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New dev blog: Introducing New Nebulae into EVE

First post
Author
Ingvar Angst
Nasty Pope Holding Corp
#41 - 2011-11-03 17:58:27 UTC  |  Edited by: Ingvar Angst
So, no nebulae for wormholes. PCOs screwing wormhole PI. Talks of removing vital ABC ore from wormholes.

Warm and fuzzy feeling... gone.

Six months in the hole... it changes a man.

Camios
Sebiestor Tribe
Minmatar Republic
#42 - 2011-11-03 17:58:58 UTC
Hiram Alexander wrote:
Grukni wrote:
Great Job!

I'm somewhat and somehow disappointed of the granularity chosen for each unique backdrop. Region based granularity seems too big for my taste. At first I thought you would notice the changes in the position of nebulae at a solar system basis, each time you jump from an stargate to an other.

Yeah. Me too, though I can understand...

I guess for 'granularity' reasons, as they put it - an even better 'xmas' present would have been Constellation, rather than Region...


Subscribing this, in principle. But before complaining I will log into the test server and look if the new system is actually not up to my expectations...

(please CCP do feed your hamsters, they are so hungry they keep eating my posts).
wanking monkey girl
Doomheim
#43 - 2011-11-03 18:00:56 UTC
they look great and the change is fantastic that will add the extra dimension when traveling in space.

on a side note can we have some feed back to the cap changes to leave it go over a 100 pages without any reply from a dev it only show the commitment to the players that have stayed for years and to be left in the dark.
Black Dranzer
#44 - 2011-11-03 18:04:42 UTC
I'm trying really, really hard not to get excited about winter.

Seriously.
How2FoldSoup
Hull Tanking Elitists
#45 - 2011-11-03 18:05:41 UTC
Shiny, I like it :D
Dalton Vanadis
Imperium Technologies
Sigma Grindset
#46 - 2011-11-03 18:11:41 UTC
I'd have to agree with some of the other people, shiny looking, I'm gonna have to crack out my SiSi client...

So I take it, this will only change at all on region jumps? There won't be any movement within a region? :(

Any chance that over time you'll increase granularity so that there's at least some movement of objects as you jump constellations? Or is that a wait another few years dealio (it's fine, I can see the potential technical challenges, just wishing).
Boltorano
Center for Advanced Studies
Gallente Federation
#47 - 2011-11-03 18:12:22 UTC
Are we going to be able to see the EVE Gate in the distance when in Amarr space? You're supposed to be able to see it quite clearly from Amarr Prime.
Reten Kip
Everset Dropbears
#48 - 2011-11-03 18:12:32 UTC
Looks great, my only nitpick is the plan to make highsec brighter. Why? Space isn't going to conform to CONCORD's somewhat arbitrary delineation of security status. Just because CONCORD has decided to have nothing to do with 0.0 doesn't mean it's going to be darker there.

People want EVE to be as realistic as possible, this isn't the way to do it.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#49 - 2011-11-03 18:13:24 UTC
Komen wrote:
Good lookin'.

Also, damn Hiram, what, you sit around and F5 all day for new blogs? First page on the last several.



I do ... well I wrote a script to do it.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
OOooole
#50 - 2011-11-03 18:15:40 UTC
yah new nebula now this is real reason stay in eve
who care about balance, ships..... fix bugs

bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days)

Kralin Ignatov
Federal Navy Academy
Gallente Federation
#51 - 2011-11-03 18:15:50 UTC
Well, this should make the trailer for this expansion nice and pretty

there is gonna be a trailer, right? Blink
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#52 - 2011-11-03 18:18:20 UTC
Ingvar Angst wrote:
So, no nebulae for wormholes. PCOs screwing wormhole PI. Talks of removing vital ABC ore from wormholes.

Warm and fuzzy feeling... gone.


Wormholes already look pretty good imo ...

WHY do PCOs screw over wormholes?

ABC's removal being removed from low class w-space could suck for some, but I don't know if it will happen.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
ShadowMaster
#53 - 2011-11-03 18:19:43 UTC
Reten Kip wrote:
Looks great, my only nitpick is the plan to make highsec brighter. Why? Space isn't going to conform to CONCORD's somewhat arbitrary delineation of security status. Just because CONCORD has decided to have nothing to do with 0.0 doesn't mean it's going to be darker there.

People want EVE to be as realistic as possible, this isn't the way to do it.


While this is true nebula form because of stuff in space, planets tend to form in said nebula because of stuff being there, the Empires formed in the space they are in because of the larger number of planets that support life and such. I don't really know the lore or what not but I am sure you can come up with some reason to explain why the Empire formed in those areas of the galaxy instead of trying to explain why the nebula formed around the empires.
Zirse
Risktech Analytics
#54 - 2011-11-03 18:21:41 UTC
Did it end up going on SiSi today?
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#55 - 2011-11-03 18:22:03 UTC
+1
hired goon
Caldari Provisions
Caldari State
#56 - 2011-11-03 18:22:05 UTC  |  Edited by: hired goon
Uhm... I know I'm in the minority here but... what about wormholes? I barely leave my wh these days, will that mean we see no improvement? I remember reading a dev comment once about a plan to make successive wormholes look more evil and dangerous the higher level they are. Is this still happening? Thanks.

edit: Also, on the concern that ships will not be as diverse in colours now, could you not have them reflect different colours from different coloured stars in each system - ignoring the nebulae?
Kalmanaka
Deep Core Mining Inc.
Caldari State
#57 - 2011-11-03 18:22:27 UTC
There's not enough pink in the hi-sec nebulae. It's going to take away from the hello-kitty hi-sec experience. Lol
Yvan Ratamnim
Republic Military School
Minmatar Republic
#58 - 2011-11-03 18:22:54 UTC
CCP Guard wrote:

I'm not a technical artist, but the art guys told me that V3 will open up more possibilities for temporary reflections and lighting effects on your ship....for example when something blows up close by and lights up one side of your ship.


THAT SOUNDS HOT!!!!!!!!!!!!!!!!
Boltorano
Center for Advanced Studies
Gallente Federation
#59 - 2011-11-03 18:23:04 UTC
hired goon wrote:
Uhm... I know I'm in the minority here but... what about wormholes? I barely leave my wh these days, will that mean we see no improvement? I remember reading a dev comment once about a plan to make successive wormholes look more evil and dangerous the higher level they are. Is this still happening? Thanks.


I like the current system, where I can tell what class of w-space I'm entering just by the background color.
hired goon
Caldari Provisions
Caldari State
#60 - 2011-11-03 18:24:42 UTC
Boltorano wrote:
hired goon wrote:
Uhm... I know I'm in the minority here but... what about wormholes? I barely leave my wh these days, will that mean we see no improvement? I remember reading a dev comment once about a plan to make successive wormholes look more evil and dangerous the higher level they are. Is this still happening? Thanks.


I like the current system, where I can tell what class of w-space I'm entering just by the background color.



Of course, but what *is* the background colour? I'd love to keep that which you speak of (which I also like) but at lovely high resolution like in these screenshots :)