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[Odyssey] Tech 1 Battleships - Amarr

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Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2341 - 2013-05-03 15:19:51 UTC  |  Edited by: Jonas Sukarala
CCP

why does the Apoc have 20 cpu less than the Abbadon considering they both have the same slots/turret layouts?
Also geddon has 10 more cpu than Apoc even though it has one less slot.... any reason for this???

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2342 - 2013-05-03 15:27:34 UTC
James Amril-Kesh wrote:
"Tachyons are just too big. Look at those numbers! Clearly nothing should ever be allowed to fit them."

I catch the sarcasm here, yet inherently, isn't that what CCP has done with them?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2343 - 2013-05-03 15:29:53 UTC
Tyberius Franklin wrote:

Which carries with it fitting implications as well, unless you think performance equivalencies and fittings to be uncoupled concepts. But when someone brings up tachs in a megapulse ship to 425 ship comparison saying the megapulse to 425 comparison isn't fair we are very much comparing all aspects as equivalents including fitting.

and the fallacy of this (comparing a short range weapon to a long range weapon) has been consistently pointed out as a flawed basis to begin with as well.
Bouh Revetoile
In Wreck we thrust
#2344 - 2013-05-03 15:33:30 UTC
Pelea Ming wrote:
James Amril-Kesh wrote:
"Tachyons are just too big. Look at those numbers! Clearly nothing should ever be allowed to fit them."

I catch the sarcasm here, yet inherently, isn't that what CCP has done with them?

That's it. Tachyon are designed to be some sniper weapon only IMO. If they are ever meant to be fitted and use without trouble on T1 BS, they need to be nerfed hard or railguns to be drastically changed.

There is a comparison with all5 stats in the turrets thread.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2345 - 2013-05-03 15:35:02 UTC
Templar Dane wrote:
Bouh Revetoile wrote:
Vimsy Vortis wrote:
Bouh Revetoile wrote:
Amarr ship have a cap.

Actually with Odyssey stats gallente battleships hyperion have more cap than amarr ones.

Hyperion also have less firepower now, and still have its armor rep bonus. Also, it might be OP (but not because of cap in fact), but feel free to complain about it on the gallente thread.


Yet it gained another heavy drone. It lost about 36 dps[neutrons, navy antimatter], but traded that in for less cap use on the guns, less ammo consumption, a utility high, another low, more grid AND having less guns to fit.........it made out like a bandit. Hell, that's if it uses the extra low for more tank. It's actually a net gain if you fit another damage mod. Also not taking into account that you can fit bigger guns now, thanks to only having to fit 6 guns.

All for the low low price of less than 3% of it's dps.

And this is exactly why I have been suggesting some similar attention to the Abaddon, it's been broke since creation outside of large fleets, and nothing they are doing is fixing that.
Arline Kley
PIE Inc.
Khimi Harar
#2346 - 2013-05-03 17:34:02 UTC
Another 28 pages since the last Rise post, but I'm on the verge of walking away from this - I haven't heard anything confirming that they care they are destroying an entire racial line of ships, merely to satisfy the need to make everything like World of Warcraft, whilst the player base is desperately attempting to find a design for the ships that make then actually viable.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Avald Midular
Doomheim
#2347 - 2013-05-03 18:12:35 UTC  |  Edited by: Avald Midular
Jill Antaris wrote:

The reason the hype got the massive cap is that it was designed to use active tank + mwd + blasters what requires massive amounts of cap and was one of the key weaknesses of the dualrep mega anno 2006.


Neutron Blaster II's require 1.62 cap per second to fire whereas the WORST and lowest cap Amarr beam weapon requires 3.9 per second and have 8 guns versus 6 to fire. Were Amarr designed to not use a MWD or active tank or are they just shoehorned into not whereas the Gillente get their ships updated with larger caps and lower turret count?
Kaarous Aldurald
Black Hydra Consortium.
#2348 - 2013-05-03 18:26:07 UTC
Bouh Revetoile wrote:
Pelea Ming wrote:
James Amril-Kesh wrote:
"Tachyons are just too big. Look at those numbers! Clearly nothing should ever be allowed to fit them."

I catch the sarcasm here, yet inherently, isn't that what CCP has done with them?

That's it. Tachyon are designed to be some sniper weapon only IMO. If they are ever meant to be fitted and use without trouble on T1 BS, they need to be nerfed hard or railguns to be drastically changed.

There is a comparison with all5 stats in the turrets thread.


In your opinion. That's it. Clearly no one agrees.

They already said that they will be doing a rework of lasers in the future. They said they just don't have time for it now, that's what the Large Energy Weapons thread was started for.

So they outright admit that it's broken. They just hope that the bandaid shuts us up long enough for either them to fix it, or we forget about the problem.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#2349 - 2013-05-03 18:26:29 UTC
Avald Midular wrote:
Neutron Blaster II's require 1.62 cap per second to fire whereas the WORST and lowest cap Amarr beam weapon requires 3.9 per second and have 8 guns versus 6 to fire. Were Amarr designed to not use a MWD or active tank or are they just shoehorned into not whereas the Gillente get their ships updated with larger caps and lower turret count?

Hey, just look at the Apocalypse capacitor before saying all gallente ships have better cap when it's only the Hyperion which have a friggin awesome armor repper bonus.
Kaarous Aldurald
Black Hydra Consortium.
#2350 - 2013-05-03 18:29:52 UTC
Bouh Revetoile wrote:
Avald Midular wrote:
Neutron Blaster II's require 1.62 cap per second to fire whereas the WORST and lowest cap Amarr beam weapon requires 3.9 per second and have 8 guns versus 6 to fire. Were Amarr designed to not use a MWD or active tank or are they just shoehorned into not whereas the Gillente get their ships updated with larger caps and lower turret count?

Hey, just look at the Apocalypse capacitor before saying all gallente ships have better cap when it's only the Hyperion which have a friggin awesome armor repper bonus.


He didn't say they have better cap than Amarr ships, moron. He said they got their cap improved either directly or indirectly (by lowering their turret amount) or both.

And they did, they got a ridiculous, unwarranted buff to their cap life.

Meanwhile, the Amarr, who use more cap just with our guns than Faillente use with their guns, prop and reps, and basically get told to stfu by a dev, who then threatens to remove our skillpoints and deletes his own posts after the s***storm starts from his comments.

See the unequal treatment there yet?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jill Antaris
Jill's Open Incursion Corp
#2351 - 2013-05-03 18:57:03 UTC
Well the need to mwd around the field is serious lessened if you have 45km or more optimal. If you count in mwd, guns and rep you can see why the hype tent to use dual injectors just to keep going. Amarr active tank mostly come down to single rep with good resists or hybrid tanks(active rep + plate) making the cap requirements a lot more manageable. That isn't a bad thing if you consider the build in EHP advantage, that also offers additional time get rep cycles done if you face high dps.

I think it all comes down to racial difference. The abaddon can have a very good tank, very good dps and a very good range all in one fitting for the use as a excellent gang ship. The hype on the other hand has to drop dps and range to get a good tank, has to drop the tank to get high dps and burns even more cap once you are actually forced to make use of the higher mobility at the expense of raw combat range. They are both kind of designed in a way that they can't run forever and will be crippled under neuts to balance them against the other hulls.
Kaarous Aldurald
Black Hydra Consortium.
#2352 - 2013-05-03 19:07:30 UTC  |  Edited by: Kaarous Aldurald
Jill Antaris wrote:
Well the need to mwd around the field is serious lessened if you have 45km or more optimal. If you count in mwd, guns and rep you can see why the hype tent to use dual injectors just to keep going. Amarr active tank mostly come down to single rep with good resists or hybrid tanks(active rep + plate) making the cap requirements a lot more manageable. That isn't a bad thing if you consider the build in EHP advantage, that also offers additional time get rep cycles done if you face high dps.

I think it all comes down to racial difference. The abaddon can have a very good tank, very good dps and a very good range all in one fitting for the use as a excellent gang ship. The hype on the other hand has to drop dps and range to get a good tank, has to drop the tank to get high dps and burns even more cap once you are actually forced to make use of the higher mobility at the expense of raw combat range. They are both kind of designed in a way that they can't run forever and will be crippled under neuts to balance them against the other hulls.


You talk about the Abaddon (or amarr in general, but let's say the Abaddon) using an active tank, and having to use less cap because of resists. Well as they stand they are exactly equal in effective hitpoints between active tank with resists and active tank with rep bonus, on a single ship.

But of the two, Gallente uses 1/3 the cap of the Amarr ship to fire their guns.

And then after you talk about active tanking, you talk about the Abaddon is a good gang ship. Not with an active tank, it's not. Nothing with an active tank is a good gang ship. [Edit: Also, with the new BS changes, the Hyperion now has to sacrifice...*drumroll* nothing! It can have it all in one ship.

And no ship in the game should be designed to have neuts on them. What on earth are you talking about? Neuts are good against just about everything. Being weak vs neuts is not supposed to be a special ship vulnerability, because neither of those ships are OP in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2353 - 2013-05-03 19:22:25 UTC
Pelea Ming wrote:
Tyberius Franklin wrote:

Which carries with it fitting implications as well, unless you think performance equivalencies and fittings to be uncoupled concepts. But when someone brings up tachs in a megapulse ship to 425 ship comparison saying the megapulse to 425 comparison isn't fair we are very much comparing all aspects as equivalents including fitting.

and the fallacy of this (comparing a short range weapon to a long range weapon) has been consistently pointed out as a flawed basis to begin with as well.

I keep saying megapulse while meaning megabeam. Not sure why. But the original statement understood that megabeams was the comparison to 425's, not megapulse.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2354 - 2013-05-03 19:24:31 UTC
Avald Midular wrote:
Jill Antaris wrote:

The reason the hype got the massive cap is that it was designed to use active tank + mwd + blasters what requires massive amounts of cap and was one of the key weaknesses of the dualrep mega anno 2006.


Neutron Blaster II's require 1.62 cap per second to fire whereas the WORST and lowest cap Amarr beam weapon requires 3.9 per second and have 8 guns versus 6 to fire. Were Amarr designed to not use a MWD or active tank or are they just shoehorned into not whereas the Gillente get their ships updated with larger caps and lower turret count?

This is actually a case of the Hype being shoehorned into a role as a defense of a bonus which works poorly in it's class.
Kaarous Aldurald
Black Hydra Consortium.
#2355 - 2013-05-03 19:40:21 UTC
Tyberius Franklin wrote:
Avald Midular wrote:
Jill Antaris wrote:

The reason the hype got the massive cap is that it was designed to use active tank + mwd + blasters what requires massive amounts of cap and was one of the key weaknesses of the dualrep mega anno 2006.


Neutron Blaster II's require 1.62 cap per second to fire whereas the WORST and lowest cap Amarr beam weapon requires 3.9 per second and have 8 guns versus 6 to fire. Were Amarr designed to not use a MWD or active tank or are they just shoehorned into not whereas the Gillente get their ships updated with larger caps and lower turret count?

This is actually a case of the Hype being shoehorned into a role as a defense of a bonus which works poorly in it's class.


For once, you and I are in agreement. Active tank bonuses are, logically, one of the weakest bonuses possible, just because of their inherent and total lack of scalability.

A while back I even argued on the resist thread that the fact that resists overshadow rep bonuses isn't a problem, because reps are such a fail bonus that they should be removed from the game entirely, and Gallente and Minmatar as a whole be given real bonuses finally.

And once that would be done, there would be no outliers to have to balance active tanking modules towards, so those could finally be rebalanced properly as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Avald Midular
Doomheim
#2356 - 2013-05-03 19:49:53 UTC  |  Edited by: Avald Midular
This is the current fitting situation for an Abaddon (or Apoc) versus a Hyperion with MWDs, Cap Boosters and Reppers included. This ignores the cap drain which I can put in a separate post but they are equally or more insane than these numbers. All values are with Level 5 skills and new Large Energy Weapon changes, notice how bad the situation gets if the pilot didn't have Level 5 engineering or AWU.

Module (PG, CPU)
MWD II (1375, 75)
Heavy Cap Booster II (1925, 40)
Large Armor Rep II (2070, 55)

Abaddon (26250, 700)
Hyperion (20000, 750)

Below are the fitting comparisons with each fit in the form of Weapon(% PG, % CPU) where the %'s are relative to the total hull.

Abaddon

Full Rack of Turrets
Duel Heavy (47.5%, 40.3%)
Mega Beam (88.3%, 49.7%)
Tachyon (102%, 54%)

Turrets + Repper
Duel Heavy (55.4%, 48.1%)
Mega Beam (96.1%, 57.6%)
Tachyon (110%, 61.9%)

Turrets + MWD
Duel Heavy (52.8%, 51%)
Mega Beam (93.5%, 60.4%)
Tachyon (107%, 64.7%)

Turrets + MWD +Repper
Duel Heavy (60.6%, 58.9%)
Mega Beam (101%, 68.3%)
Tachyon (115%, 72.6%)

Turrets + MWD + Repper + Cap Booster
Duel Heavy (68.0%, 64.6%)
Mega Beam (109%, 74%)
Tachyon (122%, 78.3%)

Hyperion

Full Rack of Turrets
Duel 250 (31.2%, 34.8%)
350 (46.9%, 37.8%)
425 (62.4%, 44.4%)

Turrets + Repper
Duel 250 (41.5%, 43%)
350 (57.1%, 45.1%)
425 (72.7%, 51.7%)

Turrets + MWD
Duel 250 (38.1%, 48%)
350 (53.7%, 47.8%)
425 (78.9%, 54.4%)

Turrets + MWD +Repper
Duel 250 (48.4%, 55.9%)
350 (64%, 55.1%)
425 (79.6%, 61.7%)

Turrets + MWD + Repper + Cap Booster
Duel 250 (58%, 61.2%)
350 (73.6%, 60.5%)
425 (89.2%, 67.1%)

The Amarr are the only race where both their dps boats need a PG mod to even fit their 2nd best weapons + MWD + either a tank or cap booster (WITH LEVEL 5 SKILLS!!!!!!!). The tradeoffs faced by the Abaddon pilot are miles away from the few faced by the Hyperion pilot at all levels of weapons in both PG and CPU! Notice that at no point does the Gallente pilot need to make a tradeoff with a fitting module with the above mods fitted since they are better off at all levels than the Amarr's 2nd best weapon in both PG and CPU. Imagine the horror faced by a low SP player, why should he pick Amarr over anyone else given their fitting options or lack thereof?

It would be a tremendous help to the conversation in this thread if CCP Rise or Fozzie comment on how these numbers resemble balance.
Jill Antaris
Jill's Open Incursion Corp
#2357 - 2013-05-03 20:16:24 UTC  |  Edited by: Jill Antaris
Amarr always had more armor than gallente and in many cases a extra low at expense of a med slot(at least in the old racial design), so if you use armor as the tanking layer you will come out on top with the EHP(even if in case of gallente this advantages is lessened by the extra hull hit points).

I fail to see how you could have equal EHP if both hulls got 7 lows, the Abaddon got 500 more armor and the resist bonus. Also the resist bonus increases the gains from a plate, the active tank bonus doesn't. A hybrid tank does use less cap because it uses less reppers, that get more cycles done because they work against a bigger buffer and in most engagements if you don't trivially out tank the incoming dps, both setups pull similar numbers of damage taken on killmails.

Also a active hype is not a good gang ship, people preferred the mega for this task. The abaddon is a good gang ship because it doesn't have to relay on a active tank, the resistance bonus works for all fittings, the active tank bonus doesn't.

Try counting in the mwd cycles you do in a single pvp engagement with a gallente BS, and multiply them with 720 cap. Actually even if you only need to move 20km(3 cycles) it takes 2160 cap away from you. That is quite a significant number and in most engagements, you will need a lot more cycles than this.


Kaarous Aldurald wrote:
And no ship in the game should be designed to have neuts on them. What on earth are you talking about? Neuts are good against just about everything. Being weak vs neuts is not supposed to be a special ship vulnerability, because neither of those ships are OP in the first place.


Being crippled by neuts was a designed vulnerably in a time where we had nos acting like a neut plus giving you the extra cap till the target is completely depleted. The abaddon got the best ehp/dps/range balance of all T1 BS as it was introduced and the hype was designed around the idea that it could replicate the performance of the outdated dualrep mega in the hey days of blaster pvp. The days where megas went 1400m/s everything got halve the EHP, EHP tanking was mostly worse than active tanks, Nos feed active tanks and the mega was like a nuke to any T2 active tank once in range, even if that was vastly based around state of eve that had passed already.

Also I fail to see how being weak against neuts is a bad thing, given that we have the curse/pilgrim, utilized the abaddon as pure neuting platform and now get the geddon designed to take advantage of this shortcomings.
Kaarous Aldurald
Black Hydra Consortium.
#2358 - 2013-05-03 20:50:46 UTC
Quote:
I fail to see how you could have equal EHP if both hulls got 7 lows, the Abaddon got 500 more armor and the resist bonus


Effective hitpoints gained from repping. Not paper EHP.

They have the same number of lows. The Abaddon literally has one less mid, and functionally has two less, since one of those is spoken for with a cap booster.
Quote:

Try counting in the mwd cycles you do in a single pvp engagement with a gallente BS, and multiply them with 720 cap. Actually even if you only need to move 20km(3 cycles) it takes 2160 cap away from you. That is quite a significant number and in most engagements, you will need a lot more cycles than this.


Don't try to do cap math during active prop use, let me just tell you that right now. Especially given the diversity of peak recharge rates, that is a very unreliable statement to make. And in most engagements of what? Hot drops? Gate camps? Or is burning toward an enemy and tanking their damage a strategy now?
Quote:

Being crippled by neuts was a designed vulnerably in a time where we had nos acting like a neut plus giving you the extra cap till the target is completely depleted. The abaddon got the best ehp/dps/range balance of all T1 BS as it was introduced and the hype was designed around the idea that it could replicate the performance of the outdated dualrep mega in the hey days of blaster pvp. The days where megas went 1400m/s everything got halve the EHP, EHP tanking was mostly worse than active tanks, Nos feed active tanks and the mega was like a nuke to any T2 active tank once in range, even if that was vastly based around state of eve that had passed already.

Also I fail to see how being weak against neuts is a bad thing, given that we have the curse/pilgrim, utilized the abaddon as pure neuting platform and now get the geddon designed to take advantage of this shortcomings.


Why does the existence of neut focused ships justify 300% higher cap use than comparable hybrid weapons? How does that work, exactly?

And no, btw, being cripped by neuts is actually a pretty bad thing when you have one race alone among all the other whose guns literally shoot cap at the enemy.




"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jaina Doombringer
Grapes of Wrath
#2359 - 2013-05-03 20:55:12 UTC
Where so damn OP, we carry our own neuts to suck ourself dry just to be balanced.
Hell yeah i like beeing balanced :)
Kaarous Aldurald
Black Hydra Consortium.
#2360 - 2013-05-03 20:58:06 UTC
Jaina Doombringer wrote:
Where so damn OP, we carry our own neuts to suck ourself dry just to be balanced.
Hell yeah i like beeing balanced :)


At one point, I made the statement that while I would love to believe that Amarr pilots are so damned leet that we need to fight with one hand tied behind our backs to make it fair for anyone else, that it's simply not the case at present.

Seriously though, has anyone (dev or otherwise) in recent times given a plausible reason for the disgustingly large cap use of lasers in their current state?

Or is "just because" been the only answer spat at us for this whole time?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.