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How will one find ice anomalies in Odyssey & what skills are required?

Author
Zunnta
SkyMarshaller Corp
#1 - 2013-05-03 04:02:52 UTC
As yet I haven't found an answer to these questions.

This all sounds a lot like scanning for anomalies in a WH, an experience I have yet to try.

Once Odyssey is implemented how does a person locate ice anomalies?

Are there any skills that one should train for?
Raiz Nhell
PeregrineXII
#2 - 2013-05-03 04:08:36 UTC
Looks like all Ice Anomalies and Ore Grav belts will be found by using the onboard scanner... no skills needed...

Dunno whether the scanner will auto activate on undock or whether you have to go and hit the button yourself.

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Lugues Slive
Diamond Light Industries
#3 - 2013-05-03 04:29:54 UTC
From the Demo video at Fanfest, the scanner runs when you undock or when you jump to new system.
Danni stark
#4 - 2013-05-03 11:18:28 UTC
once you undock, if there's an ice anom, you can warp straight to it.

no fuss, no mess.
Zunnta
SkyMarshaller Corp
#5 - 2013-05-03 11:43:54 UTC
Thanks for the replies everyone.

Sounds like post-Odyssey that there will be swarms of ice miners sitting in space waiting for an anomaly to spawn & when it does they will descend upon that poor block of ice like locusts.

Should make for some interesting "contests", a whole new type of gameplay & many, many tears.
Danni stark
#6 - 2013-05-03 11:53:03 UTC
Zunnta wrote:
Thanks for the replies everyone.

Sounds like post-Odyssey that there will be swarms of ice miners sitting in space waiting for an anomaly to spawn & when it does they will descend upon that poor block of ice like locusts.

Should make for some interesting "contests", a whole new type of gameplay & many, many tears.


pretty much.
Iosue
League of Gentlemen
The Initiative.
#7 - 2013-05-03 14:49:03 UTC
Zunnta wrote:
Thanks for the replies everyone.

Sounds like post-Odyssey that there will be swarms of ice miners sitting in space waiting for an anomaly to spawn & when it does they will descend upon that poor block of ice like locusts.

Should make for some interesting "contests", a whole new type of gameplay & many, many tears.


i doubt it will be very interesting. just a mad rush to get there first, then a lot of waiting around.
Bugsy VanHalen
Society of lost Souls
#8 - 2013-05-03 15:50:28 UTC  |  Edited by: Bugsy VanHalen
Zunnta wrote:

This all sounds a lot like scanning for anomalies in a WH, an experience I have yet to try.

You are mistaking anomalies for signatures.

Anomalies have a high signature and can be detected by simply hitting the on board ship scanner. You scan the system and you get every anomaly in that system in a list. you can warp to any one of them. You do not need probes, you do not need scanning skills. every ship in game, even shuttles, has an on board ship scanner than can detect anomalies.

What you are thinking of is Cosmic Signatures.

Cosmic signatures will not show up on a regular system scan. you need scanner probes and the skills to use them to increase signal strength to even get them on your list. Then you need to use probes to narrow down the location, until you have a 100% signal lock. Then you can warp to the site.

Gravameteric Sites are the cosmic signatures where asteroids and hidden belts are found. They are among the hardest sites to find. (i.e. the lowest signature strength.)

What this means is, in the current system grav sites are much safer to mine in than static belts (the ones that show up on overview) As they are not easy to find. Not only do you need to use probes, but they are the hardest signals to narrow down. The hidden belts that spawn in upgraded null sec systems are gravametric sites. the larger they are the harder they are to scan down. 90% of null sec mining is done in these belts.

As a result of this anyone who wants to hunt down a null sec miner not only needs to equip a probe launcher, but have decent scanning skills as well. Many null sec PVPers do not want to sacrifice the DPS to equip a probe launcher, so it is not so common for a PVP roamer to bother to look for a null sec miner. Because of this mining in null sec can be done confidently with the only major threat being ships with probe launchers. You can see the probes on D-scan at least 30 seconds before they get a lock on you giving you time to warp out if you are paying attention. It is this small layer of safety that makes null sec mining viable and profitable.

Most of the coming changes for Odyssey will only add to the complexity of industry. Not necessarily pushing industry into null sec, but at least making it more viable and profitable for those that chose to make that move. This is all good.

But then we have a change that Nerfs the hell out of NULL sec mining. They plan to remove all asteroid belts from gravameteric sites and make them anomalies.

In high sec this will have little impact. Gravametric sites are not common in high sec, and static belts can be mined without a high level of risk. Those more experienced players that actively search out those belts for higher profit, will be hit hard by this. As now every noob and their brother can instantly find and warp to these more valuable belts with no effort required. Thus removing the advantage gained through putting more effort into the occupation. But still not a big deal in High Sec, as you can still safely mine in the static belts.

In Null sec there is no concord to protect you. No amount of tank will save your mining ship. Once tackled you are dead. The only thing tank will do its add a couple seconds to how long it takes to kill you. No need for a gank Talos that can kill you in 15-20 seconds before concord shows up. A well fit frigate can tackle you and take as long as they want to kill you with no danger to themselves. Because of this null sec mining is too dangerous to be done in the static belts. CCP just does not seem to get this. Their solution to mining in dangerous space was the Skiff with its big tank. A useless ship. The Venture was a much better miner for dangerous space. It can get in and out without dieing.

Thankfully Sov null sec has hidden belts that instantly respawn after being depleted. These hidden belts are gravametric sites that take probes and skills to find, but are relatively safe to mine in once found. However, this change will effectively take those belts away. Sure the belts will still be there but as anomalies not Gravametric sites. These anomalies will no longer require probes or skills to find, but any roaming PVPer can instantly warp to them as easily as the static belts. a single click on the ship scanner and they have a warp to for every hidden belt in the system.

These belts will not be any safer than the static belts, they will just have better ores. If mining in static belts in dangerous space was worthwhile just to get better ores, we would have seen massive mining operations in low sec when the H&H low sec ores (Hedbergite and Hemorphite ) were the most valuable ores in the game. Even currently H&H are only beat out by Arknor. Since these ores are so valuable and only found in low sec, do we see massive low sec mining ops to get these ores? No we do not. Why? Because low sec mining is to dangerous. A 20% increase in profits is not worth an 80% let alone 800% increase in risk to your ship. The only mining that happens in low sec is in hidden gravimetric sites, because many pirates can not be bothered to scan them down.

By removing the requirement of the probe launcher and scanning skills from finding hidden belts, you are not only dumbing down the game for miners, but removing the the only mechanic that makes mining these belts safe enough to be profitable.

CCP Fozzie believes that this will encourage alliances to work together. That the PVPers will support and protect the mining OPs. Anyone with even a remote grasp of reality for industrial players in EVE will realize that this will not happen. At least not on a large enough scale to matter. PVPers hate carebears. this is a fact in every PVP based MMO I have every played. They will not spend there game time protecting carebears.
Ginger Barbarella
#9 - 2013-05-03 18:49:27 UTC
Iosue wrote:
Zunnta wrote:
Thanks for the replies everyone.

Sounds like post-Odyssey that there will be swarms of ice miners sitting in space waiting for an anomaly to spawn & when it does they will descend upon that poor block of ice like locusts.

Should make for some interesting "contests", a whole new type of gameplay & many, many tears.


i doubt it will be very interesting. just a mad rush to get there first, then a lot of waiting around.


This. But then, CCP makes money from us paying to sit around waiting for something to happen. It's the nature of the game.

"Blow it all on Quafe and strippers." --- Sorlac

Gedeon Vobiss
Perkone
Caldari State
#10 - 2013-05-05 08:39:00 UTC
Yep they wanted to make mining in null sec profitable and viable to mine low-end ore....but with the changes to grav sites, they have all but exterminated mining in null sec. Now any afk cloaker or roaming frigate gang doesn't need a probe launcher to scan you down....YAY!....great job CCP
Danni stark
#11 - 2013-05-05 09:17:17 UTC
Gedeon Vobiss wrote:
Yep they wanted to make mining in null sec profitable and viable to mine low-end ore....but with the changes to grav sites, they have all but exterminated mining in null sec. Now any afk cloaker or roaming frigate gang doesn't need a probe launcher to scan you down....YAY!....great job CCP


do you walk around with a board strapped to your back saying "the end is nigh!" every day just on the off chance that you might be right, for once?
Poison Alice
Center for Advanced Studies
Gallente Federation
#12 - 2013-05-05 11:12:58 UTC
not just nullsec mining, with this change they killed low sec and wh mining ... after the patch it will be safer to mine in random belt at low sec then in anomaly
Bloody Wench
#13 - 2013-05-05 11:37:00 UTC
Poison Alice wrote:
not just nullsec mining, with this change they killed low sec and wh mining ... after the patch it will be safer to mine in random belt at low sec then in anomaly


Are there even going to be any random belts? I was under the impression they were all going to Anoms.

The K-Space mining really isn't changing, since you could just warp to a belt on your overview anyway. Except the grav sites I suppose, but those were few and far between

W-Space however is really taking in the arse, you're out of your fuckin mind if you mine there now.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2013-05-05 11:52:31 UTC
One thing that wasn't explained as far as I know is scanner range. Currently it is limited, but in Odyssey?
Elena Thiesant
The Scope
Gallente Federation
#15 - 2013-05-05 12:19:56 UTC
Bloody Wench wrote:
Poison Alice wrote:
not just nullsec mining, with this change they killed low sec and wh mining ... after the patch it will be safer to mine in random belt at low sec then in anomaly


Are there even going to be any random belts? I was under the impression they were all going to Anoms


Ice belts are becoming anomalies. Gravimetric signatures are becoming anomalies (from what I understand). Normal ore belts are remaining normal ore belts.
Danni stark
#16 - 2013-05-05 12:41:21 UTC
Tau Cabalander wrote:
One thing that wasn't explained as far as I know is scanner range. Currently it is limited, but in Odyssey?


as far as i'm aware the anomolies have never been subject to the range constraint of the directional scanner. however, i could be mistaken.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2013-05-05 13:35:28 UTC
No skills need to find Ice.

Doing something with the Ice....that's another story.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Danni stark
#18 - 2013-05-05 13:52:36 UTC
Krixtal Icefluxor wrote:
No skills need to find Ice.

Doing something with the Ice....that's another story.


refinery efficiency V, 2% refining implant, 50% station. easy.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2013-05-05 20:46:50 UTC  |  Edited by: Tau Cabalander
Danni stark wrote:
Tau Cabalander wrote:
One thing that wasn't explained as far as I know is scanner range. Currently it is limited, but in Odyssey?

as far as i'm aware the anomolies have never been subject to the range constraint of the directional scanner. however, i could be mistaken.

The on-board scanner is limited to 64 au (it was 5 au before Incursion 1.5).

Patch Notes for Incursion 1.5, Released Thursday, May 19, 2011 wrote:
Ships
* The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds.

http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.5-1
Danni stark
#20 - 2013-05-05 21:03:02 UTC
Tau Cabalander wrote:
Danni stark wrote:
Tau Cabalander wrote:
One thing that wasn't explained as far as I know is scanner range. Currently it is limited, but in Odyssey?


as far as i'm aware the anomolies have never been subject to the range constraint of the directional scanner. however, i could be mistaken.

The on-board scanner is limited to 64 au (it was 5 au before Incursion 1.5).

Patch Notes for Incursion 1.5, Released Thursday, May 19, 2011 wrote:
Ships
* The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds.

http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.5-1


64 au is still quite considerable, aren't many systems where you can't scan everything from the gate.

thanks for that though, didn't realise it did have a range.
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