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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1081 - 2013-05-13 10:48:45 UTC
CCP Rise wrote:
working on final touches

Are you implying that everything is pretty much set in stone at this point for the ship rebalancing?

Enjoying the rain today? ;)

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1082 - 2013-05-13 10:52:48 UTC  |  Edited by: Jonas Sukarala
CCP Rise wrote:
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.

A couple small things I can say for sure - the Typhoon between 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.

I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.


Have you checked the phoons mass? seems a bit high for an attack battleship im sure theres a typo in there
oh i also made a attack battleship thread if you would care to take a look

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Grim Destiny
PVP Masters
#1083 - 2013-05-13 11:15:01 UTC
New typhoon is awesomePirate

It does need a little more power grid.

Consider bringing up PG up another 500 and it will be perfect..Idea
Pattern Clarc
Citeregis
#1084 - 2013-05-13 11:24:17 UTC
CCP Rise wrote:
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.

A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.

I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.

What do you think about the slot layout on the tempest, specifically the 5 mids and 6 lows? Any chance of making it more shield orientated with 6/6 mids/lows and +200 cpu so that it's more able to unleash it's dps?

If not, could you increase the power grid and drone bay significantly please, fitting 1400mm's with something reassembling an armour tank could make it at least stand up to the Phoon or Maelstrom at +medium ranges?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#1085 - 2013-05-13 11:25:39 UTC
Grim Destiny wrote:
New typhoon is awesomePirate

It does need a little more power grid.

Consider bringing up PG up another 500 and it will be perfect..Idea

Don't forget CPU.

Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Malcanis
Vanishing Point.
The Initiative.
#1086 - 2013-05-13 12:08:44 UTC
Pattern Clarc wrote:
Grim Destiny wrote:
New typhoon is awesomePirate

It does need a little more power grid.

Consider bringing up PG up another 500 and it will be perfect..Idea

Don't forget CPU.

Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity?


This is a reasonable question, I feel.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Avald Midular
Doomheim
#1087 - 2013-05-13 13:09:43 UTC
CCP Rise wrote:
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.

A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.

I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.


Any chance you could update the Amarr BS thread? The one getting by far the most traffic and receiving no meaningful feedback on the Apoc or why the PG fittings are so inflexible regarding beam fits.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1088 - 2013-05-13 16:55:15 UTC
Dear CCP rise. The tempest even with a slight boost to speed (That I fear you wil linsist on keeping it slower than typhoon) would still have no place.

It does less damage than any other of its peers on the normal engagements ranges (up to 24 km that I considere the mos timportant ranges for non long range guns).

COmapre your new fleet temepst proposal to your fleet typhoon. The typhoon with 6 turrets and drones outdamages the tempest ... and still keep a suprior slot layout!


A double damage bonuses ship with 6 low slots trying to be a fail armor tanked ship is just FAILED!

For it to reach what you called a bigger brother of the hurricane it would nee dto be FASTER than the typhoon. Keep that in mind FASTER. It deals less damage, has worse tank slot layout, worse drone bay. It cannot compete !!!


Its simply a failed ship with current bonuses and being kept slower than typhoon and megatrhon.


The extreme of falloff range DOE SNOT MATTER! Because as some have already prooved, before 40 Km rails megatron already outdamage AC with Barrage. And that not even factoring the superior slot layout of the .. well of ANY battleship over the tempest.

THis horrible slot layout with lossign an entire ship bonus to compensate for its 1 less damage mod and 1 less turret does nto compute! Specially coupled with a SMALL drone bay!


"If brute force does not solve your problem....  then you are  surely not using enough!"

Atlas Arnst
Brutor Tribe
Minmatar Republic
#1089 - 2013-05-14 01:49:52 UTC
That new Typhoon.. it's beautiful!
Rebecha Pucontis
Doomheim
#1090 - 2013-05-14 08:12:42 UTC  |  Edited by: Rebecha Pucontis
CCP Rise wrote:
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.

A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.

I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.

Thank you for the feedback Rise. I'm looking forward to seeing the new changes which you decide for the Tempest. As I expected the transition from Combat to Attack has not yet been fully completed so glad to hear we are on the same page when it comes to that.

I think a damage boost is much needed, as others have pointed out the Typhoon is doing phenomenal damage right now, and with both the Maelstrom and Tornado out damaging the Tempest in both Alpha and Sustained dps, the Tempest is lacking in this area I feel.

As Pattern pointed out also, the PG and CPU levels seem to be a relic of the pre tiericide ships. I'm having a lot of trouble fitting the Tempest with the current PG and CPU levels, and I expect it is perhaps the same for the other ships.

(EDIT) Also the drone bay being only 100m3 was a major thing that people were complaining about here, you could have told us it was 125m3 earlier! :)
To mare
Advanced Technology
#1091 - 2013-05-14 09:55:06 UTC
Tempest to have some use need its damage bonus increased a bit (5% rof 7.5%dmg) or a better speed agility than the typhoon, because the typhoon its a much better ship.
The Djego
Hellequin Inc.
#1092 - 2013-05-14 12:32:14 UTC  |  Edited by: The Djego
Hey Rise,

I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.

If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.

As a armor artillery platform something like this would be nice:

Tempest(armor tanked fleet BS)
Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+7,5% bonus to Large Projectile damage

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers
Fittings: 17700 PWG(+2200), 550 CPU
Defence (shields / armor / hull) : 6500 / 7000 / 6500
Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s)
Drones (bandwidth / bay): 50(-25) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7
Sensor strength: 21 Ladar Sensor Strength(+2)
Signature radius: 340

With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.

Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Pattern Clarc
Citeregis
#1093 - 2013-05-14 12:46:40 UTC
A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Caljiav Ocanon
The Holy Rollers
#1094 - 2013-05-14 12:50:31 UTC
Pattern Clarc wrote:
A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is.



And we have a winner. I couldn't come up with anything either.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1095 - 2013-05-14 13:02:11 UTC
The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#1096 - 2013-05-14 13:10:36 UTC
Kagura Nikon wrote:
The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior...

Not that you can fit 1400mm's +ANYTHING in those high slots.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Deerin
East Trading Co Ltd
#1097 - 2013-05-14 13:26:02 UTC
The Djego wrote:
Hey Rise,

I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.

If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.

As a armor artillery platform something like this would be nice:

Tempest(armor tanked fleet BS)
Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+7,5% bonus to Large Projectile damage

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers
Fittings: 17700 PWG(+2200), 550 CPU
Defence (shields / armor / hull) : 6500 / 7000 / 6500
Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s)
Drones (bandwidth / bay): 50(-25) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7
Sensor strength: 21 Ladar Sensor Strength(+2)
Signature radius: 340

With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.

Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform.


I believe this would be too good and upset the balance. You have improved:

Damage Bonus to %7.5
PG +2200
+1 L -1H

If you were to pick two of these, which ones would you pick.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1098 - 2013-05-14 13:33:01 UTC
Deerin wrote:
The Djego wrote:
Hey Rise,

I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.

If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.

As a armor artillery platform something like this would be nice:

Tempest(armor tanked fleet BS)
Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+7,5% bonus to Large Projectile damage

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers
Fittings: 17700 PWG(+2200), 550 CPU
Defence (shields / armor / hull) : 6500 / 7000 / 6500
Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s)
Drones (bandwidth / bay): 50(-25) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7
Sensor strength: 21 Ladar Sensor Strength(+2)
Signature radius: 340

With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.

Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform.


I believe this would be too good and upset the balance. You have improved:

Damage Bonus to %7.5
PG +2200
+1 L -1H

If you were to pick two of these, which ones would you pick.




Damage and the slot change.

Would make it a strong AC boat without makign peopel comnplain its a too powerful arti boat because you would still have to squeeze tighlty to fit it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1099 - 2013-05-14 13:33:43 UTC
Pattern Clarc wrote:
Kagura Nikon wrote:
The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior...

Not that you can fit 1400mm's +ANYTHING in those high slots.



Funny thing, during bob wars I used to fly an arti temepst with salvagers there to make isk while fighting :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

The Djego
Hellequin Inc.
#1100 - 2013-05-14 13:35:41 UTC  |  Edited by: The Djego
I wouldn't mind so much, while I would probably like 6 med slots plus falloff Tempest a bit more for my personal play style, both are good options. Even the armor themed tempest can be shield tanked, with the extra low for speed and the extra dps to negate the lower falloff, it isn't such a bad alternative.

Edit:

Ah my bad, did read this wrong. As for choosing between power grid, damage bonus and slot change, it would be the higher damage bonus with the slot change, since you still could archive a artillery fitting with a power grid rig, at expense of some tank. The only other thing the extra power grid would be useful for would be 800mm + active armor tank and given that CCP want to promote it with the changes to gallente, armor reppers, armor rigs and the resist bonus, I don't really think it will be a big problem.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread