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[Odyssey] Tech 1 Battleships - Amarr

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Author
Bouh Revetoile
In Wreck we thrust
#2861 - 2013-05-17 22:16:32 UTC
Samas Sarum wrote:
Sorry but you're wrong. Drones are impossible on Worlds Collide in both 2nd rooms where you're dropped in the middle of orbiting packs of BS's, cruisers and elite frigates. The Eve Survival page for it explicitly states to not even launch your drones since their orbit is far enough away to immediately aggro different groups. Most of the hard missions are hard for that reason, if every mission dropped you far enough away to sentry down everything then we wouldn't be having this discussion.

MicroJumpDrive ?
Samas Sarum
Imperial Academy
Amarr Empire
#2862 - 2013-05-17 23:06:14 UTC
Bouh Revetoile wrote:
Samas Sarum wrote:
Sorry but you're wrong. Drones are impossible on Worlds Collide in both 2nd rooms where you're dropped in the middle of orbiting packs of BS's, cruisers and elite frigates. The Eve Survival page for it explicitly states to not even launch your drones since their orbit is far enough away to immediately aggro different groups. Most of the hard missions are hard for that reason, if every mission dropped you far enough away to sentry down everything then we wouldn't be having this discussion.

MicroJumpDrive ?


...and then travel back 60km so you can engage your drones? Sure I guess, but again thats dps lost which is what we're trying to avoid.
ExAstra
Echoes of Silence
#2863 - 2013-05-18 06:20:52 UTC  |  Edited by: ExAstra
Samas Sarum wrote:
ExAstra wrote:
Samas Sarum wrote:

It's certainly possible but it is far from optimal. Sure, easy L4's are easy with any weapon but try to use drones on Worlds Collide or The Blockade where new waves of elite frigates spawn frequently and at a variety of ranges causing you to have to call your drones back every time or they get blasted. That is too much time lost of your primary dps source to be worth it.

Um, I know how to use drones in level 4s, and using sentries are not a problem in the two missions you mentioned. Using scout or attack drones isn't ideal on those missions, though, yeah. But you always have to adapt your fittings and strategies depending on the mission.

In fact they can be considered easier in certain instances because so long as you're away from the spawn points the sentries will eat the rats as they hopelessly crawl towards you. Because 700 DPS at over 100km is fine (and even better when you're using cruise missiles-especially after the cruise buff coming)


Sorry but you're wrong. Drones are impossible on Worlds Collide in both 2nd rooms where you're dropped in the middle of orbiting packs of BS's, cruisers and elite frigates. The Eve Survival page for it explicitly states to not even launch your drones since their orbit is far enough away to immediately aggro different groups. Most of the hard missions are hard for that reason, if every mission dropped you far enough away to sentry down everything then we wouldn't be having this discussion.

That's an absolutely absurd statement. I'm almost inclined to record a mission on TQ just to show you how wrong you are. And I just went to the EVE Survival page now, just to see what you're talking about. It specifically states do not use Heavy drones. And it's not like you have to listen to them anyway.

My primary mission boats are Dominix, Kronos, and Rattlesnake. Don't go telling me what drones can and can't do to accomplish a L4 mission if you don't know how to use drones to do L4s quickly.

Edit:
I have done every single (high sec - G-space) mission in the Dominix tens of times each, not including how many I've gone through with the Rattlesnake. Buzz Kill, the Blockade, The Assault, Serpentis Extravaganza, Angel Extravaganza, Gone Berserk, Vengeance, several types of Worlds Collide.. etc. They're all doable with drones. So do you actually mission with drones? Have you invested the SP into being able to do it? If you haven't, and you're basing it entirely off of minimalist experience, then just try it out (well assuming you too want 9 million SP in drones). The Armageddon will be able to perform missions admirably. Slap 5 cruise launchers on it, burst tank, Drone Damage Amplifiers, prop if you like, 2x Drone link augmentors, and go to town.

Save the drones!

Samas Sarum
Imperial Academy
Amarr Empire
#2864 - 2013-05-18 12:49:25 UTC  |  Edited by: Samas Sarum
ExAstra wrote:
Samas Sarum wrote:
ExAstra wrote:
Samas Sarum wrote:

It's certainly possible but it is far from optimal. Sure, easy L4's are easy with any weapon but try to use drones on Worlds Collide or The Blockade where new waves of elite frigates spawn frequently and at a variety of ranges causing you to have to call your drones back every time or they get blasted. That is too much time lost of your primary dps source to be worth it.

Um, I know how to use drones in level 4s, and using sentries are not a problem in the two missions you mentioned. Using scout or attack drones isn't ideal on those missions, though, yeah. But you always have to adapt your fittings and strategies depending on the mission.

In fact they can be considered easier in certain instances because so long as you're away from the spawn points the sentries will eat the rats as they hopelessly crawl towards you. Because 700 DPS at over 100km is fine (and even better when you're using cruise missiles-especially after the cruise buff coming)


Sorry but you're wrong. Drones are impossible on Worlds Collide in both 2nd rooms where you're dropped in the middle of orbiting packs of BS's, cruisers and elite frigates. The Eve Survival page for it explicitly states to not even launch your drones since their orbit is far enough away to immediately aggro different groups. Most of the hard missions are hard for that reason, if every mission dropped you far enough away to sentry down everything then we wouldn't be having this discussion.

That's an absolutely absurd statement. I'm almost inclined to record a mission on TQ just to show you how wrong you are. And I just went to the EVE Survival page now, just to see what you're talking about. It specifically states do not use Heavy drones. And it's not like you have to listen to them anyway.

My primary mission boats are Dominix, Kronos, and Rattlesnake. Don't go telling me what drones can and can't do to accomplish a L4 mission if you don't know how to use drones to do L4s quickly.

Edit:
I have done every single (high sec - G-space) mission in the Dominix tens of times each, not including how many I've gone through with the Rattlesnake. Buzz Kill, the Blockade, The Assault, Serpentis Extravaganza, Angel Extravaganza, Gone Berserk, Vengeance, several types of Worlds Collide.. etc. They're all doable with drones. So do you actually mission with drones? Have you invested the SP into being able to do it? If you haven't, and you're basing it entirely off of minimalist experience, then just try it out (well assuming you too want 9 million SP in drones). The Armageddon will be able to perform missions admirably. Slap 5 cruise launchers on it, burst tank, Drone Damage Amplifiers, prop if you like, 2x Drone link augmentors, and go to town.


Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus.
ExAstra
Echoes of Silence
#2865 - 2013-05-18 13:27:08 UTC  |  Edited by: ExAstra
Samas Sarum wrote:
Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus.

Well I'm not going to say it's for everyone, but you can't say "it's not fair" because a lot of people have been training into drones on the Amarr side now and this opens up the Armageddon to those pilots. And you're (the Amarr) kind of taking over Gallente territory in that department, which to ME isn't fair (or rather I just find it an atrocious violation of EVE lore). But nothing is going to be done about that, really.

It does require a lot more micromanagement than the "**** it, give everybody guns!" approach and there is always the possibility of losing a drone or two here and there. But with the right fit, and once you learn how to adjust to the AI, which drones to use where and at what time, etc., it's pretty much just as fast in my Rattlesnake as in my Kronos. In fact, it's faster a lot of the time because my Rattlesnake doesn't have to move to blaster range to engage, and gets a lot higher DPS output.

Now, whether or not the Apocalypse or Abaddon are good for L4 missioning right now I can't say. I've personally seen people do it in both ships, but I've never done it myself. I have no idea how easy, hard, etc. it is compared to running missions in a Blaster Kronos, Torp Rattler, or Auto Machariel.

tl;dr: Missioning with drones is doable and efficient, and Amarr have that option which you can choose to take or leave. Amarr having a gunboat that can also L4 is "debatable" and I'm not informed enough on that to really debate it, I'm just trying to understand what everyone's complaints are considering I know people that have missioned using both the Abaddon (which isn't really changing) and the Apocalypse (which lost cap abilities for tracking).

Capacitor draw and the questionable usefulness of beams seems to be the problem there?

Save the drones!

Bouh Revetoile
In Wreck we thrust
#2866 - 2013-05-18 13:36:25 UTC
Samas Sarum wrote:
Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus.

So, in fact, you prefer lasers, regardless of anything else. That don't mean amarr pilots who like drones shouldn't have anything don't you think ?
Theia Matova
Dominance Theory
#2867 - 2013-05-18 14:01:51 UTC  |  Edited by: Theia Matova
Bouh Revetoile wrote:
Samas Sarum wrote:
Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus.

So, in fact, you prefer lasers, regardless of anything else. That don't mean amarr pilots who like drones shouldn't have anything don't you think ?


I started the game as Gallente. But changed ships because I wanted to avoid using drones. If player wants to use drones then they should play Gallente because they have really good hulls for that.

Amarr needs such versatility as drones that I do admit they give Amarr cap free and versatile damage. But yet bringing drones to Amarr was not such good idea in general. Especially not how geddon was introduced. It adds also missiles as major weapon system to geddon.

Now when 2 armor tanked race have drone boats they can be easily compared and said "this side has super drone boat". This leaves moral dilemma. Gallente are drone king race. Why should Amarr ever have better or even equal drone boat?

Sorry CCP but I am very disappointed for you to bring such hull to Amarr. All in all it seems this boat line was simply brought to evade problems with lasers and not fix the real source of the problem but introduce new.
Samas Sarum
Imperial Academy
Amarr Empire
#2868 - 2013-05-18 14:17:09 UTC  |  Edited by: Samas Sarum
ExAstra wrote:
Samas Sarum wrote:
Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus.

Well I'm not going to say it's for everyone, but you can't say "it's not fair" because a lot of people have been training into drones on the Amarr side now and this opens up the Armageddon to those pilots. And you're (the Amarr) kind of taking over Gallente territory in that department, which to ME isn't fair (or rather I just find it an atrocious violation of EVE lore). But nothing is going to be done about that, really.

It does require a lot more micromanagement than the "**** it, give everybody guns!" approach and there is always the possibility of losing a drone or two here and there. But with the right fit, and once you learn how to adjust to the AI, which drones to use where and at what time, etc., it's pretty much just as fast in my Rattlesnake as in my Kronos. In fact, it's faster a lot of the time because my Rattlesnake doesn't have to move to blaster range to engage, and gets a lot higher DPS output.

Now, whether or not the Apocalypse or Abaddon are good for L4 missioning right now I can't say. I've personally seen people do it in both ships, but I've never done it myself. I have no idea how easy, hard, etc. it is compared to running missions in a Blaster Kronos, Torp Rattler, or Auto Machariel.

tl;dr: Missioning with drones is doable and efficient, and Amarr have that option which you can choose to take or leave. Amarr having a gunboat that can also L4 is "debatable" and I'm not informed enough on that to really debate it, I'm just trying to understand what everyone's complaints are considering I know people that have missioned using both the Abaddon (which isn't really changing) and the Apocalypse (which lost cap abilities for tracking).

Capacitor draw and the questionable usefulness of beams seems to be the problem there?


I think it's perfectly fair to call it unfair, the few Amarr pilots who train drone/missiles as new pilots now have an option sure but the other 95% of new Amarr now don't. Those few already had an option and it was called the Gallente, I agree with you there. The Apoc/Abaddon are perfectly mediocre once you can Scorch it, but try and mission fit an active tank with mega-beams with non-Level 5 fitting skills and make sure there aren't any guns in the house.
Bouh Revetoile
In Wreck we thrust
#2869 - 2013-05-18 14:26:41 UTC
Samas Sarum wrote:
I think it's perfectly fair to call it unfair, the few Amarr pilots who train drone/missiles as new pilots now have an option sure but the other 95% of new Amarr now don't. Those few already had an option and it was called the Gallente, I agree with you there. The Apoc/Abaddon are fine once you can Scorch it, but try and mission fit an active tank with mega-beams with non-Level 5 fitting skills and make sure there aren't any guns in the house.

They can do lvl4 missions with the Abaddon or Apocalypse. If *you* can't, you are bad, it's that simple. I know it, because I diid it when I was a noob, and I was far from good.
Theia Matova
Dominance Theory
#2870 - 2013-05-18 14:34:58 UTC  |  Edited by: Theia Matova
Bouh Revetoile wrote:
Samas Sarum wrote:
I think it's perfectly fair to call it unfair, the few Amarr pilots who train drone/missiles as new pilots now have an option sure but the other 95% of new Amarr now don't. Those few already had an option and it was called the Gallente, I agree with you there. The Apoc/Abaddon are fine once you can Scorch it, but try and mission fit an active tank with mega-beams with non-Level 5 fitting skills and make sure there aren't any guns in the house.

They can do lvl4 missions with the Abaddon or Apocalypse. If *you* can't, you are bad, it's that simple. I know it, because I diid it when I was a noob, and I was far from good.


Those laucher slots were really useful. I used them to balance PWG and CPU use. Also to gain tiny bit of ewar guard. I know its very little but the fact that one of your highs does not take cap nor get tracking distrupted.. Also to have even little more damage versatility.. It all helped.
ExAstra
Echoes of Silence
#2871 - 2013-05-18 14:51:24 UTC  |  Edited by: ExAstra
Samas Sarum wrote:

I think it's perfectly fair to call it unfair, the few Amarr pilots who train drone/missiles as new pilots now have an option sure but the other 95% of new Amarr now don't. Those few already had an option and it was called the Gallente, I agree with you there. The Apoc/Abaddon are perfectly mediocre once you can Scorch it, but try and mission fit an active tank with mega-beams with non-Level 5 fitting skills and make sure there aren't any guns in the house.

Well I just wasn't sure if I would call it "unfair" because the Abaddon hasn't really gotten any worse as a mission ship considering it's getting slightly better capacitor usage (losing a tiny bit of resists), and the Apocalypse gets better DPS application at the cost of capacitor, although the damage from that is lessened by the Laser buff that's coming (not eliminated, but it helps). Like I said I don't know much about missioning in the Amarr ship lineup, though.

I also can't try missioning level 4s without All V fitting because, well, I have all V fitting (Marauders). I do, however, acknowledge that lasers with active reps are indeed the most frustrating thing to fit, because now you're beyond cap heavy and your fitting space gets limited really quickly, even moreso after the changes to Armor Rep rigs increasing powergrid requirements.

But from everything I've heard in this thread, it sounds like the issue is more with lasers in general, as opposed to the Amarrian ships? (although I will agree the Abaddon could use a bit of a cap regen buff)

Save the drones!

Theia Matova
Dominance Theory
#2872 - 2013-05-18 15:17:25 UTC
ExAstra wrote:

But from everything I've heard in this thread, it sounds like the issue is more with lasers in general, as opposed to the Amarrian ships? (although I will agree the Abaddon could use a bit of a cap regen buff)


When it comes to missions its also about the ships and yes also lasers. I know many do not agree with me but I was really happy with optional launchers in the ship hulls As I already stated it gave flexibility in fitting (reduced PWG -> more CPU intensive), reduced cap use, not vulnerable to tracking distruption, and damage versatile. Taking this option away was really big shock to me. I had liked to see more missile slots for Amarr because they really provide Amarr ships with flexibility they need.

What is also so silly is that virtually all races can go cap immune tank with some hulls with passive shield tanking. Every race except Amarr has also at least one weapon system that is cap free. This makes Amarr too vulnerable to their own EWAR in comparison. We have problem with TD because lets face it you can't really counter NPC TD, there is easily 2-6 TD ships in one wave so you just can't. Countering CAP neut is possible but its very difficult with all fitting reqs. In comparison Caldari can easily push 1-2 sensor backups to counter ECM. For Gallente its more difficult but still possible. Minmatar in the other hand even don't have serious EWAR that really bothers you at all. In comparison Minmatar all flexible in damage type, tank, usually the ships are easy to fit so you can counter ECM/dampening when you want.

So the problem is that Amarr ships don't flex they are vulnerable almost anything, their fitting with current rules is very challenging. You could basically counter one EWAR type you would need to drop more than other races need to do in comparison. TD is nearly uncounterable. Yes thanks to new Geddon we now have 2 weapon systems that do not get hit by it but that does not fix the problem. Just makes lasers more obsolete they already are.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2873 - 2013-05-18 15:18:36 UTC
ExAstra wrote:
But from everything I've heard in this thread, it sounds like the issue is more with lasers in general, as opposed to the Amarrian ships? (although I will agree the Abaddon could use a bit of a cap regen buff)

Basically, that is what the Devs are saying, and that they will be doing a major overhaul on them at some point in the future.
Unfortunately, this basically means we have no choice but to continue putting up with Amarr being the overall worst choice for BS combat for who knows how long until then.

And I utterly agree with you, something more then just a laser patch needs to be done about the Abaddon's cap issues. I still say it should have a Turret hardpoint reduction balanced by a damage bonus increase though.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2874 - 2013-05-18 15:29:06 UTC
as a side note, I decided to test out a Centum A type med. repper on an abaddon fit, and basically your taking advantage of the improved cap stability to throw on repper rigs to balance out that it's not as much hp/s repaired as even a large T2 repper, so it's really just half a dozen of one 6 of the other at that point, and for a higher price tag.
ExAstra
Echoes of Silence
#2875 - 2013-05-18 15:29:33 UTC  |  Edited by: ExAstra
Pelea Ming wrote:
ExAstra wrote:
But from everything I've heard in this thread, it sounds like the issue is more with lasers in general, as opposed to the Amarrian ships? (although I will agree the Abaddon could use a bit of a cap regen buff)

Basically, that is what the Devs are saying, and that they will be doing a major overhaul on them at some point in the future.
Unfortunately, this basically means we have no choice but to continue putting up with Amarr being the overall worst choice for BS combat for who knows how long until then.

And I utterly agree with you, something more then just a laser patch needs to be done about the Abaddon's cap issues. I still say it should have a Turret hardpoint reduction balanced by a damage bonus increase though.

I don't see that happening any time soon for you guys unfortunately. The only reason the Hyperion got it was because of the immediate, immense backlash from Gallente pilots to their original, shoddy proposal combined with the fact that the Hyperion is the least seen Battleship. PvE, PvP, you name it. CCP Rise was very reluctant to make the change, although it was honestly everything the Hyperion needed. It lost seem DPS (1 Effective turret's worth) but it can now claim its rightful place on top of small gang brawling. The Abaddon, perhaps unfortunately in this aspect, is a relatively popular Battleship. With that knowledge, CCP is going to be even less willing to adjust it.

Save the drones!

Wanderinlost
Task Force MK7
#2876 - 2013-05-18 20:23:45 UTC
PLEASE improve ammar cap. IT SUCKS. It makes me want to cross train something else.
TehCloud
Guardians of the Dodixie
#2877 - 2013-05-18 22:10:04 UTC
I'm really confused from the Apoc and Navy Apoc.
Given the Cap Problems Amarr ships always had and the fact that these ships lost their bonus to capneed of guns are the 7cap/sec and the coming Laser Changes really enough?
I've seen someon posting somethign about an "Advanved Controlled Bursts" Skill, I actually liked the idea. Being mostly useful to Amarr, Gallente Pilots still would have a use for it. But I'd rather see the cap on the Apoc/Napoc changed a bit to make it less of a pain to fit one.

Looking at the stats on the Navy Apoc it's the same bonuses and the exact same cap, just with slightly more HP and a Cap Power Relay in the lowslot. I would really like to see an improved cap or at least something other than a Cap Power Relay that is worth the extra 300mil ISK.

-this is just for pve reasons, I know very well how amazing apoc and napoc will be in pvp, but a better cap would maybe even allow them to be flown as a solo pvp ship, who wouldn't want to see some pvp videos from a solo napoc tearing apart gatecamps and stuff :3

My Condor costs less than that module!

The Djego
Hellequin Inc.
#2878 - 2013-05-19 00:04:05 UTC  |  Edited by: The Djego
Samas Sarum wrote:


Sorry but you're wrong. Drones are impossible on Worlds Collide in both 2nd rooms where you're dropped in the middle of orbiting packs of BS's, cruisers and elite frigates. The Eve Survival page for it explicitly states to not even launch your drones since their orbit is far enough away to immediately aggro different groups. Most of the hard missions are hard for that reason, if every mission dropped you far enough away to sentry down everything then we wouldn't be having this discussion.


That is a common mistake, people think it is like this because they didn't look closer at the mechanics. The only problem is that you can't kill the spy without getting room agro if you do it with your drones(90% web + turrets, Legion frig ownage or using missiles works just fine). If you keep the drones at passive and focus on the groups, doing the spies last you can use drones without any issue in this pocket.

Marauders with the 90% web bonus are actually pretty effective at using sentry drones at close range(one of the biggest advantages of the Kronos).

Pelea Ming wrote:
as a side note, I decided to test out a Centum A type med. repper on an abaddon fit, and basically your taking advantage of the improved cap stability to throw on repper rigs to balance out that it's not as much hp/s repaired as even a large T2 repper, so it's really just half a dozen of one 6 of the other at that point, and for a higher price tag.


The key point is, you don't have the cap to keep a T2 large running and the medium will give you more HP per point of cap spend. The trick is to use a rep speed imp, that improves it. It ends up as 200 dps vs 260 dps tank for halve the cap used. Similar ideas are around quite a long time on raven and cnr fittings, even on the Vargur or Maelstrom undersized boosters are incredible good choices(because they free up fitting or give you a relative cheap and still good tank). On a Golem for example, the reason why you fit a pith A large booster(that only costs 100M in Jita) is not that you need the 500 DPS tank it produces, it is because you can actually spend halve your cap mwding around in a mission, reducing torp range issues to a minimum and still utilize 900 dps tank with heat to shake off any damage you receive once in range with 3-4 boost cycles.

The abaddon got one big drawback and there are a lot of ways to get around this(faction mods that use less cap, or even faction guns to free another slot while losing 5% dps if you have large puls spec 5). If you go the extra mile to get around them, it is basically on par with faction BS and T2(puls Abaddon vs puls NM/Pala) and this is actually quite a bit more than other T1 BS can archive.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Samas Sarum
Imperial Academy
Amarr Empire
#2879 - 2013-05-19 01:16:03 UTC
The Djego wrote:

That is a common mistake, people think it is like this because they didn't look closer at the mechanics. The only problem is that you can't kill the spy without getting room agro if you do it with your drones(90% web + turrets, Legion frig ownage or using missiles works just fine). If you keep the drones at passive and focus on the groups, doing the spies last you can use drones without any issue in this pocket.

Marauders with the 90% web bonus are actually pretty effective at using sentry drones at close range(one of the biggest advantages of the Kronos)..


Like I said before, I found it very difficult and tedious on the harder Level 4's with drone ships and maybe you're better at it than I was. I found AC's the fastest with missiles and lasers somewhere in between (never tried blasters).

My primary point is that it will mainly be newer pilots missioning in the T1 BS's. It is bogus to level up through primarily laser ships up through battlecruisers (required in odyssey) which are laser-based and then you get to T1 BS's and you're handed a drone/neut/missile ship and 2 BS's that are obnoxious to beam fit with an active tank (again, can't use Scorch yet). This might be fixed in the laser rehash but diversifying the loadouts of the Abaddon and Apoc would have better solved it, instead they're both exactly the same with the same ultra-tight fitting with beams for missions. A non 8 turret laser BS similar to the N-Geddon would have went a long way. Instead if I were leveling up again in Odyssey I would just stick with navy harbinger until I could afford the N-Geddon which is unfortunate.
Samas Sarum
Imperial Academy
Amarr Empire
#2880 - 2013-05-19 01:21:44 UTC
TehCloud wrote:
I'm really confused from the Apoc and Navy Apoc.
Given the Cap Problems Amarr ships always had and the fact that these ships lost their bonus to capneed of guns are the 7cap/sec and the coming Laser Changes really enough?


Someone did the math earlier in the thread, basically it was removing 50% cap use and giving back 30'ish if I remember right, so it's still a nerf to an already difficult situation.