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whats my plan EDIT questions

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#1 - 2013-05-16 01:14:42 UTC  |  Edited by: Ciyrine
Im not allowed to start a new topic asking questions I have to put all my questions into this thread so it becomes a big mess so here goes

1) how does in game debris, cans or drones at a gate make it more likely that a player will be killed by gate campers

2) i read warp bubbles arent used in low sec why is that?

3) do warp bubbles drag ships in?

4) can you be seen visually when your cloaked so that it only affects enemy sensors. Or is it visually cloaking me too

5) if a rattlesnake launches sentry drones can it then rush towards the AI ships to draw aggro and act as tank? is that viable or will the AI still go after the sentry drones?

6) are there any cool tricks a widow can pull off in combat with its cloak? or is it strictly useful for moving around undetected?

many responses by other players will be pertaining to questions that I asked before and now have them answered.
Corey Fumimasa
CFM Salvage
#2 - 2013-05-16 01:53:48 UTC
You can get a lot of good solo PvP on your own time. Learn scanning skills and set traps in those sites in lowsec.

Also running through gate camps in low is a lot of fun. Learn the mwd/cloak trick and set up a cruiser or BC for ratting and misioning with a cloak on.

Whatever you do don't get sucked into the rats as a full time challenge, they are just there to get the ball rolling. Learn how to evade other players and try to accomplish you goals in spite of them.
Ckra Trald
Pator Tech School
Minmatar Republic
#3 - 2013-05-16 01:54:38 UTC
Null PvE can be very profitable assuming you have buddies and know what to do. Right now as a newish player, don't jump into the big stuff just yet.

A tengu or any t3 is a great choice. They do lots of DPS and have good tanks, and can use covert ops cloaks in the case you need to go afk. T3s are very versitle, so in the case you want to switch types of PvE you have little issues

http://www.rusemen.com/ Join Tengoo xd

Ciyrine
Deep Core Mining Inc.
Caldari State
#4 - 2013-05-16 03:30:58 UTC
Corey Fumimasa wrote:
Also running through gate camps in low is a lot of fun. Learn the mwd/cloak trick and set up a cruiser or BC for ratting and misioning with a cloak on.

Whatever you do don't get sucked into the rats as a full time challenge, they are just there to get the ball rolling. Learn how to evade other players and try to accomplish you goals in spite of them.


what is the mwd/cloack trick?

what can you teach me about evading other players? because I bought a skill book that took me into .4 space. Got me killed today.

Can wormholes be solo PVE?

are t3 the best choice in other peoples opinions for Solo PVE?
Corey Fumimasa
CFM Salvage
#5 - 2013-05-16 04:02:43 UTC  |  Edited by: Corey Fumimasa
mwd cloak http://www.youtube.com/watch?v=9uBcK_c8Gy4

leaving stations and general tips. http://www.youtube.com/watch?v=YGjBx6zK4JE&list=PLQVa8byuQ5b8SDdFuiCL09E-M5FPYANfP&index=1

lowsec ratting precations http://www.youtube.com/watch?v=2k7V6Hq4pYw&list=PLQVa8byuQ5b8SDdFuiCL09E-M5FPYANfP&index=6

C1 wormhole combat sites are soloable in a well fit BC (t2 tank). Its kind of slow. Ladar and grav sites sometimes have weaker rats.

T3's are too expensive to learn the game in imho
Traska Gannel
Pyke Syndicate
Solyaris Chtonium
#6 - 2013-05-19 12:26:38 UTC  |  Edited by: Traska Gannel
Just some thoughts for you to ponder ... I also have a wife and kids that limit my EVE play time significantly.

1) Depending on your prior experiences you might want to start with high sec missions/mining/exploration ... the advantage being that stations are plentiful and if you have to go afk the odds of losing your ship to other players are generally less. You can make reasonable isk and have a good time and make some friends depending on the corp you are in.

The rest of EVE content divides into lowsec/nullsec and WHs. I've spent more than a year each in both null and WHs but have only gone on lowsec PVP roams ... I haven't actually lived there. (As for PVE content there are also incursions which can be found throughout EVE and move around ... these can be highly profitable but require a fleet and are not done solo).

( A ) WHs are more skill intensive since you have to add scanning skills to the list of things you must do. You have to develop the habit of using dscan and realize that you WILL be ganked at some point. WHs are also a lot of fun since they typically blend relatively profitable anoms and scan sites with mining at grav and gas sites ... and typically small gang PVP. However, you must be able to loot and salvage since all of the isk from sleeper NPCs comes from drops that must be shipped out and sold to realize a profit. You also will be operating out of a POS that will generally involve trusting the other corp members with access to whatever ships or loot you have stored. For operating "solo" in WHs ... there are Class 2 WHs with both high sec and Class 1 static exits ... the C1 and C2 sites can be soloed with no problems ... the statics will change daily. However, the chances of getting visitors from high sec are also greater than with a lowsec static. Class 3 WHs can also be solo'ed with high end ships (the Tengu is popular).

( B ) Null sec PVE is different. It is probably the top end of ISK earning (other than incursions and C4-C6 WHs which can also be quite profitable ... but incursions and C4-C6 WHs are a fleet and not solo activities). In null sec you can constantly run anomalies which respawn continuously. There are also DED complexes that can be scanned down which can drop faction loot and pirate ship blueprints (7/10 to 10/10). These can be soloed in the right ships but can take a long time to do so. However, in order to obtain access to this you must be part of a 0.0 sov holding alliance, a renter or a pet. Each of these organizations has varying obligations and requirements. Many will require participation in PVP as part of their membership agreement ... of course you can always join and lie about your intentions to participate but keep in mind that some corps may just kick you out if it becomes clear that you lied and are just taking advantage of the PVE opportunities ... in which case you will find it very difficult to get your stuff back to high sec unless you have your own carrier, an alt account and can light a cyno chain to wherever you are located. The challenge of 0.0 is logistics ... unless you don't care and are willing to leave whatever assets you have when you move ... you need to either have friends int the corp or alliance or hire a service (Red Frog (?) if available) to move your stuff. ... so your best bet for null sec PVE is probably to join a renter corp, which will often have lower PVP requirements but will often have significant taxes to cover the rental costs on their 0.0 system. Keep in mind also that 0.0 stations are owned by players and unless you are an alliance member or a related organization with special privileges ... you will not be able to dock at stations.

( C ) Lowsec has some good exploration opportunities in PVE ... there are also pirate faction missions in some areas and Level 5 empire faction missions. Level 5 missions are more challenging and although some folks run them solo are quite difficult to do so. In addition, in low sec there is the constant risk of being hunted down. You can operate solo in lowsec since you can dock at any station. A better arrangement would be to join a corp that has "claimed" some lowsec region ... they will be based out of a couple of systems and may have set some neighbours blue. This will give you friends to call on, an intel channel and some security since folks who are blue should not be hunting you ... anyone else can be expected to be looking for a kill :). In my opinion, lowsec is a good place for small gang PVP ... PVE is not so much better than high sec as to merit the additional risks of either mining (this may be changing in the next patch as they reallocate resource production) or mission running ... but the gate and station guns in low sec tend to mean cruisers and battlecruisers are the standard PVP ships ... friagates can be too easily blown up ... while in 0.0 small gang PVP you may see more frigates since they are fast, can hace decent firepower and don't have to worry about NPC guns if they are the aggressor.

Last comment ... high end PVE ships include T3 cruisers (Tengu is a favourite) ... as well as the pirate and some faction battleships (at the moment the machariel is particularly good but we will see what changes are made in the June 4 patch).

Hope that helps ...
dark heartt
#7 - 2013-05-19 13:01:43 UTC
I'm in the same boat as you mate. If you do want to PvP you could try and join RVB, otherwise try soloing wormholes.
Ptraci
3 R Corporation
#8 - 2013-05-19 13:30:45 UTC
Ciyrine wrote:


My main enjoyment of the game will come from combat specifically PVE. So I have some questions to figure out what the plan is.

1) null(warp?) is the high end PVE of EVE correct? The toughest fights will be found there if Im not mistaken

2) assuming the answer to 1) is yes what are some of the most popular ships to use in Null(warp)? Im leaning towards heavy offense ships so the battle is as quick as possible so if I need to join the family again I can. On the flip side a heavy defense ship might allow me to leave the computer for a short bit(is that even possible?)

3) on the spectrum of enjoyable ships doing cool things like cloaking, jamming, being fast so I can pretend Im using skill would be best.

But if theres a monster ship out there that can fly straight in and just smash things that would be a cool un earned ego boost so Im open to all suggestions

4) having a cool looking ship helps like the scorpion is at the top of my list(I have no idea what kind of combat this ship is good at).

I also like the look of the oracle, kronos, nyx, cynabal, myrmidon, ark

I know Im clueless so I apologize in advance for all the newb things I probably just said


1) You will regularly find 7/10 to 10/10 sites in nullsec. Of course most of these will be in systems that have sovereignty claimed and have been upgraded (the sites are there permanently - when one despawns another spawns 2 minutes later). This is how most of the disposable income of nullsec inhabitants is made. Of course, expect sovereign space to be defended. If you're seen in someone's systems you will be chased out. You can find sites in unclaimed systems, but they're more of a random thing and you'll only find a decent site every 5-6 systems you scan.

2) It depends very much on the rat type. Lots of people like the Ishtar because you can just swap the drones and pretty much deal with any rat type (except angels, angels are hard to do in an ishtar). People also like the Rattlesnake, as it has the best passive tank in the game. It might be too expensive for your tastes though. And you will get many people ratting in T3's - lokis, HAM legions, tengus. Pick a cheap ship at first until you get confident. Most of the difficulty in nullsec is traveling back and forth to your destination.

3) Most cloaky ships are terrible at PVE combat. Sticking a cloak on a regular ship usually handicaps it in some way, making it take longer to lock, filling up a high slot, taking up too much CPU, etc.

4) The scorpion is great to get killed in. Seriously, it may look cool but it's an ECM support ship meant to operate as part of a large fleet. They are hard to fit properly for PVE, and would die quickly if you were caught by a player. You should be choosing a ship based on both your in game skills and your experience with EVE as a whole. Not looks.
Ciyrine
Deep Core Mining Inc.
Caldari State
#9 - 2013-05-19 21:12:01 UTC
Im not allowed to start a new topic asking questions I have to put all my questions into this thread so it becomes a big mess so here goes

1) how does in game debris, cans or drones at a gate make it more likely that a player will be killed by gate campers

2) i read warp bubbles arent used in low sec why is that?

3) do warp bubbles drag ships in?

4) can you be seen visually when your cloaked so that it only affects enemy sensors. Or is it visually cloaking me too

5) if a rattlesnake launches sentry drones can it then rush towards the AI ships to draw aggro and act as tank? is that viable or will the AI still go after the sentry drones?

6) are there any cool tricks a widow can pull off in combat with its cloak? or is it strictly useful for moving around undetected?

Schmata Bastanold
In Boobiez We Trust
#10 - 2013-05-19 21:18:33 UTC
Geezus just frakkin google everything. You are not returning player anymore, after 3 weaks you are just trolling.

Invalid signature format

Ciyrine
Deep Core Mining Inc.
Caldari State
#11 - 2013-05-19 21:28:10 UTC
ive been here for less than a week since being gone for 2.5 years. Im doing tons of research on my own. These questions are just the tip of the iceberg of what Im doing on my end. Im reading and asking in game. I get the same response in game. Go google. If I googled everything it would take me months and i would come to all kinds of wrong conclusions on my own. Its shocking how bad this community is at just answering questions.

I get it, most of Eve community are multi year vets with several accounts. So that means of the 50k subscribers theres only 10-20k actual people playing several accounts and everything is so clear to you guys. Because you know, eve isnt complicated and you can just google all the little details of the game.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#12 - 2013-05-19 21:39:56 UTC
1. By potentially interfering with your cloak if your ship emerges close enough to an object (2,000 meters).
2. Because they can't be anchored in low-sec.
3. Yes, as long as they're in-line with the ship's warp vector (with some degree of margin).
4. Visually. You completely disappear.
5. Not sure how mission AI is now. Sleepers will target drones though. I know that "elite" rats go after drones all the time.
6. That really depends on player skill and innovation. What can you think of pulling off with a ship that can move cloaked relatively fast, but can't warp cloaked?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Haur
Star Frontiers
Brotherhood of Spacers
#13 - 2013-05-19 21:45:19 UTC
Ciyrine wrote:
Im not allowed to start a new topic asking questions I have to put all my questions into this thread so it becomes a big mess so here goes

1) how does in game debris, cans or drones at a gate make it more likely that a player will be killed by gate campers

2) i read warp bubbles arent used in low sec why is that?

3) do warp bubbles drag ships in?

4) can you be seen visually when your cloaked so that it only affects enemy sensors. Or is it visually cloaking me too

5) if a rattlesnake launches sentry drones can it then rush towards the AI ships to draw aggro and act as tank? is that viable or will the AI still go after the sentry drones?

6) are there any cool tricks a widow can pull off in combat with its cloak? or is it strictly useful for moving around undetected?


1) In game debris can and will decloak any people using covert-ops cloaks that are within 2000m of those items. This is often used with the answer to 3).

2) Game design. Warp disruption bubbles of any kind may only be used in nullsec.

3) Yes, if they are on grid at the destination and in line with the incoming ship's warp vector. There may be a distance limit, but I'm not convinced.

4) No. If you are cloaked, you are completely invisible except for your presence in the Local chat channel. However, the gate activation when you jump in will be visible, and you cannot seamlessly transition from gate cloaking to using a cloaking device - there will always be a short timeframe where you are vulnerable to fast-locking ships.

5) Potentially. NPCs choose their targets by sig radius, so NPC frigates and destroyers will likely aggro the drones over the rattlesnake anyway. In this case it's preferable to be on top of your drones for quick retrieval when they get excessive aggro.

6) The Widow can move faster when cloaked if the Black Ops skill is trained high enough. This does not usually have a tactical benefit beyond aligning while cloaked (it cannot warp cloaked, because it cannot fit the Covert Ops Cloaking Device). While cloaked you cannot do anything except move around.
ShahFluffers
Ice Fire Warriors
#14 - 2013-05-19 21:48:44 UTC  |  Edited by: ShahFluffers
Ciyrine wrote:
1) how does in game debris, cans or drones at a gate make it more likely that a player will be killed by gate campers

2) i read warp bubbles arent used in low sec why is that?

3) do warp bubbles drag ships in?

4) can you be seen visually when your cloaked so that it only affects enemy sensors. Or is it visually cloaking me too

5) if a rattlesnake launches sentry drones can it then rush towards the AI ships to draw aggro and act as tank? is that viable or will the AI still go after the sentry drones?

6) are there any cool tricks a widow can pull off in combat with its cloak? or is it strictly useful for moving around undetected

1a. If you are ship that relies on cloaking then it makes it much more likely. You can't cloak when there is an object less than 2000m from you and/or are targeted by someone.

2a. Arbitrary restrictions. Empires don't like warp bubbles. CCP wants to distinguish 0.0 space from low-sec (see: make it harder for groups to "control" space in low-sec).

3a. Yes... as long as the bubble is "on-grid" (can be visually seen) with the warp destination and is aligned along the inbound and outbound path.

4a. Nope. It's total. Can't be seen visually or by sensors.

5a. You used to be able to do sometimes like this. But the NPCs will still switch aggro. Better to just sit with your drones, apply Ewar or logistics (NPCs HATE those things), and pull them in whenever they get aggro.

6a. Nope. As with anything that is cloaked, you can't do anything until you decloak. This is especially so with the Widow and Black-ops ships in general as they can't warp cloaked like Covert-ops or Force Recons.

Quote:
I get it, most of Eve community are multi year vets with several accounts. So that means of the 50k subscribers theres only 10-20k actual people playing several accounts and everything is so clear to you guys.

I think the latest average is 1.7 or 2.2 accounts per player... but someone might want to fact check that for me.
Ciyrine
Deep Core Mining Inc.
Caldari State
#15 - 2013-05-19 21:57:06 UTC  |  Edited by: Ciyrine
Quote:
6. That really depends on player skill and innovation. What can you think of pulling off with a ship that can move cloaked relatively fast, but can't warp cloaked?


the only things i can think of to do with cloaking is

to get through gate camps and even then a little murky on some of the details.
to get close to an opponent to warp destabilize them and if you have close range weapons so you dont have to chase them to get in range

but thats not to say that there couldnt be all kinds of interesting tricks that can be pulled off.

Quote:
4) No. If you are cloaked, you are completely invisible except for your presence in the Local chat channel. However, the gate activation when you jump in will be visible, and you cannot seamlessly transition from gate cloaking to using a cloaking device - there will always be a short timeframe where you are vulnerable to fast-locking ships.

5) Potentially. NPCs choose their targets by sig radius, so NPC frigates and destroyers will likely aggro the drones over the rattlesnake anyway. In this case it's preferable to be on top of your drones for quick retrieval when they get excessive aggro.

6) The Widow can move faster when cloaked if the Black Ops skill is trained high enough. This does not usually have a tactical benefit beyond aligning while cloaked (it cannot warp cloaked, because it cannot fit the Covert Ops Cloaking Device). While cloaked you cannot do anything except move around


4) To make sure Im not missing anything. When you gate in you are cloaked for (how many secs?) and then you need to activate the cloaking device which means for 1-2 sec they can target you.

Is there anyway to almost guarantee that it takes longer to lock onto you? Like ECM or do the people that go for insta lock have the advantage and theres no way to push their lock on time to longer

5) so small NPCs prefer drones even if the drones are far away and Im right in their face(meaning distance and my DPS wont draw enough aggro?)

6) why cant the widow equip the covert ops cloaking device? I thought that was their specialty, to have the cloaking device.

EDIT

Quote:
5a. You used to be able to do sometimes like this. But the NPCs will still switch aggro. Better to just sit with your drones, apply Ewar or logistics (NPCs HATE those things), and pull them in whenever they get aggro.

6a. Nope. As with anything that is cloaked, you can't do anything until you decloak. This is especially so with the Widow and Black-ops ships in general as they can't warp cloaked like Covert-ops or Force Recons.


5) I thought NPCS couldnt be ewared? Ive heard of ewar but not logistics what is that?

6) woah, black ops vs covert ops missed that differentiation. So covert ops and force recons can warp while cloaked. The widow which is black ops has what purpose in the game? I thought it was a recon type ship
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2013-05-19 22:06:23 UTC
Black ops ships can jump bridge covert ops ships.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lord Haur
Star Frontiers
Brotherhood of Spacers
#17 - 2013-05-19 22:19:44 UTC  |  Edited by: Lord Haur
Ciyrine wrote:


the only things i can think of to do with cloaking is

to get through gate camps and even then a little murky on some of the details.
to get close to an opponent to warp destabilize them and if you have close range weapons so you dont have to chase them to get in range

but thats not to say that there couldnt be all kinds of interesting tricks that can be pulled off.

1) is a bit dodgy, even with a covert-ops-cloaked covops frig.
2) You still have to warp on grid, at which point your target will see you and leave if they do not wish to engage in exchanging pleasantries.

Quote:
4) To make sure Im not missing anything. When you gate in you are cloaked for (how many secs?) and then you need to activate the cloaking device which means for 1-2 sec they can target you.

Is there anyway to almost guarantee that it takes longer to lock onto you? Like ECM or do the people that go for insta lock have the advantage and theres no way to push their lock on time to longer

5) so small NPCs prefer drones even if the drones are far away and Im right in their face(meaning distance and my DPS wont draw enough aggro?)

6) why cant the widow equip the covert ops cloaking device? I thought that was their specialty, to have the cloaking device.

4) Gate cloak is ~60s. With practice you can leave a very small period of time that, with server lag etc., can be considered practically invulnerable to being locked except by something with multiple sensor boosters. In such a situation the worry is more the Interceptor/Interdictor that is now barrelling towards your position.

5) I'm no expert on NPC AI. But yes, if you're in a battleship, a fair amount of the smaller NPCs will target your drones.

6) Game Design, again. The Black Ops battleship's speciality is more being able to jump and open bridges to covert cynos. Covert Cynos can be opened in any lowsec/nullsec system, even ones which have been cynojammed, and the covert ops jump portal allows a BlackOps to bridge covert ops frigates, stealth bombers, force recons (the cloaky ones), blockade runners and T3 cruisers (with the CovOps subsystem).

Quote:
5) I thought NPCS couldnt be ewared? Ive heard of ewar but not logistics what is that?

6) woah, black ops vs covert ops missed that differentiation. So covert ops and force recons can warp while cloaked. The widow which is black ops has what purpose in the game? I thought it was a recon type ship

5)NPCs can be EWAR'd, but it is usually more efficient to simply kill them. However, the AI will prioritise ships that are using EWAR or Logistics (that is, remote armor/shield reps) modules. I can't comment on the exact degree that prioritisation will take.

6) see 6) above.
ShahFluffers
Ice Fire Warriors
#18 - 2013-05-19 22:35:31 UTC  |  Edited by: ShahFluffers
Ciyrine wrote:
the only things i can think of to do with cloaking is

to get through gate camps and even then a little murky on some of the details.
to get close to an opponent to warp destabilize them and if you have close range weapons so you dont have to chase them to get in range

Yes, you can get through gate camps... but what they actually do is help players pick and choose what targets they wish to engage and launch "surprise attacks"... which is important as ships that "specialize" in cloaking are slower, squishier, and/or deal mediocre damage.

As for getting in close to warp disrupt targets... only certain cloaking ships are good at/recommended for doing this. The Arazu (Gallente Tech 2 cruiser) and Pilgrim (Amarr Tech 2 Cruiser).

Ciyrine wrote:
4) To make sure Im not missing anything. When you gate in you are cloaked for (how many secs?) and then you need to activate the cloaking device which means for 1-2 sec they can target you.

Is there anyway to almost guarantee that it takes longer to lock onto you? Like ECM or do the people that go for insta lock have the advantage and theres no way to push their lock on time to longer

5) so small NPCs prefer drones even if the drones are far away and Im right in their face(meaning distance and my DPS wont draw enough aggro?)

6) why cant the widow equip the covert ops cloaking device? I thought that was their specialty, to have the cloaking device.

4a. When you first jump into a system you have gate-cloak for about 60 seconds. Once this is over or you move (whichever comes first) you decloak and can activate your mods (including your personal cloak).
So yes, there is a 1 to 2 second period where you can be seen are are vulnerable... but given that it takes a full second for a player to see you and react to it... and that it takes about a second or longer to actually achieve target lock... you are pretty much safe (unless you are extremely unlucky).

5a. Pretty much.

6a. Game balance. Black-ops ships are potentially powerful ships. And covert-ops cloaking devices are powerful modules. By themselves they are okay... together they can create something bordering on overpowered.
You'll hear lots of arguments going back and forth on this subject.

Quote:
5) I thought NPCS couldnt be ewared? Ive heard of ewar but not logistics what is that?

6) woah, black ops vs covert ops missed that differentiation. So covert ops and force recons can warp while cloaked. The widow which is black ops has what purpose in the game? I thought it was a recon type ship

- NPCs can be Ewar'ed... it just isn't recommended as there are so many NPCs to kill in a mission/plex/anomaly... debilitating one or two of them won't make a difference.
(NOTE: The exceptions to this are Stasis Webifiers and Target Painter... the former helps in slowing things down at close range (to kill/outrun them better) while the latter helps in applying damage better.)
Logistics modules are anything that remotely repair ships or drones. Remote Armor Repair and Shield Transporter being the two big ones.

- Black-ops ships have the distinction of being one of only two ships in the game that can "jump bridge" (see: "teleport") groups of players to another system (along with themselves)... often on top of an unsuspecting group of soon-to-be-victims.
There are restrictions and catches with this ability but it is extremely powerful.
Vortexo VonBrenner
Doomheim
#19 - 2013-05-20 00:29:05 UTC
Ciyrine wrote:
ive been here for less than a week since being gone for 2.5 years. Im doing tons of research on my own. These questions are just the tip of the iceberg of what Im doing on my end. Im reading and asking in game. I get the same response in game. Go google. If I googled everything it would take me months and i would come to all kinds of wrong conclusions on my own. Its shocking how bad this community is at just answering questions.

I get it, most of Eve community are multi year vets with several accounts. So that means of the 50k subscribers theres only 10-20k actual people playing several accounts and everything is so clear to you guys. Because you know, eve isnt complicated and you can just google all the little details of the game.



So...you demand satisfaction? Frankly, I'm kind of surprised nobody has suggested "biomass" in answer to your "what's my plan?" question. Seems some folks have been nice enough to answer you in spite of what some might say is an attitude that might make people not want to help you. Join a corp (eve university?), find a mentor, ask in the ingame help channel - but in any case stop expecting detailed answers to a flood of questions. Pare it down, bud. Many, many players have started out in eve just fine - you are far from unique in that.
Ginger Barbarella
#20 - 2013-05-20 01:30:39 UTC
Ciyrine wrote:
Im not allowed to start a new topic asking questions I have to put all my questions into this thread so it becomes a big mess so here goes



Stopped reading here. Grammar ftw...

"Blow it all on Quafe and strippers." --- Sorlac

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