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WoW Subscribers leaving... because game's creators are insane.

Author
Eurydia Vespasian
Storm Hunters
#21 - 2013-05-11 18:26:40 UTC
Caljiav Ocanon wrote:
Krixtal Icefluxor wrote:
IMHO, their appeal to a more "East Asian" audience through the use of Pandas is a bit of, shall we say, stereotyping ?

I'm honestly surprised they didn't incorporate fighting fat smiling Buddhas. Seriously.


EDIT: This is like adding cowboys for the heck of it to appeal to "Americans". Won't work, really.



TBH, those stupid drunk fung-fu pandas are what finally sent me over the edge...

Some of the best times I had in wow were during The Burning Crusade. Everyone (finally) had a role, content had to be worked for and sure there were problems with some of the implementation, Badges of Justice chief among them (people grinding kara for weeks just for easy badges) and other minor things but overall it was a blast.

For me at least WotLK was the beginning of the end for WoW, some things were fixed, most made worse. They fixed the badge system (sorta) but made it more of a mess at the same time...I'll call it a wash. But the new Naxxramas, yikes! Probably Blizzards single worst mistake. The new Random dungeon feature was also introduced, probably the second worst idea Blizzard ever had. This is when things started really taking a dive and it became about "players seeing the content". This was the start of something bad. Although "hard mode" content had been around for a while (think original Zul'Aman 10 man raid) the worst was yet to come, as Blizzard then decided that "hard mode" content was to be officially separated from "normal" content


well, personally, i loved wrath of the lich king. i even loved cataclysm...(well dragon soul was a little too simple even on heroic and myself and the rest of my guild got kind of tired doing it week after week...after week for so so long)...especially when cata was brand new. it was challenging. classes had purpose. crowd control was necessary. plus they added transmogrification...and i looooooved transmog and was obsessed with it for much of the cata xpac. i could spend hours on a day off hunting down pieces of gear i didn't have to complete a certain look between raids.

i guess, deep down, something finally snapped in me. i was tired of running around the spiral staircase of acquiring tier gear. tired of...as soon as getting full "best in slot" ...there was a patch and it was time to do it...all. over. again.

and mists of panderia just compounded the issue with its awful grind. and the individual faction grinds with their hundreds of daily quests to get at the gated gear...so you could do LFR...so you might start normal raids...so that you might start heroic raids...it was ridiculous. you had to spend hours everyday to remain competitive. god forbid you miss a day of dailys...then you were behind.

the panda story line was stupid too. they chastise us for fighting all the time...then we come to their country and they make us do all their fighting for them? wtf! lol
Kirjava
Lothian Enterprises
#22 - 2013-05-11 19:44:08 UTC
Its as if it didn't occur to Blizzard that Western things are the counterpart to exotic flavour to East Asian culture. If they wanted to get more of the East Asian audience focusing on Renaissance Europe would have been the best bet in my opinion.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Commissar Kate
Kesukka
#23 - 2013-05-11 19:45:41 UTC
Never played WoW and never intend too either.


But nothing much surprises me anymore in the gaming industry.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#24 - 2013-05-11 20:02:14 UTC
Commissar Kate wrote:
Never played WoW and never intend too either.


But nothing much surprises me anymore in the gaming industry.



That's for sure. (I'm looking at you EA and your SimCity)

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2013-05-11 20:56:04 UTC
Angelique Duchemin wrote:
Wow has only been getting better with the years. The real issue is that it's still the same game and eventually boredom sets in.
Absolutely not true. I was still enjoying Vanilla content through Wrath of the Lich King, and had lots of BC content I hadn't yet got around to experiencing. Then they started taking the old content out, breaking the old skills, replacing old stuff with new stuff. It's the new stuff I don't like. It was bearable in Wrath because I didn't have to experience it if I didn't want to. But it gets forced on me more and more as the game progresses.

I left WoW because I couldn't get to the parts I wanted anymore. I still want to play old WoW. If Blizzard made a Vanilla, Burning Crusade, or Wrath of the Lich King server, they would quickly get me to re-subscribe.

I'm sure I would grow out of it eventually, but I hadn't after 6 years.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reiisha
#26 - 2013-05-11 22:05:26 UTC
Eurydia Vespasian wrote:
Caljiav Ocanon wrote:
Krixtal Icefluxor wrote:
IMHO, their appeal to a more "East Asian" audience through the use of Pandas is a bit of, shall we say, stereotyping ?

I'm honestly surprised they didn't incorporate fighting fat smiling Buddhas. Seriously.


EDIT: This is like adding cowboys for the heck of it to appeal to "Americans". Won't work, really.



TBH, those stupid drunk fung-fu pandas are what finally sent me over the edge...

Some of the best times I had in wow were during The Burning Crusade. Everyone (finally) had a role, content had to be worked for and sure there were problems with some of the implementation, Badges of Justice chief among them (people grinding kara for weeks just for easy badges) and other minor things but overall it was a blast.

For me at least WotLK was the beginning of the end for WoW, some things were fixed, most made worse. They fixed the badge system (sorta) but made it more of a mess at the same time...I'll call it a wash. But the new Naxxramas, yikes! Probably Blizzards single worst mistake. The new Random dungeon feature was also introduced, probably the second worst idea Blizzard ever had. This is when things started really taking a dive and it became about "players seeing the content". This was the start of something bad. Although "hard mode" content had been around for a while (think original Zul'Aman 10 man raid) the worst was yet to come, as Blizzard then decided that "hard mode" content was to be officially separated from "normal" content


well, personally, i loved wrath of the lich king. i even loved cataclysm...(well dragon soul was a little too simple even on heroic and myself and the rest of my guild got kind of tired doing it week after week...after week for so so long)...especially when cata was brand new. it was challenging. classes had purpose. crowd control was necessary. plus they added transmogrification...and i looooooved transmog and was obsessed with it for much of the cata xpac. i could spend hours on a day off hunting down pieces of gear i didn't have to complete a certain look between raids.

i guess, deep down, something finally snapped in me. i was tired of running around the spiral staircase of acquiring tier gear. tired of...as soon as getting full "best in slot" ...there was a patch and it was time to do it...all. over. again.

and mists of panderia just compounded the issue with its awful grind. and the individual faction grinds with their hundreds of daily quests to get at the gated gear...so you could do LFR...so you might start normal raids...so that you might start heroic raids...it was ridiculous. you had to spend hours everyday to remain competitive. god forbid you miss a day of dailys...then you were behind.

the panda story line was stupid too. they chastise us for fighting all the time...then we come to their country and they make us do all their fighting for them? wtf! lol


Ulduar was the best raid they ever did plus the best raid story they ever did, the best art design in the game, just epic in every sense.

Naturally, Blizzard decided it was crap and was going to focus on the really awesome stuff like the trials or the whine king. And whatever crap came after. Plus casual and normal mode.

If you do things right, people won't be sure you've done anything at all...

Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2013-05-11 23:21:57 UTC
Reiisha wrote:
Ulduar was the best raid they ever did plus the best raid story they ever did, the best art design in the game, just epic in every sense.

Naturally, Blizzard decided it was crap and was going to focus on the really awesome stuff like the trials or the whine king. And whatever crap came after. Plus casual and normal mode.
Karazhan was and still is my favorite, but there is no denying that Naxxramas and Ulduar were truly exceptional experiences.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Graygor
Federal Navy Academy
Gallente Federation
#28 - 2013-05-12 02:51:51 UTC
I enjoyed vanilla wow and TBC. I played from 2005 to i think around 2008 if memory serves. I was never much of a raider, more a market guy (go figure) playing the AH and generally mining and herbing everything. I really enjoyed the community of my server but TBC seemed to take away some of that element and it just got worse and worse with each expansion.

When i lived at home i used to go to my buddies house with other friends and the 5 of us would pretty much LAN Alterac Valley for hours and hours and hours. It was amazing fun for us. Then they added random BGs and it became about speed rungs. Then they added arenas and it became "seriouz bizness".

I think it was arenas that really started the decline for me. Yes they were fun, but i was more a balls to the wall fury dwarf warrior who didnt care about dying if i could have a laugh. As the expansions came world events got more scarce too. I used to love the little rolling battles that flared up in er... the place escapes me now. That little alliance village where Tarren Mill was. Start off small and escalate with loads of level 60s showing up. Then Lich King came and added some interesting features like the fractal time system which was very interesting, but later on it made finding someone to do a certain quest with a serious pain in the arse after the initial rush to 80.

WoW wont die until WoW 2 comes out but i doubt Blizzard will cater for the group that made it big in vanilla and TBC and keep the push for casual which is a real shame. Sad

Still, WoW has an excellent soundtrack. Got to give it props on that.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Kirjava
Lothian Enterprises
#29 - 2013-05-12 03:10:28 UTC
If WoW 2 was on a single server it would be interesting. There's nothing stopping them taking cues from Eve and mulling over applying some mechanisms onto their own architecture. Perhaps I'm too much in love with Eve's balance of a core of safer Theme Park space with a sandbox surrounding it, attracting both player types.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Graygor
Federal Navy Academy
Gallente Federation
#30 - 2013-05-12 03:16:04 UTC  |  Edited by: Graygor
Kirjava wrote:
If WoW 2 was on a single server it would be interesting. There's nothing stopping them taking cues from Eve and mulling over applying some mechanisms onto their own architecture. Perhaps I'm too much in love with Eve's balance of a core of safer Theme Park space with a sandbox surrounding it, attracting both player types.


To an extent i agree.

The server i played on eventually suffered from a massive imbalance and seemed to be very top heavy. Why blizzard with their massive multi expansion world couldnt up the server player count and merge servers (beyond the chicken little wags who would scream WoW is dying and might effect their share value) to give a greater player density is beyond me. Although i suspect there might be some back end technical limitations there.

A single server might be an issue given wows design with questing. Trying to do kill xyz mob in xyz area would be impossible with a single server. But a greater player density would be nice.

Towards the end of my wow life i would dearly have loved an influx of say 5-10k more players even if they were max level. The numbers of alts created would have given the lower level content more spice and kept people like me happy. And i could have met more new folks and the AH would have become more interesting.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Kirjava
Lothian Enterprises
#31 - 2013-05-12 03:27:50 UTC
Aye, but they are an old MMO now. They kicked the genre into the mainstream and must have pulled in Billions of dollars in revenue to justify a sequel on new architecture. Most of the titles published are clones of their title so adapting their innovations to suit a successor would be minimal, and any legal issues would come back to pointing at their plagerism of WoW itself.

Eve makes headlines based on its economy and every time in the opening statement it is 9 times out of ten saying "biggest single server game" then the number. I'll put money down that Blizzard has made a note of that and it will be a debated topic of a single server architecture when they are conceiving how it will work. Besides, the Diablo 3 market shows they want to have a large market to create a secondary revenue stream, skimming a larger dynamic economy like Eve's in a hypothetical WoW sequel to build on the Diablo 3 market makes sense to me.

Mainly because it would draw in larger traders such as us, stimulate the economy and through a ripple effect, get headlines and pull more people into the game itself as a subscriber.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Graygor
Federal Navy Academy
Gallente Federation
#32 - 2013-05-12 05:55:24 UTC  |  Edited by: Graygor
I still dont think a single shardstyle system is doable but not in the current wow form. It works in eve as eve is skill based not exp based. Youd need a truly massive world to do that and would spread the players out too much imo. Could be wrong though.

That said, i do like or did like wows crafting system though it might have changed to the worse i dont know. A more dynamic trade would be very interesting indeed. WoW traders really do pall in comparison to even a moderate eve marketeer or trader and if they could attract eves type of market economists the game would be very interesting.

Another reason id like few shards is that it means less "cross server" crap, i hated cross realm BGs and so on. How can you harass / troll / moan about the other side if theyre on another server? I want to stomp the faces of my servers opposing side, it gives it more meaning.

Maybe a few "big" worlds. Like East Coast / West Coast North America / English French German etc servers for Europe like they have now but compacted. Could keep the game fresher for longer as players if they made alts etc would see the lower levels have a great population than being pretty dead as it was when i last played in 2008.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Angelique Duchemin
Team Evil
#33 - 2013-05-12 07:01:46 UTC
They could easily do single shard but if you thought Stormwind lagged when it was just one city on a hundred servers. Imagine when you have a million players in one Stormwind.

Or just the equivalent of "traffic advisory" messages that the area you wanted to go quest or pvp in is full and you will have yo try later. Or just a hundred players being on the same quest.

It's easy to keep the Eve world large enough for a single shard. They just copy paste stations and asteroid belts and jump gates until it reaches the size they need.

It's a whole different issue to make a world like Azeroth that large and still contain the variation and content they need.

They could just end up having a world like Rubika on Anarchy Online. Massive and empty.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Graygor
Federal Navy Academy
Gallente Federation
#34 - 2013-05-12 08:00:10 UTC
Stormwind with a million people... just imagine trade chat. Shocked

I think they might have to make it a tad bigger.

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Jonah Gravenstein
Machiavellian Space Bastards
#35 - 2013-05-12 08:02:06 UTC
WoW can't die before we come up with an alternative to GBTW

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Linkea
Doomheim
#36 - 2013-05-12 17:56:08 UTC
They have already done a single shard type model. It's called "Cross Realm Zones" It was put into place when Mists came out. Major cities are still on their own server's, for economy reason's and because a million people in SW would suck.

However as soon as you leave any major city you are now in these cross realm zones where many server's are grouped together. It has brought a new flood of QQ from people getting ganked left and right on PVP server's to RP events getting crashed by people on other server's ruining it.

But it seems now people are getting used to it.
Reaver Glitterstim
The Scope
Gallente Federation
#37 - 2013-05-12 18:41:21 UTC
Remember way back when they didn't need all this cross server stuff? What was different then? Was it that the game was fresh and new? No. Was it that it had more content at lower levels? No. Was it that it had less content at the top? Absolutely not that. So what was it?

It was because you didn't reach max level in five minutes of playing. There was a point in staying till you finish all the quests in a zone. By the time you were halfway through it, you weren't five levels past it and no longer gaining a significant amount of experience.

All of the players wanted one thing above anything else in WoW: completion. It's the one driving force that gives every WoW player something to strive for. And 99% of them are and were completionists. That's why the experience needs to come slower, why the gear needs to come slower. Churning out a ton of content at the top makes people feel like they should be at the top. If instead they were always putting the content at various points throughout, it would make starting another character ever more and more attractive.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zimmy Zeta
Perkone
Caldari State
#38 - 2013-05-12 19:25:57 UTC  |  Edited by: Zimmy Zeta
(deleted to avoid the mighty banhammer)

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Indahmawar Fazmarai
#39 - 2013-05-12 21:17:56 UTC
Zimmy Zeta wrote:
(deleted to avoid the mighty banhammer)


It was that bad?
Zimmy Zeta
Perkone
Caldari State
#40 - 2013-05-12 21:53:28 UTC
Indahmawar Fazmarai wrote:
Zimmy Zeta wrote:
(deleted to avoid the mighty banhammer)


It was that bad?


Not sure.
I found it funny.
But a mod in a bad mood could have considered it gross racialism.
Pity that we cannot delete our own posts- or can we?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

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