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Player Features and Ideas Discussion

 
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Prospecting

Author
Gilligan Zaftig
The Scope
Gallente Federation
#1 - 2013-05-19 02:44:38 UTC  |  Edited by: Gilligan Zaftig
What if in addition to asteroid belts or in mixture, we had a new skill and ship of prospecting. You scan down giant asteroids and prospect them by setting up a barge type structure into the side of it, were it passively slowly mines the roid dry. It would have its own bay but you would still have to haul from it. I think this would make the game more realistic while adding to the exploration theme the Odyssey was trying to capture.
Ruze
Next Stage Initiative
#2 - 2013-05-19 02:51:27 UTC
New forms of mining, I like. This would be for super-sized roids, mostly in hisec or possibly in losec, where the prospecting office gathers material from the roid over time. Like moon mining, on a smaller scale.

I also like the idea tossed out of using explosive charges to mine in losec with the new 'mini can' mechanic. More active optiosn for mining, essentially.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gilligan Zaftig
The Scope
Gallente Federation
#3 - 2013-05-19 03:01:34 UTC
Ruze wrote:
New forms of mining, I like. This would be for super-sized roids, mostly in hisec or possibly in losec, where the prospecting office gathers material from the roid over time. Like moon mining, on a smaller scale.


Thats essentially what i was aiming for some what like a moon harvester only you have to scan and attach the structure to the roid, and once depleted and the structure either picked up or disassembled it would disappear and maybe appear somewhere else like normal exploration sites.

Possibly be a slower rate compared to mining asteroid belts to make it balanced if added in as a mixture?
Ruze
Next Stage Initiative
#4 - 2013-05-19 03:20:30 UTC
Gilligan Zaftig wrote:
Ruze wrote:
New forms of mining, I like. This would be for super-sized roids, mostly in hisec or possibly in losec, where the prospecting office gathers material from the roid over time. Like moon mining, on a smaller scale.


Thats essentially what i was aiming for some what like a moon harvester only you have to scan and attach the structure to the roid, and once depleted and the structure either picked up or disassembled it would disappear and maybe appear somewhere else like normal exploration sites.

Possibly be a slower rate compared to mining asteroid belts to make it balanced if added in as a mixture?


Let's play devil's advocate then:

- This promotes the AFK acquisition of minerals. Literally you're not even having to manage the harvester.

- This machine must be attackable, even in hisec. Ganking this machine should not incur Concord's immediate wrath, but a sec status hit instead.

- Or, make it losec/nulsec only (more practical, cause we all know mining in losec is blown), where it will be more vulnerable, but you can argue the legitimacy of leaving the machine unattended. Personally, I see a great trap myself.



If you set the harvester in current belts, and let it go to town ... again, limiting it to losec/nulsec ... this might work.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gilligan Zaftig
The Scope
Gallente Federation
#5 - 2013-05-19 03:39:16 UTC
Ruze wrote:


Let's play devil's advocate then:

- This promotes the AFK acquisition of minerals. Literally you're not even having to manage the harvester.

- This machine must be attackable, even in hisec. Ganking this machine should not incur Concord's immediate wrath, but a sec status hit instead.

- Or, make it losec/nulsec only (more practical, cause we all know mining in losec is blown), where it will be more vulnerable, but you can argue the legitimacy of leaving the machine unattended. Personally, I see a great trap myself.



If you set the harvester in current belts, and let it go to town ... again, limiting it to losec/nulsec ... this might work.


The first part i can understand but maybe adding constant maintenance where you have to check on it once every so often or it would disappear. ex: a day or half a day, while keeping in mind its a slower rate then a mining barge going on at the same time would be.

2: yes attack able i also had thought about, tho in high sec maybe not so much unless you where war deced. If it would balance it tho i would be fine with that as long as they also get flagged as suspect and alerted the owner. As to how hard of a target it is to be destroyed be determine by what is deployed on it? As to give the owner time to come and defend it if need be.

and 3rdly. i would still pefer high sec just because of the same sec status to ore type grid that goes on would probably come into play with these types of roids as well. not just one Roid covers all mineral types but maybe a few.
Archess Nei
#6 - 2013-05-19 03:53:14 UTC
Make it so it HAS to be anchored. If unanchored before it cycles ends then all materials are lost. Can only be owned by a corp/alliance. It would also need to be operated similar to a pos, needing fuel and so on.
Gilligan Zaftig
The Scope
Gallente Federation
#7 - 2013-05-19 03:57:40 UTC  |  Edited by: Gilligan Zaftig
Archess Nei wrote:
Make it so it HAS to be anchored. If unanchored before it cycles ends then all materials are lost. Can only be owned by a corp/alliance. It would also need to be operated similar to a pos, needing fuel and so on.



Fuel? Fuel! good idea, tho same type of fuel blocks or just say like liquid ozone with heavy water? And wouldn't it have to be built into the roid would be some sort of anchoring?
Gilligan Zaftig
The Scope
Gallente Federation
#8 - 2013-05-19 04:07:00 UTC
Gilligan Zaftig wrote:
Archess Nei wrote:
Make it so it HAS to be anchored. If unanchored before it cycles ends then all materials are lost. Can only be owned by a corp/alliance. It would also need to be operated similar to a pos, needing fuel and so on.



Fuel? Fuel! good idea, tho same type of fuel blocks or just say like liquid ozone with heavy water? And wouldn't it have to be built into the roid would be some sort of anchoring?



Tho, i am not talking about being a permanent structure so if we do fuel and PoS like then defiantly something you can pick up and move on, maybe like flyable structure until placed.
Ruze
Next Stage Initiative
#9 - 2013-05-19 04:22:22 UTC
Gilligan Zaftig wrote:
Gilligan Zaftig wrote:
Archess Nei wrote:
Make it so it HAS to be anchored. If unanchored before it cycles ends then all materials are lost. Can only be owned by a corp/alliance. It would also need to be operated similar to a pos, needing fuel and so on.



Fuel? Fuel! good idea, tho same type of fuel blocks or just say like liquid ozone with heavy water? And wouldn't it have to be built into the roid would be some sort of anchoring?



Tho, i am not talking about being a permanent structure so if we do fuel and PoS like then defiantly something you can pick up and move on, maybe like flyable structure until placed.



Place it in a belt. Anchor it (anchoring delay of like, 30 mins). Turn it on. Let it mine the local asteroids. If it's destroyed or turned off before it's cycle (long ass cycles, too, like hours), all minerals are lost and canned in space.

Still prefer it as a losec and nulsec module. It should not be so good it competes with active mining, but in those spaces it makes more of an impact. that said, you can afk mine in hisec well enough, so if you allowed this in hisec it would be overkill in my opinion.

You can't afk mine in losec or nulsec. This helps resolve that, without being too strong.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Archess Nei
#10 - 2013-05-19 04:31:57 UTC
The more I think about it the more I don't like it. With a structure like this it would make it to easy for large alliances like Goons and TEST to just drop these all over there space and flood the markets with cheap minerals. Or at the very least significantly lower there cost for going to war. If they lose a handful a day, so what there other 1000 are still up and running.

I want to like the idea and it needs to be fleshed out more.

Ruze
Next Stage Initiative
#11 - 2013-05-19 04:33:05 UTC
Archess Nei wrote:
The more I think about it the more I don't like it. With a structure like this it would make it to easy for large alliances like Goons and TEST to just drop these all over there space and flood the markets with cheap minerals. Or at the very least significantly lower there cost for going to war. If they lose a handful a day, so what there other 1000 are still up and running.

I want to like the idea and it needs to be fleshed out more.



fair point. Limit one per corp?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gilligan Zaftig
The Scope
Gallente Federation
#12 - 2013-05-19 17:03:57 UTC  |  Edited by: Gilligan Zaftig
Ruze wrote:


Place it in a belt. Anchor it (anchoring delay of like, 30 mins). Turn it on. Let it mine the local asteroids. If it's destroyed or turned off before it's cycle (long ass cycles, too, like hours), all minerals are lost and canned in space.

Still prefer it as a losec and nulsec module. It should not be so good it competes with active mining, but in those spaces it makes more of an impact. that said, you can afk mine in hisec well enough, so if you allowed this in hisec it would be overkill in my opinion.

You can't afk mine in losec or nulsec. This helps resolve that, without being too strong.


Well i can go with low sec or null sec but i was also thinking it had to be scanned down with probes as to add to the element of exploration as well as some element of defense especially if we do low and null sec. As well as the minerals lost i like that idea of it being canned into space for the person who destroyed it to be able to loot the process. Tho if its before one of its cycles is ended might end up being nothing instead.


Archess Nei wrote:
The more I think about it the more I don't like it. With a structure like this it would make it to easy for large alliances like Goons and TEST to just drop these all over there space and flood the markets with cheap minerals. Or at the very least significantly lower there cost for going to war. If they lose a handful a day, so what there other 1000 are still up and running.

I want to like the idea and it needs to be fleshed out more.



Maybe a limit to 5 or so depending on corp size IE: 1 for 250 member corp 2 for 600, etc or something along those lines up to a max of 5?
Gilligan Zaftig
The Scope
Gallente Federation
#13 - 2013-06-21 04:27:51 UTC
Reading some more post i can see this more as the passive mining and merge with this idea of Prospecting for active miner to either amend the current.