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[Odyssey] Tech 1 Battleships - Amarr

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The Djego
Hellequin Inc.
#2761 - 2013-05-15 13:50:58 UTC  |  Edited by: The Djego
Kagura Nikon wrote:
The Djego wrote:

No I say a tracking bonus is more that you would receive from a tracking computer and you will, outside of pushing it to 95km, always use at least one tracking scripted TC. That is exactly one slot difference what you now have to dump into cap, realistic you will need another slot to(options are another cap recharger in the med slots, 4. HS for a CPR or changing the T2 Locus for another discharge Rig). The Abaddon does considerably more damage up to 50km and will be quicker in a lot of missions that the current or new Apoc.



But the abaddon already had that same advantage over the Apoc before :)


With change in capacitor of apoc, less shots to hit same targets, less cap for the weaposn themselves and movign faster (so reachign gates faster etc). With a single capo recharger extra you can break even comapred to what you woudl do with previous APOC.


Also You can use that giant cargo hold.. adn not fit 1 cap recharger.. but fir 1 cap ionjector. And there wil be ZERO cap issues.


The new Apoc got a around 1 minute less runtime(4.14 vs 5.20) with faction ammo, and using scorch or conflag will put you around the 3 minute ballpark(possible with the Abaddon, thx to the better armor buffer that allows delayed reps, hard to to with the Apoc). The difference with the new laser cap reduction is actually very negation able after laser cap rigs. Keep in mind that is max skilled and with T2 rigs, cap use with T1 rigs and less skills will force you to a 2. cap mod.

I don't think putting cap boosters on pve hulls is a good idea and given how terrible most fits that use one are if I see them on the forums, I rather keep it this way.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Lugalzagezi666
#2762 - 2013-05-15 13:59:38 UTC
Abaddon... there are more abaddons that are equipped with arties than with lasers out there. Enough said.

Apoc should get damage bonus instead of tracking bonus. Period. In pve you can easily manage tracking by shooting npcs on approach and in pvp if you are sitting in bs, you are shooting tackled targets, slow targets, or both. Wasted bonus. But I guess raw dps bonuses are reserved for winmatar and fagallente.

Geddon seems worse than domi, its too slow, fat and has too little mids to be skirmish ship, but as fleet ship neut range bonus is useless. If it was neut amount, it could be useful.

And amarr pve? Oh you mean sitting in slowass ship that has cap for 5 minutes and is tracking disrupted to 5+5km and 0.0001 ang/s? Or sitting in slowass ship that has cap for 5 minutes and is shooting npcs highest resistance? Both situations are very inspiring for every new amarr pilot though. It inspires them to dont bother with amarr and train ships and weapons that are actually usable in both pve and pvp.
The Djego
Hellequin Inc.
#2763 - 2013-05-15 14:14:50 UTC
Topperx wrote:

Funny. Cap of the abaddon ? 2/3 min ?
In my mind without AB or the apoc bonus, it is a pain to use pulse laser, because it is impossible to reach the BS rat orbiting at 50km. But I guess the abaddon has a better tank in your example. I prefer flexibility and cap confort over a crazy dps that you cannot apply in reality cause your ship is slooooow. Not to mention the potential warp back when the income dps is crazy (longer to clean the waves when you are trying to get closer, more rats shooting at you).

I don't even speak about the falloff parameter (your example says that Apoc is better than abaddon at 50km).

But I will assume that the gameplay depends on the man and the mission, that's all.


Cap live is a little bit over 4 minutes, but with a med repper instead of a large on(doesn't really matter since you buffer more).

Falloff is not really a big problem as long as you keep under 50% falloff you will lose only a very little part of your DPS. The massive drop happens between 50% and 100% and damage beyond 100% well, you don't do anything productive at all.

I for myself prefer the higher dps at sub 50km ranges and there are enough missions where most rats are at this ranges and the Abaddon doesn't do particular bad dps with scorch if you can't get under 50km. If you prefer the extra range fair enough.

Topperx wrote:
The Djego wrote:

If you think a mealstrom can pull off this numbers at this ranges than by all means fly a maelstrom.


I was speaking about rat other than Blood and Sansha, ok with that ?
A Maelstrom will cut in half Angels for example with fusion ammo, even with less dps at long range cause of the resists of the rats. I don't think an abaddon can rivalize.


The Abaddon isn't a particular bad ship vs angels, since they all move towards you, the high damage with conflag is quite handy and EM resistance of non BS\elite cruisers is not a big issue. Maelstrom will be a bit quicker, but compared to hybrids, it is nearly as fast as a gallente rail/sentry setup against targets with the 2. best resist profile against it(guristas are still far worse since they keep at high range and are very resistant to scorch).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Topperx
Les Trois Coquillages
#2764 - 2013-05-15 15:41:16 UTC  |  Edited by: Topperx
The Djego wrote:

Cap live is a little bit over 4 minutes, but with a med repper instead of a large on(doesn't really matter since you buffer more).


You compare :
- Abaddon : pulse, better dps than apoc with target < 50km, MAR with few more % of resist, no AB, 4 min cap
- Apoc : pulse, better dps than abaddon with target > 50km, LAR, AB, > 10 min cap, better tracking when target < 50 km (1 TC switching to tracking script sooner than abaddon).

Like I said, isk/hour is not only pure dps. Time to warp, time to reach the gate, and not so much rat are under 50km.

Endless discussion I guess. So ok let's end with a some mission are best suited for abaddon and some for apoc. This is before Odyssey of course.

All of that to say : Amarr used to be a hard path to PvE. After Odyssey, I am afraid that will be worse :
- abaddon : armor bonus per level reduce to 4%.
- apoc : replace the very good PvE bonus (-% capacitor use) for a half TC bonus (tracking being good at close range gunfight). So there is a new cap issue... with the main solution of dedicating more mid slot to cap = less TC and/or AB = less optimal/less speed to get close range = less dps.
- armageddon : wtf... ho yeah let's neut the rat.

New large lasers improvement are great, but in my opinion they don't counterbalance the BS changes for PvE. Beam will be usable effectively. But the overall result is still a nerf of Amarr BS T1 for PvE (already the last choice at the moment).

Okay for PvP, things seem fun.
The Djego
Hellequin Inc.
#2765 - 2013-05-15 16:00:37 UTC  |  Edited by: The Djego
Well I would say:

- Apoc: Slightly reduced effectiveness for L4, you will lose around 5% dps or range. It is something to consider but not a big deal breaker. On the flip side maximum tracking is quite a bit better making the hull more powerful for Incursion, what probably makes quite a lot amarr pve pilots happy.

- Abaddon: Lasers need a bit less cap, you will need to rep a bit more by the lower resistance. I don't think it is any particular big change overall.

- Navy Geddon: More armor, fitting and drones(2 sentry sets plus spares are very nice), less cap need. Overall clear buff.

- Navy Apoc: Stays mostly as before as a Apoc with a extra low, extra armor.

- Paladin: Less cap need, can finally fit a large repper, AB and tachs after a T2 damage rig. Overall clear buff.

- Nightmare: Less cap need, and given that this is the main issue in a tach fitting, it is not a bad buff.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Topperx
Les Trois Coquillages
#2766 - 2013-05-15 16:10:54 UTC  |  Edited by: Topperx
The Djego wrote:
Well I would say:

- Apoc: Slightly reduced effectiveness for L4, you will lose around 5% dps or range. It is something to consider but not a big deal breaker. On the flip side maximum tracking is quite a bit better making the hull more powerful for Incursion, what probably makes quite a lot amarr pve pilots happy.

- Abaddon: Lasers need a bit less cap, you will need to rep a bit more by the lower resistance. I don't think it is any particular big change overall.

- Navy Geddon: More armor, fitting and drones(2 sentry sets plus spares are very nice), less cap need. Overall clear buff.

- Navy Apoc: Stays mostly as before as a Apoc with a extra low, extra armor.

- Paladin: Less cap need, can finally fit a large repper, AB and tachs after a T2 damage rig. Overall clear buff.

- Nightmare: Less cap need, and given that this is the main issue in a tach fitting, it is not a bad buff.


Let's stay in the T1 + navy BS topic.

Abaddon : ok, something less, something more. Depends on the fit + implants.
Geddon + navy version : In my mind you underestimate greatly the actual versions for PvE. -1 low slot is clearly a big nerf. 1 useless bonus for PvE. But ok, Caldari have their scorpion (where are the gallente and minmatar ewar model ?). Let's take this -1 BS choice for PvE.
Apoc : so you are agree it is a nerf. It doesn't matter in which %, it is a nerf.

Do you think Amarr in PvE deserve it ?

Ok Paladin and nightmare are up, with the new lasers. Nightmare need cross train, shield tank (poor em + th resists against rat that the lasers are best suited for). Paladin is skill intensive. But the main topic is about the BS.
The Djego
Hellequin Inc.
#2767 - 2013-05-15 16:29:46 UTC  |  Edited by: The Djego
The new geddon isn't really a good pve ship(similar as the scorp), it got a ew focus and that is probably a good thing if it costs as much as a Abaddon the old geddon couldn't offer this much(plus required excellent sentry skills). Navy geddon stays 8/4/8, so no nerf here, and it will be a very impressive ship for PVE.

As for the apoc, well yes the bonus change reduce the effectiveness a bit for L4, but it isn't the only BS where this happens(Mega loses sentrys and needs more cap and CNR lost her launcher advantage over the Golem and Raven). I'm actually more worried what happens with the Apoc and Lasers once CCP realizes how good it was without the tracking bonus and how problematic it will be with it in PVP doctrines.

The reason I included the faction and T2 hulls was that you can see, that the best hulls actually get considerably buffed by Odyssey and since people won't fly a T1 BS for pve forever it is something worth looking into.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Topperx
Les Trois Coquillages
#2768 - 2013-05-15 16:45:02 UTC  |  Edited by: Topperx
The Dominix Navy is far better suited for PvE than the arma navy.

CNR lost what ? I just see more imba about it. More of all with the new cruise missiles.

Ok for the mega sentrys. Maybe that explain why this is the other one BS Odyssey "whine" topic.


But the main problem is T1, this topic.
You know, where all the low skilled player have to play some months before T2 or cross train !!! With amarr path : hard today, really harder tomorrow.

After Odyssey, there will be only skill intensive Amarr BS T1.

My advice to a new Eve player who want missionning with Amarr ? Don't go Amarr or change game.
The Djego
Hellequin Inc.
#2769 - 2013-05-15 17:40:30 UTC  |  Edited by: The Djego
Topperx wrote:
The Dominix Navy is far better suited for PvE than the arma navy.


Well I take a the laser rof bonus with a kiss over a hybrid damage bonus. If you ever end up dual boxing Kronos and Paladin, you might get my drift. Smile

Topperx wrote:
CNR lost what ? I just see more imba about it. More of all with the new cruise missiles.


It will lose 1.3 effective launchers compared to now and will end up as the lazy man's golem, basically it does more dps if you are to lazy to paint targets properly. It lost the ability to do more damage with CM than the Golem, and this was pretty much her niche. If you properly paint with a Golem, there is little reason to fly a CNR for L4 any more(sensor strength and speed are better, but still).

Topperx wrote:
Ok for the mega sentrys. Maybe that explain why this is the other one BS Odyssey "whine" topic.


The problem is that people don't realize that CCP want to see the mega with rails and in fleet fights. It got a bit more turret DPS(at expense of alpha and cap) and loses the big drone bay(since it is not something particular needed in most fights) and a improvement in tank with the 8. low slot. In the long run it is something that will be more useful for eve overall and the Kronos and Navy Mega are still perfect options for PVE.

Topperx wrote:

But the main problem is T1, this topic.
You know, where all the low skilled player have to play some months before T2 or cross train !!! With amarr path : hard today, really harder tomorrow.

After Odyssey, there will be only skill intensive Amarr BS T1.

My advice to a new Eve player who want missionning with Amarr ? Don't go Amarr or change game.


I played a pure amarr specced char from day one and this char could fly a abaddon effective after like 3 months. I sold my apoc after a couple of timed test runs compared to the Abaddon. This was at a time where everybody considered the Abaddon completely useless for L4 by her capacitor issues. However this was back in the days before the laser buff and the optimal bonus on the Apoc(it had capacitor amount and cap use bonus back then). To be fair I already had a very good understanding about eve mechanics as I created the char, but I never flown a amarr hull before and simply figured most out and looked a bit at the forums for fitting suggestions. I'm pretty sure a new player, if he puts some effort into it can do the same.

While starting out with amarr is harder than caldari or minmatar, it is probably on par with gallente(that also require a lot of sp in different fields to make the domi or mega work properly) it isn't a big thing in the long run(there will be a point where you will have zero problems with amarr hulls, for me that was around 6M SP on my amarr char) and I think that it is more a problem with the current mindset. Rushing for bigger hulls instead of having fun and learning to like the smaller hulls before you spec into T2 ships was always problematic, little has changed between 2006 and 2013 in this regards.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Ashlar Vellum
Esquire Armaments
#2770 - 2013-05-15 20:17:18 UTC
Nevyn Auscent wrote:

Also, Armageddon/Dominix debate is heated as to which is better, yes, but both are currently in a bad spot. They are just arguing for last & second to last, not for any real spot. The Armageddon has been left with T1 battleship fitting, it has not been given comparable fitting to the Abaddon. And again, should have the option of using it's racial beam weapons. It doesn't, the best way to fit it is with Projectiles, or Missiles (Which at best are a tertiary Amarr weapon). And with it's lackluster fittings, close range weapons are really the only serious choices meaning the neut range is basically irrelevant, and you are better off just slapping a couple of neuts on any other battleship.

Well, that was my main point against the GedDomi. The neut bonus on a ship is such a difficult thing to balance on a t1 hull without making it too op or completely useless. And when we have 2 more ships that have their roles as neuting ships and they are quite good at what they do, the problem of making this neut bonus on a t1 ship just quadruples the problem.

You can't make it too good, because battleship tanked Curse that cost ~200 vs ~120 that is only quicker is a problem. Also if they make it more tanky or add more PG/CPU it will compete with faction battleship that cost ~1bil and over. So, as you said it yourself what we have now is - "Meh", unless, of course you live in Pattern's world where bonus for cap make lasers - "Hybrid style" and 45km! neuts is OMFG 45km!.

Price point is yet another problem for the Apoc. Ship that cost ~200 mill vs 72 mill ship that can do pretty much the same thing is a huge problem and that price exclude rigs. Large rigs vs medium rigs adds another pile of mills on top.

So when CCP Rise said "It provides a niche for players who want to use Amarr battleships in smaller groups at closer ranges a new tool" I would be inclined to disagree or say that it does not bring enough for it price point vs ABC.
Calathorn Virpio
Caldari Provisions
Caldari State
#2771 - 2013-05-15 20:26:39 UTC
The Djego wrote:
Well I would say:

- Apoc: Slightly reduced effectiveness for L4, you will lose around 5% dps or range. It is something to consider but not a big deal breaker. On the flip side maximum tracking is quite a bit better making the hull more powerful for Incursion, what probably makes quite a lot amarr pve pilots happy.

- Abaddon: Lasers need a bit less cap, you will need to rep a bit more by the lower resistance. I don't think it is any particular big change overall.

- Navy Geddon: More armor, fitting and drones(2 sentry sets plus spares are very nice), less cap need. Overall clear buff.

- Navy Apoc: Stays mostly as before as a Apoc with a extra low, extra armor.

- Paladin: Less cap need, can finally fit a large repper, AB and tachs after a T2 damage rig. Overall clear buff.

- Nightmare: Less cap need, and given that this is the main issue in a tach fitting, it is not a bad buff.





just what new players do you know that run missions for isk can afford those kinds of ships?!?!

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Tonto Auri
Vhero' Multipurpose Corp
#2772 - 2013-05-15 20:28:27 UTC
Unit757 wrote:
You are obviously just to stupid to see the bigger picture.
The geddon is NOT a joke, it serves a purpose.

Yeah, yeah. I know. Bhallgorn was too expensive for CCP Rise to fly and he decided to make himself a cheap version by punishing majority of Amarr BS pilots into this crap of a ship.
I understand. Thanks for enlightment.
BTW, you know, Hitler had a "bigger picture" in mind, too.

Quote:
If you want a straight up drone boat, the obvious choice is a dominix over a geddon, because that is it's primary role. The geddon gets a bonus to neuts, which your an idiot if you can't see the potential for an almost 40KM neut range, and the ship also gets a good bonus to it's drones aswell.

You know, trying to call names speak more about you, than about anyone else?
I clearly see potential... for half of it's bonuses. The problem is - you will nowhere be able to use both of them. Half-assed ship remains half-assed, however you slice it.

Quote:
NONE of those ships are half-bonused. Currently, 2 of them are because they are stuck having to use up a bonus slot for their guns. With these changes, they now have two effective bonuses each, and all they need is a slight rebalanced on energy weapons as a whole. It is not the ships fault that energy weapons have a problem, it is the weapons themselves, which Rise has said a few times, WILL be looked at.

Don't try to fool me. It does not and will never work. You weren't using Armageddon before, and you won't be using it after changes, except in some VERY, VERY special situations, that call for neuts and neuts alone.

Quote:
And I never said there is anything WRONG with having low SP, I was implying that someone who has been playing for +/- 2 months shouldn't be jumping in a battleship and expecting it to preform well

Why "shouldn't"? Who said that? You? Who are you, anyway?
And yet again - drop your "well", and make it at least perform. It's hard enough now, and will be close to impossible after changes.

Quote:
Better yet. Tonto, how about you go on the test server, do up a geddon fit, take a screenshot of it, and explain to me, and everyone else, why it sucks. Because untill you do that, you can stfu and "go shine proudly in your corner"

How about you do the same? I mean, shut the **** up. I have no incentive to go to test server. Armageddon can't work even on paper, I don't see, how suddenly it could work in game. Unless you fit artillery on it, of course.
Not to mention, I don't want to have anything to do with these changes. My subscription expires Jun 6, and I won't be extending it. Because there's nothing left for me to do. No ships to fly, no activity to enjoy. Scanning is turnmed into boring grind, Amarr ships turned into crap, both visual and performance vise. I could roll Gallente, but I was flying them for over 3 years and they no longer give me satisfaction.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#2773 - 2013-05-15 20:31:58 UTC
Kagura Nikon wrote:
Tonto Auri wrote:
Kagura Nikon wrote:
The normal geddon was not used much already in Missions. The best t1 and basically the only non bad t1 battleship for missions onamarr side was abaddon. The navy geddon and navy apoc were useful, but the plain geddon was a very poor choice.

LOL? So, that's why I see only Golems, Nighmares, Rattlesnakes and sporadically - Paladins around the Amarr mission hubs? Oh, sorry, forgot Armageddons, yeah. Abaddon just doesn't cut it.



You realize NONE of those you citede are T1? Learn to read before answering a post

You do realize, I didn't said about T1, or what not. (NM and Rattlesnake are, technically, T1, if you didn't know.)
I just recounted the set of ships I see frequently in the mission hubs I'm using for LP stockpiling.
I should probably add Dominix Navy Issue to the list, but it was flying by only one pilot. Although, it was seemingly omnipresent.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

The Djego
Hellequin Inc.
#2774 - 2013-05-15 20:49:20 UTC  |  Edited by: The Djego
Calathorn Virpio wrote:
The Djego wrote:
Well I would say:

- Apoc: Slightly reduced effectiveness for L4, you will lose around 5% dps or range. It is something to consider but not a big deal breaker. On the flip side maximum tracking is quite a bit better making the hull more powerful for Incursion, what probably makes quite a lot amarr pve pilots happy.

- Abaddon: Lasers need a bit less cap, you will need to rep a bit more by the lower resistance. I don't think it is any particular big change overall.

- Navy Geddon: More armor, fitting and drones(2 sentry sets plus spares are very nice), less cap need. Overall clear buff.

- Navy Apoc: Stays mostly as before as a Apoc with a extra low, extra armor.

- Paladin: Less cap need, can finally fit a large repper, AB and tachs after a T2 damage rig. Overall clear buff.

- Nightmare: Less cap need, and given that this is the main issue in a tach fitting, it is not a bad buff.





just what new players do you know that run missions for isk can afford those kinds of ships?!?!


My amarr char could afford a paladin or nightmare before it had cruiser 4. Heck 5 days after creation I used a slicer(that I purchased after ninja looting a 10 vs 10 empire war engagement) to farm faction spawns in Low sec with it and made around 120M per day with faction loot and T2 salvage.

One FC I flown recently in Incursion actually recruited a completely new player to fill a key role(he is flying a T1 logi as backup and even got 2 main logi discos without losses on his back, given we helped him a bit with our paladins), giving him the time to learn and making like 500M per day while doing so.

If you know where to look for it, isk is incredibly easy to make this days.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Shade Alidiana
PROSPERO Corporation
#2775 - 2013-05-15 22:32:09 UTC
Seems this thread isn't constructive. Everyone points the same concerns and issues again and again and again.

Amarrians really need more cap. Their new battleships are incredibly strange compared to other races.

Passive tank nerf isn't too pleasant, I'd really love it back at 5%. Passive bonused ships are already weaker than active bonused in duels (in most cases).

Armageddon.. Many people don't like their favorite ship ruined and it isn't a completely useless hull, as Prophecy have been. You should have made 4th battleship for trials, not this crap.
Unit757
North Point
#2776 - 2013-05-15 23:18:07 UTC  |  Edited by: Unit757
Quote:
Don't try to fool me. It does not and will never work. You weren't using Armageddon before, and you won't be using it after changes, except in some VERY, VERY special situations, that call for neuts and neuts alone.


ahahahahahahaha, try harder noob. Check my killboard, I've used an Armageddon many times ;)

Quote:
How about you do the same? I mean, shut the **** up. I have no incentive to go to test server. Armageddon can't work even on paper, I don't see, how suddenly it could work in game. Unless you fit artillery on it, of course.
Not to mention, I don't want to have anything to do with these changes. My subscription expires Jun 6, and I won't be extending it. Because there's nothing left for me to do. No ships to fly, no activity to enjoy. Scanning is turnmed into boring grind, Amarr ships turned into crap, both visual and performance vise. I could roll Gallente, but I was flying them for over 3 years and they no longer give me satisfaction.


Oh, ok. But your an expert on Amarrian ships because you read about them in a forum topic, but haven't actually tried them? Thank god your sub is running out, please don't come back :)

Edit - Oh and about your bhaalgorn comment, know this. The ONLY similarity the new Armageddon and Bhaalgorn have, is they both share the same hull. Completely different bonuses.
Ruze
Next Stage Initiative
#2777 - 2013-05-16 00:15:46 UTC
To CCP's art department:

The new Apoc, Apoc Navy Issue and Paladin skins look absolutely fantastic. I especially love that it has less 'windows' and masts, and looks more like a battleship ready to go into war.

As a vain player who's always chosen the geddon over the apoc based on looks alone, I now feel as if my options have been expanded. Thanks!

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Naso Aya
Imperial Shipment
Amarr Empire
#2778 - 2013-05-16 00:26:50 UTC
I'd like to see a response from Rise about the Armageddon- specifically the split weapon system between neuts. It feels like the Apoc has a weapon bonus designed to give flexibility, while the Armageddon is shoe-horned in spite of being a drone boat into a E-war type boat- but not classified as such.

I'd rather see either a flat drone, or a flat e-war boat, not the abomination we have. Even if it is balanced (and there are arguments for and against, so it probably is?) it really does have the feel of the old typhoon, with damage systems split between a variety of weapons. There's flexibility, then there's...well....the Armageddon. Which manages to be flexible in damage output, but not flexible at all in it's role.

I still remained concerned with the Apoc, seeing as the limited mid slots (required cap booster, required MWD) don't give it a whole lot of flexibility to deal with the tech III cruisers, or BCs, seeing as the math has shown a few pages back that even a 37.5% tracking bonus doesn't significantly improve the applied damage against cruisers. Then again, I don't what speed the cruisers were traveling at, only that they were in "perfect orbit". If the cruisers didn't in fact have an AB/MWD on, then the 37.5% tracking bonus would appear to be mildly useless against them- though perhaps still useful against the Attack BC's.

Skia Aumer
Planetary Harvesting and Processing LLC
#2779 - 2013-05-16 06:30:46 UTC
Looks like this nerfed Abaddon is now completely outperformed by the new Navy Geddon as a brawler. The price difference is not that huge to justify - 300 mil vs 200 mil.
It should gain more grid to be able to fit Tachions, I'd suggest. That way it becomes a versatile combat BS, optimal at med range.
Tonto Auri
Vhero' Multipurpose Corp
#2780 - 2013-05-16 09:15:11 UTC
Shade Alidiana wrote:
Seems this thread isn't constructive. Everyone points the same concerns and issues again and again and again.

Erm? You call obvious issues, that people point over and over again, isn't constructive? What would you call constructive, then? Exalted happiness in every post?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison