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Test Server Feedback

 
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Feedback Request: System transition

First post
Author
Gabrielle Rochefort
Center for Advanced Studies
Gallente Federation
#121 - 2013-05-10 13:43:27 UTC
Alvatore DiMarco wrote:
Right now, on TQ, you already lose your whole UI during session changes between systems.

Even with the fancy effect, system changes are still session changes and so they're handled the same way. Tear down the UI until you're in the new system and able to interact with the cluster again. The new jump effect, while pretty, is just fancy wallpaper to cover over the same process that's been happening for ten years.

You're only noticing it now because there's no black screen during jumps and so it no longer feels like you're disconnecting from one system and connecting to the next, even though server-wise that's exactly what's still happening.

Not on my TQ!

The bumf at the top left disappears and the overview blanks when the screen goes black but this is a shorter duration than the whole gate cutscene. I keep my show info, fitting window and local windows while changing systems.
Utremi Fasolasi
La Dolce Vita
#122 - 2013-05-10 17:53:37 UTC
Rebecha Pucontis wrote:
Caljiav Ocanon wrote:
Rebecha Pucontis wrote:


Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.



Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop.

The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.


You aren't reading. That is not the part causing the motion sickness. It is the part after the jump in the destination system with the unnecessary camera tracking back to the gate you just exited, before you make the warp to the next gate in the system.
CCP Sisyphus
C C P
C C P Alliance
#123 - 2013-05-10 18:04:11 UTC
We read over this feedback, and some of it made sense.


  • We're planning on making some changes to the camera sweep on system entry for sure.
  • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
  • Also taking a look at wormholes and bridges.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Smoking Blunts
ZC Omega
#124 - 2013-05-10 18:06:52 UTC
CCP Sisyphus wrote:
We read over this feedback, and some of it made sense.


  • We're planning on making some changes to the camera sweep on system entry for sure.
  • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
  • Also taking a look at wormholes and bridges.



what about making all chats, fleet windows, overview etc etc visible via an option?

I really do not want everything hidden while making a jump under tidi

OMG when can i get a pic here

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#125 - 2013-05-10 18:20:30 UTC  |  Edited by: Vincent Gaines
CCP Sisyphus wrote:

  • Also taking a look at wormholes and bridges.


  • awesome.

    Not a diplo. 

    The above post was edited for spelling.

    Sinq Arnolles
    Center for Advanced Studies
    Gallente Federation
    #126 - 2013-05-10 18:21:22 UTC
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.


    • We're planning on making some changes to the camera sweep on system entry for sure.
    • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
    • Also taking a look at wormholes and bridges.


    Nice to see some improvements but what about keeping the UI up?

    Also the effect it would be nice if it changed colour based on the nebula you are going through.. black a bit boring when going through a bright vibrant nebula.
    Bienator II
    madmen of the skies
    #127 - 2013-05-10 18:27:40 UTC
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.


    • We're planning on making some changes to the camera sweep on system entry for sure.
    • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
    • Also taking a look at wormholes and bridges.


    could you add some starts to the tunnel?

    and the HUD fade out really should be an opt-out feature (please!)

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Velarra
    #128 - 2013-05-10 18:55:53 UTC
    I'd like to say i love the new effect / animation, overall. Yet there is 1 tiny/serious problem.
    Before you enter the stargate warp tunnel the camera is automatically moved/animated. When you arrive in the new solar system, the camera is automatically moved.

    I'm one of those users who turns off camera shake. The intial version of TiDi on sisi made me very ill.

    The automated movement of the camera before using the gate & on landing in a new solar system likewise makes me feel very dizzy and uncomfortable. Please provide an option to turn it off.

    Otherwise? The warp tunnel is awesome. The new gate energy effects? Fantastic. FPS Performance? Perfect.

    Running to the porcelan alter to lose my lunch? Not so fun :/


    ---
    As filed in Bug Report #157583
    Maximus Andendare
    Stimulus
    Rote Kapelle
    #129 - 2013-05-10 19:04:17 UTC
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.


    • Also taking a look at wormholes and bridges.
    Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.

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    TheButcherPete
    Thunderwaffe
    Goonswarm Federation
    #130 - 2013-05-10 19:07:55 UTC  |  Edited by: TheButcherPete
    The new gate jump effect kinda lags a little, amazing if we get the lag taken care of

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    Callic Veratar
    #131 - 2013-05-10 19:11:03 UTC


    We're not moving far enough between the systems for the stars to do that with a system to system jump. It'd be possible with the Jump Drive, though.
    Altrue
    Exploration Frontier inc
    Tactical-Retreat
    #132 - 2013-05-10 19:12:40 UTC
    Maximus Andendare wrote:
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.


    • Also taking a look at wormholes and bridges.
    Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.


    Awesome initial quote !

    Even more awesome second quote !

    And having the UI not fading would be perfect.

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    Ashlar Vellum
    Esquire Armaments
    #133 - 2013-05-10 19:15:22 UTC
    Love new gate jump transition, but after 10 jumps I felt dizzy and after 17 jumps I got sick. (probably of all that spinning after the jump, please make this spinning optional)

    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.

    • We're planning on making some changes to the camera sweep on system entry for sure.

    thank you, that would be most appreciated.
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #134 - 2013-05-10 19:19:47 UTC  |  Edited by: Alvatore DiMarco
    Maximus Andendare wrote:
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.


    • Also taking a look at wormholes and bridges.
    Awesome! But as awesome as I think the jump tunnel is, please don't just carbon copy it for bridges and wormholes just to have an effect. I think it'd be better to wait for an awesome effect that fits those forms of travel than it would be to get rid of the loading bar for something that doesn't fit.


    In my opinion:
    The effect when jumping to a should be reddish and look like the jump effect everyone else sees when your ship leaves/arrives. When going through a wormhole, it should be closer to black and maybe a little lightning-heavy to give a sense of the connection's instability.

    EDIT: It might also not be terrible if the effect for stargate jumps was colored according to the energy field generated by the exit gate. Gallente gates being greenish, caldari kind of blue, Amarr golden and Minmatar orangey-red.
    Sarmatiko
    #135 - 2013-05-10 19:43:54 UTC
    CCP Sisyphus wrote:

    • We're planning on making some changes to the camera sweep on system entry for sure.
    • There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.
    Good!
    But please, before rolling this on Tranquility, make team-wide playtest with 30+ systems manual jump route.
    If anyone will get motion sickness in the middle of the route, then animation clearly not done yet Blink
    Vincent Gaines
    Deep Core Mining Inc.
    Caldari State
    #136 - 2013-05-10 19:45:41 UTC
    TheButcherPete wrote:
    The new gate jump effect kinda lags a little, amazing if we get the lag taken care of

    460GTX
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    Windows 7 Home premium etc etc


    I gon't get this.

    I play eve in window mode (more resource intensive) on an HP Dv7 that is 2 years old, half falling apart, and still full of sand. No lag whatsoever.

    Not a diplo. 

    The above post was edited for spelling.

    Rebecha Pucontis
    Doomheim
    #137 - 2013-05-10 20:03:11 UTC  |  Edited by: Rebecha Pucontis
    CCP Sisyphus wrote:
    We read over this feedback, and some of it made sense.
    We're planning on making some changes to the camera sweep on system entry for sure.

    Disappointing to be honest. I had a feeling this really nice jump animation would be dumbed down for all the wet blankets complaining of motion sickness. As a medical professional even said on another thread, it is almost impossible to get motion sickness from the camera panning like that.

    The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great. What is more important CCP? Seeing this new effect will probably attract loads of new players when they see how cool eve looks.

    CCP Sisyphus wrote:
    There is also some more work to being done on optimizing the system loading, which should help the stutter in the jump tunnel.

    Great. I was worried that I had some problem with my system. I was getting a constant stutter towards the end of the jump animation. Would be great if that is smooth.

    Kind of sad this cool animation is being nerfed already. :(
    Rebecha Pucontis
    Doomheim
    #138 - 2013-05-10 20:06:25 UTC
    Johan Toralen wrote:
    But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved.

    Try F10
    Ellahan Vhektor
    XER'S LONE SOLOS CLUB
    #139 - 2013-05-10 20:18:01 UTC
    Unforgiven Storm wrote:
    now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before

    Thank you

    derp you can't have modules active while cloaked learn to play first before asking stupid questionsPirate

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    Alvatore DiMarco
    Capricious Endeavours Ltd
    #140 - 2013-05-10 20:58:40 UTC
    Rebecha Pucontis wrote:

    The camera panning is actually part of the coolness of the effect as it feels as though you are really being sucked into the stargate which is great.


    He's not talking about the effect where the camera lines up with the exit gate when you start a jump. He's talking about the big camera sweep once you've landed in the new system, where the camera pans around to show the stargate you just entered through. That part is a bit annoying after 15-20 jumps.