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[Odyssey] Tech 1 Battleships - Minmatar

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Altimo
Kitchen Sink Kapitals
#1021 - 2013-05-07 14:40:12 UTC  |  Edited by: Altimo
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.
Rebecha Pucontis
Doomheim
#1022 - 2013-05-07 23:46:02 UTC
Altimo wrote:
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.


Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.

That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.
Rebecha Pucontis
Doomheim
#1023 - 2013-05-07 23:51:17 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten?

Yes, not much left to say now really except to rehash over old ground. I am waiting for CCP Rise to release something soon. It would be nice to get some response. I think we can all agree the Tempest in particular needs a little more, particularly considering the new price tag and how it is still inferior to the mael and typhoon. Perhaps the Typhoon needs to be bought down a jot also as is looking very powerful. Obviously I would like CCP Rise to follow my proposals exactly. ;) But even if not I'm hoping some further tweaks will be made, particularly for the Tempest.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1024 - 2013-05-08 00:12:18 UTC
Rebecha Pucontis wrote:
Altimo wrote:
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.


Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.

That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.



Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#1025 - 2013-05-08 00:34:29 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:
Rebecha Pucontis wrote:
Altimo wrote:
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.


Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.

That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.



Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!!

I think I explained the definition in the post above ^

To reiterate. Basically, the Tornado can snipe, but when the opponent starts hitting you back then the weak shield and armour means it is going down fast. Ie, a sniper hits it's targets without them getting a chance to hit back.

I differentiate that to kiting in that you are still using range as a method of mitigating your opponents damage, but not mitigating it completely. Ie the opponent is still hitting you back, but you are using your range advantage to hit your opponent back even harder. This is where the Tempest's role lies.
Hagika
Standard Corp 123
#1026 - 2013-05-08 03:58:23 UTC  |  Edited by: Hagika
Rebecha Pucontis wrote:
Pattern Clarc wrote:
Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten?

Yes, not much left to say now really except to rehash over old ground. I am waiting for CCP Rise to release something soon. It would be nice to get some response. I think we can all agree the Tempest in particular needs a little more, particularly considering the new price tag and how it is still inferior to the mael and typhoon. Perhaps the Typhoon needs to be bought down a jot also as is looking very powerful. Obviously I would like CCP Rise to follow my proposals exactly. ;) But even if not I'm hoping some further tweaks will be made, particularly for the Tempest.



Going to be waiting awhile, hes avoiding these threads like the plague. I am betting he saw the players didnt care for the changes much and is either in the works of fixes or just going to ignore us and push them through. Im going to go with ignore and push through.

Edit- Seems Fozzie has been posting on other forums today, Rise has been in hiding for the last 4 days.
Altimo
Kitchen Sink Kapitals
#1027 - 2013-05-08 05:20:30 UTC
Rebecha Pucontis wrote:
Altimo wrote:
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.


Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.

That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.


Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. If we are talking outlasting in fights, battlecruisers can do that just fine, There are some situations where a tempest can be good, however those situations other ships are just plain better. The Apoc will be ridiculous, the Raven is now better specially given that cruise missiles are getting a buff, and the megathrone is still really good.

Those ships can outlast a tempest easily, you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly.

No I'm not talking about ridiculously faction fitted tempests with implants either.

At this rate, I can see Ravens, Megathrones, and Apocs destroying the tempest while surviving its alpha.
Emily Jean McKenna
The Scope
Gallente Federation
#1028 - 2013-05-08 05:27:08 UTC
EH, they way I see it... most of the battleship changes suck... no point in arguing over it.
Hagika
Standard Corp 123
#1029 - 2013-05-08 05:31:47 UTC
Altimo wrote:
Rebecha Pucontis wrote:
Altimo wrote:
Quote:
I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.


What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.


Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.

That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.


Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. If we are talking outlasting in fights, battlecruisers can do that just fine, There are some situations where a tempest can be good, however those situations other ships are just plain better. The Apoc will be ridiculous, the Raven is now better specially given that cruise missiles are getting a buff, and the megathrone is still really good.

Those ships can outlast a tempest easily, you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly.

No I'm not talking about ridiculously faction fitted tempests with implants either.

At this rate, I can see Ravens, Megathrones, and Apocs destroying the tempest while surviving its alpha.


Umm have you seen the tank on the Raven? Not only is it weak, the ship is slower than armor plated ships.
The sig radius is that of a moon.

They still apply damage like crap. You must be talking about the phoon, because it is better than the raven and also a minnie ship.
Altimo
Kitchen Sink Kapitals
#1030 - 2013-05-08 05:40:28 UTC
The Raven has 7 Min slots, at least it can have a tank, and with the cruise buff, apply its damage better. The tempest can not have a tank period. yes the typhoon is a better ship than the tempest in its role as an attacker.

Bottom line is more should have been done with the tempest to change its role. The price of the ship is going up, and tracking enhancers are getting nerfed. I am baffled at this the more I think about it, Why couldn't they have come up with a different role for the tempest? I been playing this game long enough since before capitals came out, and the tempest was my first battleship, Unlike some other bittervets, I don't care if you change my ship, just make it useful. The usefulness of this ship is greatly diminished post odyssey. It's more expensive, thanks to TE nerf, can't track as good. Why would I want to use this ship over a Typhoon, Maelstrom, Tornado, Megathrone, Apoc, Naga, and Raven? I can not possibly think of a good reason to use this ship anymore.
Emily Jean McKenna
The Scope
Gallente Federation
#1031 - 2013-05-08 05:49:43 UTC  |  Edited by: Emily Jean McKenna
Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.

If your shield tanking Ravens for PVP then your doing it wrong.

No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun


But still...

Time to cancel accounts again.
Zetak
State War Academy
Caldari State
#1032 - 2013-05-08 05:53:33 UTC  |  Edited by: Zetak
Emily Jean McKenna wrote:
Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.

If your shield tanking Ravens for PVP then your doing it wrong.

No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun


But still...

Time to cancel accounts again.



Actually Shield tanking in pvp is good now. Double ancillary with navy booster charges does the trick. I saw a vargur do that. It was freakin awesome.
Grunnax Aurelius
State War Academy
Caldari State
#1033 - 2013-05-08 05:57:48 UTC
Emily Jean McKenna wrote:
Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.

If your shield tanking Ravens for PVP then your doing it wrong.

No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun


But still...

Time to cancel accounts again.


I hate people who troll about the Raven, when the Ravens position is a serious issue, Armour on a Caldari Ship is F U C K I N G sacrilege, you should be ashamed of yourself :P

But yes its time 1/3 of the eve community stop buying plex and unsubscribing accounts to make CCP wake the f u c k up and listen to the community.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Emily Jean McKenna
The Scope
Gallente Federation
#1034 - 2013-05-08 06:06:16 UTC  |  Edited by: Emily Jean McKenna
Grunnax Aurelius wrote:
Emily Jean McKenna wrote:
Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.

If your shield tanking Ravens for PVP then your doing it wrong.

No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun


But still...

Time to cancel accounts again.


I hate people who troll about the Raven, when the Ravens position is a serious issue, Armour on a Caldari Ship is F U C K I N G sacrilege, you should be ashamed of yourself :P

But yes its time 1/3 of the eve community stop buying plex and unsubscribing accounts to make CCP wake the f u c k up and listen to the community.


Hey now, I have use that setup alot, A LOT. It always surprises my enemies....

"ooh look a raven in lowsec, lets hit it with 4 BC's and a Domi."
5 minutes later
"um... what happened? We lost 3 BC's and a Domi with the 4th BC warping off. And didnt get a kill"

You would be surprised what a setup like that can do DPS wise... 2 painters and t2 torps doing full damage to a BC, who cannot run fast enough... Twisted Granted, I was solo but had gate gun support. They chear as shields drop fast then cry when the dps drops as they hit armor.
Altimo
Kitchen Sink Kapitals
#1035 - 2013-05-08 06:09:09 UTC
Why wouldn't you be able to shield tank a raven with 7 mid slots? =/ I'm curious.
Emily Jean McKenna
The Scope
Gallente Federation
#1036 - 2013-05-08 06:11:13 UTC  |  Edited by: Emily Jean McKenna
Altimo wrote:
Why wouldn't you be able to shield tank a raven with 7 mid slots? =/ I'm curious.


Its not that you cant, its just that I dont for PVP. Use the mids for combat mods, granted 7 may be more then needed, since Im used to 6. But a small Armor tank is enough.

People see a Raven and think its setup for PVE. Its been many years since it was king of PVP.
Altimo
Kitchen Sink Kapitals
#1037 - 2013-05-08 06:22:32 UTC
Well are you trying to Jam with a raven? It's not like you need tracking computers, at most a couple of sensor boosters and a warp disruptor. maybe an MWD Idk with 7 you have plenty of slot usage to fit combat mods and shield mods. I could see ASB's going on this ship and a couple of mods, and since cruise missiles are getting buffed, you don't need target painters since you could do just fine with cruise missiles.

Either way, the Raven has more potential than a tempest at this point. There's just more situations a Raven can be used in after odyssey, I don't see the tempest going very far.

Why couldn't they come up with a stealth role, or an Ewar type role, or an all out damage platform similar to the Hyperion. The tempest doesn't have a role with this current set up, it's classified as attack, but it doesn't "Attack" it "snipes" Its not a get in close brawler. If you wanted to make it an attack, you should change the slot layout to suit that role, its a paper battleship it won't last long in a fight.

Emily Jean McKenna
The Scope
Gallente Federation
#1038 - 2013-05-08 06:24:43 UTC  |  Edited by: Emily Jean McKenna
Altimo wrote:
Well are you trying to Jam with a raven? It's not like you need tracking computers, at most a couple of sensor boosters and a warp disruptor. maybe an MWD Idk with 7 you have plenty of slot usage to fit combat mods and shield mods. I could see ASB's going on this ship and a couple of mods, and since cruise missiles are getting buffed, you don't need target painters since you could do just fine with cruise missiles.

Either way, the Raven has more potential than a tempest at this point. There's just more situations a Raven can be used in after odyssey, I don't see the tempest going very far.

Why couldn't they come up with a stealth role, or an Ewar type role, or an all out damage platform similar to the Hyperion. The tempest doesn't have a role with this current set up, it's classified as attack, but it doesn't "Attack" it "snipes" Its not a get in close brawler. If you wanted to make it an attack, you should change the slot layout to suit that role, its a paper battleship it won't last long in a fight.



I used... MWD, Point, web, 2 painters, Cap Booster, and would add sensor booster... but that was with 2 neuts in the highs... now not sure.

It didnt seem to me that the Tempest changed that much, will have to look at it again.

Edit: I only see the Tempest changes as increases. I always liked that ship before. So cant give a negative opinion.
Altimo
Kitchen Sink Kapitals
#1039 - 2013-05-08 06:33:23 UTC  |  Edited by: Altimo
You're right the Tempest didn't change, that's the problem, other ships did change for the better, the tempest stayed the same, but was classified as an attack battleship. But we both know the tempest has no tank, it is not meant for close up fights, it snipes. Its a paper battleship, fleets have used them in the past for long distance engagements. Now the tempest is just worse in it's role thanks to the new changes, meaning price increase and tracking enhancer nerf.

Edit:: I'm not posting quotes because I'm trying to be nice to people who have to scroll down a lot =p lol since im posting right after you.
Emily Jean McKenna
The Scope
Gallente Federation
#1040 - 2013-05-08 06:44:01 UTC
I see your point. Yeah the cost increase for all the battleships is just garbage.

I never flew the Tempest as a sniper ship though. I always used it as a speed, deep falloff, kiting ship.

The TE nerf changes that alot...