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New dev blog: Introducing New Nebulae into EVE

First post
Author
Ai Mei
Starfish Operating Syndicate
#141 - 2011-11-03 21:06:41 UTC
ok i have to say again the new neublae are full of awesome
Nova Fox
Novafox Shipyards
#142 - 2011-11-03 21:08:25 UTC
CCP t0rfifrans wrote:
Illectroculus Defined wrote:
Valeo Galaem wrote:

Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr.
.

THis is one of my concerns, it's not as if it needs any new technology.

hell I could even compute the rotation matrices from the existing data dump.

It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...



Just super impose the starmap location into the client and work from there.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Hungry Eyes
Imperial Academy
Amarr Empire
#143 - 2011-11-03 21:10:33 UTC
come on guys, just be happy with the shiny new backgrounds Big smile thats all they are.
Bhaal Chinnian
#144 - 2011-11-03 21:19:24 UTC
TY CCP !!! this constant barrage of eye-candy/ fixes/dev updates has left me frothing at the mouth for the Winter Expansion....let's just hope my head doesn't explode before then .

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

Ezurae
Science and Trade Institute
Caldari State
#145 - 2011-11-03 21:21:52 UTC
so different nebulae for different regions, sounds nice. and awesome job on the graphics.

BUT:
While i like that we get new backgrounds its somewhat of a concern for me that we will have the same background in every system of a region. The thing is people usually play/stay inside one region and do not change the regions that often which means that they will see the same background pretty much every single day except for the short trip to kick someones ass in another region or on the occasional shopping trip. so yay you can see a different background once a week or so...................

People really change the constellation more often than the region and while the new backgrounds will be awesome and exciting in the beginning everyone will get bored of the same background pretty soon. While its kinda stupid that a constellation in the north can look exactly the same as one in the south at least people will see a different background more often. And its not really something people will notice if there is a constellation 5 regions away that looks exactly the same. Its pretty unlikely that someone travels that quickly between identical looking constellations which are a few regions away, so its not really a concern.
But people stay in a region the most of the time and it will get fu**ing boring staring at the same background (no matter how awesome its rendered) in every constellation of a region.

So please PLEASE ccp, add the nebulae for the regions but DONT forget to get us different nebulae for each constellation later on. you dont have to add nebulae for every constellation at the same time, just think about adding the backgrounds of a few constellations every week or so (dont know how long it takes for you to render them).
Black Dranzer
#146 - 2011-11-03 21:24:42 UTC
CCP t0rfifrans wrote:
If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Half of me says "to hell with them, they can make new bloody bookmarks".

But, realistically, I guess that would be an issue. I guess you'd have to take every bookmark within, say, 1 megameter (Wow, don't get to use that very often) of a station and rotate it along the same axis as the station itself is rotated, or some such.
Markarian Aurelius
Caldari Provisions
Caldari State
#147 - 2011-11-03 21:41:30 UTC  |  Edited by: Markarian Aurelius
Black Dranzer wrote:
CCP t0rfifrans wrote:
If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Half of me says "to hell with them, they can make new bloody bookmarks".

But, realistically, I guess that would be an issue. I guess you'd have to take every bookmark within, say, 1 megameter (Wow, don't get to use that very often) of a station and rotate it along the same axis as the station itself is rotated, or some such.


Hehe, I bet that would really screw up ppl's "insta-undock" points. I like it Twisted

Technically, since bookmarks are coordinates in space and not a fixed position around a specific object, stations should rotate in geosynchronous orbit around moons and 'instaundock' points should have never been able to work in the first place. The station, along with it's moon, is always moving. If I am correct, isn't anchoring essentially the calibration of gravity emitters of a structure that lock an object in a certain orbit in space, resisting when it's trying to be moved from it's original orbit or relation to whatever it was "anchored" next to?
Silath Slyver Silverpine
Aliastra
Gallente Federation
#148 - 2011-11-03 21:44:33 UTC
Not too shabby, CCPizzle.
Midge Mo'yb
State War Academy
Caldari State
#149 - 2011-11-03 21:47:53 UTC
CCP t0rfifrans wrote:
Illectroculus Defined wrote:
Valeo Galaem wrote:

Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr.
.

THis is one of my concerns, it's not as if it needs any new technology.

hell I could even compute the rotation matrices from the existing data dump.

It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...


couldnt you just 'Rotate the grid' with the gate so bookmarks are still relitive to the structure
gama69
Deep Core Mining Inc.
Caldari State
#150 - 2011-11-03 21:48:47 UTC
Wow, that is beautiful. Good job.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#151 - 2011-11-03 21:49:20 UTC
Black Dranzer wrote:
CCP t0rfifrans wrote:
If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Half of me says "to hell with them, they can make new bloody bookmarks".

But, realistically, I guess that would be an issue. I guess you'd have to take every bookmark within, say, 1 megameter (Wow, don't get to use that very often) of a station and rotate it along the same axis as the station itself is rotated, or some such.


What's this about stations? I thought we were talking about rotating stargates? And who uses w20 bookmarks anymore anyway? What use do they serve? I only land outside of jump range like 5% of the time.....
Flamewave
Crimson Moon Society
#152 - 2011-11-03 21:50:06 UTC
Looking forward to trying these out on the test server. Big smile

Illectroculus Defined wrote:
Well if I were to put on my hardcore astronomer hat (which is a heavy woolen balaclava because of the cold nights) I'd like to see proper HDR environments. When you're in close to the star you wouldn't be able to see other stars or nebulae, and as you go further out the stars become visible, and then the nebulae. You can move your ship into the shadow behind a planet and reveal the heavens in all their glory should you desire.

This, so very much this.

Some things ISK can't buy. For everything else, there's Jita.

YouTube

Valeo Galaem
Deep Core Mining Inc.
Caldari State
#153 - 2011-11-03 21:54:08 UTC  |  Edited by: Valeo Galaem
Flamewave wrote:
Looking forward to trying these out on the test server. Big smile

Illectroculus Defined wrote:
Well if I were to put on my hardcore astronomer hat (which is a heavy woolen balaclava because of the cold nights) I'd like to see proper HDR environments. When you're in close to the star you wouldn't be able to see other stars or nebulae, and as you go further out the stars become visible, and then the nebulae. You can move your ship into the shadow behind a planet and reveal the heavens in all their glory should you desire.

This, so very much this.

Seconding. But I think it was mentioned that proper dynamic lighting has to be reintroduced before this can be done right.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Malcanis
Vanishing Point.
The Initiative.
#154 - 2011-11-03 22:17:31 UTC
CCP t0rfifrans wrote:
Illectroculus Defined wrote:
Valeo Galaem wrote:

Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr.
.

THis is one of my concerns, it's not as if it needs any new technology.

hell I could even compute the rotation matrices from the existing data dump.

It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...


You realise we haven't needed WTZ bookmarks since the Kali expansion in winter 2006? Roll


Yeah, maybe log in once in a while man. Who knows how much it might help you to reconnect with your customers....?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cerulean Ice
Royal Amarr Reclamation
#155 - 2011-11-03 22:19:22 UTC
I'd love to see some of this bleed into the wormholes, maybe the updated backdrops while keeping the existing nebulae and amazing special effects (pulsar <3 ) ^^
Trevton
Hydrate.
#156 - 2011-11-03 22:20:19 UTC
+1 Is amazing and in my opinion the more realistic EVE is the better :D
Mors Magne
Terra Incognita
#157 - 2011-11-03 22:30:28 UTC
The new nebulae sound really good. The Dev comments on this forum are good as well! Smile
CCP t0rfifrans
C C P
C C P Alliance
#158 - 2011-11-03 22:35:13 UTC
Malcanis wrote:
CCP t0rfifrans wrote:
Illectroculus Defined wrote:
Valeo Galaem wrote:

Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr.
.

THis is one of my concerns, it's not as if it needs any new technology.

hell I could even compute the rotation matrices from the existing data dump.

It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...


You realise we haven't needed WTZ bookmarks since the Kali expansion in winter 2006? Roll


Yeah, maybe log in once in a while man. Who knows how much it might help you to reconnect with your customers....?


Contrary to popular belief many of us do actually play the game. My bad at referring to an old mechanic but the point was that stargates have a collision model that would be different if they are rotated and that might affect bookmarks, which is always a concern when we do world changes.
Illectroculus Defined
Caldari Provisions
Caldari State
#159 - 2011-11-03 22:40:12 UTC
CCP t0rfifrans[/quote wrote:


Contrary to popular belief many of us do actually play the game. My bad at referring to an old mechanic but the point was that stargates have a collision model that would be different if they are rotated and that might affect bookmarks, which is always a concern when we do world changes.


Glad to hear this clarification.
I guess we're talking about BMs with ranges of 0 to the activation radius on the gate.

Personally, I say do it for the lulz, if people start bouncing off gates then that's their problem, with luck we might get a few comedy killmails from it.
Nova Fox
Novafox Shipyards
#160 - 2011-11-03 22:44:21 UTC
well you managed to draw in bks when you shunk solar systems and you managed to delete all of the wtzs when the change when through, wounldnt a script ensure that similar repeats or missed bks from the last time get knocked out?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.