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Solo Pilots?

Author
3D Horrorshow
Refineco Industries
#1 - 2013-05-03 17:16:15 UTC
So I love playing solo in Eve. I think i'm in the minority. Seems like the exploring changes will now require fleets. Fanfest has images of cans flying out into space, while CCP Soundwave talks about how we will now need a buddy for exploring. So I have to buy an alt or drag someone along with me now? Are we talking about now removing solo exploration from the game as well? Because CCP has already killed the solo frigate communities by removing the statics from low. So now we have to explore to fund pvp, and thats getting made into a non solo activity now as well?

Seems to be a pretty clear trend towards removing methods a solo pilot can use to survive and fund pvp in low sec. Getting awfully restrictive for a sandbox game.

Why would solo pilots keep playing eve as pirates? We just keep getting punished and nerfed for making the choice to be on our own instead of fleeted up.

Is anyone at CCP interested in what the solo pilots have to say?
ShahFluffers
Ice Fire Warriors
#2 - 2013-05-03 17:26:42 UTC  |  Edited by: ShahFluffers
Exploration will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.
Theia Matova
Dominance Theory
#3 - 2013-05-03 17:36:13 UTC
I have same problem so you arent alone.

But unlike you I am bit mixed feelings about this can looting. I think its good because it does give also reason to do it with your buddy. Yet I do not find it appealing to be panicly looting those things.

I find low sec too risky in general and if you want to be in lowsec you need friends or corp/alliance to back you up. Which is in sense ok.. Its MMO afterall. I simply find it sad that we have 2 types of pvp space in the common space (excluding wh). Why low sec cant have more activities that are meant for you to solo? Null is about people why low sec cant stand the same for solo players?

Thanks to the ore change it might be bit more nicer to mine in low now but I still consider low sec life not balanced in risk and reward. For small group/single player. Simply gaining anything from low can have high risk. Depends how you play of course but included to this lets say you get lot of things done and you lose one ship. You still have to figure out a way to transport your goods. I know risks can be cut down certain amount of where and how you play. So I am probably not entirely correct.

Yet I am tiny bit bitter how difficult it can be.
3D Horrorshow
Refineco Industries
#4 - 2013-05-03 17:36:47 UTC  |  Edited by: 3D Horrorshow
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.



So it won't be worth what it is now, hence, it is a solo nerf.

Hopefully they don't remove the 4/10 and 5/10 plexs. Do we have any info on that? Are they just going to yank them out of low sec like they did with the 1/10 and 2/10's?

And I have lived in low sec since week one solo, I am happy to accept that it is going to be dangerous and harder than high sec. The constant changes that leave us out in the cold are getting old is all.
Ruze
Next Stage Initiative
#5 - 2013-05-03 18:55:01 UTC
There is a principle that *almost* anything a player can do solo, a group can do better and faster. If you scale the rewards to a group, then it's a profitable venture for a small corp or roaming gang, OR a single player. But if you scale it to an individual, then it's only profitable for an individual.

Keep in mind that those can's are collected by the player, and each player will only be able to grab so many. If you want to reap the WHOLE site, you'll need more than one. But individual profits should scale to four or five man crews before being penalized. Thus, the sites become something that is good for small gangs or individuals equally.

That said, the rule that 'more players=more power' is one I've resisted for a long time. There needs to be hard-coded stacking penalties for this in the game. For missions and static content, the more that participate the less the overall isk. But pvp content does not seem to be hampered by any form of natural stacking, beyond server capacity. I fully support penalizing alpha and team damage/repair when it breaks the 10-man squad range.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

sabre906
The Scope
Gallente Federation
#6 - 2013-05-03 19:08:02 UTC
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.


That's like saying panhandling is a viable career choice because it's merely less effective than holding a job.Cool

CCP has nerfed soloing little by little over time. At some point, it ceases to be viable.
Rengerel en Distel
#7 - 2013-05-03 20:35:14 UTC
sabre906 wrote:
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.


That's like saying panhandling is a viable career choice because it's merely less effective than holding a job.Cool

CCP has nerfed soloing little by little over time. At some point, it ceases to be viable.


Depends on your definition of viable ... if you're doing it for fun, and not to pay for PLEX, it's probably still going to be viable. If you do it 20 hours a day, perhaps it will still be viable. If you gank someone while they're unable to even see anything with a giant hacking screen in front of them, could be very viable.

With the increase in shiptoasting, the Report timer needs to be shortened.

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-05-03 20:57:38 UTC
IIRC doesn't the change to solo exploration only effect Radar(Data) sites?

If you don't follow the rules, neither will I.

Ruze
Next Stage Initiative
#9 - 2013-05-03 21:00:17 UTC
Rengerel en Distel wrote:
sabre906 wrote:
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.


That's like saying panhandling is a viable career choice because it's merely less effective than holding a job.Cool

CCP has nerfed soloing little by little over time. At some point, it ceases to be viable.


Depends on your definition of viable ... if you're doing it for fun, and not to pay for PLEX, it's probably still going to be viable. If you do it 20 hours a day, perhaps it will still be viable. If you gank someone while they're unable to even see anything with a giant hacking screen in front of them, could be very viable.



That does lead me to a question: how much playtime should you invest per day to be able to make, say, 500mil a month. That's enough to get a plex.

So far with my recent endeavors in hisec mining (before the upcoming nerf, that is) it's about an hour and a half of mining a day. That's 1.5 hours of just mining in hisec systems, and I can pull in 500+ mil a month. Is that worth my playtime?

I'm not sure. But in an hour and a half of missioning level IV's, solo (not with an alt even), I can hit that same mark or a little better, it's according the mission.

Is hisec exploration going to resemble this number? For a solo explorer?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

sabre906
The Scope
Gallente Federation
#10 - 2013-05-03 21:20:13 UTC
Ruze wrote:
Rengerel en Distel wrote:
sabre906 wrote:
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.


That's like saying panhandling is a viable career choice because it's merely less effective than holding a job.Cool

CCP has nerfed soloing little by little over time. At some point, it ceases to be viable.


Depends on your definition of viable ... if you're doing it for fun, and not to pay for PLEX, it's probably still going to be viable. If you do it 20 hours a day, perhaps it will still be viable. If you gank someone while they're unable to even see anything with a giant hacking screen in front of them, could be very viable.



That does lead me to a question: how much playtime should you invest per day to be able to make, say, 500mil a month. That's enough to get a plex.

So far with my recent endeavors in hisec mining (before the upcoming nerf, that is) it's about an hour and a half of mining a day. That's 1.5 hours of just mining in hisec systems, and I can pull in 500+ mil a month. Is that worth my playtime?

I'm not sure. But in an hour and a half of missioning level IV's, solo (not with an alt even), I can hit that same mark or a little better, it's according the mission.

Is hisec exploration going to resemble this number? For a solo explorer?


That's 1.5 hours per day of your life you're not getting back. How much is that worth? Some people spend 1.5 hours a day panhandling for fun. But they're special.
Ruze
Next Stage Initiative
#11 - 2013-05-03 22:46:04 UTC
sabre906 wrote:
Ruze wrote:
Rengerel en Distel wrote:
sabre906 wrote:
ShahFluffers wrote:
Explortation will still be solo-able... you will simply be more effective with a buddy (which is what Soundwave was trying to say). That's all.

And there are sites in low-sec that can be soloed in an Assault Frigate. You just have to probe them down.


That's like saying panhandling is a viable career choice because it's merely less effective than holding a job.Cool

CCP has nerfed soloing little by little over time. At some point, it ceases to be viable.


Depends on your definition of viable ... if you're doing it for fun, and not to pay for PLEX, it's probably still going to be viable. If you do it 20 hours a day, perhaps it will still be viable. If you gank someone while they're unable to even see anything with a giant hacking screen in front of them, could be very viable.



That does lead me to a question: how much playtime should you invest per day to be able to make, say, 500mil a month. That's enough to get a plex.

So far with my recent endeavors in hisec mining (before the upcoming nerf, that is) it's about an hour and a half of mining a day. That's 1.5 hours of just mining in hisec systems, and I can pull in 500+ mil a month. Is that worth my playtime?

I'm not sure. But in an hour and a half of missioning level IV's, solo (not with an alt even), I can hit that same mark or a little better, it's according the mission.

Is hisec exploration going to resemble this number? For a solo explorer?


That's 1.5 hours per day of your life you're not getting back. How much is that worth? Some people spend 1.5 hours a day panhandling for fun. But they're special.


It's what you want to do with your time. They still make earning the isk either time intensive or effort intensive, or in the case of market and trade, at least player ability intensive.

If the exploration sites become too profitable, they will become the next hisec level Iv's, or nulsec moons. They will break the balance, the players will know it, and we'll abuse it.

We're driven that way, else most of us wouldn't play EvE. So CCP, sad to say, has to make sure to intentionally keep things down a notch.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Freya Kaundur
Doomheim
#12 - 2013-05-04 00:09:32 UTC
have you ever played in a real sandbox solo. you know what happens to that kid. usually someone comes around breaks his shovel smashes his castle and buries his head in sand. eve is a mmo sandbox. if you chose to run around solo and you find things more difficult or the big mean people hurt you htfu and stop complaining. i dont get why anti-social people come into online mmo games and demand that there should be fully fleshed out solo content.
sabre906
The Scope
Gallente Federation
#13 - 2013-05-04 00:35:50 UTC
Freya Kaundur wrote:
have you ever played in a real sandbox solo. you know what happens to that kid. usually someone comes around breaks his shovel smashes his castle and buries his head in sand. eve is a mmo sandbox. if you chose to run around solo and you find things more difficult or the big mean people hurt you htfu and stop complaining. i dont get why anti-social people come into online mmo games and demand that there should be fully fleshed out solo content.


Aww... nice, I forgot the manchild stuck in his childhood. Which stage of development would that be? You think that's what Eve is about? Going around griefing that younger solo kid... solo?Roll

Eve is about large scale emergent interaction between emergent organizations. If you're stuck in that little sandbox you confine yourself in, we'll weep for you... or not.Lol
Freya Kaundur
Doomheim
#14 - 2013-05-04 00:42:54 UTC
so im a man child because i want people to have social interaction in a massively "MULTI PLAYER" game. no where does it say go and forge your mighty solo empire. if you want solo content start mining.
ShahFluffers
Ice Fire Warriors
#15 - 2013-05-04 01:24:48 UTC
Just do what I did and block sabre906. I've found most of what he says to be borderline trollish and mostly irrelevant.
Ruze
Next Stage Initiative
#16 - 2013-05-04 02:08:33 UTC
sabre906 wrote:
Freya Kaundur wrote:
have you ever played in a real sandbox solo. you know what happens to that kid. usually someone comes around breaks his shovel smashes his castle and buries his head in sand. eve is a mmo sandbox. if you chose to run around solo and you find things more difficult or the big mean people hurt you htfu and stop complaining. i dont get why anti-social people come into online mmo games and demand that there should be fully fleshed out solo content.


Aww... nice, I forgot the manchild stuck in his childhood. Which stage of development would that be? You think that's what Eve is about? Going around griefing that younger solo kid... solo?Roll

Eve is about large scale emergent interaction between emergent organizations. If you're stuck in that little sandbox you confine yourself in, we'll weep for you... or not.Lol

When did he say it was a bigger or older kid?

The cruelest people I know are young and small.

It takes three months in game to become an effective frigate pvp pilot with relevant skills to 4 or 5.

But lets be fair, your just trying to generate more class distinction issues because you dont like the fact that you can't be a level 90 max and brag about how much better you are over the newbies who dont even have their mounts yet. The idea that there are players out there with more SP than you really gets in your craw.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tonto Auri
Vhero' Multipurpose Corp
#17 - 2013-05-04 02:18:54 UTC
3D Horrorshow wrote:
Is anyone at CCP interested in what the solo pilots have to say?

Nah, they are dead set at eliminating solo gameplay completely.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Radhe Amatin
Federal Navy Academy
Gallente Federation
#18 - 2013-05-04 20:10:39 UTC
Tonto Auri wrote:
3D Horrorshow wrote:
Is anyone at CCP interested in what the solo pilots have to say?

Nah, they are dead set at eliminating solo gameplay completely.


What was showed at the fanfest was the new archeology site ( aka relic sites ).... they will have no rats, no wasting time on killing npc and u can run them in a frigate(even better with a cov ops) and the trade off is u wont get everything solo...seems good to me.

As example: if a site now will drop 100 mils in loot..if u solo it u will get 100 mils...but after the expansion if same site will drop 500 mils loot and u can only get 100 mils... u still get 100 mils same as before.
but if u run as a group u will get all.

Besides they didn't mention changing the rest of the sites like salvage ones or radar ones or combat ones..... so if those remain as they are there will still be a lot of things that u can do solo.

Danni stark
#19 - 2013-05-04 20:22:00 UTC
what's that? a larger group can achieve more than a smaller one?

stop the press. this is game breaking.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#20 - 2013-05-04 20:26:53 UTC
Freya Kaundur wrote:
so im a man child because i want people to have social interaction in a massively "MULTI PLAYER" game. no where does it say go and forge your mighty solo empire. if you want solo content start mining.


It's a sandbox, and everyone can do whatever the f*** he wants. If it's solo, fine. Someone at fanfest stated that 50% of players prefer to play solo.. should they all leave because you want them too? :D
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