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[Odyssey] Tech 1 Battleships - Minmatar

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Author
Lloyd Roses
Artificial Memories
#1281 - 2013-05-20 13:57:28 UTC
Jerick Ludhowe wrote:
Malcanis wrote:

CCP Rise definitely does listen to feedback.

You are just crying because you didn't get all the toys you wanted.


Wow you're a bad csm...

People are not "crying" they are raising a legitimate concern that the tempest, as is currently proposed, is lack luster... The reality is that these "Cries" as you claim, are 100% accurate. The current tempest is bad and will be bad. There is a plethora of suggestions here focused on making the ship better. You'd do best not to discredit this invaluable community feed back.



Tbh, no one coming to my mind ever worked so close to the actual users regarding balancing till now. Just a couple concepts got completely dumped due to player-feedback. That's not what discrediting feedback looks like.
Josilin du Guesclin
Aliastra
Gallente Federation
#1282 - 2013-05-20 14:27:45 UTC
Jonas Sukarala wrote:
christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats.
This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship

You might want to look at this in percentage terms - it's a +5.5% buff to velocity, which is not trivial considering it was already a fairly fast BS.
Kane Fenris
NWP
#1283 - 2013-05-20 14:33:03 UTC
Josilin du Guesclin wrote:
Jonas Sukarala wrote:
christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats.
This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship

You might want to look at this in percentage terms - it's a +5.5% buff to velocity, which is not trivial considering it was already a fairly fast BS.



maybe but the speed isnt worth s*** with this mass you need to have better align time and acceleration to do what you must do (dictate range and terms) straight speed isnt gonna help thats why its not a buff worth to be named buff
Garresh
Mackies Raiders
Wild Geese.
#1284 - 2013-05-20 19:46:07 UTC
Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.

I'd like to see anyone in this thread do better.

This Space Intentionally Left Blank

Anabella Rella
Gradient
Electus Matari
#1285 - 2013-05-20 20:36:55 UTC
Garresh wrote:
...I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.

I'd like to see anyone in this thread do better.


I'll quote this back to you when the Tempest remains as broken as it is now in August.

As to your second assertion, I disagree. There have been many viable ideas proposed in this thread by longtime and very knowledgeable players that would have helped bring the Tempest up to par with the other battleships. Almost any of those would have been better than what we're finally getting in Odyssey.

The fact that Rise seems to think the current 'Pest is fine, as evidenced by his statements and his last very modest tweaks, don't bode well for you winning that "safe bet".

When the world is running down, you make the best of what's still around.

Kane Fenris
NWP
#1286 - 2013-05-20 20:39:37 UTC  |  Edited by: Kane Fenris
the problem isnt that nothing would (now or in future) be done or rebalanced

problem is what will be done...

if we dont get a change in "role" (by change of the ship mecanics (slot layout, boni, etc...) )we wont see them in 2 months from now.

its now decided where this ship should be and in future it will get some small changes to base stats (see drone bandwidth on stabber)

thats why some of the comunity members are concerend and thats what ccp should fix now!
Altimo
Kitchen Sink Kapitals
#1287 - 2013-05-20 21:34:14 UTC
Garresh wrote:
Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.

I'd like to see anyone in this thread do better.


My aren't we optimistic, considering this is a decade old problem.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1288 - 2013-05-20 22:17:09 UTC
I shall tell you a little tale form years past. At the age of lasers. When 2 giant forum threads were grown in the old Eve forums, one for fix the projectiles other fo fix the tmepest. Both were imense, comaprable in size and arguments. The main difference was that the community agreedt hat temepst had no role and needed help while there was much dispute over the projectiel stopic.


Using powerful magical skilslknown as math,the community convinced CCP that the projectiles needed change and that was the dawn of the age of projectiles! At same time CCP said they knew tempest had issues and they would revisit it as soon as possible....


adn here we are at the dawn of the age of blasters...

AND THE TEMPEPT IS STILL THE VERY SAME!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

drake duka
Republic Military School
Minmatar Republic
#1289 - 2013-05-20 22:27:20 UTC
Tempest is some sort of sick joke.. You make the typhoon an ungodly killing machine and leave the tempest as total garbage compared to every other tier 2 bs. "Jack of all trades" is totally useless in eve, especially when it does such a poor job at most of these roles.

I am very pleased with CCP overall, when I last played actively 2-3 years ago PVP changes were exceedingly rare and we were stuck with the same stagnant meta (basically) since the nano nerf. I love most of the changes but I just don't see how the pest keeps getting overlooked when the player-base has agreed for years that it needs love. I don't need to go into the reasons why it's a bad ship since I'm sure it's been done multiple times by others and once by me in this thread, and hundreds more over the years. The TE nerf will destroy its "oversized shield cane" capability (though it was never good at that anyway), and overnerf many minmatar ships that didn't need to be touched. The hurricane was too strong and received the appropriate nerf, I don't think anyone would argue that the vaga, rupture or even cyna are overpowered in the current meta.
drake duka
Republic Military School
Minmatar Republic
#1290 - 2013-05-20 22:33:32 UTC  |  Edited by: drake duka
Garresh wrote:
Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.

I'd like to see anyone in this thread do better.

I do agree he is doing a wonderful job overall, and I can't even knock him for ignoring the pest since EVERY other ccp dev has done the same thing for years. He does seem to have a reasonable approach to ship balance which is great to see (finally), I'm more optimistic than ever before but you can understand why people are frustrated since the pest has been sub-par ever since I started (didn't PvP much before nano-nerf). We were pretty happy with the projectile buff so I suppose they thought minmatar was getting enough buffs to keep them happy.

This would seem like a good time for some love considering every other battleship (that was fine before) are getting buffs but the tempest gets an insultingly minor speed boost whereas Apoc/Raven/Mega get substantial buffs (raven was only ship that needed it). I do love the changes to the other bs but I don't see why tempest is being overlooked in the midst of such substantial changes.

However the balance team is doing a great job, I'm thoroughly impressed with 95% of the changes they have made.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1291 - 2013-05-20 22:42:26 UTC
One thing i disagree, that he has a great approach. He is standarizing thinks. Like narrowing ships on these attack and combat roels, ignoreing the racial identities in favor of that.

Ships need their personal identities. So normalizing the signature of the ships size just for the sake of nromalization is not a good approach. It leaves the game in a poor state. Richness comes from diversity

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kane Fenris
NWP
#1292 - 2013-05-20 22:56:17 UTC
Kagura Nikon wrote:
One thing i disagree, that he has a great approach. He is standarizing thinks. Like narrowing ships on these attack and combat roels, ignoreing the racial identities in favor of that.

Ships need their personal identities. So normalizing the signature of the ships size just for the sake of nromalization is not a good approach. It leaves the game in a poor state. Richness comes from diversity


this is a very good point i though myself about makeing a post about this.

in general it migtt seem a good idea moveing ship closer together in terms of base stats
BUT
it terribly interferes with principles of eve's ship system.
just a small example:
Battle ships A and B recieve a buff lowering signature
ship A is armor tanked while ship B is a shield tank.
so the outcome will be its a buff for ship A while ist a on paper buff mut most likely not meaningfull for ship B.
so bringing base stats closer together and thinking this will balance them is flawed.
(im not saying they ignore synergies but that the fail to see all of them)
drake duka
Republic Military School
Minmatar Republic
#1293 - 2013-05-20 23:05:20 UTC  |  Edited by: drake duka
CCP Rise wrote:
Quote:
The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.

When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.

When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.

If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.


To me, this all seems really solid.

Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.

I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.

I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.


Sorry I didn't bother to read to find out your reasoning before flaming the lack of tempest changes. You hit the nail on the head when you say these ships don't cater to common play-styles.

I think we can agree that <5 man BS gang is pretty niche in the current meta and most would pick different battleships even then. Which play-styles does the Tempest cater to in your opinion? I do understand it can technically fill some niche roles other BS cannot, but it doesn't even fill those niche roles well. Are you referring to shield/nano bs or armor bs with extra utility high?

One extra utility high is definitely not worth the low dps (plus fighting in falloff), and lack of lowslots for damage mod (2 less than mega). Also even the new pest with the barely noticeable mobility buffs is not nearly fast enough to compensate for the other weaknesses.

As a kiting ship, it's hugely outclassed by t3 bc's in all relevant aspects for a kiting ship. Also, the tempest requires a cap booster to utilize the bs sized mwd for an extended period of time and simply isn't fast enough to operate in a nano gang. Maybe a 10% damage bonus and mwd cap usage bonus would be interesting? This along with a more significant mobility buff would allow it to fill the role of a successful arty boat while also giving it a real ability to kite other bs.

Where are you getting the dps figures from with phoon vs. pest? First of all, as you know AC's must fight in deep falloff which greatly reduces dps. If both the phoon and pest armor fit, the phoon has nearly unlimited range with cruises WITH similar dps and freedom of any damage type while the pest is stuck with a much heavier hull, and severely limited effective range/dps. Also phoon gets the explosion velocity bonus and you can simply load furies and still hit to your targeting range. As an added bonus, the phoon is much faster and doesn't have to worry about transversal.. And it can fit target painters which can be applied while way outside of point range. A cruise phoon with a TP will fully damage any bc and do significant damage against cruisers, this is all assuming that no one else in your gang is webbing/painting. Also, if you are in a larger close range fleet, a torp phoon will do ridiculous damage (and has 125 drone bw).

Have you considered the effect the TE nerf will have on the already sub-par Tempest?

I appreciate your dedication and love the work you're doing, and do believe that you will watch the meta closely for future buffs. It's just that the proposed changes would not noticeably change the pest so you have years of previous data to refer to and the fact that nearly every other BS will be buffed to further lengthen the gap, I would think that it's clear the tempest needs a more significant change.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1294 - 2013-05-20 23:12:32 UTC  |  Edited by: Kagura Nikon
That post by him is what frightens methe most. How can he think that is OK? How can the typhoon while armor tanked be as agile and fast as the SHILED tanked tempest, but with 100 more dps BEFORE DRONES to be fine?

After drones its becomeseven more insulting.

THe hyperion compared to temept is even worse (since is the other ship that had the lousy 8/5/6 slot layout)


How can be OK that APOCALYPSE, warps faster then tempest?


How can be OK that tempest Is magically stuck on tis droen bay, slot layout, on beign slower than typhoon, least agile than almsot all battleship, using 2 bonuses to do what some ships do in 1 bonus.... while other ships can be changed in almost any stats?

Did ccp made a deal with some sort of deamon to keep iceland from sunking in a pit of lava, deal requiring the tempes tto be stuck on this condition?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#1295 - 2013-05-21 00:01:52 UTC
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime.
drake duka
Republic Military School
Minmatar Republic
#1296 - 2013-05-21 01:17:45 UTC
Rebecha Pucontis wrote:
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime.

Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta.
I'm just worried since CCP history dictates "any changes are final for at least 3 years".
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#1297 - 2013-05-21 03:09:32 UTC
drake duka wrote:
Rebecha Pucontis wrote:
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime.

Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta.
I'm just worried since CCP history dictates "any changes are final for at least 3 years".


To be fair, CCP made second passes on all the ships that have been recently rebalanced and to be honest, they've done a pretty good job, T1 Frigates and Cruisers are in the best place they've been in for years, maybe some are falling behind the pack but none are obsolete. T1 Battlecruiser rebalance was also good but needs some more work.

So in that light you can be confident that these changes aren't final and they will observe how the BS perform and make another pass on them if some aren't cutting it.
Wrayeth
Inexorable Retribution
#1298 - 2013-05-21 04:04:46 UTC
BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.)
Rebecha Pucontis
Doomheim
#1299 - 2013-05-21 09:05:11 UTC
drake duka wrote:
Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta.
I'm just worried since CCP history dictates "any changes are final for at least 3 years".

Yes he did make a comment a few pages back after the one telling us about the speed agility changes in which said he will be keeping a close eye on them and making any further changes necessary. I think he is worried about making a ship to powerful and so erring on the side of caution. I have confidence he will make necessary changes though judging from how well he has responded to feedback so far on the battleship rebalance in general.
Rebecha Pucontis
Doomheim
#1300 - 2013-05-21 09:07:02 UTC  |  Edited by: Rebecha Pucontis
Wrayeth wrote:
BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.)

Yes it is although I don't know if the new agility change is up yet though. Also you can play around with the fittings if you download the link from this website.

EFT Odyssey