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NPC corp abuse

Author
Zor'katar
Matari Recreation
#21 - 2013-05-16 14:01:03 UTC
Robert Caldera wrote:
but WHY should they do this? For dissolving it and creating a new one when wardecced by some fool?? Thats work, unneccessary work they simply dont do because they dont have any good from it.

To avoid the NPC corp tax. I would think that occasionally having to reform your 1-man corp would be a very minor inconvenience compared to having a non-negligible portion of your income permanently go poof.
Drake Doe
88Th Tax Haven
#22 - 2013-05-16 14:11:58 UTC
Robert Caldera wrote:
Drake Doe wrote:
Says who? Where has CCP specifically stated that Npc corps are for those special snowflakes that can't handle any pvp, this game is supposed to be a sand box correct?

says CCP by acting. There arent any limits how long you can stay in NPC corporation, nor does CCP state any limit explicitely.

Drake Doe wrote:
if they can't play within the rules of the game that means it isn't for them plain and simple.

they DO play by rules absolutely fine, rules say if you're in NPC corp you cant be wardecced, so they enjoy this rule and never leave NPC corp.

Drake Doe wrote:
Why should we have to suicide to even touch them when mechanics exist already to fight each other?

the mechanics to fight you exist already in 0.0, why do I need to wardec you and pay money first prior shooting in high sec? what a bullsh*t!""! And on top, you can even evade my war by leaving corp. CCPPPPPPP FIX THISSSSSSSSSSSS


Juat because it hasn't been changed yet doesn't mean CCP wants to keep it, ever heard of off grid boosting? And why should they get a free ride when everyone else has to risk their ship? No words can describe your idiotic rant in the third post.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

hmskrecik
TransMine Group
Gluten Free Cartel
#23 - 2013-05-16 14:57:22 UTC
Velicitia wrote:
I can fully recognize the need for all walks in New Eden -- or at least those that want to play EVE in "Multiplayer" mode.

Fair enough. But why shoving this "multiplayer" down everyone else's throats? There is lowsec/WH where cooperation is strongly recommended. There is null where solo is not an option. This leaves hisec as an enclave, admittedly quite spacious, where single player mode of a sort is possible. What problem do you have with that?
Miss Altiana
Federal Navy Academy
Gallente Federation
#24 - 2013-05-16 17:43:11 UTC  |  Edited by: Miss Altiana
Drake Doe wrote:
Robert Caldera wrote:
Drake Doe wrote:
Says who? Where has CCP specifically stated that Npc corps are for those special snowflakes that can't handle any pvp, this game is supposed to be a sand box correct?

says CCP by acting. There arent any limits how long you can stay in NPC corporation, nor does CCP state any limit explicitely.

Drake Doe wrote:
if they can't play within the rules of the game that means it isn't for them plain and simple.

they DO play by rules absolutely fine, rules say if you're in NPC corp you cant be wardecced, so they enjoy this rule and never leave NPC corp.

Drake Doe wrote:
Why should we have to suicide to even touch them when mechanics exist already to fight each other?

the mechanics to fight you exist already in 0.0, why do I need to wardec you and pay money first prior shooting in high sec? what a bullsh*t!""! And on top, you can even evade my war by leaving corp. CCPPPPPPP FIX THISSSSSSSSSSSS


Juat because it hasn't been changed yet doesn't mean CCP wants to keep it, ever heard of off grid boosting? And why should they get a free ride when everyone else has to risk their ship? No words can describe your idiotic rant in the third post.



There are no rules or restrictions in place that would prevent a character from staying in an NPC corp forever. If you feel more comfortable in an NPC corp, that is perfectly fine.

To clarify, there is nothing wrong with staying in the NPC corp



Rather then inventing something that YOU want, i asked
Robert Caldera
Caldera Trading and Investment
#25 - 2013-05-16 17:54:24 UTC  |  Edited by: Robert Caldera
you know quoting GM correspondence is prohibited by forum rules.
you better remove relevant parts quick.
Xavier Thorm
Caldari Provisions
Caldari State
#26 - 2013-05-16 18:05:54 UTC
Miss Altiana wrote:
There are no rules or restrictions in place that would prevent a character from staying in an NPC corp forever. If you feel more comfortable in an NPC corp, that is perfectly fine.

To clarify, there is nothing wrong with staying in the NPC corp



Rather then inventing something that YOU want, i asked


1): Right, that's what a lot of people want to see changed. Many people, including myself, consider it to be an abuse of the game that you can escape the repercussions of many actions by hiding out in an NPC corp. Personally I've always wanted a player to be able to belong to no corp, and have that be the default standing instead of going back to NPC corps, but I think the OP's suggesting is just as good if not better.

2): That is your opinion, and I do not agree with it. I think you will find that you are in the minority in holding that opinion, not that that makes you wrong, but I think it's worth considering.

3): I have no idea what you last sentence was supposed to mean.


As a general response to everyone saying that people advocating moving people are "trying to force them to x" well... yes I suppose that to an extent we are. We're trying to force them to participate in the game. NPC corps have restrictions on interacting them which exist for no other entities in EVE, and those restrictions are clearly and openly meant to protect new players. I do not think it is reasonable for seasoned players to be afforded the same protection.
Alvatore DiMarco
Capricious Endeavours Ltd
#27 - 2013-05-16 18:18:55 UTC  |  Edited by: Alvatore DiMarco
Why did I make a player corp? I wanted a POS. I wanted my own colors. I wanted to be something other than part of an enormous group. I didn't want to operate under the arbitrary unwritten "rules" set by others. Still, I spent plenty of time in CAS and I don't regret it. In fact, I have an alt that's specifically in CAS and will remain there just so I can stay in touch.

As a CAS alumni, I can say:

To hell with all haters. Player corps aren't the glorious shining beacons of multiplayer emergence that they're so touted to be.

If you're smart enough to join CAS during your character creation, you get an amazing multiplayer experience. Maybe other NPC corps are solo-oriented, I haven't been in any of them to find out. Center for Advanced Studies operates as a very large, fully-functional corp minus the specific perks (and god-awful nightmare headaches) that are reserved for player corporations. They have their own mining division under CAS Mining Alliance. They have a base of nullsec operations in Syndicate under CAS Combat Guild, who conducts monthly or biweekly roams all throughout Syndicate. They have alts in player corps in order to have things like research POSes, but their mains remain in CAS. CAS isn't quite everything it used to be years and years ago, but it's still one of the best - if not the best - newbie corporations in the game.

Why do people stay there in CAS, even though they could clearly operate a successful player corp and even though most of their "safety" is null and void by living in Syndicate? Because they don't want to leave their friends of 3, 5, 7, sometimes 10 years. Because there's nothing that being in a player-operated corp can offer that they don't already have via some other means. Because someone's got to teach the newbies, and do it correctly. Because despite the limitations, they're happy where they are. Because this is EVE, and nobody in EVE has the right to tell you what corp you're going to be in or how you're going to play the game.


This is EVE. You don't get to dictate how someone else builds their sandcastle. Now stop posting and biomass yourself.
Rented
Hunter Heavy Industries
#28 - 2013-05-16 18:39:15 UTC
TheSkeptic wrote:

Given the only real reason you want this is so that you can wardec and grief them.

Consider them sitting in the NPC corp them greifing you, and this post is your tears.


Epic truth.
Zor'katar
Matari Recreation
#29 - 2013-05-16 18:39:43 UTC
Xavier Thorm wrote:
As a general response to everyone saying that people advocating moving people are "trying to force them to x" well... yes I suppose that to an extent we are. We're trying to force them to participate in the game. NPC corps have restrictions on interacting them which exist for no other entities in EVE, and those restrictions are clearly and openly meant to protect new players. I do not think it is reasonable for seasoned players to be afforded the same protection.

They are participating in the game, just not in the way you want. But so what? What harm does their existence do to you or anyone else? Some people simply aren't interested in PvP. If you close off NPC corps to them, they'll just form their own solo corps and hop around when wardecced. If you close all the loopholes so that there's no way for them to mind their own business, they'll just find another game to play. How is that helpful?

Convince me that people who just want to mind their own business and blast some red crosses are ruining the game for anyone, and I'll campaign with you. I just don't see it.
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2013-05-16 18:49:37 UTC
Xavier Thorm wrote:

2): That is your opinion, and I do not agree with it. I think you will find that you are in the minority in holding that opinion, not that that makes you wrong, but I think it's worth considering.


And that is your opinion, not that it makes you wrong, but it is worth considering. Seriously, is that really what you consider a solid argument? Roll

Quote:

As a general response to everyone saying that people advocating moving people are "trying to force them to x" well... yes I suppose that to an extent we are. We're trying to force them to participate in the game. NPC corps have restrictions on interacting them which exist for no other entities in EVE, and those restrictions are clearly and openly meant to protect new players. I do not think it is reasonable for seasoned players to be afforded the same protection.


They are participating, just in a way different than you prefer. And the restrictions you are talking about are minimal. So you can't war dec them. That is about it. BFD. Even if you could war dec them there is absolutely nothing that ensures you'll get to interact with them that way. They can simply not log in until you drop the dec. They can log in and spin in station. They could log in and if local is clear undock and safe up in a cloaky. The last one giving them some degree of pleasure knowing you came into system looking for them and left disappointed.

The poster who wrote:

Quote:
Anyone can play Eve the way they want - so long as it's the way this guy wants them to play.


Pretty much sums it up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#31 - 2013-05-16 18:58:36 UTC
I think it's even more amusing when the guy that says "Yes, we are trying to force them" is part of a Big Null Alliance™.
Xavier Thorm
Caldari Provisions
Caldari State
#32 - 2013-05-16 20:07:15 UTC  |  Edited by: Xavier Thorm
Alvatore DiMarco wrote:
I think it's even more amusing when the guy that says "Yes, we are trying to force them" is part of a Big Null Alliance™.


Might I ask why?

Teckos Pech wrote:
And that is your opinion, not that it makes you wrong, but it is worth considering. Seriously, is that really what you consider a solid argument?


I didn't say it was a solid argument, just a point to consider. You stated that there was no problem as if that concluded the argument, and I was clarifying that the argument is precisely over the fact that some people see a problem and some do not. If everyone agreed that it was a problem this would have turned into one of the many circlejerk threads on this forum about some idea that everyone agrees is good. I was simply demonstrating to you that not everyone agrees with you, and proposing, because I think it is the case, that in fact most EVE players do not agree with you.

Teckos Pech wrote:
They are participating, just in a way different than you prefer. And the restrictions you are talking about are minimal. So you can't war dec them. That is about it. BFD. Even if you could war dec them there is absolutely nothing that ensures you'll get to interact with them that way. They can simply not log in until you drop the dec. They can log in and spin in station. They could log in and if local is clear undock and safe up in a cloaky. The last one giving them some degree of pleasure knowing you came into system looking for them and left disappointed.


Eh, I don't really care that much on a person-to-person basis how they participate, and I don't exactly interact a lot with people in NPC corps (being from a "Big Null Alliance™" and all), but looking objectively at how NPC corps work, they seem like they have some broken mechanics. I don't think people should be able to be permanently immune to wardecs, and I also think that it would be better for the health of the game overall if there was a bit of a mechanical push for new-ish players to eventually seek out player-made corporations (or heck, other NPC corps like the militias or something).

You're absolutely right that people can still suicide gank those who are in NPC corps, and that's well and good, but I think that actually breeds an unfortunately hostile relationship between players who choose to stay in NPC corps, generally because they don't want to be ****** with, and those who want to **** with them. EVE in intended to be a relatively harsh game, but I think that some people don't want to face that reality, and thus get offended when they have it pushed on them. I think it would be better to do that by kicking them out of NPC corps after a few months than by suicide ganking them.
Zor'katar
Matari Recreation
#33 - 2013-05-16 20:27:08 UTC
Xavier Thorm wrote:
You're absolutely right that people can still suicide gank those who are in NPC corps, and that's well and good, but I think that actually breeds an unfortunately hostile relationship between players who choose to stay in NPC corps, generally because they don't want to be ****** with, and those who want to **** with them. EVE in intended to be a relatively harsh game, but I think that some people don't want to face that reality, and thus get offended when they have it pushed on them. I think it would be better to do that by kicking them out of NPC corps after a few months than by suicide ganking them.

Again, though, why does it matter if some people just want to do their own thing and don't want to be messed with? Who is it hurting?
Xavier Thorm
Caldari Provisions
Caldari State
#34 - 2013-05-16 21:00:00 UTC
Zor'katar wrote:
Xavier Thorm wrote:
You're absolutely right that people can still suicide gank those who are in NPC corps, and that's well and good, but I think that actually breeds an unfortunately hostile relationship between players who choose to stay in NPC corps, generally because they don't want to be ****** with, and those who want to **** with them. EVE in intended to be a relatively harsh game, but I think that some people don't want to face that reality, and thus get offended when they have it pushed on them. I think it would be better to do that by kicking them out of NPC corps after a few months than by suicide ganking them.

Again, though, why does it matter if some people just want to do their own thing and don't want to be messed with? Who is it hurting?


As I already clarified, I think it's hurting themselves and the game as a whole. I also think it's a flaw in the risk/reward and effort/reward curves of the game.
Zor'katar
Matari Recreation
#35 - 2013-05-16 21:11:17 UTC
Xavier Thorm wrote:
As I already clarified, I think it's hurting themselves...

The vast majority of them would probably disagree, and I think most of them are in a better position to make that judgement than someone who's never met them. Sure, there may be a few that acquire a taste for PvP after being ganked a few times, but I'd argue that's a tiny fraction of the whole.

Xavier Thorm wrote:
...and the game as a whole.

You haven't really made a case for that, though. What is the positive outcome you expect to see from forcing non-PvPers into PvP?

Xavier Thorm wrote:
I also think it's a flaw in the risk/reward and effort/reward curves of the game.

Sure, there's some of that, but as it pertains to this discussion... so what? A guy in an NPC corp isn't going to take your sov space, no matter how many missions he runs. Why does it matter if his risks are low?
Xavier Thorm
Caldari Provisions
Caldari State
#36 - 2013-05-16 21:20:21 UTC
Zor'katar wrote:
The vast majority of them would probably disagree, and I think most of them are in a better position to make that judgement than someone who's never met them. Sure, there may be a few that acquire a taste for PvP after being ganked a few times, but I'd argue that's a tiny fraction of the whole.


Interesting that you assume I don't know people in NPC corps. I actually spent my first half of a year or so in EVE living and playing in hisec. I never stated that being ganked would encourage players to seek out PvP. My point is that players who intentionally place themselves in a situation that they view as avoiding PvP react adversely to the reality of EVE when they are attacked, and that a mechanical change that would force them to face some of the realities of how EVE works would possibly reduce tension among the community, while encouraging players to find real solutions to hostile players instead of hiding in an NPC corp.


Zor'katar wrote:
You haven't really made a case for that, though. What is the positive outcome you expect to see from forcing non-PvPers into PvP?


There is no "non-pvper" in EVE. Every time you undock you are placing yourself at some risk. See my point above.

Zor'katar wrote:
Sure, there's some of that, but as it pertains to this discussion... so what? A guy in an NPC corp isn't going to take your sov space, no matter how many missions he runs. Why does it matter if his risks are low?


I don't think "Oh, imbalance exists: So what?" is a good mindset to have. It matters because it is imbalanced. But honestly this is the very least of my concerns since I don't think that the imbalance created by NPC corps is very significant, especially compared to other mechanics.

Also, I'm not sure if the comment about sov was an attempt to strawman, or if you're just very confused, but my concerns have nothing to do with sov.
Drake Doe
88Th Tax Haven
#37 - 2013-05-16 21:33:17 UTC
Rented wrote:
TheSkeptic wrote:

Given the only real reason you want this is so that you can wardec and grief them.

Consider them sitting in the NPC corp them greifing you, and this post is your tears.


Epic truth.

Obviously doesn't understand game mechanics ^. Suicide ganking is much closer to griefing yet people like you don't realize that war decs are a mechanic, a flawed one currently but put in the game for a reason regardless.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2013-05-16 21:45:58 UTC
Xavier Thorm wrote:

You're absolutely right that people can still suicide gank those who are in NPC corps, and that's well and good, but I think that actually breeds an unfortunately hostile relationship between players who choose to stay in NPC corps, generally because they don't want to be ****** with, and those who want to **** with them. EVE in intended to be a relatively harsh game, but I think that some people don't want to face that reality, and thus get offended when they have it pushed on them. I think it would be better to do that by kicking them out of NPC corps after a few months than by suicide ganking them.


Right, and making them do something they want to and then war deccing them is going to make them all warm and fuzzy towards you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

RoAnnon
Republic University
Minmatar Republic
#39 - 2013-05-16 21:46:30 UTC
I don't know why, but it never fails to amaze me when this attitude continues to surface, that if someone else plays EVE differently they are surely playing it wrong. Couple that with the inevitable proposal on how to "fix" the game to force those playing the game wrong to do so correctly, just leaves me shaking my head.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2013-05-16 21:47:03 UTC
Xavier Thorm wrote:
Zor'katar wrote:
Xavier Thorm wrote:
You're absolutely right that people can still suicide gank those who are in NPC corps, and that's well and good, but I think that actually breeds an unfortunately hostile relationship between players who choose to stay in NPC corps, generally because they don't want to be ****** with, and those who want to **** with them. EVE in intended to be a relatively harsh game, but I think that some people don't want to face that reality, and thus get offended when they have it pushed on them. I think it would be better to do that by kicking them out of NPC corps after a few months than by suicide ganking them.

Again, though, why does it matter if some people just want to do their own thing and don't want to be messed with? Who is it hurting?


As I already clarified, I think it's hurting themselves and the game as a whole. I also think it's a flaw in the risk/reward and effort/reward curves of the game.


No, no, no!!

I know what is best for these players! Not you!!!!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online