatar had less mass as well. Its not traditional. Was a Mistake, an overreaction when CCP made the nano nerf that simply neutralized minmatar on battleship level. CCP was too scared of the nano phoon and overreacted.


Minamtar have been always described as LIGHT. And ccp screwed us on that! Most of our speed advantage vanishes when AB or MWD are on because of that. Minmatar should be just a bit heavier than gallente at MOST


The logic would be to even take some speed from the tempest if needed and reduce its mass. The base speed is not VERY important, the final speed adjusted by propulsion is.

If that cannot be done then at least boost its agility a bit more. Its pathetic that the tempest , the giant BC is the last Battlership in the field to warp off. That goes completely against the concept of hit and run of minmatar. I would be ashamed to bring a tempest on a hit an run gang exactly because of that. And if minmatar ships are bad in hit and run, then something is very wrong.



The 1v1 against gallente is obvious. The 2 neuts are very strong on 1v1, the problem relies on the fact that they are only on the 1v1. But in a gang, you will bring an armageddon now to neutralize enemies.

Second The boost on the range of Blasters simply has cut any range advantage of the tempest over the gallente ships inside the disruptor range. That by itself has cut one of the roles of the ship.



If you want the tempest to be a mobile battleship it needs to be close to typhoon in align time. Speed is irrelevant if take syou so long to accelerate that you cannot change directions and be effective in a proper fight with more targets than 1v1

"If brute force does not solve your problem....  then you are  surely not using enough!"

SMT008
Deep Core Mining Inc.
Caldari State
#1312 - 2013-05-21 12:36:51 UTC
Jonas Sukarala wrote:

-mwd's use too much cap at battleship level to be particularly useful for long


Exactly. Every battleship is FORCED to fit a heavy capbooster. Even when using cap-less guns and a buffer tank. There is no other way around. If you're going to move around, a Heavy Capbooster is MANDATORY. Else you'll just sit there after 6/8 MWD cycles, half of those dedicated to getting up to top speed.

Also, CCP Rise, do you think it's mathematically possible to reduce the Mass value of ships without actually changing their behavior ingame ? And by reducing the mass value, I actually mean reducing the mass value while changing other parameters so that the ship behaves the same.

If so, then you can bring much joy in wormholes. Wormhole residents can't use battleships because of the very, very high mass battleships have. All those new toys that you'll be giving us won't be usable in wormholes, so if there is a way to reduce Battleships' mass, that would be awesome.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1313 - 2013-05-21 12:37:01 UTC
Jonas Sukarala wrote:
CCP Rise wrote:
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.

I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.


Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:

Tornado: 22k ehp, 1580m/sec, 780dps

Tempest: 57k ehp, 1251m/sec, 860dps

The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.

Anyway, the point is that we're watching it.


The problem with comparing speed is the tempest can't reach that speed for upto 3 mwd cycles and by then its either caught or runs out of cap...
-mass is too high
-mwd's use too much cap at battleship level to be particularly useful for long

oh also whilst where comparing dps the tornado has a 5% falloff so in reality its dps is just as good as the tempest with better range.
That being said with Arties alpha being so OP i doubt anyone uses AC's on tornado.
Why don't you just remove arties from Maelstroms much like Hyperion being unable to use rails and make the tempest the arty fleet ship.
The Maelstrom is meant to be small gang shield alternative to the Hyperion right?



Maelstrom is slow. It is the fleet ship.


If you want to keep the shield boost ship as the close range ship you need to do what I proposed earlier. Give maesltrom 5% DAMAGE per level and some other weak bonus like 7.5% shield ammount (not boost) or 5% falloff bonus.


Then give tempest 6 mids and 7.5% rof and 7.5% shield boost.


These are agressive changes but that reduce the conflict between those ships to enarly nothing.

Also allows ccp to reduce the damage of arties by 7.5% , increase their rof by 5%. Making the maelstrom a very strong alpha ship, stronger than abaddon, at same time reducing tornado alpha strike power.


Maelstrom is currenlty simply too slughish to be the small gang high repair ship. Its shield boost bonus is used only on station games and PVE currently.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kane Fenris
NWP
#1314 - 2013-05-21 12:40:54 UTC  |  Edited by: Kane Fenris
Kagura Nikon wrote:

Second The boost on the range of Blasters simply has cut any range advantage of the tempest over the gallente ships inside the disruptor range. That by itself has cut one of the roles of the ship.


IdeaAttention

Kagura Nikon wrote:

If you want the tempest to be a mobile battleship it needs to be close to typhoon in align time. Speed is irrelevant if take syou so long to accelerate that you cannot change directions and be effective in a proper fight with more targets than 1v1


IdeaAttention

Kagura Nikon wrote:

Then give tempest 6 mids and 7.5% rof and 7.5% shield boost.


would be super awesome but no way theyl do it
Kagura Nikon
Native Freshfood
Minmatar Republic
#1315 - 2013-05-21 12:50:57 UTC
I know they will not do it. But not because its too strong. But because for some strange reason other races can be turned upside down to fit the ships on their roles but not minmatar.

These changes to the maesltrom and tempest woudl be FAR more logical and useful than the changed on the typhoon.

Make mAelstrom a fleet ship, with clear fleet ship bonuses and roles. Make tempest a clear brawler. Simple.... and no one really can get unhappy.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1316 - 2013-05-21 12:53:06 UTC
mm.. it is odd that the Maelstrom is so slow even for a combat ship never mind that it is minmatar.
They need to give it the Hyperion treatment ... it should be more mobile for small gang

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Kane Fenris
NWP
#1317 - 2013-05-21 12:55:54 UTC
as things are now i have lowered my expectations so far that i would be happy if theyd decreased mass by about 8%

and tell me they look at large AC's balanceing vs Blaster cause its actually the Blaster that make AC bs obsolete in longpoint range.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1318 - 2013-05-21 12:59:40 UTC  |  Edited by: Kagura Nikon
Kane Fenris wrote:
as things are now i have lowered my expectations so far that i would be happy if theyd decreased mass by about 8%

and tell me they look at large AC's balanceing vs Blaster cause its actually the Blaster that make AC bs obsolete in longpoint range.



When they first talked about balsters bing buffed I trained them to spec V. I am happy now, uysing the most powerful weapon system in the game. large blasters with Null make large AC pointless on anythign other than tornado and machariel.

A reduciton of mass on the range you say would indeed make the temepst AT LEAST fill the mobile battleship role. Not a important or strong role. But something.


And there is no logical reason why the tempest shoudl ahve higher mass then the typhoon!!! NONE AT ALL!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#1319 - 2013-05-21 13:08:49 UTC  |  Edited by: Pattern Clarc
Hyperions speed should be nerfed to be inline with the other combat ships.


@CCP Rise, how about giving the Tempest an extra Mid slot.
8/6/6, keep it's high mass, keep it's ****** capacitor, keep it's shite power grid and cpu, it's 2 damage bonuses on 6 that aren't worth 1, keep the fact that the raven and typhoon do substantially more dps outside neut range, and that the megathron and hyperion do more within neut range.

Give it +1 more slot than it's peers, like you did to the old Cyclone vs the other BC's before the tier 2's, if the rules are flexible enough for 3 battleships to have 1 less slot, surely there flexible enough for 1 battleship to have 1 more slot.

It's the option with the least Q/A, it's the option that enables the greater variety of emergent game play, it's the option that sets it apart from it's piers, without overwhelming or over writing them, and you probably make the most people happy.

So CCP Rise... What do you say?

(I'm on my knees here. Last ditch saloon and all.)

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#1320 - 2013-05-21 13:10:40 UTC
Just some post quoting of Rise answer

From Rise:
"I think the relationship with Mega and Hyperion is pretty good. Its always been the case that minmatar ships can't really brawl at the same efficiency as Gallente, but a combination of damage projection, speed, and overall flexibility allow them to compete."


That lies th eproblem. Some of these advantages do not exist anymore. Damage projection was almost completely nullified by NULL ( horrible joke :P ). new blaster ranges deny the projection advantage of Minmatar ships. Speed, nullified by the HUGE acceleration difference between the races and the reduced efficiency of MWD and AB on minmatar due to the mass increase that minmatar ships recived in the nano nerf. Flexibility? Flexibility is just a soft name for not being good at anything. It snot an advantage. Rubber is flexible..... that is why you use it on weapons that cannot kill. When you want a weapon taht works you use steel... STRONG... not flexible.

"If brute force does not solve your problem....  then you are  surely not using enough!"