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The Naglfar: New Lease on Life?

First post
Author
Katsumoto Moliko
Republic Military School
Minmatar Republic
#1 - 2013-05-07 03:00:43 UTC
Along with the pretty stinkin' awesome Gnosis that everyone got in their little present boxes today, the Naglfar also got an extensive tweak to its weapon setup, and its high slots in general. I am seeing no threads about the changes to the Naglfar, except ones that are pre-patch. So I am going to roll the dice and ask if the Naglfar is "fixed" now and can compete with the other dreadnoughts.

I do know that it suffered from awkward weapon splitting issues before and became very unpopular as a result, but being a ship that was vertical before being vertical was cool, and now that the launchers are gone and its a projectile only platform, I am asking dread pilots if it would be (in their opinion) worth training for in the future. I am already drooling to get into my first Tornado, and the idea of being able to sit from extreme range while I ruin everyone's day with shells the size of frigates is just too cool to pass up. Twisted

Thank you in advance for your replies.
Lady Naween
Ministry of War
Amarr Empire
#2 - 2013-05-07 03:21:48 UTC
Expect to see a LOT of them, it went from **** to.. really? that good? time to get one.
Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2013-05-07 03:28:22 UTC
Is it better? Yes. You can get the same DPS albeit more consistently (lol citadel Torps). You also have free slots in the lows that you can devote to cap stability or whatever you may fancy. It's an ad hoc change as I believe that the art dept will add a third turret and all the caps will get a much more extensive balance pass. I also personally wish they had just fixed the citadel missile weapons as I feel a bit more of the Minmatar soul has been offered up. On a personal note I now have a lot of useless citadel missile skills.
Dato Koppla
Spaghetti Militia
#4 - 2013-05-07 03:36:55 UTC
It's a band-aid type fix and definitely made the Nag much more useable, but they should honestly fix citadel torps, you know something is wrong when capitals are speed tanking your missiles.
Chris Winter
Science and Trade Institute
Caldari State
#5 - 2013-05-07 05:02:16 UTC
I like how in the same change where they acknowledged that cap missiles were terrible by removing them from the Naglfar...

They also removed the turret from the Phoenix.
Josilin du Guesclin
Aliastra
Gallente Federation
#6 - 2013-05-07 06:47:51 UTC
Zarnak Wulf wrote:
Is it better? Yes. You can get the same DPS albeit more consistently (lol citadel Torps). You also have free slots in the lows that you can devote to cap stability or whatever you may fancy. It's an ad hoc change as I believe that the art dept will add a third turret and all the caps will get a much more extensive balance pass. I also personally wish they had just fixed the citadel missile weapons as I feel a bit more of the Minmatar soul has been offered up. On a personal note I now have a lot of useless citadel missile skills.


Buy a Phoenix. :p
Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2013-05-07 07:32:36 UTC
Yeah... that would be like throwing good money after bad. No thanks.
Hakaimono
Native Freshfood
Minmatar Republic
#8 - 2013-05-07 15:09:03 UTC
Oh good, I may see more than just Revs and Moroses (lol sp?)
Gnadolin
Space Pioneers
GunFam
#9 - 2013-05-07 15:34:59 UTC  |  Edited by: Gnadolin
New Naglfar is awesome.
~2k more dps makes it really competive with the other Dreads.
Also ~100k Alpha with 3500mm Cannos makes a new champion of blapping Dreads.
Also the use of only two Turrets with the damage of three reduces the ammunition need and allows to shoot more often with shiny faction bullets.
Kasutra
No Vacancies
No Vacancies.
#10 - 2013-05-07 15:50:40 UTC
Zarnak Wulf wrote:
It's an ad hoc change as I believe that the art dept will add a third turret and all the caps will get a much more extensive balance pass.

Smells like this to me. An "oh crap, can't we hack it now so that it's working before 2014?" fix.

Not that I think that's a terrible idea.
Razor Blue
The Scope
Gallente Federation
#11 - 2013-05-07 16:36:56 UTC
Naglfar never was bad. Selectable dmg types, second best dps and capless weapons.

Back then, when i got my missile skills up, i upgraded my Moros into Naglfar. Big smile Personally im going to miss those Torps.

This change makes races more homogenous.
Angelique Duchemin
Team Evil
#12 - 2013-05-07 17:32:18 UTC
It had the best DPS of any Dread but as the price of requiring twice as many weapon skills.

There are only 4 dreads. They are all in the same category and as such there can only ever be one "best" dread.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

TomyLobo
U2EZ
#13 - 2013-05-07 22:31:55 UTC
Dps just went up by almost 50% of what it used to be. Tank is still somewhat lacking though but meh.
Tesoni Daven
Collapsed Out
Pandemic Legion
#14 - 2013-05-07 22:44:08 UTC
It's almost competative with a moros now for WH PvE. Probably on par or better due to capless weapons for WH PvP.
Rroff
Antagonistic Tendencies
#15 - 2013-05-07 23:41:36 UTC
Tesoni Daven wrote:
It's almost competative with a moros now for WH PvE. Probably on par or better due to capless weapons for WH PvP.


Doesn't slot into the common WH PVP fleet compositions as nicely as the moros tho.
Mirel Dystoph
Perkone
Caldari State
#16 - 2013-05-07 23:48:09 UTC
Angelique Duchemin wrote:
It had the best DPS of any Dread but as the price of requiring twice as many weapon skills.

No it hadn't.

"Nothing essential happens in the absence of noise." 

Capt Retard
Federal Navy Academy
Gallente Federation
#17 - 2013-05-08 13:10:23 UTC  |  Edited by: Capt Retard
Angelique Duchemin wrote:
It had the best DPS of any Dread but as the price of requiring twice as many weapon skills.

There are only 4 dreads. They are all in the same category and as such there can only ever be one "best" dread.


Spoken like a true clueless idiot!

Voila!

3x damage mods, Siege II - all 5s.

Rev: no reloads, fast ammo change, low space requirements for ammo - 8k dps with MFreq
Moros: highest damage - 11k dps with AM
Pheonix: capless weapons - pure damage type, superb range, kinetic bonus - 8k/6.5k scourge/other torps
Nag: capless weapons - near pure damage type, lowest range. - 8k various mixes

The new Nag will likely put out 11-12k dps with less pure damage type selection (the torps helped in that respect) and range wize, will be worse dps application. Falloff sucks.

Phoenix isnt that bad with its amazing range, but its low low damage when not using Kinetic, and it cant hit anything moving. The Nag used to be atrocious - no benefit from 'Uber Training time' and meh damage application on moving targets. With Phoenix. if theres a resist hole in a POS then it can only win if its HUGE and either EM or Explosive, or farther than 30k. Shooting across POSes at mods at range is really useful.

Im going with the new Nag being 2nd after Moros, a very close 2nd. Rev next (although no reloads helps applied DPS), then Phoenix last, but not necessarily always last, and range is good.

Nag and Arty is Juicy - 120k volley.
Zan Shiro
Doomheim
#18 - 2013-05-09 04:10:03 UTC
Angelique Duchemin wrote:
It had the best DPS of any Dread but as the price of requiring twice as many weapon skills.



where was this dps, in eft? Cap missiles look nice in eft, in the game however......


Also it wasn't the cost of skills. Nag only had 2 more skills to learn over a phoenix pilot, cap gun skills. Your average phoenix pilot chugs right along with a nag pilot up to the cap guns. Mainly because the universally accepted fleet bs for caldari has been rokh for quite sometime. New patch we will see with cruise changes but till now fleet bs has usually meant 425 II rail rokh.

They jsut plopped down several hundred mil cap skills, some more isk for gun skills and cap missile is mild in comparison.

It also has to do partly with the fact you inheret niddy as the matching carrier. We all know niddy has issues...no need to derail this thread over it lol.
Razor Blue
The Scope
Gallente Federation
#19 - 2013-05-09 12:08:56 UTC
My thoughts:

-Buff citadel missiles
-Bring back the 5-high slot, split weapons
-Add 1 turret slot. (3 turret, 2 launcher layout)
-Swap the Capital Projectile RoF bonus to Missile RoF bonus
-Increase the bonuses to 7,5%


So there... Nag could work as 3turret, armor tank tracking dread or split weapon, shield tanked capital basher.
Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-05-09 12:50:15 UTC
Dato Koppla wrote:
It's a band-aid type fix and definitely made the Nag much more useable, but they should honestly fix citadel torps, you know something is wrong when capitals are speed tanking your missiles.


Battleships can speedtank torps, so at least it's consistent I suppose.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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