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Feedback Request: System transition

First post
Author
Rebecha Pucontis
Doomheim
#101 - 2013-05-10 04:19:21 UTC
You sound like a load of old codgers complaining of motion sickness and loud noises.
Rebecha Pucontis
Doomheim
#102 - 2013-05-10 04:23:21 UTC
As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.

Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.
Abus Finkel
Caldari Capital Construction Inc.
#103 - 2013-05-10 04:27:08 UTC  |  Edited by: Abus Finkel
Anita1 wrote:
pls change:

* dont change the focus on my ship, i zoomed out completely and after every gate jump i have to do that again, i dont need to see my ship over the whole monitor

* dont hide the ui completly

I agree with both of the above.
Also the ui can still be interacted with while it's hidden. I've accidentally managed to drag windows off screen several times just because I couldn't see what I was doing during the jump animation.

Edit:
If you have the scanner overlay active and happen to mouse over an anomaly while the UI is hidden during the jump the info box for it pops up.
Mousing over modules while the UI is hidden the tooltip for them still shows up.
Caljiav Ocanon
The Holy Rollers
#104 - 2013-05-10 04:35:43 UTC
Rebecha Pucontis wrote:


Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.



Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop.
Rebecha Pucontis
Doomheim
#105 - 2013-05-10 06:20:15 UTC
Caljiav Ocanon wrote:
Rebecha Pucontis wrote:


Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.



Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop.

The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.
bassie12bf1
Militaris Industries
Northern Coalition.
#106 - 2013-05-10 06:34:49 UTC
UI Fade needs to be an option, also a mass test of some kind is required to see what happens if theres a lot of people and a decent bit of tidi on the other side of a gate.
Smoking Blunts
ZC Omega
#107 - 2013-05-10 06:42:06 UTC
said this in another topic, but ill repeat here

new jump graphics are awesome.

BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open.

this is going to be painful under tidi and in that situation I do not want my client messing about with extra needless stuffs, I just want to get in / out of a system asap

OMG when can i get a pic here

AngelFood
#108 - 2013-05-10 07:54:55 UTC
Say no to cutscenes.
Jocca Quinn
Pator Tech School
Minmatar Republic
#109 - 2013-05-10 08:55:34 UTC
Afraid I have to go along with the "this causes headaches" group.

To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.

Leave the warp tunnel effect but please leave the camera focus on the ship.

Thanks
Raxlaa
Steel Winters Stellar Enterprises
#110 - 2013-05-10 10:23:37 UTC
Hmm.. I like the starting jump Pan, but not the landing Pan to gate - well, not in every situation.
Terrorfrodo
Interbus Universal
#111 - 2013-05-10 10:28:32 UTC
Jocca Quinn wrote:
Afraid I have to go along with the "this causes headaches" group.

To be clear, its not the warp tunnel effect, thats fine and yes its prettier than a loading bar. What causes the problems is the way the camera pans to look down the gate as the jump is started and the way the camera pans/zooms back into your ship at the other end.

Leave the warp tunnel effect but please leave the camera focus on the ship.

Thanks

Disagree, it would only be half as cool without the first-person rollercoaster effect.

.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#112 - 2013-05-10 11:47:59 UTC
John Mayweather wrote:
Vincent Gaines wrote:
John Mayweather wrote:

The graphical effect itself looks great -

however the biggest downside i see is the quite significant amount of time it adds for longer trips.

I'd recommend to make the effect shorter (by a few seconds) or making it possible to turn it off.

The extra seconds it takes for every jump get very annoying when travelling 40 jumps and back.

It takes exactly zero seconds longer for this effect compared to the no effect beforehand.


Does anyone even read anymore?


Well i dont know about you but i tested it on both SISI and TQ around 10 times and measured the time and it does take longer - at least on my PC where grid loads pretty much instantly on TQ (after the jump effect i mean).
On TQ it was always around 8 sec in a non crowded area (measured from pushing the jump button til grid fully loaded), on SISI it took between 9 and 12
While I agree that the difference is not as much as I expected - I still think the effect should not take longer than before.

You can't compare grid loading system to system since each node has different load requirements.

The only metric to compare is CPU time on the server to respond to the client.

Not a diplo. 

The above post was edited for spelling.

Caljiav Ocanon
The Holy Rollers
#113 - 2013-05-10 11:58:02 UTC
Rebecha Pucontis wrote:


The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.


I didn't say anything about getting "sick", for me it's just annoying as **** to have to fix my camera after every jump. Add in that stupid auto scan and jumping is about annoying as it gets now.
xttz
GoonWaffe
Goonswarm Federation
#114 - 2013-05-10 12:01:43 UTC
Personally I'd be happy with a "don't hide UI while jumping" option...
Johan Toralen
IIIJIIIITIIII
#115 - 2013-05-10 12:26:44 UTC
Rebecha Pucontis wrote:
Caljiav Ocanon wrote:
Rebecha Pucontis wrote:


Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.



Or just make it so the camera doesn't act like a ******** bull in a glass walled china shop.

The camera faces towards the stargate and the proceeds down the warp tunnel. I can't understand why this is causing people motion sickness. I mean seriously, don't ruin this for everyone else with these silly complaints.


Depending how far you've scrolled the camera out and the direction its facing it can be like a rollercoaster ride. This will obviously cause trouble to people who suffer from motion sickness. There is nothing silly about it. It's a valid complaint.

But CCP doesn't have to tone done the effect. A simple menu option to disable it (replace with black screen) and the problem is solved.
Ralmar Kimnot
Okorer
#116 - 2013-05-10 12:50:46 UTC  |  Edited by: Ralmar Kimnot
Rebecha Pucontis wrote:
As the other poster said. You couldn't actually interact with the interface in the current build anyway. In the new build you can actually continue to type and it will work even though the interface is hidden. I think once people are used to it will just become normal.

Also you can always switch to the star map when travelling if you find the motion sickness and loud noises too much.



Sorry but your wrong, in the current build you don't lose the interface. Sure, you can't do anything with your ship or anything in space while your jumping but you can still use all other interface items such as chat windows, market, etc etc. With this release everthing will be taken away in favour of the jump animation.

I regularly do 50 jump round trips in an interceptor on autopilot. With rigs and implants it warps at 18.4AU and approaches gates at 700(ish)ms. While I'm autopiloting between systems I can do other stuff without interuption. My ship warps and jumps around in the backgroud behind many open windows.

With this release, in the 90 minutes it takes to do the trip I'll get interupted 50 times by the jump animation that insists I do nothing other than watch it.

CCP built a sandbox, there are many many people who do not fly around with graphics on max with all other window minimised. And for those people this change detracts from the eve experience and removes functionality in favour of effects.

CCP, please either make it optional or have it act in the same way as the existing jump process so far as access to the UI is concerned.
Corben Arctus
Future Corps
Sleeper Social Club
#117 - 2013-05-10 12:58:08 UTC
Karsa Egivand wrote:
The good:
Love the animation itself. Awesome

The ugly:
The UI vanishes during the animation, and it isn't optional! Evil

This totally messes with some people who do long routes (maybe freightering through highsec) and have to work on route (market and assets window, most likely).

The animation may be cool, but I don't want to be forced to watching it every time when my time might at that moment be better spent looking at sth. else (market orders, the map, eve-mail !).

Make it optional. I'll watch it sometimes, other times it'll be hidden by windows.
(Don't change anything about the animation itself, just don't make my UI dissapear in the meantime).


This. There should be an option somewhere to make the UI stay visible during the animation. As it is right now, it's just incredibly disruptive when you're trying to do stuff (look at the market, write in chat, etc.) while travelling.
Altrue
Exploration Frontier inc
Tactical-Retreat
#118 - 2013-05-10 13:18:13 UTC
I would love to keep the UI while jumping too. It's annoying, as many of us are managing orders, chating, or else, during transitions.

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Vincent Gaines
Deep Core Mining Inc.
Caldari State
#119 - 2013-05-10 13:23:31 UTC
I like the new animation.. I flew 20 jumps and it made the game seem much more seamless.

I only have a few suggestions, and it's really unrelated to the transition.. the "default" seems to always be looking at your ship head-on. It should be the opposite.

When initiating warp it should set to behind the ship, and when leaving station it should do the same.

Not a diplo. 

The above post was edited for spelling.

FlamesOfHeaven
Ministry of War
Amarr Empire
#120 - 2013-05-10 13:32:20 UTC
The new jump animation is great atm, just an option to keep the UI while jumping would be even better. No need to waste Dev time tweaking it again because of the whines.