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WoW Subscribers leaving... because game's creators are insane.

Author
Indahmawar Fazmarai
#41 - 2013-05-12 22:05:38 UTC
Zimmy Zeta wrote:
Indahmawar Fazmarai wrote:
Zimmy Zeta wrote:
(deleted to avoid the mighty banhammer)


It was that bad?


Not sure.
I found it funny.
But a mod in a bad mood could have considered it gross racialism.
Pity that we cannot delete our own posts- or can we?


No we can't, but you can close your eyes so you don't see them. Smile
Anya Klibor
Native Freshfood
Minmatar Republic
#42 - 2013-05-12 22:51:16 UTC
Kirjava wrote:
Its as if it didn't occur to Blizzard that Western things are the counterpart to exotic flavour to East Asian culture. If they wanted to get more of the East Asian audience focusing on Renaissance Europe would have been the best bet in my opinion.


The problem is that the Pandarens were already set up to make an appearance since Warcraft III: The Frozen Throne. Chen Stormstout, if I remember correctly, helped with the founding of Orgrimmar for the Orcs, so we knew it was coming. MIsts is just a way to add a new race and class.

Ever since Vanilla, there have been complaints about the additions. Blood Elves are too "pretty" for the Horde; Draenei make no sense for the Alliance; Goblins should have been completely neutral; Worgen were added for the goddamn furries, as were Pandaren. Common RP archetypes:

1.) Blood elves are some random vampiric catgirl, or a dragon in humanoid form.
2.) Draenei females are futa.
3.) Worgen and Pandaren are for furries.

I mean, it's to the point that RP on these servers is lacking nowadays, which sucks because I remember quality RP outside of Brill, Silvermoon, and Goldshire back during The Burning Crusade.

My main problem has been Blizzard's lack of focus. They made raiding incredible during The Burning Crusade. Then it became stupidly easy during Wrath of the Lich King, even when they tried to make "heroic" modes of many fights and raid instances. Cataclysm had the same issue, where raids--even the "hard mode" raids--were incredibly easy. And now the raids are relatively easy, though harder than they were in the past two expansions.

The hardcore raiders want the satisfaction that Vanilla and TBC raiding gave them. The casual players want WotLK back. Simple as that.

Is WoW dying? It's been dying for years, just like EvE has been (sarcasm should be noted, here). Will it die any time soon? Highly, highly doubtful.

Leadership is something you learn. Maybe one day, you'll learn that.

Rain6636
Science and Trade Institute
Caldari State
#43 - 2013-05-12 23:50:57 UTC
Confirming RP archetype #2 is true
Kirjava
Lothian Enterprises
#44 - 2013-05-13 01:47:12 UTC
I stand corrected, I don't know that much about the Warcraft mythos (now Starcraft on the other hand Big smile).

However, the way it was advertised was if it was a new thing, and that it was aimed to bring in East Asian culture as they tried to gain traction (or entrench,can't remember when it came out) in the market.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

lovatus
Caldari Provisions
Caldari State
#45 - 2013-05-13 02:34:03 UTC
IGN did a talk piece where they said the problem was a combination of subscription model mmo's failing in general (that new star wars one went free to play after a month) and WOW being over reliant on developer made content. EVE gets mentioned towards the end
Herzog Wolfhammer
Sigma Special Tactics Group
#46 - 2013-05-13 04:11:26 UTC  |  Edited by: Herzog Wolfhammer
I left WoW at the end of 2007. Not for a dislike of it, though honestly these "Kill (x) number of (x) and bring back their (x)" quests was making me want to throw myself into a wood chipper.

Most of my time was spent in PVP and I left behind a hunter with all purps bought with, what where those, "honor points"? I forget. But it was really the only thing left to do after having "seen it all".

Sometimes I miss Duskwood and Stranglethorn Vale. I liked those places. Heck those are the only two names I remember of the places.


But the Kung Fu pandas - yeah even that's like WTF? I bet it was a joke. They had a board meeting and were like "Well, we have done it all. What's left?" and someone said "Kung Fu Pandas" for a joke, and marketing ran with it.


I think the day will come when WoW will be looked at the way we look at AoL now. It will be the one and last "Great MMO", but nobody will be unhappy with it. EvE is the future in a manner that we don't need 10 million plus sub games, just a lot of choices in an open market and that will have "something for everybody".

For people who have to be trendy in feel like they are doing what the whole world is doing, we have Jita for that.


Ultimately what made WoW such a drag was that it suffered from "He who has least Life Wins" syndrome. I remember it was Burning Crusade and the level jump where it seemed like it got worse, but from reading these posts, it never changed. If you didn't have a job and didn't have anything else to do, you "Won" the game. While I would not expect to be given anything as if holding down a job and having RL obligations deserved some kind of special in-game reward (why should anybody? It would not make sense), it was irritating to deal with. Sometimes I would not be able to play for weeks. It took 18 months to get to level 60 (when 60 was the level cap).

This is why I stayed with EvE, and I started in mid 2006. Being able to train skills while off-line helps big time. And it's not about your levels of how many instances you run with a guild or grinding. Someone who knows how to skill for a specific ship and task can be successful in short order. There are times when I could not play EvE for months. There is no "He who has no life wins" in this game, and ti's one of the best things about it.

Bring back DEEEEP Space!

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