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Feedback Request: System transition

First post
Author
Ellahan Vhektor
Science and Trade Institute
Caldari State
#141 - 2013-05-10 21:08:10 UTC  |  Edited by: Ellahan Vhektor
I to also do not like the ui fade out on jump. make this optional plz. i would like to see a jump effect for wormholes cynos and bridges but i think that these should be different. CCP this is all very cool but i would like to see transitions for docking / undocking and also maybe one day in eve we will have a smooth transition from feet to getting in pod to pod being placed in and out of ship to undocking to and from space one day it may involve a new sort of station interior that is a shared social area where we can see other pilots ships coming to and fro and some type of big docking clamps/arms to hold our ships in place while crews rearm repair and refuel our ships while we do our in station biz

╔╗║║ ╔╗║║╦ ╦ ╦╦╔╗ ╔╗ ╦╔╗╔╗╔╗ ║║╠╣ ╚╗╠╣║ ║ ║║╚╗ ╠╣ ║╠╣╠╣╠╝ ╚╝║║ ╚╝║║╩ ║ ╩║╚╝ ║║ ║║╚║║║

Rebecha Pucontis
Doomheim
#142 - 2013-05-10 21:43:23 UTC
Alvatore DiMarco wrote:
Rebecha Pucontis wrote:

The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.

He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.

Really?

CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.
Ashlar Vellum
Esquire Armaments
#143 - 2013-05-10 22:47:53 UTC
Rebecha Pucontis wrote:
CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness.

Dear it is time to put on your reading glasses. "please make it optional" does not equal "would be dumbed down".

plus this
Alvatore DiMarco wrote:

He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.
Rebecha Pucontis
Doomheim
#144 - 2013-05-10 22:55:33 UTC  |  Edited by: Rebecha Pucontis
Ashlar Vellum wrote:
stuff

Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.

CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

Highlighted it in bold there for you just in case you fail at reading again. ^
Ashlar Vellum
Esquire Armaments
#145 - 2013-05-10 23:13:45 UTC
Rebecha Pucontis wrote:
Ashlar Vellum wrote:
stuff

Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.

CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

Highlighted it in bold there for you just in case you fail at reading again. ^


So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then. Lol
Rebecha Pucontis
Doomheim
#146 - 2013-05-10 23:58:37 UTC
Ashlar Vellum wrote:
Rebecha Pucontis wrote:
Ashlar Vellum wrote:
stuff

Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.

CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

Highlighted it in bold there for you just in case you fail at reading again. ^


So you don't really know what they actually going to do and still whine about dumbing down. Ok, do not stop your whining then. Lol
Hold on one second, I'm not the one whining here. So just chill yourself before throwing out those accusations. It is other people whining that the transition was making them dizzy. I'll be disappointed if they do dumb down the animation though as it quite clearly states that what they intend on doing in the quote above.
Alvatore DiMarco
Capricious Endeavours Ltd
#147 - 2013-05-11 00:15:43 UTC  |  Edited by: Alvatore DiMarco
Rebecha Pucontis wrote:
I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.


You are difficult to explain things to.

I'll do this very slowly. Or as slowly as you can via text.

The jump effect is easily broken into three pieces. These pieces are, in order:

  1. System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.

  2. System Transition - This is the grey and flashing "hyperspace tunnel" effect.

  3. System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.


List item #3 is what they are talking about.

I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system.
Anita1
Meinungsfreiheit
#148 - 2013-05-11 01:19:22 UTC
Alvatore DiMarco wrote:
Rebecha Pucontis wrote:
I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.


You are difficult to explain things to.

I'll do this very slowly. Or as slowly as you can via text.

The jump effect is easily broken into three pieces. These pieces are, in order:

  1. System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.

  2. System Transition - This is the grey and flashing "hyperspace tunnel" effect.

  3. System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.


List item #3 is what they are talking about.

I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system.


actually the warp tunnel already makes me feel sick
Rebecha Pucontis
Doomheim
#149 - 2013-05-11 01:36:36 UTC  |  Edited by: Rebecha Pucontis
Alvatore DiMarco wrote:
The jump effect is easily broken into three pieces. These pieces are, in order:

  1. System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.

  2. System Transition - This is the grey and flashing "hyperspace tunnel" effect.

  3. System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.


List item #3 is what they are talking about.

System entry could have multiple meanings so it is hardly as clear cut as you point out. System entry could mean entering the star gate into a new system or as you suggested.

Personally I hope they don't touch the entry to the stargate part, the first phase.

Also as the poster above said, people who are getting motion sickness are complaining about the whole animation.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#150 - 2013-05-11 02:13:22 UTC
CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.


  • We're planning on making some changes to the camera sweep on system entry for sure.
  • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
  • Also taking a look at wormholes and bridges.


Could you make it optional to hide my market/eve-mail/assets window during EVERY jump?
Kadl
Imperial Academy
Amarr Empire
#151 - 2013-05-11 02:41:23 UTC
CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.


  • We're planning on making some changes to the camera sweep on system entry for sure.
  • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
  • Also taking a look at wormholes and bridges.


I would like to confirm an earlier statement that removing the windows from the screen is disruptive. It does look cool the first couple of times. But, some people do other things while making 20 jump trips.

I had the sensor overlay appear on a wormhole image as I was jumping through.

I had the jump open up into what looked like a blank system and then continue on with the jump. I am guessing that is one of the stuttering effects you are handling.
marVLs
#152 - 2013-05-11 08:20:50 UTC  |  Edited by: marVLs
Warp tunnel effect is awesome Cool

But:
- remove ui fade out
- do something with this camera sweep on exit and enter system, it ruins everything with 4th transition...
Lord MuffloN
Caldari Provisions
Caldari State
#153 - 2013-05-11 08:42:31 UTC
The new effects are awesome but it doesn't mesh well with Gallente null-sec "smugglers stargate", simply because the camera clips through them, it just looks bad.
Noztra Ernaga
m o t i o n
#154 - 2013-05-11 10:21:07 UTC  |  Edited by: Noztra Ernaga
It is really awesome for first few jumps or for an occassional jump, but it is getting pretty annonying later on... During my 15 jumps trip on Singularity yesterday I really was having enough :)

I would give players the opportunity to turn it off somehow.

- the UI fade is just meeeeh
- and I dislike the camera zoom and focus after system transition is finished. Former camera view after jumping to next system is much better.
Rammix
TheMurk
#155 - 2013-05-11 10:33:00 UTC
Alvatore DiMarco wrote:
Rebecha Pucontis wrote:

The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.


He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.

Yep.
But please don't turn it off for everybody, make it optional. Sometimes it's good to get your camera automatically focused on the gate you've just passed - helps to see new gate activations caused by people following you (probably hunting you down Cool ).

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Zappity
New Eden Tank Testing Services
#156 - 2013-05-11 11:30:23 UTC
Please leave the UI windows up during the jump.

Zappity's Adventures for a taste of lowsec and nullsec.

Kora Ethereal
Ethereal Beings
#157 - 2013-05-11 14:01:37 UTC  |  Edited by: Kora Ethereal
I got a error while transitioning after death:

http://puu.sh/2RdSp.png

http://puu.sh/2Re0k.png

I'm absolutely sure it's not related to how I died, as such I'm also putting in a bug report ingame.
This is for CCP Prism X as per CCP Paradox's request.


On another note: Isn't my pod supposed to show up somewhere in here?

http://puu.sh/2Re53.jpg
Utremi Fasolasi
La Dolce Vita
#158 - 2013-05-11 18:05:44 UTC  |  Edited by: Utremi Fasolasi
Rebecha Pucontis wrote:
Ashlar Vellum wrote:
stuff

Was it too difficult to read the post I wrote just above yours? Re read what CCP has actually said they will do and how it differs from you just wrote.

CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.
We're planning on making some changes to the camera sweep on system entry for sure.

Highlighted it in bold there for you just in case you fail at reading again. ^


System entry, at the destination - not gate entry in the start system.

The camera does not need to spin all around after you land in the system, as immersive as the gate jump itself is, the spinning after it is done is disorienting/disorientating.

LTR.
Utremi Fasolasi
La Dolce Vita
#159 - 2013-05-11 18:11:24 UTC
Velarra wrote:
I'd like to say i love the new effect / animation, overall. Yet there is 1 tiny/serious problem.
Before you enter the stargate warp tunnel the camera is automatically moved/animated. When you arrive in the new solar system, the camera is automatically moved.

I'm one of those users who turns off camera shake. The intial version of TiDi on sisi made me very ill.

The automated movement of the camera before using the gate & on landing in a new solar system likewise makes me feel very dizzy and uncomfortable. Please provide an option to turn it off.

Otherwise? The warp tunnel is awesome. The new gate energy effects? Fantastic. FPS Performance? Perfect.

Running to the porcelan alter to lose my lunch? Not so fun :/


---
As filed in Bug Report #157583


Yeah for me the initial gate pan and entry is slow enough that my brain is prepared for the awesome whoosh.. but then spinning all around afterwards is very sudden and rapid once the grid loads, so I am glad it is being reconsidered. \o/
Octoven
Stellar Production
#160 - 2013-05-11 18:51:44 UTC
Anita1 wrote:
Alvatore DiMarco wrote:
Rebecha Pucontis wrote:
I agree perhaps the exit camera could improve by transitioning to where it last was before the jump effect. But due to all the whining CCP are now nerfing the entry effect which is one of the most awesome parts of the animation.


You are difficult to explain things to.

I'll do this very slowly. Or as slowly as you can via text.

The jump effect is easily broken into three pieces. These pieces are, in order:

  1. System Exit - This is where your camera centers on the stargate and lines itself up with where you're going.

  2. System Transition - This is the grey and flashing "hyperspace tunnel" effect.

  3. System Entry - This is when the camera exits the hyperspace tunnel, zooms in on your ship and then sweeps around to aim at the stargate you just came in through.


List item #3 is what they are talking about.

I understand that in your mind, somehow you think that entering a new system begins the same instant you initiate a jump, but it's not true. You must first exit your current solar system, then travel between the origin system and your destination system before being able to finally enter the new solar system.


actually the warp tunnel already makes me feel sick


If you mean the tunnel for warping around in the system....maybe you shouldnt play this game, if you mean the hyperspace tunnel...it is literally the same mechanic with darker colors.