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[Odyssey] Tech 1 Battleships - Amarr

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Author
Apostrof Ahashion
Doomheim
#2541 - 2013-05-08 20:09:10 UTC
TehCloud wrote:

To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.


You do realize that no one, absolutely no one, uses lasers on hulls with no bonus?
Theia Matova
Dominance Theory
#2542 - 2013-05-08 20:20:58 UTC
Apostrof Ahashion wrote:
TehCloud wrote:

To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.


You do realize that no one, absolutely no one, uses lasers on hulls with no bonus?


And shall I also remind you that people stick projectile weapon systems on Amarr boats that have laser bonuses. Seems this is even preferred for some alliances/corps.
Drake Doe
88Th Tax Haven
#2543 - 2013-05-08 20:25:01 UTC
Apostrof Ahashion wrote:
Drake Doe wrote:
Grunnax Aurelius wrote:
Yeah I'm sick to death of CCP buffing Gallente if the Gallente pilots b i t c h for under 2 hours, and buffing Minmatar all the time cause CCP are biased f u c k s, and always either ignoring Amarr and the Caldari or give them the shaft.

I'm sorry but I've yet to see any thread were anyone asked for the Mega to trade drones for dps, I haven't seen the dominix get it's hybrid bonus back, and I haven't seen a single thread where anyone asked for the Hyperion to gain bandwidth at the cost of gun dps. Don't blame us, it's not our fault that ccp does what they do.



Hyperion gained gun dps, gained one utility high and one low, gained capacitor, drones.... dont know how can you possibly consider any of this a bad thing. Megathon gained a low, and was that worth the drone loss is debatable, i personally like the old mega more. Dominix with sentries is just plain op atm and also gained buffs across the board.

Every Amarr ship is nerfed - Abaddon lost resistances, Apocalypse got its tank and capacitor destroyed, and Armageddon became a useless neut boat.

The Hyperion lost gun dps, it now has 9 effective guns instead of 10 (10% bonus for 6 guns and 25% bonus for 8, do the math) losing it's primary form of dps for a drone and utility high isn't worthwhile in my opinion. Imagine if the abbadon lost a gun for a larger drone bay, would you call that a buff? Also tge hyperion has at least, if not more cap being drawn from it since it's meant to be active tanked, unlike the abbadon which can take.much more damage because of it's resist bonus even with the slight nerf. Dominix op? Ha, like it takes a lot of thought to target and destroy the drones first, which will only at most be 3 flights, which now has a pitiful amount of gun dps to support the drones with. We're more or less agreeing on the megathron, which despite it being meant to be a less dedicated gunboat than the Hyperion (hence the attack designation) yet it lost something that most people liked about it, and overall dps with all skills at V and t2 heavy drones.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2544 - 2013-05-08 20:39:03 UTC
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.
Apostrof Ahashion
Doomheim
#2545 - 2013-05-08 20:41:46 UTC
Drake Doe wrote:

The Hyperion lost gun dps, it now has 9 effective guns instead of 10 (10% bonus for 6 guns and 25% bonus for 8, do the math)


Yeah, that extra low for a magnetic field stabilizer and the fact that in any fit now even with no AWU at all those 9 guns are gonna be Neutron blaster cannons dont make up for a loss of a turret.
Naso Aya
Imperial Shipment
Amarr Empire
#2546 - 2013-05-08 20:41:51 UTC
Pelea Ming wrote:
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.


But, it'd give the Apoc 7 effective turrets since it doesn't have a damage bonus. I like the idea of the extra low, but I feel like the Abaddon might be better off dropping a high slot for a low since the Abaddon has a lower cap- recharge rate, and is considered the more brick-y of the two.

Then again, the Abaddon doesn't really need that kind of adjustment, now does it?
Avald Midular
Doomheim
#2547 - 2013-05-08 20:49:24 UTC
Naso Aya wrote:
Pelea Ming wrote:
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.


But, it'd give the Apoc 7 effective turrets since it doesn't have a damage bonus. I like the idea of the extra low, but I feel like the Abaddon might be better off dropping a high slot for a low since the Abaddon has a lower cap- recharge rate, and is considered the more brick-y of the two.

Then again, the Abaddon doesn't really need that kind of adjustment, now does it?


It's too ingrained in the player base that the Abaddon is fleet-only, solo need not apply, so I've somewhat lost hope that they'll make it any more accessible for solo play. That is unless CCP wants to resolve the "problem" that is Arty Abaddon fleets.

I'm more confident that it'll come to the Apoc once CCP sees that no one wants to fly it. "Hmm the same fitting issues as the Abaddon but 2 inferior bonusses??? Sign me up!" Lets all fast forward to the first Odyssey patch and propose they make it useful now instead. In my opinion, change it to 6 turret and 10% dmg bonus instead of the worthless-at-range tracking bonus. This will kill two birds in making the Apoc useful and giving the Amarr line a useful low-SP fitting ship that is also mission-capable.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2548 - 2013-05-08 21:05:31 UTC
Naso Aya wrote:
Pelea Ming wrote:
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.


But, it'd give the Apoc 7 effective turrets since it doesn't have a damage bonus. I like the idea of the extra low, but I feel like the Abaddon might be better off dropping a high slot for a low since the Abaddon has a lower cap- recharge rate, and is considered the more brick-y of the two.

Then again, the Abaddon doesn't really need that kind of adjustment, now does it?

Quite awhile ago I and several others tried suggesting to the Devs about dropping the Abaddon down to a 7 or even 6 turret boat with some good numbers to show it was more then feasible, some also tried suggesting (mostly) reasonable suggestions to fix it's cap issues by buffing it's cap, and I even (with numbers) tried also suggesting some buffs to cap rechargers that would also b reasonable. Absolutely no response from the Devs of any sort.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2549 - 2013-05-08 21:07:09 UTC
And as Avald mentioned, part of my original posts was that this would also help reduce the prevalence of alpha doctrines since they'd be less willing to take advantage of the Abaddon's resist profile to push 1400s with it.
Kaarous Aldurald
Black Hydra Consortium.
#2550 - 2013-05-08 21:12:57 UTC  |  Edited by: Kaarous Aldurald
Avald Midular wrote:
Naso Aya wrote:
Pelea Ming wrote:
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.


But, it'd give the Apoc 7 effective turrets since it doesn't have a damage bonus. I like the idea of the extra low, but I feel like the Abaddon might be better off dropping a high slot for a low since the Abaddon has a lower cap- recharge rate, and is considered the more brick-y of the two.

Then again, the Abaddon doesn't really need that kind of adjustment, now does it?


It's too ingrained in the player base that the Abaddon is fleet-only, solo need not apply, so I've somewhat lost hope that they'll make it any more accessible for solo play. That is unless CCP wants to resolve the "problem" that is Arty Abaddon fleets.

I'm more confident that it'll come to the Apoc once CCP sees that no one wants to fly it. "Hmm the same fitting issues as the Abaddon but 2 inferior bonusses??? Sign me up!" Lets all fast forward to the first Odyssey patch and propose they make it useful now instead. In my opinion, change it to 6 turret and 10% dmg bonus instead of the worthless-at-range tracking bonus. This will kill two birds in making the Apoc useful and giving the Amarr line a useful low-SP fitting ship that is also mission-capable.


Hell, I'd settle on keeping the tracking and ditching the blasted range bonus.

It's becoming increasingly obvious to me that the issue Beams have is entirely due to a heavily entrenched "they're fine" attitude, combined with the floor crushing size of the sacred cow they don't want to step up and deal with. It's neglect, pure and simple.

I'm not holding my breath waiting for Rise to decide that the hinted-with-his-fingers-crossed-behind-his-back "future rework of lasers" is actually going to happen. By both his silence, and the thinly veiled insults he decided to sling at us when he did actually comment, he has made that abundantly clear. It's not happening. They don't give a damn, or at the very least, he certainly doesn't.

I'm tired of arguing with nitwits who are just out to defend how big their piece of the pie is(not using names, but he knows who he is) . I'm tired of beating my head against a wall of silence, and I'd rather not be asked again if I'd like my skillpoints removed for questioning these decisions. No,, now I'm just going to play the damn game.

I will, however refuse to fit Beams, of any kind, anymore, until they decide to actually give us a fair shot. It's not like any FC with two brain cells to rub together is ever going to twist my arm to fit them for a fleet doctrine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Apostrof Ahashion
Doomheim
#2551 - 2013-05-08 21:13:17 UTC  |  Edited by: Apostrof Ahashion
Bouh Revetoile wrote:
Apostrof Ahashion wrote:
Give Amarr battleships cap advantage they have in smaller hulls. It wont break anything.

Cap disadvantage of the Abaddon is intended, and the Apocalypse have the best cap of all BS.


Obviously it is intended since it is there and the guys who put it there can remove it any time they wish.
As for Apocalypse has the best cap comment, having marginally better cap is not the same as having a cap advantage.

And in Hyperion and Apocalypse cap comparison you should know that those values are with 0 skills. And capacitor skills work as percentages.

On cruiser level Amarr have almost 70% more peak cap regen. All battleships are around 20GJ/s peak cap recharge and Apocalypse has ~20% more.

Currently Amarr are the only race that on battleship level has huge cap and huge fitting issues. No other race has those problems almost at all. And Amarr battleships are not more powerful than other races counterparts or they would be used more not less. Even if the capacitor of Abaddon was buffed so considerably that it actually can drop one discharge rig and put trimark in there its ehp with resistances nerf would be the same as it is now.

And those new Armageddon fans that suddenly emerged please give me some examples of its neut range bonus awesomeness since i really cant see any.
Ashlar Vellum
Esquire Armaments
#2552 - 2013-05-08 21:19:06 UTC  |  Edited by: Ashlar Vellum
Meghel wrote:

I really love your posts.
Quite fun to read them :)

Oh you are too kind, thank you.

Meghel wrote:

Thank you, I am happy that you saw the light.

So you are bringing Dc's now into the equation?
Perfectly fine with me.
The Mega has less armor but more Hull
The Apoc has more Armor, less hull.

Now, I do know that Real Men Hull Tank, but if we step outside of lala land and come to Eve-Reality, I think we can agree that the point is NOT to hull tank if we can avoid it.Lol

Sorry, but are you saying that in Eve-Reality people don't fit DC on their ships. Ok I got it, Mega with DC is from lala land, also all other fits that use DC are from lala land too.

Oh snap does that mean ... all Kil2's fits were from lala land Shocked, oh no his Talos fit is from lala land too. Garmon's Talos fit is from lala land, his Zealot fit is from lala land. I think you should start a thread about "DC is from lala land or how to save your lows" it will shatter some minds.

Meghel wrote:

Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually maybe you are on to something here. -1 turret = more cap to shoot with and +1 low is always nice to have. Of course -1 turret do mean that some damage bonus must be added and you can't add RoF without adding more cap recharge. Now we are back to square one again with amarr ships and cap issues.

So, yeah I do see light, but that is probably that shroom soup I ate for dinner.

Meghel wrote:

Neutralizers, vamps.
It would be silly not to use the bonus the ship has.
I am sure you will be flying around using 5 unbonussed lazers of course.
I will be interested to see how that works out.


Of course I will, cause like I wrote before: lasers do not use cap at all and can change damage type in a heartbeat. So yeah, lasers.
Ok, you will fit all 7 highs with neuts/vamps, what size of neuts are we talking about heavy, medium, small?

Meghel wrote:

Hehe, doesnt matter. If it is T1 or T2
I never knew the Dragoon was a disaster or that T2 somehow invalidates your assertion :) Lol

Keep em coming mate, you are hilarious :)

Oh really, you never knew. Now I just feel bad for telling you this then. There is this top secret dev blog that you never knew about. Probably no one knew about it(so don't feel bad for not knowing), cause no one linked it in this thread, not even once. And in this dev blog there is this graph that show how awesome Dragoon really is.
Blink
Theia Matova
Dominance Theory
#2553 - 2013-05-08 21:22:46 UTC
Pelea Ming wrote:

Quite awhile ago I and several others tried suggesting to the Devs about dropping the Abaddon down to a 7 or even 6 turret boat with some good numbers to show it was more then feasible, some also tried suggesting (mostly) reasonable suggestions to fix it's cap issues by buffing it's cap, and I even (with numbers) tried also suggesting some buffs to cap rechargers that would also b reasonable. Absolutely no response from the Devs of any sort.


Are you so sure?

Quote:
Cap disadvantage of the Abaddon is intended, and the Apocalypse have the best cap of all BS.


I repeat Amarr ships are like cheese, full of holes and taste good. As the developers intend them to be.
Avald Midular
Doomheim
#2554 - 2013-05-08 21:25:04 UTC
Kaarous Aldurald wrote:
Avald Midular wrote:
Naso Aya wrote:
Pelea Ming wrote:
Meghel wrote:
Now, the extra low is nice indeed for the Megathron.
Of course, the Apoc has an extra turret.
Now, Perhaps we should switch an Apoc High-Slot for a Low-Slot.
That would be perfect right.
I am sure you agree :)

Actually, I wouldn't mind this at all, it would make fitting Tach's actually make sense and ease up some on the cap draw issues.


But, it'd give the Apoc 7 effective turrets since it doesn't have a damage bonus. I like the idea of the extra low, but I feel like the Abaddon might be better off dropping a high slot for a low since the Abaddon has a lower cap- recharge rate, and is considered the more brick-y of the two.

Then again, the Abaddon doesn't really need that kind of adjustment, now does it?


It's too ingrained in the player base that the Abaddon is fleet-only, solo need not apply, so I've somewhat lost hope that they'll make it any more accessible for solo play. That is unless CCP wants to resolve the "problem" that is Arty Abaddon fleets.

I'm more confident that it'll come to the Apoc once CCP sees that no one wants to fly it. "Hmm the same fitting issues as the Abaddon but 2 inferior bonusses??? Sign me up!" Lets all fast forward to the first Odyssey patch and propose they make it useful now instead. In my opinion, change it to 6 turret and 10% dmg bonus instead of the worthless-at-range tracking bonus. This will kill two birds in making the Apoc useful and giving the Amarr line a useful low-SP fitting ship that is also mission-capable.


Hell, I'd settle on keeping the tracking and ditching the blasted range bonus.

It's becoming increasingly obvious to me that the issue Beams have is entirely due to a heavily entrenched "they're fine" attitude, combined with the floor crushing size of the sacred cow they don't want to step up and deal with. It's neglect, pure and simple.

I'm not holding my breath waiting for Rise to decide that the hinted-with-his-fingers-crossed-behind-his-back "future rework of lasers" is actually going to happen. By both his silence, and the thinly veiled insults he decided to sling at us when he did actually comment, he has made that abundantly clear. It's not happening. They don't give a damn, or at the very least, he certainly doesn't.

I'm tired of arguing with nitwits who are just out to defend how big their piece of the pie is(not using names, but he knows who he is) . I'm tired of beating my head against a wall of silence, and I'd rather not be asked again if I'd like my skillpoints removed for questioning these decisions. No,, now I'm just going to play the damn game.

I will, however refuse to fit Beams, of any kind, anymore, until they decide to actually give us a fair shot. It's not like any FC with two brain cells to rub together is ever going to twist my arm to fit them for a fleet doctrine.


For new pilots grinding missions I would recommend saving for navy harbinger and side-step this dog turd of a T1 BS line and save/skill for a Nightmare of Paladin. You'll shed less tears.
Gul Amarr
Orange County Cruisers
#2555 - 2013-05-08 21:26:55 UTC  |  Edited by: Gul Amarr
All the BS changes are underwhelming, but yes, Amarr were hit the worst.

Initially, the concept was that Amarr get the laser cap use bonus snd tremendous fitting requirements, so other ships couldn't fit or use them on their hulls because the" weapon mods" of lasers were - so to speak - built into the turret, becaue their design philosophy made it impossible to fit enough weapon and cap mods at the same time.

The cap bonus made them usable on Amarr hulls only and things were fine.

In 2004, people started whining that lasers were OP.

That may have been true if one disregareded the fact they could only be fitted on Amarr hulls who coherently lacked one entire bonus except for the one making their guns only usable on their ships. Thanks to being the purest Armor-tanks and laser fitting requirements, it was obvious they wouldnt be able to fit any damage mods or end up as glass cannons as a trade-off.
Shield-tanking wasn't really an option for their T1 linup either.

CCP gave in and brought Lasers "in line" with other turrets, completely diregarding the original design philosophy, thus nerfing their ships into Oblivion for a decade to come (yes - not quite yet, but soon™).

Moreover, the Amarr sub-BS T1 has always been weak whereas Minmatar have always been strongest in lower level ships. The Guerilla insurgents fighting in small, versatile ship vs "The Empires" Battleship lineup, whereas the Empire lacks proper cheap ships makes sense from a lore perspective.

Amarr BS were quite viable for a long while, despite their main wepon having been nerfed to death.


Nowadays, lasers were 'brought in line' with other weapon systems *cough*, whereas all Battleships have completely declined in importance, cause "bigger is not better" (okay - fine - but why does it cost more then?) and eveything sub-BS has been buffed into oblivion.

I have crosstrained years ago, not regretting a single day of it, but actually flying an Amarr ship again would have been fun after years of exclusively flying Minmatar/Angel.

I hoped that occasion would reoccur enventually - unfortunately, that's not the case in this expansion - maybe in ten years...

(hey - one may still hope ;)).

Edit: Oh - and regarding the last couple of posts: Who gives a **** about PVE? It's an irrelevant constant influx of isk, stupidly easy with any kind of ship.
Kaarous Aldurald
Black Hydra Consortium.
#2556 - 2013-05-08 21:28:20 UTC
Quote:
For new pilots grinding missions I would recommend saving for navy harbinger and side-step this dog turd of a T1 BS line and save/skill for a Nightmare of Paladin. You'll shed less tears.


Unless they plan on somehow ruining the Apoc Navy, I plan on using one of those for a little while. [Edit: I just jynxed myself, wait and see...

The really sad thing is, it will finally have a good looking model, not just the Pimp Comb. Which was really the major thing keeping from flying the Apoc. It's ugly. Were it not for Moa, it would be in the running for the ugliest ship in the game.

I like to kick ass, but I love to look good doing it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Theia Matova
Dominance Theory
#2557 - 2013-05-08 21:35:14 UTC  |  Edited by: Theia Matova
Ashlar Vellum wrote:
Meghel wrote:

I really love your posts.
Quite fun to read them :)

Oh you are too kind, thank you.

Meghel wrote:

Thank you, I am happy that you saw the light.

So you are bringing Dc's now into the equation?
Perfectly fine with me.
The Mega has less armor but more Hull
The Apoc has more Armor, less hull.

Now, I do know that Real Men Hull Tank, but if we step outside of lala land and come to Eve-Reality, I think we can agree that the point is NOT to hull tank if we can avoid it.Lol

Sorry, but are you saying that in Eve-Reality people don't fit DC on their ships. Ok I got it, Mega with DC is from lala land, also all other fits that use DC are from lala land too.

Oh snap does that mean ... all Kil2's fits were from lala land Shocked, oh no his Talos fit is from lala land too. Garmon's Talos fit is from lala land, his Zealot fit is from lala land. I think you should start a thread about "DC is from lala land or how to save your lows" it will shatter some minds.

So, yeah I do see light, but that is probably that shroom soup I ate for dinner.

Meghel wrote:

Neutralizers, vamps.
It would be silly not to use the bonus the ship has.
I am sure you will be flying around using 5 unbonussed lazers of course.
I will be interested to see how that works out.


Of course I will, cause like I wrote before: lasers do not use cap at all and can change damage type in a heartbeat. So yeah, lasers.
Ok, you will fit all 7 highs with neuts/vamps, what size of neuts are we talking about heavy, medium, small?

Meghel wrote:

Hehe, doesnt matter. If it is T1 or T2
I never knew the Dragoon was a disaster or that T2 somehow invalidates your assertion :) Lol

Keep em coming mate, you are hilarious :)

Oh really, you never knew. Now I just feel bad for telling you this then. There is this top secret dev blog that you never knew about. Probably no one knew about it(so don't feel bad for not knowing), cause no one linked it in this thread, not even once. And in this dev blog there is this graph that show how awesome Dragoon really is.
Blink


@Meghel and @Ashlar Vellum

I am not very amused by your behaviour. Actually if CCP as entity lets you to go on this stupid theatre. And don't start forum controlling I promise to you that both my accounts die. And that my characters fly into bit space so deep that they never come out of there. If you are devs this is really immature and disrespectful behaviour. If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious.

So CCP do you let such idiocy continue and people mock the community, how is it?
Kaarous Aldurald
Black Hydra Consortium.
#2558 - 2013-05-08 21:40:20 UTC
Quote:
@Meghel and @Ashlar Vellum

I am not very amused by your behaviour. Actually if CCP as entity lets you to go on this stupid theatre. And don't start forum controlling I promise to you that both my accounts die. And that my characters fly into bit space so deep that they never come out of there. If you are devs this is really immature and disrespectful behaviour. If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious.

So CCP do you let such idiocy continue and people mock the community how is it?


Way to fly off the handle there.

They were merely sarcastically telling you that there was a Dev Blog a while back where they posted the metrics on the use of the new Destroyers that showed the Dragoon is massively in last place for popularity.

And knowing how trends work, especially in this game, it would be a shock if it had gotten more popular since then.

Next time, try reading comprehension. It helps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jayrendo Karr
Caldari Provisions
Caldari State
#2559 - 2013-05-08 21:47:40 UTC
Why does the apoc need a tracking bonus?
Theia Matova
Dominance Theory
#2560 - 2013-05-08 21:52:34 UTC
Kaarous Aldurald wrote:
Quote:
@Meghel and @Ashlar Vellum

I am not very amused by your behaviour. Actually if CCP as entity lets you to go on this stupid theatre. And don't start forum controlling I promise to you that both my accounts die. And that my characters fly into bit space so deep that they never come out of there. If you are devs this is really immature and disrespectful behaviour. If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious.

So CCP do you let such idiocy continue and people mock the community how is it?


Way to fly off the handle there.

They were merely sarcastically telling you that there was a Dev Blog a while back where they posted the metrics on the use of the new Destroyers that showed the Dragoon is massively in last place for popularity.

And knowing how trends work, especially in this game, it would be a shock if it had gotten more popular since then.

Next time, try reading comprehension. It helps.


I am serious. The enjoyment of what I have in EVE is at stake. This is serious thread and even some people might not understand what they are talking about (even me) it is CCPs job to prove us wrong. There are several characters that seem to know more internal design of the ships in the different threads. Which can suggest that they might as be developers. Some of them seems to be senseful and wise. Yet it does not raise my trust in the future of EVE if the employees play the game actively in their free time. That will suggest they will bring the game towards their own ends and keep it how they like it.

Amarr is struggling in very serious issues. How CCP has dealt with this matter in silence and basically say inform us that "We do not care" then the game is better without me. There are lot of questions in this thread that needs answer from CCP and not such sarcasm that mocks the whole community.