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Player Features and Ideas Discussion

 
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Cloak should use fuel

Author
Shonion
FREE GATES
#1 - 2013-05-06 14:53:18 UTC
First of all, claoking is a good thing, and the game needs that. Its a good tactical stuff.
CCP nowdays focus on to make the game more interactive, fix a lot thinks, but cloaking still needs a fix, because its broken.

Cloaking should been an active thing, as anything else. When you are going to cloak you are doing it because of good reason, because you playing the game. However now nothing limit you to use it unlimited. This is not working well. My problem with that is if someone cloaking 7/24 somewhere, its not giving any content, any interaction, anything. He can log in after every downtime like a BOT and idle somewhere. That is not a way how a mmorpg should works.

Cloak need some limits to give _content_ and force ppl to make _effort_ if they want to keep cloaking somewhere. So, give some fuel usage to cloaks. That not means that you would run out of fuel with your bomber after 10 mins, but should force you to make efforts, bring more fuels if you would like to stay somewhere for days.

Before you throw rocks on me, yes i know that i can go and camp others with alts. Thanks. Because the problem is not that if someone comming to play and try to hunt or hit and hide, but he won't know when will i set up a trap for him. But cloaking 7/24 that not give me game content, thats only some bioBOTS, and push me to gain some more Tanks.

The idea is like let cloaks use strontium.
Covert cloak use 1 unit of stront in every 600 sec.
Improoved cloak use 1 unit of stront in every 450 sec.
Prototype cloak use 1 unit of stront in every 300 sec.

As you see, its not prevent you to stay cloaked for longer time, but if you want to idle somewhere you need to refuel. Then you need to move in some hauler to refuel yourself or go home to refuel. Thats give chances for interaction. Because cloak is for to still stay at the computer just hide, not for afk for hours.

The cloak is a special way to play the game, not to kill it
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-05-06 15:01:42 UTC
Cloaking does use fuel. It's called Capacitor.

I'm eager to see the other, less civilized replies to this.

Also, your idea is not original. It's already been suggested.
Drake Doe
88Th Tax Haven
#3 - 2013-05-06 15:03:23 UTC
Local is the broken part.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Schmata Bastanold
In Boobiez We Trust
#4 - 2013-05-06 15:03:36 UTC
Apparently cloakies give you a content otherwise you wouldn't create this terrible thread.

Invalid signature format

Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-05-06 15:10:22 UTC  |  Edited by: Alvatore DiMarco
Hello, I'm back in your thread again already, posting a link to something you should have found if you'd searched even a little - or simply looked past the first page.

--> Anti-Cloaking Thread <--

People always want someone else to do their homework for them.
Nikk Narrel
Moonlit Bonsai
#6 - 2013-05-06 15:35:56 UTC
Balance, Lesson One.

When one game mechanic opposes another, in a manner that each effectively limits the usefulness of the other, we can describe them as balancing each other.

Now, anything that interferes with or otherwise limits one aspect of this, by default increases the impact of whatever it had been limiting.
If you remove a 5 gram weight from one side of a scale, the tray on the other side has more influence and the needle shifts into it's direction as a result.

Before meddling with game mechanics such as cloaking, you must first respect how other aspects of the game will be impacted as a result.

The thread described above is certainly a resource to learn more on this.
Galmas
United System's Commonwealth
#7 - 2013-05-06 15:40:52 UTC
Drake Doe wrote:
Local is the broken part.



I would like to second that.
Unsuccessful At Everything
The Troll Bridge
#8 - 2013-05-06 16:02:09 UTC
This could have been added to an existing thread instead of making a new one.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-05-06 16:03:53 UTC
Obligatory "Show me where the big bad cloaky ship touched you"

If you don't follow the rules, neither will I.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#10 - 2013-05-06 16:29:18 UTC
You sitting in station, bitching about someone afk on the forum also adds nothing to the game. GG
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-05-06 16:36:42 UTC
If cloaking comes with a time limit, then so does docking and hiding in a POS.
DeLindsay
Galaxies Fall
#12 - 2013-05-06 17:29:05 UTC  |  Edited by: DeLindsay
Omnathious Deninard wrote:
Obligatory "Show me where the big bad cloaky ship touched you"


ROFL

Quote:
If cloaking comes with a time limit, then so does docking and hiding in a POS.


This. Literally the ONLY reason anyone wants to "fix" cloaking (that isn't broken) is because they want to live IN PEACE in their little corner of Low/Null and their nerves are always on check when a cloaker comes into system because they don't want to engage in non-consensual PvP. What a crying shame.

Get your pansy A*s out of the station/POS and go about business as normal, if the cloaker has an agenda, you'll find out soon enough, if not, they'll go away because they'll realize they aren't spooking you into docking up the entire time they're there.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2013-05-06 19:08:40 UTC

/thread already!
Sentamon
Imperial Academy
Amarr Empire
#14 - 2013-05-06 19:22:25 UTC
Nullbear tears, yummy tears.

Hey, how about local using up fuel?!

~ Professional Forum Alt  ~

Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-05-06 20:51:07 UTC
Maybe EVE should use up fuel. When you run out, you log off.

Or wait, no. That's a terrible idea.
Iagus Damaclese
Doomheim
#16 - 2013-05-06 21:10:03 UTC
As I have said once before, and am saying again

AFK cloakers are only as effective as the system owners allow them to be.

Viable solutions

If you have an AFK cloaker in your system, move one system over, or two systems over, or into a friendly system for the time being.

Make an unrelenting effort to scan the AFKC down, he will eventually screw up or make a move it is only a matter of time, and in doing so he will leave himself obpen to be scanned down.

from my experience, the primary issue with AFK cloakers is that most people just seem to lose their patience with them and as a result the AFK cloaker wins in the end. In dealing with AFKCs it is like playing a game of chess, you have to wait, move, deceive, wait some more, attack/bait. The key is keeping a random unpredictable pattern of behavior amongst everyone. In the end there is only so much one can do, and this is the nature of war, no one likes their enemy having an advantage over them, but it is the way war is and there is nothing fair about it. So why should it be fair in a place like nullsec.

Another idea is to setup an AFK cloaker of your own in the home system of the AFK cloaker in your own, and in a sense creating your own little russo-american stand off.

The only problem I see with AFK cloaking is that it is unlike anything else in the eve universe in that no one has found a sure fire tactic that works against it. For a game like eve this is healthy, because predictability kills a game. As soon as you take the unknown away from the game you may as well not even play it anymore be
Super spikinator
Hegemonous Conscripts
#17 - 2013-05-06 21:37:54 UTC
Sentamon wrote:
Nullbear tears, yummy tears.

Hey, how about local using up fuel?!


Probably a little extreme but I believe every active should consume a fuel block an hour or price equivalent if they are in a station.
Vassal Zeren
University of Caille
Gallente Federation
#18 - 2013-05-06 22:31:21 UTC  |  Edited by: Vassal Zeren
Shonion wrote:
First of all...



OUT.

A bad analogy is like a leaky screwdriver.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#19 - 2013-05-06 22:57:31 UTC
But sitting in space making your enemy thinking your afk cloaky is fun, they think they are safe and BAM!!! Now as for real AFK Cloakers, they are no threat, what your asking is to remove the tactics that Black Ops Corporations use which I said before is pretending to be afk, wait for the enemy to slip up, decloak tackle and covert cyno. QQ some more buddy... EvE is though life deal with it or go back to WoW where you can b i t c h at Blizzard and they will listen to the bitchy carebears!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Little Dragon Khamez
Guardians of the Underworld
#20 - 2013-05-06 23:04:06 UTC
Shonion wrote:
First of all, claoking is a good thing, and the game needs that. Its a good tactical stuff.
CCP nowdays focus on to make the game more interactive, fix a lot thinks, but cloaking still needs a fix, because its broken.

Cloaking should been an active thing, as anything else. When you are going to cloak you are doing it because of good reason, because you playing the game. However now nothing limit you to use it unlimited. This is not working well. My problem with that is if someone cloaking 7/24 somewhere, its not giving any content, any interaction, anything. He can log in after every downtime like a BOT and idle somewhere. That is not a way how a mmorpg should works.

Cloak need some limits to give _content_ and force ppl to make _effort_ if they want to keep cloaking somewhere. So, give some fuel usage to cloaks. That not means that you would run out of fuel with your bomber after 10 mins, but should force you to make efforts, bring more fuels if you would like to stay somewhere for days.

Before you throw rocks on me, yes i know that i can go and camp others with alts. Thanks. Because the problem is not that if someone comming to play and try to hunt or hit and hide, but he won't know when will i set up a trap for him. But cloaking 7/24 that not give me game content, thats only some bioBOTS, and push me to gain some more Tanks.

The idea is like let cloaks use strontium.
Covert cloak use 1 unit of stront in every 600 sec.
Improoved cloak use 1 unit of stront in every 450 sec.
Prototype cloak use 1 unit of stront in every 300 sec.

As you see, its not prevent you to stay cloaked for longer time, but if you want to idle somewhere you need to refuel. Then you need to move in some hauler to refuel yourself or go home to refuel. Thats give chances for interaction. Because cloak is for to still stay at the computer just hide, not for afk for hours.

The cloak is a special way to play the game, not to kill it



Tell you what, in order to balance this suggestion mining should use fuel at exactly the same rate as your proposal, but there again that would **** your botting activities, let me know what system you are in and I will make a point of afk cloaking you. No need to thank me, I'm glad to help you out with some null sec tuition.

Dumbing down of Eve Online will result in it's destruction...

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