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Gallente Militia Quickstart Guide 2.0

First post
Author
Darirol
Ministry of War
Amarr Empire
#21 - 2011-09-07 22:05:54 UTC
Marquiseo Elmdore wrote:
Come up with an alternative for "Hold Point"

Thats the same as saying "Don't jump"


did he say jump?
whaynethepain
#22 - 2011-09-07 22:18:13 UTC
someone said jump, so I jumped

Getting you on your feet.

So you've further to fall.

Mekhana
The Scope
Gallente Federation
#23 - 2011-09-08 03:10:29 UTC
Fleet is at the gate. Shiny ship on the other side in a belt, safe or something.

1 guy jumps

"Sorry guys I clicked the jump button by accident."

5 other guys jump

"Aw ****. I thought we were jumping in."

The target docks up.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Tallianna Avenkarde
Pyre of Gods
#24 - 2011-09-08 03:44:41 UTC
So do i jump?? Would the FC make up their ******* mind?!?

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Mardrus
Perkone
Caldari State
#25 - 2011-09-08 10:12:24 UTC
Mekhana wrote:


6) [Insert name here] generally only engage if they are sure they will win. Plan accordingly.


Why is it every faction says this about the other. Lol

And also engaging in a fight you are sure to loose is stupid imho (or the act of an FC who has had to much alcohol intake) What?

All in all a nice guide
Astenion
Purple Void Corporation
#26 - 2011-09-08 13:56:00 UTC
Good job, Mekhana! Great guide as per usual...
Princess Nexxala
Zero Syndicate
#27 - 2011-09-08 15:50:07 UTC
Nice guide Big smile


Qcats are on the move so heyd isn't what it used to be, but several active corps still base there.

nom nom

tovarich cookies
State War Academy
Caldari State
#28 - 2011-09-09 15:54:15 UTC
I am a squid, and i approve of this thread. Big smile

bring it on!
NiwatiX
FATAL Inc.
#29 - 2011-09-10 08:36:35 UTC
Very good thread. Thank you very much


the part where you describe solar system bring back some good memories, good old days
Elaine Solarheart
Royal Amarr Institute
Amarr Empire
#30 - 2011-09-10 22:58:09 UTC
CCP Guard wrote:
Nice guide, Mekhana. A useful read for any young grunt.

For an old vet like myself however, skimming through it just brings back memories of the good times I had in an unnamed militia . Aaaah...the laughs we had making popsicles of our enemies.



/boggle? Perhaps you guys should talk?Shocked

   [quote=CCP Navigator] ...........if things like this offend you, shoot him ingame.

Dewayne Dasky
DemSal Corporation
#31 - 2011-09-12 02:18:07 UTC
What are the big name player corporations in the various militias? Most of the searchable info seems fairly dated.
CrossedSwords
Them Unreliables
#32 - 2011-09-12 10:55:42 UTC
Dewayne Dasky wrote:
What are the big name player corporations in the various militias? Most of the searchable info seems fairly dated.

For gallente, that would be:

Quantum Cats sydicate
Capsule Corp
Spiritus Draconis

There are way more tho.

Johnny Punisher
Malakim Zealots
Angel Cartel
#33 - 2011-09-12 11:34:34 UTC
Best way of checking is the caldari/gallente/amarr/minmatar killboards. You can google those.

Then go to Stats -> Corp stats -> Top killers.

For example here is Amarr militia corp stats:

http://www.amarr-empire.net/killboard/?a=alliance_detail&all_id=499&view=corp_kills
Mekhana
The Scope
Gallente Federation
#34 - 2011-09-12 15:36:08 UTC
If you are in for the stats then yes but there are tons of small corps that are very vital, all busy with their own goals. At least that's how it is on our side.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Dark Pangolin
The Tuskers
The Tuskers Co.
#35 - 2011-09-12 19:42:56 UTC  |  Edited by: Dark Pangolin
Dewayne Dasky wrote:
What are the big name player corporations in the various militias? Most of the searchable info seems fairly dated.


As others have noted, you can go via the KB stats, which are somewhat deceptive. One thing you can glean from the KB stats is general activity.

On the CalMil side, at the moment the Four Horsemen of the Apocalypse are the largest in terms of membership and activity, probably followed by Hell's Revenge, and a number of smaller but active and experienced corps.

QCats and Spiritus Draconis are the old mainstays still in GalMil, there are some new up and coming corps we have been seeing a lot of lately as well.

Just pick a corp and get in fleets, you will figure out very quickly what the most active corps are and in what TZ.


The issue we have been having for about a year now is that the bulk of the "good fight" pilots and corps in GalMil come online just as our guys are going to sleep...about a 4hr TZ difference I think...gets a bit frustrating :P

We have a 30 man fleet that has nothing to engage then they have a 30 man fleet that has nothing to engage...then we engage anyway or they engage anyway and it ends up being a sweet reaping of insurance.

I still have a firm offer up to the top 5 Gal Mil corps...there is still time for all of us to quit and join Minmatar :) if only we can fix our standings!
Dewayne Dasky
DemSal Corporation
#36 - 2011-09-12 23:39:31 UTC
Thank you for the information on some good corporations.

Another thing, could someone do a bit more of a write up on what makes being in the militia great? Yes its PvP, and free enemies. What about the plexing side of things? Other then plexing and small to large gangs with occasional cap hotdrops... what else happens? I remember STRIX use to take an RP bend to the gallente military.

Basically, what are possible focuses that the militia or militia corps offer? What are some popular militia play styles?
Mekhana
The Scope
Gallente Federation
#37 - 2011-09-13 00:56:35 UTC
Plexing is great fun because of ship restrictions. So if you got like a little frigate and destroyer gang with your buddies, a bunch of war targets come around in their big bad fleet and they can't get in your plex. So they'd have to ship down to come fight you. The only problem is faction frigates and cruisers (particularly the Dramiel).

We got tons of small scale to large scale warfare (as far as low sec goes.) Play style depends largely on the fleet, fleet commander and what we are up against. We try to keep things fresh though, even if for the lulz. Right now I'm EFTing a battle Viator for a funny killmail.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

CrossedSwords
Them Unreliables
#38 - 2011-09-13 09:04:58 UTC
Dewayne Dasky wrote:


Another thing, could someone do a bit more of a write up on what makes being in the militia great?


I think evrybody has a different answer to that. for me personally it is because of the care free pvp and the social aspect. its fun, not to large scale, and mostly none of the drama u have in nullsec. i have been in numerous fw corps now, and tbh it doesnt matter wich one ur in. you know the guys, u have nice chats with them on ts etc...
even tho caldari and gallente militias smacktalk each other into oblivion, i concider most of them nice guys :)




Mekhana
The Scope
Gallente Federation
#39 - 2011-09-13 10:01:50 UTC
Yeah some of the Caldari are nice folks, wouldn't mind having a beer with them. There's some that get on my nerves though.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Gallactica
Shadows Of The Federation
#40 - 2011-09-14 12:03:23 UTC
Add SoTF to the Gallente roll call of corps :)

We be back!!!

And before anyone says we fail etc etc etc, yes i agree.

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