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remember a video dev blog of the testing something with like 300 dreeks using slim clients

First post
Author
Mirima Thurander
#1 - 2013-05-03 20:50:21 UTC  |  Edited by: Mirima Thurander
remember a video dev blog of the testing something with like 300 dreeks using slim clients.


is there any chance of the events team getting some devs to use there 20% time to work on setting up/makeing tools for larger events?


so the event teams can run real fleets, aka 200 - 400 man fleets.



?



Edit : i was just reading a news bit, it seam that tools are already in the works. good job. hope to see larger fleets soon..

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

CCP Goliath
C C P
C C P Alliance
#2 - 2013-05-05 12:39:13 UTC
Just to be clear on one thing - thinclients aren't something we are particularly interested in using for the Events team. They are a testing tool and require a certain amount of coding knowledge to use.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Mirima Thurander
#3 - 2013-05-06 01:13:33 UTC
CCP Goliath wrote:
Just to be clear on one thing - thinclients aren't something we are particularly interested in using for the Events team. They are a testing tool and require a certain amount of coding knowledge to use.


that post started out as a "Hay you guys all ready have slim clients for testing! make ez to use tools from them!"

i was only pointing out that could be/was the base to start from, then a found more info stating that there where tools being made all ready so i just kinda derped out and got lazy.


but still


Hurray! for event tools?


All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.